Angus
01-27-2010, 09:14 PM
A hero concept I thought up, thought I would pitch it. basically an all out gank artist
Basically, Red= negotiable, Green= things I want to keep
basically, he looks like hermes (sort of a valkyrie theme) armed with dual scythe (scythes?) and his claim to fame is being the fastest character in the game, and the only one able to push past the 522 movement speed limit. Because of this, he's the squishiest hero of them all, and sports a very low strength gain (~15, +1.5), high agility gain (~25, +3.0) and lowish int (~15, +1.8) his attack damage is also low early game (38-42) but his movement speed is an immense ~375. Basically, with marchers and slash, should have a constant 522 movespeed (or higher with ult)
Skills as follows:
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Skill 1- Flurries
The Sprinter is a master of his scythe, and is able to execute numerous quick strikes to his enemies and escape before they can react.
Essentially, a scout-like flurry that does normal damage. What makes it special is it has no cooldown and is a permanent attack modifier. It is refreshed by moving the sprinter a certain number of units (~300,400,500,600) and flurries for normal damage (2,3,4,5) times.
Strength: during the laning phase, gives him the ability to nail the last hits and control his lane despite his very low health
Weakness: it requires the sprinter to constantly stay on the move and due to his early game weakness, he needs his flurries to do any real damage
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Skill 2- Intensive Training
The Sprinter demands that his allies maintain the same peak physical form as he does, and when he's around his allies earn a bonus to movement speed and a chance to evade attacks
effects allies only, not the Sprinter
range- 600 units
+5/10/15/20 ms, 3%/6/9/12 evasion chance
Strength: improves the chances of winning a teamfight as long as the Sprinter stays close
Weakness: makes the Sprinter a huge target during teamfights, short range keeps the Sprinter "on a leash"
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Skill 3- Shank
The Sprinter, with an immense burst of speed, charges through everything in front of him, stunning all enemies
unitwalking, magic immunity, damage immunity while casting
An almost instant blink, the Sprinter moves straight ahead (~300/400/500/600) units, stunning every enemy he touches for (.5/1/1/1.5 seconds)
CD: 30/20/20/15 secs
Strengths: good synergy with flurry, if a hero is trying to escape, you can shank them and flurry to finish them off. Also a great initiator for a gank with other teammates
Weakness: not a particularly long stun, can't blink through trees. Because it's not targetable, it's difficult to hit more than one hero at a time
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Ult: Sprint
The Sprinter increases his maximum movement speed, cementing his reputation as the fastest being in Newerth
Increases his max movement speed by 11 for each level, so at level three, his max speed is 555
Strengths: obviously, it gives him the advantage of being able to catch up or run away from anyone
Weakness: His movement speed will have to be balanced so that he needs a pop an item like elder parasite to take advantage of the extra headroom, so he's not constantly moving at more than normal max move speed
__________________________________________________ _______________
Obviously, he needs a bit of work, might need a move to replace the passive so he's a bit more interesting to play, but I leave any suggestions up to you!
Basically, Red= negotiable, Green= things I want to keep
basically, he looks like hermes (sort of a valkyrie theme) armed with dual scythe (scythes?) and his claim to fame is being the fastest character in the game, and the only one able to push past the 522 movement speed limit. Because of this, he's the squishiest hero of them all, and sports a very low strength gain (~15, +1.5), high agility gain (~25, +3.0) and lowish int (~15, +1.8) his attack damage is also low early game (38-42) but his movement speed is an immense ~375. Basically, with marchers and slash, should have a constant 522 movespeed (or higher with ult)
Skills as follows:
__________________________________________________ _______________
Skill 1- Flurries
The Sprinter is a master of his scythe, and is able to execute numerous quick strikes to his enemies and escape before they can react.
Essentially, a scout-like flurry that does normal damage. What makes it special is it has no cooldown and is a permanent attack modifier. It is refreshed by moving the sprinter a certain number of units (~300,400,500,600) and flurries for normal damage (2,3,4,5) times.
Strength: during the laning phase, gives him the ability to nail the last hits and control his lane despite his very low health
Weakness: it requires the sprinter to constantly stay on the move and due to his early game weakness, he needs his flurries to do any real damage
__________________________________________________ ______________
Skill 2- Intensive Training
The Sprinter demands that his allies maintain the same peak physical form as he does, and when he's around his allies earn a bonus to movement speed and a chance to evade attacks
effects allies only, not the Sprinter
range- 600 units
+5/10/15/20 ms, 3%/6/9/12 evasion chance
Strength: improves the chances of winning a teamfight as long as the Sprinter stays close
Weakness: makes the Sprinter a huge target during teamfights, short range keeps the Sprinter "on a leash"
__________________________________________________ ______________
Skill 3- Shank
The Sprinter, with an immense burst of speed, charges through everything in front of him, stunning all enemies
unitwalking, magic immunity, damage immunity while casting
An almost instant blink, the Sprinter moves straight ahead (~300/400/500/600) units, stunning every enemy he touches for (.5/1/1/1.5 seconds)
CD: 30/20/20/15 secs
Strengths: good synergy with flurry, if a hero is trying to escape, you can shank them and flurry to finish them off. Also a great initiator for a gank with other teammates
Weakness: not a particularly long stun, can't blink through trees. Because it's not targetable, it's difficult to hit more than one hero at a time
__________________________________________________ ______________
Ult: Sprint
The Sprinter increases his maximum movement speed, cementing his reputation as the fastest being in Newerth
Increases his max movement speed by 11 for each level, so at level three, his max speed is 555
Strengths: obviously, it gives him the advantage of being able to catch up or run away from anyone
Weakness: His movement speed will have to be balanced so that he needs a pop an item like elder parasite to take advantage of the extra headroom, so he's not constantly moving at more than normal max move speed
__________________________________________________ _______________
Obviously, he needs a bit of work, might need a move to replace the passive so he's a bit more interesting to play, but I leave any suggestions up to you!