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View Full Version : Hex, the world's most cowardly Hero



WolfxSigma
01-26-2010, 08:18 PM
((No numbers are definitive, please tell me what you think of the concept before fixing the numbers))


Ok, this is my first suggestion, first thread, and possibly first post, but I've been thinking on this character for a while. Do you love to annoy the crap out of your enemies? Want to really be an ass-hat? Do you not care about getting 10-0 and love seeing the 1-0-30 result? then this character will likely be for you. Meet Hex

[No Image, still trying to find a good one]

Description - Hex was once an avid collector of the rare and unusual who one day came across a most unusual, one-of-a-kind book, the Book of Hellborne. After reading each page Hex's mind became cracked until the Demonic masters of the Hellborne took root in his mind, effectively turning his arcane knowledge to their advantage. Now he roams the battlefield against his own volition and brings the madness that controls him unto the Legion.


Str: 12(+0.8)


Int: 15(+1.8) {Primary}


Agi: 10(+1.0)




1st skill: Daemon Whisper
Skill Description - Hex whispers the maddening language of the Hellborne. This mere, quiet utterance strikes any mortal with great fear.


Skill Effect - Within an area of (350, 500, 650, 800) units around Hex. Enemy units are effected by fear. Units under fear will run away from Hex for (1.25, 2.00, 2.75, 3.50) seconds. When fear is over the unit gains +(12.5, 15, 17.5, 20)% movement speed for (2, 4, 6, 8) seconds.



2nd skill: Collect
Skill Description - Hex was a compulsive collector before his madness, which was what led him to the Demonic Book. His impulse to collect leads him to use the demonic book to "collect" an enemy unit while severely taxing his own body. When the pain forces him to let his poor object go, he may let it go free.


Skill Effect - Hex removes one hero from the game, maximum of (2, 3, 4, 5). For each hero he causes to disappear He is damaged for (10, 20, 30, 40) true damage per second and is slowed (8, 12, 16, 20)%. Both effects stack. He can remove a hero within 600 units and return him to a spot within 800 units. If Hex dies while carrying a unit all units collected reappears where Hex died with full health and mana and increased attack speed, movement speed, casting speed, and lowered cooldown times on spells for (2, 4, 6, 8) seconds.



3rd skill: Demonic Eye
Skill Description - The Hellborne have given Hex control over the eyes of a ten-thousand eyed demon, granting sight to an area. The eye attracts ravenous poltergeists that stun enemy units within a slightly smaller area for 0.5 seconds every 7.5 seconds.


Skill Effect - places a ward that gives sight to a (400, 600, 800, 1000) unit area and stuns enemy units within (300, 500, 650, 800) area of the ward for 0.5 seconds every 5 seconds. the ward destroys itself in (15, 30, 45, 60) seconds. The eye is invisible to units greater than 100 units away. Cooldown is 60 seconds




Ult skill: World of Madness
Skill Description - No mortal mind can contain the madness Hex experiences. So every once in a while Hex releases his madness upon his enemies. Making all units demons in the eyes of Hex's enemies. With his madness temporarily removed, he can use a clear mind to control the great powers of the Hellborne to empower himself as a horrible attacking force. However, once his madness returns it affects him harder.


Skill Effect - All enemy heroes on the map have World of Madness cast upon them. Heroes under the effects of World of Madness see all units as identical demons and as enemy units and are treated as enemy units. While the enemy is under World of Madness, Hex is under Sanity and has increased attack speed and attack damage, but silences Hex. When World of Madness is over on the enemy, Hex's Sanity is over and is now under World of the Insane, with the same effect as World of madness, but decreases his movement speed 30% and reduces his armor by (4, 6, 8, 10) and magic armor by (3, 4, 5, 6). Can be boosted by SotM



World of Madness debuff
All units that you can see are enemies in a vile, demonic form. Even if they are your allies, you will be unable to heal them, buff them, or tell them apart from anyone else except for any skills they may use which will be the same. World of Madness lasts for 10 seconds (15 with a staff of the master).
Sanity buff
Hex's attack speed increases by (100, 200, 300, 400) and attack damage increases by (50, 100, 150, 200) for 10 seconds (15 with a staff of the master). At the same time Hex is silenced.
World of Insanity debuff
Hex goes under the same affects as World of Madness, but is also slowed by (20, 30, 40)% for 10 seconds.




Discussion -




1st Skill - This is meant to make a quick escape from a gank. Hex isn't meant to tank any damage and dies quickly so the use of this skill will save your ass and annoy your enemies, but you should run to the closest safe spot after using it since the enemy will be able to run back faster than they ran away. It can also be used in synergy with Demonic Eye to force enemies inside the area of effect.




2nd Skill - Collectible is an extremely powerful disable that literally makes the enemy disappear, but makes you an easy gank target even if you use Demonic Whisper and dying while holding will only be doing the enemy a favor in the long run. When I thought of this I imagines soloing mid on the hellborne side, grabbing the hero, and dropping him into kongor. Certainly a power worthy of an ass hat.




3rd Skill - This skill has amazing applications, putting an eye on a gank spot will not only stop potential ganks, but make the ganker visible to all to be ganked in return. During an enemy push it can be used to keep the enemy from coming close to the tower so you can hold them off and during your own push to prevent them from defending.




Ult Skill - This was the first skill I made when I thought of Hex. whenever it's used it turns the fight into a cluster **** and makes it difficult to tell who's who... at least for the enemy. In addition Hex gains insane attack speed while being unable to use any of his other annoying spells. Then, with such a powerful ult Hex must of course be blighted. So he's inflicted by a more powerful version by the end and will likely be forced to run to fight another day.



Changelog-January 27, 2010: added numbers to all skill. Still missing mana costs. fixed some grammar mistakes. Also made so that the ult is cast only on enemy heroes and not enemy units. Renamed "Collectible" to "Collect". Detailed World of Madness and it's buff/debuffs.

- January 30, 2010: changed numbers on Demonic Eye and Daemon Whisper.

noodle0117
01-26-2010, 08:24 PM
can't really judge much due to lack of numbers and a poll. Good concept, although unsure of how ultimate works.
Will it make all enemy creeps attack each other?

WolfxSigma
01-26-2010, 09:24 PM
Enemy creeps will attack each other if they don't have a target prior, I may make the ult simply have a large range, but this is how it works. You are playing against Hex and right as a team fight gets started he uses his ult. Now everyone, creeps, heroes, couriers, and pets alike. are now terrifying demons. You check your minimap and they're all small red dots (enemy unit symbols, NOT enemy hero symbols). You no longer know who to attack and while sitting around like an idiot wondering who to attack you're wiped out, or at least your team gets smart and runs. Another good example would be if your team has tempest and the other team has Hex, Tempest uses his ult then Hex uses his, now your team can be dragged in too and that makes things shitty. Not to mention in that time where you have that going on, Hex has a crazy attack speed boost giving him a respectable DPS. Of course this is followed by the negative effect. I hope that explained the ult.

As for lack of numbers, I didn't want to since I wouldn't know what would be good numbers which is exactly why I brought this to the sandbox, and as for a poll I'll add that...

linsen
01-26-2010, 09:31 PM
****in A awesome

WolfxSigma
01-26-2010, 09:38 PM
can't really judge much due to lack of numbers and a poll. Good concept, although unsure of how ultimate works.
Will it make all enemy creeps attack each other?

an extra word, I pretty much posted to see if the idea was any good. I don't want to go into numbers and math if no one likes the concept.


****in A awesome

thanks, I hope alot of people like it as much as you do. :P

WolfxSigma
01-27-2010, 08:12 PM
If anyone is reading this, don't just give it a look. Comment and give your opinion or advice even if you think my concept is a total piece of **** and I should die. It'll make me feel better to at least know someone read it.

fosb
01-28-2010, 06:04 PM
I really like your 2nd skill and myself am developing an hero whose purpose is actually move enemys around the map as he sees fit

About your suggestion in general it is well thought and presented but I cant help but think that your 1st skill might be a little too strong. You havent stated cooldown times but it can never be under 30 second on level 4 imo, since it has the ability to literaly break and entire team, much like malikens ulti. for 3rd skill not to be stupidly OP decrease the time the ward stays alive A LOT adjust the CD so you can never have more than one at the same time and increse the mini-stun delay from 5 to 7

This would make the hero significantly weaker (wich it needs) and still mainting it viable and with an unique playstyle

I hope I have helped

WolfxSigma
01-28-2010, 08:07 PM
I really like your 2nd skill and myself am developing an hero whose purpose is actually move enemys around the map as he sees fit

About your suggestion in general it is well thought and presented but I cant help but think that your 1st skill might be a little too strong. You havent stated cooldown times but it can never be under 30 second on level 4 imo, since it has the ability to literaly break and entire team, much like malikens ulti. for 3rd skill not to be stupidly OP decrease the time the ward stays alive A LOT adjust the CD so you can never have more than one at the same time and increse the mini-stun delay from 5 to 7

This would make the hero significantly weaker (wich it needs) and still mainting it viable and with an unique playstyle

I hope I have helped

Yes, you have helped.

I'll definately change the 1st skill to have longer cooldown and to have a large mana-cost. The power of the skills are meant to make up for his ridiculously low stats/stat gain so I made each a little powerful while adding an effect that is bad for Hex(wasn't sure how to do this with third skill). I hope you'll be willing to input any thoughts in the future.

WolfxSigma
02-01-2010, 07:03 AM
shameless bumptity bump bump

Torguish
02-01-2010, 07:58 AM
My eyes hurt a bit from reading this but it seems alright. Don't have anything to complain about right now. I'll have to wait for the numbers and till you make it neat.
The concept so far is nice. :)
Just add some numbers at least, easier to animate this hero in my head so i can give it some better feedback and see how this hero works at early, mid and late game :)
And also i can ask the questions i need to ask then :D

PM me when you need something, i'll se what i can do. Also, plez check out Aresiel in mah sig. :D

WolfxSigma
02-03-2010, 09:09 AM
shameless bumpage! D:<

WolfxSigma
02-08-2010, 08:00 AM
bumpity bumpty bumpty bump