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View Full Version : Nerf Kuldra to 100 mana regeneration



Stokkolm
01-26-2010, 07:04 PM
It is already a powerful item because it not only gives a much needed disable, but gives about everything an int hero could need. Manapool, hit points, base mana regeneration, % mana regeneration, even 35 damage, 10% attack speed and 1,4 armor.

If the mana regeneration would be reduced from 200% to 100% the item would be just as strong, only now people would have a reason to actually try those underused items like bloodstone, hellflower, nullstone, even stormspirit.

Aegd
01-26-2010, 07:51 PM
It's also expensive and one of the items in the game that's hardest to farm for, since it's often preferable to use it on INT support heroes and the individual items are very expensive, with the exception of mana tube, that does very little to increase your survivability.

Totem of Kuldra isn't even that frequently used in regular pub games. I see more bloodstones and nullstones to be honest, and that's mostly from 1600+ games.

d3
01-26-2010, 11:10 PM
I hardly see the item in public games and I think its hard to farm... And when I see some support have it I have never noticed them beeing somewhat over powered. But this is just imo

Off topic, whats the deal with your sign picture? :o

01-27-2010, 02:04 PM
Kuldra is very hard to farm already, especially since most support heroes have to ward and give most of the farming to their carries (in high level games). If you nerf the mana regen you need to nerf the cost of the item as well.

_Archangel_
01-29-2010, 01:47 AM
It gives everything an int hero needs, yes. But, it is ridiculously hard to farm for, and it is in fact perfectly balanced. So T-down for your suggestion once it comes out of sandbox