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Cesious
02-08-2010, 01:29 AM
I was thinking of humorous concepts to add a little RTS into the engine besides the use of Ophelia or an item that takes forever. I mean a literal piece of RTS into the HoN world that would work. I'm wondering what ideas other people can come up with, I'll post my own that I'll be tinkering around with for fun. Might make a full fledged hero in the end and post it.

King Chippy the Chiprel Lord
INT Melee
Chiprel with a regal cape, crown and scepter.
All buildings would be miniature wooden structures, all units would be chiprels in costumes to fit the jobs.

Skill 1:
Podium Placement
Rally nearby troops in various formations.

Skill 2:
Town Square
Able to build 1/2/3/4 structures from the choices of:
Armory - Recruits Savages and Arrow Tower upgrades.
Academy - Recruits Legionnaires and Savage and Legionnaire upgrades.
Arrow Tower - Fast attacking, long ranged arrow tower.

Skill 3:
Castle Proper
Able to build 1/2/3/4 structures from the choices of:
Siege Workshop - Recruits Nomads and Cannon Tower upgrades.
Monastery - Recruits Chaplains and Nomad and Chaplain upgrades.
Cannon Tower - Slow attacking, medium ranged AoE cannon tower.

Skill 4:
Forest Fortress
Able to build 1/2/3/4 structures from the choices of:
Stronghold - Greater unit production and Hero upgrades, maximum of 1.
Garrison - Allows unit production at a forward area. Possibly act as waypoint from Stronghold.
Shield Tower - Non-damage tower that protects nearby allies from injury.

Unit and Structure Breakdown:
Savage - Medium defense, high damage melee units. Chiprel with 2 toothpick sized swords. Damage boost to allies.
Legionnaire - High defense, medium damage melee units. Chiprel with a "large" axe. Armor boost to allies.
Nomad - Medium defense, medium damage archer units. Chiprel with a bow and quiver. Ranged snare disable.
Chaplain - Low defense, low damage caster units. Chiprel with a staff and shield. Heal over time spell.

Arrow Tower - Tower with a Chiprel on the top firing arrows.
Cannon Tower - Tower with a Chiprel on the top throwing explosive nuts.
Shield Tower - Wooden totem dedicated to the harvest gods.
Armory - Circular building with a central smokestack in the middle and weapons against the walls.
Academy - Building with a fenced in area on the side with mini-straw dummies and mini archery targets.
Siege Workshop - Wooden structure with plating on the roof and multiple lopsided, metal chimneys.
Monastery - Covered amphitheater with pews and a podium.
Garrison - Sturdy tower with an extra room built onto the side, fenced in.
Stronghold - A large, sturdy castle-like structure.

Armory, Academy, Siege Workshop, Monastery and Garrison would provide 1 unit each and the Stronghold would provide 2 units for a maximum of 13 units at one time. Able to set up a Garrison+3 Towers setup at 2 locations and still control 8 units.

If the Garrisons could be a waypoint from the stronghold you would be able to set up a teleport to and from the bases to the action with correct placement at the risk of them being destroyed.

Apostate
02-10-2010, 11:06 AM
It would be difficult to get the hero to work, as it is so significantly different than other HoN heroes. I think it would be rather cool and fun, though. There's a lot more details that need to be ironed out.

It might be better to only have a single building, perhaps created by his ultimate. I don't really think loads of different buildings is a good idea, even if it does make it much more RTS-like.

Cesious
02-11-2010, 02:46 AM
Yeah, I was just doing it for fun, but I had a hilarious idea earlier while playing Smash Bros. of doing the Chiprel King similar to Captain Olimar from Pikmin.

Make it a ranged INT where the projectile would throw mini-chiprels that do different effects OR keep it as melee INT with a skill to toss mini-chiprels. You could have a max of 8 or so and use a skill to create several types.

Builder - Chipder(No Effect)
Savage - Chipage(Attacks Twice)
Legionnaire - Chipionnaire(Armor Debuff)
Scout - Chipout(Reduced Movement Speed)
Chaplain - Chiplain(Magic Armor Debuff)

There could be many interesting ways to utilize this then. Combinations and items could REALLY set this theme apart.

Physical Damage:
Legionnaire > Scout > Savage > Savage would cause an armor debuff, scout would get a little extra damage and slow and the savage would get bonus attacks on the slowed target who has reduced armor.

Magical Damage:
Harkon's Blade + Chaplain > Scout > Savage > Savage would cause double magic armor debuff while all attacks would be magic damage, a powerful hit combo.

Damage Burst:
Savage > Savage would be a pure savage theme for maximum damage output in bursts, double hitting.

Turtling:
Legionnaire > Scout would apply armor debuff and slow back and forth for maximum damage and disable to kite and turtle players.

Apostate
02-11-2010, 11:27 AM
If the visuals were anything like Pikmen that would play out hilariously. I personally love the idea of creating a hero that uses a swarm of chiprels. Perhaps his first skill could be like a three-way toggle, that spawns a chiprel of that type on autoattack. Skill two and three could be whatever, and his ult could create the maximum number of chiprels at once.

Cesious
02-11-2010, 12:37 PM
I would want the appearance to be a large Chiprel with a scepter, crown and cloak... that would just be epic in appearance and would play out well. It would literally be miniature chiprels that would be themed behind previous Savage/Savage 2/Newerth characters. Would be best like I had before I think where you could line them up in custom ways so you don't just switch on and off but pre-plan and can do interesting things.

Three possible skill ideas:

A swarm attack based on the active ones. So it could be high damage, high slow or large armor/magic armor debuff if you stack a single type of chiprel.

Create a tree stump podium that the King stands on and he gets temporary control of nearby non-heroes.

The creation skill and raises max chiprels.

Qwernakus
02-11-2010, 03:25 PM
Hi.

I was just like... Passing by and stuff. So, i was thinking, i'd just drop by and say:

FEAR THE CHIPREL(S)

Cesious
02-12-2010, 01:26 AM
This would definitely be a humor hero that could see some pub and competitive play. Something truly original and entertaining. And yes, fear the chiprels. XD

Apostate
02-18-2010, 11:21 PM
Bump.

Check out the Ravager, please :o I'd appreciate your feedback.