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View Full Version : Pyromancer Experiment (Discussion Wanted)



Banished
01-30-2010, 06:16 PM
I was curious to see how Fervor functioned if I built an item set around it, and I was likewise curious to see this Kongor exploit.

So this game was a pretty good game to test it out. The enemy team wasn't that bright at all, which is my main concern when I want to try out new ideas, granted I was retarded and got hit by some pretty bad javelins.


In the end, it obliterated buildings, but it doesn't seem too viable due to the cost of the items and the low survivability early on. Any thoughts?

Match 24328712 (http://replays.heroesofnewerth.com/match_replay.php?mid=24328712)

stX3
01-30-2010, 08:14 PM
cant dl yet ..

TheMadman
01-30-2010, 08:17 PM
You can watch the replays in game by typing the number into the match stats area.

The build seemed to work pretty well, I couldn't tell if you owning was due to soloing kong at 1 or the build though. Either way that was win.

stX3
01-30-2010, 09:20 PM
a they fixed that =) ty dident know ... and that requires playing against a team that dont set wards or check rune -.-


edit: hah just finished a game, just for fun i made it EM so i was lvl 6 after kongor :P lanes where lvl 3/4. swift from my team lvl 5 needless to say pew pew :D

Banished
02-01-2010, 06:06 AM
I'm somewhat curious to see how a build set around maxing Fervor early will do. I don't dare try it in a pub due to retard lane mates, but in a stun lane where you take a level of stun then max fervor/wave/ult I am curious to see how it would fare for harassing potential. If I can get in a semi-serious game later I'll give it a try. I don't really see how it could be better than stun/nuke though.

J3rk
02-01-2010, 06:17 AM
The harassing potential is weak if the enemy is not a complete retard and keeps walking back to let ur stack grow.