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Twilight33
01-27-2010, 04:11 PM
PLEASE REMEMBER NUMBERS AND MINOR MECHANICS CAN BE CHANGED, BUT NO VOTES CANT.

Maelstrom

Story: Thought to be a legend until the war with the Hellborn, Maelstrom is a Arcane Swordsman who went into seclusion to master the elements.

Sound:
Spawn:
Movement: As swift as the wind, As fluid as the water, As _ as the fire, As _ as the Earth
Attack: the fires shall consume you, the earth shall crush you, the waters shall drown you, the winds shall cut you.
Death:

Visual: Armored 2-handed Swordsman. if possible armor & sword should change to fit his current elements.

Role: he can be a carry, ganker, or initiator but item dependencies keep him from being all at the same time.

Toggle Mechanic: all abilties except ult are in the form of a 4 button toggle. think Malikens ability except with four buttons.



Elemental Weapon
Mana Cost to Switch Elements: 50/60/70/80
Cooldown to Switch Elements : 15/12/9/6

Weapon of Fire
Active Effect: increases damage by +10/20/30/40.

Weapon of Earth
Active Effect: attacks reduce armor by -1/-12/-3/-4 for 3 seconds.

Weapon of Water
Active Effect: attacks reduce Movement Speed by 6%/9%/12%/15% for 5 seconds

Weapon of Wind
Active Effect: Increase attack speed by 5/10/15/20.


Elemental Armor
Mana Cost to Switch Elements: 50/60/70/80
Cooldown to Switch Elements : 15/12/9/6

Armor of Fire
Active Effect: Foes take 5%/10%/15%/20% of damage they deal.

Armor of Earth
Active Effect: Reduces damage by 5%/10%/15%/20%.

Armor of Water
Active Effect: Negates 1 spell effect every 30/28/25/21 seconds.

Armor of Wind
Active Effect: gain 5%/10%/15%/20% evasion.


Elemental Soul
Mana Cost to Switch Elements: 50/60/70/80
Cooldown to Switch Elements : 15/12/9/6

Soul of Fire
Active Effect: All foes within 400 take 10/15/20/25 damage a second.

Soul of Earth
Active Effect: All allies within 400 gain 5/10/15/20 hp a second.

Soul of Water
Active Effect: All allies within 400 gain .5/1/2/3 mana a second.

Soul of Wind
Active Effect: All allies within 400 gain 5/10/15/20 Movement speed.


Elemental Unity
Active Effect: For 3/4/5 seconds Maelstrom gains the benefit of all elements for all his abilities.
Mana Cost: 100/150/200
Cooldown: 120/110/100

Verisi
01-27-2010, 04:28 PM
Boring togglespam.
Also, why would you prefer 20% evasion to 20% damage absorption?
...
Illogical.

Twilight33
01-28-2010, 06:29 PM
bump

fatrend1
01-28-2010, 06:35 PM
All he does is choose a mode and auto-attack? Lame.

H_Mantis
01-28-2010, 06:45 PM
You honestly think that all these toggleable passives means that you have no active skill synergy at all? When people are going to use this hero (come implementation [I doubt it]), they will all go for the extremely imbalanced movespeed reduction and added movespeed to become an extreme chaser. Come on.

I'm saving my vote. You should change this hero. Get him some separate active skills and passive skills. I might change my mind then.