View Full Version : Force Staff Zephyr
Acinod
01-29-2010, 06:21 AM
Force Staff synergizes greatly along with the new changes to Zephyr.
Losing Leap, Zephyr has a bit of trouble getting into team fights. He does not need Portal Key too much because he doesn't need to always instantly blink in and Ulti. Force Staff solves minor issue but being half a Leap, allowing Zephyr to get into position. It also helps with chasing as well with your AoE damage.
Zephyr's Ulti has the greatest effect when enemy heroes are in the centre. Force Staff along with your Push spell will force enemies into the centre so they are slowed and damaged the most.
Force Staff also gives Zephyr much needed stats, especially more mana because Tornados no longer regenerate mana, you will need it to Ulti and Push spell.
No. Perhaps the supports on your team could pick one up for assists during the fight, but Zephyr is a carry, and needs to build items like so if he wants to win the game.
A 2200 gold delay on his items that actually give more EHP (Helm, Frostburn) would be suicide.
Lombar
01-29-2010, 06:39 AM
Yeah, I've been thinking about this too, but havent had the chance to play the new version yet, only one game as a chronos, got raped by that ****ing owl tho :p
hotloy
01-29-2010, 07:59 AM
gust does not cancel channeled?
Gabula
01-29-2010, 08:07 AM
He does not need Portal Key too much because he doesn't need to always instantly blink in and Ulti.
This contradicts your entire post.
Portal key is better.
Gust can be used to interrupt (its a stun, duh).
noodle0117
01-29-2010, 08:14 AM
This contradicts your entire post.
Portal key is better.
Gust can be used to interrupt (its a stun, duh).
port key isn't really as good since then your cyclones will take time to arrive, and still force staff is way more versatile.
Hexstatic
01-29-2010, 08:28 AM
port key isn't really as good since then your cyclones will take time to arrive, and still force staff is way more versatile.
Yeah but on using ultimate it summons 8 cyclones around you so this is pretty poor argument.
theory crafting force staff is never a good idea.
on paper, it looks good and synergizes with ult.
but in practice? you may not ever get a "good" force into your ult
Kizzix
01-29-2010, 11:42 AM
Well on a side not, you could always force staff them more into the center of your ult for phatty deeps and better slow?
CHR0N0S
01-29-2010, 02:32 PM
port key isn't really as good since then your cyclones will take time to arrive, and still force staff is way more versatile.
Ult will spawns new and max cyclones
I sign for portal key, will try it later.
inDe_eD
01-29-2010, 02:37 PM
Force Staff isn't even close to being a replacement for Leap. I mean, he doesn't even "Whooop" when he uses it.
BarneyGumbal
01-29-2010, 10:17 PM
Well on a side not, you could always force staff them more into the center of your ult for phatty deeps and better slow?
Why would anyone be facing the centre of your ult?
Pandabro
01-29-2010, 10:41 PM
Get a portal key if you really need it. It's not like he has trouble farming...
Acinod
01-29-2010, 11:18 PM
Why would anyone be facing the centre of your ult?
Lets say you are in the middle of your Ulti. Any range attack or someone with a ranged spell will automatically turn to face you so they can target you. This is when you force them into the middle, where you will rape with your Ulti and Tornadoes.