Cesious
02-08-2010, 01:29 AM
I was thinking of humorous concepts to add a little RTS into the engine besides the use of Ophelia or an item that takes forever. I mean a literal piece of RTS into the HoN world that would work. I'm wondering what ideas other people can come up with, I'll post my own that I'll be tinkering around with for fun. Might make a full fledged hero in the end and post it.
King Chippy the Chiprel Lord
INT Melee
Chiprel with a regal cape, crown and scepter.
All buildings would be miniature wooden structures, all units would be chiprels in costumes to fit the jobs.
Skill 1:
Podium Placement
Rally nearby troops in various formations.
Skill 2:
Town Square
Able to build 1/2/3/4 structures from the choices of:
Armory - Recruits Savages and Arrow Tower upgrades.
Academy - Recruits Legionnaires and Savage and Legionnaire upgrades.
Arrow Tower - Fast attacking, long ranged arrow tower.
Skill 3:
Castle Proper
Able to build 1/2/3/4 structures from the choices of:
Siege Workshop - Recruits Nomads and Cannon Tower upgrades.
Monastery - Recruits Chaplains and Nomad and Chaplain upgrades.
Cannon Tower - Slow attacking, medium ranged AoE cannon tower.
Skill 4:
Forest Fortress
Able to build 1/2/3/4 structures from the choices of:
Stronghold - Greater unit production and Hero upgrades, maximum of 1.
Garrison - Allows unit production at a forward area. Possibly act as waypoint from Stronghold.
Shield Tower - Non-damage tower that protects nearby allies from injury.
Unit and Structure Breakdown:
Savage - Medium defense, high damage melee units. Chiprel with 2 toothpick sized swords. Damage boost to allies.
Legionnaire - High defense, medium damage melee units. Chiprel with a "large" axe. Armor boost to allies.
Nomad - Medium defense, medium damage archer units. Chiprel with a bow and quiver. Ranged snare disable.
Chaplain - Low defense, low damage caster units. Chiprel with a staff and shield. Heal over time spell.
Arrow Tower - Tower with a Chiprel on the top firing arrows.
Cannon Tower - Tower with a Chiprel on the top throwing explosive nuts.
Shield Tower - Wooden totem dedicated to the harvest gods.
Armory - Circular building with a central smokestack in the middle and weapons against the walls.
Academy - Building with a fenced in area on the side with mini-straw dummies and mini archery targets.
Siege Workshop - Wooden structure with plating on the roof and multiple lopsided, metal chimneys.
Monastery - Covered amphitheater with pews and a podium.
Garrison - Sturdy tower with an extra room built onto the side, fenced in.
Stronghold - A large, sturdy castle-like structure.
Armory, Academy, Siege Workshop, Monastery and Garrison would provide 1 unit each and the Stronghold would provide 2 units for a maximum of 13 units at one time. Able to set up a Garrison+3 Towers setup at 2 locations and still control 8 units.
If the Garrisons could be a waypoint from the stronghold you would be able to set up a teleport to and from the bases to the action with correct placement at the risk of them being destroyed.
King Chippy the Chiprel Lord
INT Melee
Chiprel with a regal cape, crown and scepter.
All buildings would be miniature wooden structures, all units would be chiprels in costumes to fit the jobs.
Skill 1:
Podium Placement
Rally nearby troops in various formations.
Skill 2:
Town Square
Able to build 1/2/3/4 structures from the choices of:
Armory - Recruits Savages and Arrow Tower upgrades.
Academy - Recruits Legionnaires and Savage and Legionnaire upgrades.
Arrow Tower - Fast attacking, long ranged arrow tower.
Skill 3:
Castle Proper
Able to build 1/2/3/4 structures from the choices of:
Siege Workshop - Recruits Nomads and Cannon Tower upgrades.
Monastery - Recruits Chaplains and Nomad and Chaplain upgrades.
Cannon Tower - Slow attacking, medium ranged AoE cannon tower.
Skill 4:
Forest Fortress
Able to build 1/2/3/4 structures from the choices of:
Stronghold - Greater unit production and Hero upgrades, maximum of 1.
Garrison - Allows unit production at a forward area. Possibly act as waypoint from Stronghold.
Shield Tower - Non-damage tower that protects nearby allies from injury.
Unit and Structure Breakdown:
Savage - Medium defense, high damage melee units. Chiprel with 2 toothpick sized swords. Damage boost to allies.
Legionnaire - High defense, medium damage melee units. Chiprel with a "large" axe. Armor boost to allies.
Nomad - Medium defense, medium damage archer units. Chiprel with a bow and quiver. Ranged snare disable.
Chaplain - Low defense, low damage caster units. Chiprel with a staff and shield. Heal over time spell.
Arrow Tower - Tower with a Chiprel on the top firing arrows.
Cannon Tower - Tower with a Chiprel on the top throwing explosive nuts.
Shield Tower - Wooden totem dedicated to the harvest gods.
Armory - Circular building with a central smokestack in the middle and weapons against the walls.
Academy - Building with a fenced in area on the side with mini-straw dummies and mini archery targets.
Siege Workshop - Wooden structure with plating on the roof and multiple lopsided, metal chimneys.
Monastery - Covered amphitheater with pews and a podium.
Garrison - Sturdy tower with an extra room built onto the side, fenced in.
Stronghold - A large, sturdy castle-like structure.
Armory, Academy, Siege Workshop, Monastery and Garrison would provide 1 unit each and the Stronghold would provide 2 units for a maximum of 13 units at one time. Able to set up a Garrison+3 Towers setup at 2 locations and still control 8 units.
If the Garrisons could be a waypoint from the stronghold you would be able to set up a teleport to and from the bases to the action with correct placement at the risk of them being destroyed.