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Puchi
01-28-2010, 06:50 PM
This guide is written for none -em games played on forests of (cavsomthing) viewing behemoth as a supporter/initiator/Roamer.



http://www.heroesofnewerth.com/images/heroes/3/icon_128.jpg


Behemoth
Strength: 22 (+2.5)
Agility: 12 (+1.4)
Intelligence: 16 (+1.8)
Base damage: 45-56
Base MS: 300
Base Armor: 2.68




Introduction
I always liked playing Earthshaker back in the days when I still played DotA mostly because I think that a hero that can manipulate the earth around him is a cool concept. The transition from DotA to HoN didn't make me any less a fan of the hero, and since I don't really like the other guides on Behemoth that I have read here on the forums, no offence guys but, enhanced marchers on behemoth, really? Anyway I dare say that Behemoth is one of the top tier heroes, and he is often banned in competitive games due to his devastating ultimate that can render an entire team useless in a blink of an eye.



Table of content
1. Skills
2. Skillbuild
3. Items
4. Hero analysis
5. Hero synchronization
6. Role definition and gameplay

1. Skills

Fissure
http://honwiki.net/w/images/thumb/a/a4/Behemothskill1.gif/96px-Behemothskill1.gif
Type: Magic
Target: Unit, Ground
Range: 1200 units on all levels
Cooldown: 15 seconds on all levels
Manacost: 125/140/155/170
Damage: 125/175/225/275
Effect: Stuns enemy's for 1/1.25/1.5/1.75 seconds and leaves a impassable wall for 8 seconds

Note: This is Behemoths bread and butter, and a very powerful skill as well. During laning it's especially good and it often leads to firstbloods if your enemy's aren't careful, it also serves as a good way to take down fleeing enemy's due to its huge range.

Enrage
http://honwiki.net/w/images/thumb/f/f4/Behemothskill2.gif/96px-Behemothskill2.gif
Type: Magic, Selfbuff
Target: N/A
Range: N/A
Cooldown: 7 seconds on all levels
Manacost: 50 mana on all levels
Damage: N/A
Effect: Increases you base damage by 50/100/150/200%
on your next attack, enrage buff lasts for 14 seconds.

Note: A basic skill, not much to say really it is mostly used as a followup stun when combined with the effect of the passive heavyweight. I also serves as a good way to stop channelling spells like magmus ulti. in addition with a higher level of Heavyweight it is a useful stun when being chased to gain some ground on the chaser, if the chaser is a melee hero ofc.

Heavyweight

http://honwiki.net/w/images/thumb/a/a8/Behemothskill3.gif/96px-Behemothskill3.gif
Type: Passive
Effect: On skill activation, deals 25/45/75/115 Magic damage and stuns for 0.3/0.7/1.2/1.5 seconds in 280 radius around self.

Note: Basically it adds damage and stun in a 280 units radius around Behemoth. Thus it gives Enrage and Shockwave a stun and extra damage. The extra damage for fissure is rarely included since you use it from to far away to have any effect most of the times. But it helps a lot when farming and pushing lanes.

Shockwave
http://honwiki.net/w/images/thumb/8/8e/Behemothskill4.gif/96px-Behemothskill4.gif
Type: Magic, Self positioned
Target: N/A
Range: N/A
Cooldown: 150/130/115 seconds
Manacost: 145/205/265 mana
Effect: Deals 200/275/350 Magic damage to enemy units in a 500 radius around self. Deals 35/45/65 additional Magic damage for each additional enemy unit in range and 17.5/22.5/32.5 additional Magic damage for each additional corpse in range.

Note: This right here is what makes Behemoth a great pick for a lot of different team builds, It is great when pushing, defending, ganking, initiation with Behemoths ultimate is key therefore Portal key is the most important item for Behemoth, I will explain further how to best utilize Shockwave under Role definition and gameplay.


2. Skillbuild
Here I will discuses the 2 main skill builds that are viable for behemoth, if you find that I am wrong in my assessments please post a reply quoting where I am wrong followed by what in your opinion should be changed. All

Standard Build
1. Fissure
2. Heavyweight
3. Fissure
4. Enrage
5. Fissure
6. Shockwave
7. Fissure
8. Heavyweight
9. Heavyweight
10. Heavyweight
11. Shockwave
12-15. Stats
16. Shockwave
17-21. Stats
22-25. Enrage

Note:

Less standard build
1. Fissure
2. Heavyweight
3. Fissure
4. Heavyweight
5. Fissure
6. Shockwave
7. Fissure
8. Heavyweight
9. Enrage
10. Heavyweight
11. Shockwave
12-15. Stats
16. Shockwave
17-21. Stats
22-25. Enrage