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Gluttony
01-27-2010, 12:29 PM
Rampage!

http://www.heroesofnewerth.com/images/heroes/117/icon_128.jpg

What is wrong with him?:
As of know, he is maybe the only hero in HoN that is ONLY a pubstomp hero. He has utterly no value in a team. He is like a warbeast with lesser damage and can't buff his allies.

His spells are just messed up really.
He has 2 passives that increase his damage and damage uptime (bash).
His only normal active spell is a 2.5sec single target stun.

His ulti is 1 bash + 150/250/350 magic damage, which is fine!

Any solutions?
Lately I've thought about why he has his charge and ultimate.
It's like;
1: Move fast to the target over 10-12sec.
2: Stun
3: Stun again
3: Deal magic damage.

Think if could've merged these spells together:
1: Charge the target.
2: When the target is within 600/800/1000 range you instantly teleport to the target
3: Stun it for 2/2.5/3sec
4: Deal 250/350/450 magic damage (because it no longer gains +100 dmg from his bash).

This would be his ultimate: Instead of his old charge, he would gain something like:


Rhino Rush:

Manacost: 140
CD: 20
Range: 400/600/800/1000
AoE: 200 (small)

Rampage charges at a very high speed against the target location (1000ms?).
Stuns everyone in his path for 1.2 seconds and deals 50/100/150/200 magic damage.



Sidenotes: This would certainly give Rampage some competetive qualities (AoE stun, that works as a semi-leap (he just moves fast, he can be slowed, stunned and killed during the Rhino Rush)).

And S2's goal is to make EVERY hero competetive. And as far as I see it, they've done a damn good job, they just need to give Rampage a slight buff.

Gluttony
01-27-2010, 12:30 PM
Why do I always have to write terrible typos in every poll I make :)


And please give me some feedback, ;)

CrazyBabble
01-27-2010, 12:40 PM
voted yes

Lombar
01-27-2010, 01:09 PM
not enough. Plus, what will happen to first skill?

Kevin
01-27-2010, 01:28 PM
You've certainly offered an interesting idea, but what about his left-over spell slot?
Come to think of it, you know what is missing from HoN that DotA offered on a multitude of heroes...? War Stomp/Thunderclap. Remember those?
"The hero stomps the ground, slows everything around him/stuns, yadda yadda yadda". Granted, Pesti has the War Stomp concept locked down, but what about Thunderclap?

Dude riding on the back of a large, angry mammal could theoretically make use of that spell, especially if his ultimate gives him transit.

Gluttony
01-27-2010, 01:32 PM
What are missing, his charge is replaced by Rhino Rush, his charge is merged into his ultimate and his 2 passives stays as they are.

War_Mech
01-27-2010, 05:55 PM
Any remake would be fine, I thought making his charge have a semi-leap, when your target is close enough, immobilizing or lesser stunning, still with retaining the charge, and this is similar to that. I don't get why they have a debuff on his charge though, I'm surprised S2 brought that over.

I believe this suggestion is suppose to go in 'other' however, as a remake.

docterj208
01-27-2010, 06:54 PM
I voted yes to thread but not your suggestion.

Gluttony
02-01-2010, 12:18 PM
Well, no matter how they fix Rampage i just want the devs to take a look on him.
I don't even like or play Rampage, but I feel sorry for that poor fellah'

ill be reposting this thread under other: remake