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View Full Version : Fury - The new carry item!



Rordarok
01-27-2010, 04:03 AM
VOTE ON CONCEPT, NOT ON NUMBERS


Fury


http://www.heroesofnewerth.com/images/items/Item_SwordOfTheHigh.jpg 3800 gold


+


http://www.heroesofnewerth.com/images/items/Item_VoidTalisman.jpg 1500 gold


+


http://i38.tinypic.com/ofvxad.jpg 700 gold


=


Fury (6000 gold):

75 Damage
15 Strength
10 Agility
10 Intellect


Item Effects:



Passive:


Every time the wielder of Fury lands a killing blow on a hero, the sword is enhanced by the smell of blood, gaining 3 extra Strength.


Activate:



Unleash the Fury!:


The wielder of Fury gains 25 extra strength and is physical immune for 3 seconds.



Mana cost: 100
Cooldown: 50 seconds.




This items will give carry's and tanks another end-game option. The strongness of this items is equalized to his cost.


If you respond on this item, please tell if you like/not like this item and why.



Changes:


Changed activating ability from 50 to 25 strength gain.
Hero kill strength gain changed from 5 to 3.
CD of Unleash the Fury decreased from 90 to 50.

Chickenfoo
01-27-2010, 08:15 AM
Balance a little bit then yes. The Fury effect is to high. ( + 50 Str

Xozzen
01-27-2010, 11:51 AM
passive is very strong, but you'll prolly only have this in lategame, so that seems fine. I assume you mean only creep kills will let you have the bonus.

Porada_Ninfu
01-27-2010, 12:49 PM
amazing idea!
there is a need on lategame str-items

in my opinion +5 str per kill is too high, +3 str seems ok

even if u get this item at the 40-50 min mark, and u make 5 kills with it, u have constantly 25 str = 475 hp (and 25 dmg if u are str-hero) more.

if u make +5 str, then increase recipe cost to 1400 or sth, this seems to be more balanced in my opinion

the active effect is now balanced imo

Rordarok
01-27-2010, 01:19 PM
Thanks, I'll change it to 3 Strength, that will balance it indeed.

Thanks for the feedback.

Rordarok
01-28-2010, 10:13 AM
Bumped

Rordarok
01-29-2010, 11:20 AM
Bumperdiebumpiebumpinatorzibumpie

ILiekTurtles
01-29-2010, 11:32 AM
I really like this weapon and the fact that you can have a physical immunity concept. Would activating shrunken head remove the buff? If Jeraziah had this and repel on, would it be 10 solid seconds of immunity? Or just Jerry on your team. Scary prospect love the item T-Up

Rordarok
01-30-2010, 01:44 PM
Bump!

Zulyar
02-01-2010, 12:10 PM
voted yes,

its a nice endgame str item, having void talisman in this will maybe increase the popularity of this great item.

this item is balanced imo seeing as 3800G is a lot to farm in one-go.

yyr_
02-01-2010, 05:44 PM
brilliant item is brilliant, definite t-up. Numbers are great, and you used under used items.

Rordarok
02-05-2010, 01:42 AM
bump

Novice
02-05-2010, 05:19 AM
Agility + intellect, I don't see where they come from (Also, towards 700 recipe cost, 10+ to all stats +5 strength is quite too high.)
Also, 3 STR per killing blow is quite drastic improvement still, if you are able to rush this item and manage to get quite a few killing blows, your strength gets insanely boosted. So I'd say drop the strength gained by 50% everytime you die, basicly the same as bloodstone charges.

So: 1 charge - 3 strength, dying decreases the charges by 50%.

EustaceBagge
02-05-2010, 08:58 AM
The void talisman makes you take increased magic damage while you're physical immune, I assume this item gets rid of the magic damage bonus dealt to you when used. I like the item idea, but having a passive bonus + an activate seems a bit much, I think it would be better to get rid of the passive and improve upon the activation ability. I would definately like to see this in HoN :)

Rordarok
02-05-2010, 01:58 PM
The agility and intellect come from the Void Talisman, both +7.

Thanks for the feedback :).

Zulyar
02-05-2010, 02:01 PM
The void talisman makes you take increased magic damage while you're physical immune, I assume this item gets rid of the magic damage bonus dealt to you when used. I like the item idea, but having a passive bonus + an activate seems a bit much, I think it would be better to get rid of the passive and improve upon the activation ability. I would definately like to see this in HoN :)

the + magic dmg doesn't apply anymore, its not there its just physical imunity + disarm

Droggeltasse
02-05-2010, 02:07 PM
The extra strg on killing blows is a bad idea. Sac stone was changed because items like this are bad for the game as they support killstealing. Even when this item is for carry hereos the reward for killing is not that good of a thing for the game.
And if you ignore that, we just have another dps item, with the only difference that this gives hp wich is in my my opinion more bad than good.

ShAdOw_LaNcE
02-07-2010, 03:14 PM
I have tried making a response 3 times, but can't draw a clear opinion. Seems hard to farm, and the +25 strength from activation seems pointless unless used by a strength hero. Explanations and defenses plz

FlyingFury
02-07-2010, 04:05 PM
again... i agree with shadow... the str isnt going to help anyone but str heros and not many str heroes need this.

an idea though for the activatible ability could be dmg and cleave or attack speed dmg or crit and speed.... something like that would greatly affect gameplay and make it usable for more heros

any of these sound more of a fury type ability

also i would think that the killing blow will add to all stats +1 (its good but not op, by the time you would get the weapon you would already have like 6-8 kill supposibly and only get about 7-8 more before the end or a concede so +8 total. i guess you could even make it +2 stats)

Abilitise
02-09-2010, 02:20 AM
Hammerstorm would love to carry this piece in his inventory...

But i think that the item is pretty balanced though...

Llama
02-09-2010, 10:23 PM
I don't really like the idea of something that gets stronger the more you kill things. Sac stone was/is bad enough, and that is pretty much int only. Giving carrys such a snowball effect would be bad

Isin
02-11-2010, 07:49 PM
The problem is that most carries don't get Void Talisman... ever.

niko_93_22
02-11-2010, 08:27 PM
bad idea imba item

Xenorun
02-11-2010, 08:37 PM
Yeah. I'm voting no as well. Big time.

Point is end-game carries are scary enough as is. Then they get a Shrunken Head, and now you want to give them a physical immunity use as well? Without a disarm debuff applied to boot? This screams mega mega OP.

There is no need for this item in the game atm. Str heroes late game still have plenty of item options atm. Also as someone previously mentioned, +Anything on KILL is a meh idea as it does promote KSing. If you're a Str hero, and not the carry and you get this.. Well it wont be that amazing unless you run around KSing all the time, which may hurt your team more then help it. Who knows.

In summation. There is no need for such an item atm. The concept is all over the place. Immunity that gives a big bonus Str gain, begging to KS, crazy Str growth, solid numers initially, huge +DMG. I mean this is all over the damn place. Also 6k for this is really cheap, considering.

ShAdOw_LaNcE
02-11-2010, 09:23 PM
This item is not imba... All of you who say so are just saying so because you're assuming you get it automatically.

How many heroes will be able to farm up 6000 with the kind of items that this thing costs? Few, very few. Gives absolutely terrible damage stats for it's cost, virtually no hp, and NO ATTACK SPEED.

How will a carry farm this? They will be terrible the whole game until they get it. It is hugely expensive and the requirements are ballz until combined. Not to mention that Sword of the High is probably in the top 5 hardest items to farm.

To those of you who say combo with shrunken head, yeah right. If a team can afford their carry getting this item and how bad they will be until they get it, they're gonna win the game. And if you get it, it has no hero killing capabilities. You can get stunned, eliminating over half of the physical invulnerability in most cases, and after this item, getting a shrunken head will be insanely difficult.

Point is, think about how this will go down when being farmed for in a game.

"I IS A CARRY! I HAS VOID TALLY AND IS FARMINGZ UP FOR SWORD OF THE HIGH! I KEEPZ DYINGZ THOZ AND CAN'TZ FARMZ. IT IZ NOW 40 MINUTES IN GAMEZ AND I HAS STEAM BOOTS AND FURY FTW! BUT EVERY1 ELSE HAS ITEMZ THAT KILLZ ME. OOOO, BUT I HAS INVULNERABILITY SO IZ IS SAFE! BUT I IS STUNNED... you know what, **** it. Fury blows"

That's what would happen.

Svendetta
02-12-2010, 12:38 AM
I really dont like this item, void talismen is bought by heroes that dont want to get hit, as its physical immune, and it stops attacking. You have removed the disarmed from this item, which is fine, but if a tanky hero gets the void before the relic (which is likely) then how are they going to do thier job. The buildup is flawed and does not work.

Kcolraw
02-12-2010, 12:44 AM
keen

Lostthegame
02-12-2010, 01:02 AM
This with a devourer with staff of master would be so OP. If it werent so expensive i woulda said no instantly. Balance it before i give you thumbs up

Rordarok
02-16-2010, 05:07 PM
Bump...really a shame tho that like 13 people voted No without even saying WHY...really frustrates me...can't improve this item on that way..

metroid112
02-16-2010, 06:58 PM
I dont think its too balanced. for 6000 gold a carry which usually 20-... kills at the end could have a lot of strenght, leading to imba results. Obviously he wont get it at begining so he could end with 10 kills with it leading to +30 strenght? its like axe of malphai combined with more stats and other things. We need to change numbers a bit, but still like the idea :)

ma5
02-16-2010, 08:05 PM
This has to be the most retarded thing in the world for so many reasons.

OJPhoenix
02-17-2010, 10:42 AM
Snowball Str Bonus is a bit concerning, I see the justification in that its really NOT the kind of item you can work up to, but the problem I see is that Str Heroes, especially Str Carries have a huge advantage: Str adds Survivability and Offence at precisely the same time, this makes getting tankier and stronger easier for them than anyone else.

Hence why a Snowball Str Bonus concept might be flawed. Not saying its a bad idea, to be honest I think the idea is interesting enough, the problem is it could quite likely and all too easily be overpowered, if I was Hammerstorm, I would want this Item so bad. It gives high damage and better yet lots of Str to pump his base damage up.

On top of a Snowball Str Bonus that could too easily be OP, physical damage immunity. I realise the game lacks it in the same way Shrunken Head provides magic immunity, for that reason I support the idea of physical immunity, but in this item on top of what you've already given, it looks like the carry item of all time. Damage, Continuous HP Gain, Continous Damage Gain If Str, and best of all periodic Immunity to the most powerful kind of damage late game: Physical. Note: Physical Immunity lets them also Dive past towers without carring, and worse run into the fountain without taking damage.

Thus I feel it has too many potentially overpowered ideas into a single item. I haven't voted yet I want to see what you think of my opinion.

Remember I still think some of the ideas in here are good, I just think theyre way too good together, despite the fact that it would be hard to farm.