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Torguish
01-26-2010, 04:36 AM
This is under construction right now, need to add something and make it cleaner, so if you are wanting to comment, vote on the concept and ignore the text that seems to be missing. Thanks in advance! :)

Aseriel, The Wind Demon v2.0 (original: http://forums.heroesofnewerth.com/showthread.php?t=33549)
(Will be called only Aseriel)
Agi
Melee
Anti-Carry

http://fc07.deviantart.com/fs37/f/2008/286/c/6/Wind_Demon_by_torei.jpg
The look, i know it's not that feministic but this is a picture that gives you an idea that im looking for.
Thanks to torei (http://torei.deviantart.com/) from Devianart.


Story

Aseriel, once a mere human, cursed by Ophelia because of her deeds in the nature. Aseriel destroyed alone many lands and while doing this she cut down many forests and killed many humans and other living creatures. Ophelia cursed her, giving her the shape of wind. After this, Ophelia sealed her in a prison of no air and since Aresiel was one with the wind she couldnt move through the air. Now the hellbourne released her from this prison and Aseriel lusts for vengeance. She moves with the wind, like the wind and strikes fast and unnoticed. The last thing the enemies feel is a cold, dark breeze of a wind when struck by Aseriel.
She is a worthy and dangerous foe..
---


Visual while moving:

I was thinking about something like that wind lady from the Vin diesel movie ''Chronicle of Riddick'' or whatever it is called. So when she moves you can see her from but the back of hero is like disolving into wind a bit and leaving a short windish trail behind her, so this would look awesome with Dangerous Winds.



Starting Stats:



Strength http://www.playdota.com/img/site/strength.jpg
17 + 1.9
Agility http://www.playdota.com/img/site/agility-c.jpg
21 + 2.7
Intelligence http://www.playdota.com/img/site/intelligence.jpg
19 + 1.9
Movespeed: 305

Attacks/Sec: 0.75

Range: Melee

Damage: 52 - 58

---

Skills
1:

Dangerous Winds
http://wiki.guildwars.com/images/7/75/Sandstorm.jpg
This skill will work like broodmother web from dota and a bit like magmus steam bath with a little twist from the doppelganger skill by azwraith.

Short Description: Aseriel releases the winds on the targeted area, making her invisible ins this spesific area. While invisible Aseriel gains backstabbing ability, moves and attacks faster and creates an illusion for a minor confusion when she turns back invisible.


Level 1: Extra backstab damage by 30 and armor reduced by 1, with a fade time of 3.0 secs.
Level 2: Extra backstab damage by 60 and armor reduced by 2, with a fade time of 2.5 secs.
Level 3: Extra backstab damage by 90 and armor reduced by 3, with a fade time of 2.0 secs.
Level 4: Extra backstab damage by 120 and armor reduced by 4, with a fade time of 1.5 secs.


Manacost: 50/75/100/125
Cooldown: 30 seconds at all levels.
Damage type (backstab): Physical
Range: 800 (AoE) / 900 (Casting Range)
Duration: 25 seconds
Target: Ground


Debuff(Enemy): Revealed and -15% movement and attack speed / -1/2/3/4 armor for 10 seconds when backstabbed.


Buff(Self): Unitwalking, Invisible +15% movement and attack speed / Invisibility lasts 2 seconds after leaving the Dangerous Winds. Backstab when making the first strike when invisible (You will be revealed but you can go back invisible for another backstab.)

Illusion info

Duration: 4 seconds.
Damage: 5% of Aseriels base damage.
Armor: Takes 300% damage.

Longer Description:
This skill can be used to leech experience, with the low manacost and fair cooldown you can keep it up just fine. Also last hitting and denying creeps be a lot easier since she can turn back invisible when not attacking. Also an excellent skill for last hitting.

When Aseriel turns invisible she leaves an illusion behind that deals only a small amount of damage from Aseriels base damage. This illusion lasts 4 seconds, deals 5% of Aseriels base damage and takes 300% damage.


--------------------------------------------

Item & Hero Synergy:

:NullfireBlade: - With this item you can slow down the enemy if ganking. Also the clone will have the time to make an attack so you can burn the enemies mana.

:Mock: - Just stay invisible and the mocks minor AoE damage will do the rest. Also the nice add to Aseriels base damage will make backstabbing even more effective.

:Shieldbreaker: - Shieldbrakers armor will help you deal even more damage to the enemy.

:pand: - Pandas flick is i good with this hero if on the same lane. The flick armor reducing and slow will go extreme well with this skill. This skill has a minor slow and armor reducing so the damage done to the enemy will be huge.

---------------------------

Counters & Balance:

:Puzzlebox::DustOfRevelation: - Level 3 puzzle box has a bigger Reveal area than this skill so it will be effective to counter this hero. Dust doesen't have the big of a range but it still is effective to counter since it covers up most of the AoE.

:pest: - If pestilence here uses his ulti on Aseriel Dangerous Winds will be only useful for it's minor buffs and debuffs.

:legi::pebb::hell::behe::engi: - These aren't all of the heroes that can counter skill skill. But examples are, Hellbringer and Engineers ultimate. Legionnaires taunt, Behemots & Pebbles' excessive AoE damage and stun.

-Also the cooldown prevents it from being up all the time.
-------------------------------------

Visual: Aseriel points out the are she wants the winds to circle. Aseriel fades away by becoming one with and leaves a illusion of wind behind. This could be lesser version on :zeph:Zephyrs current ultimate.
---

2:

Eye of the Storm
http://wiki.guildwars.com/images/2/24/Soul_Twisting.jpg
Aseriel releases a storm chain connecting herself and 1 enemy. With this, Aseriel acts as an Eye Of The Storm and makes the enemy harder to move.

Short Description:
This skill adds one charge/150 units to the enemy. Each charge makes the enemy get slowed more. If this chain gets broken or spell is dispelled, the enemy is stunned for 2.5 seconds


Level 1: Slows the enemy by 3% for every charge. Increases Aseriels movespeed by 1% for every charge.

Level 2: Slows the enemy by 4% for every charge. Increases Aseriels movespeed by 2% for every charge.

Level 3: Slows the enemy by 5% for every charge. Increases Aseriels mvoe speed by 3% for every charge.

Level 4: Slows the enemy by 6% for every charge. Increases Aseriels movespeed by 4% for every charge.


Manacost: 75 / 85 / 95 / 105
Cooldown: 15 seconds.
Range: 800 units
Target: Hero(Enemy)
Duration: 10 seconds.




------------------------------------

Item & Hero Synergy

:plag: - With Plagues ultimate, this skill is used most effectivly. Since Eye Of The Storm make want the enemies be together, the ultimate will be more effective and get's to bounce with ease.



Visual: This is a bit hard to explain. the 2 enemies will be surrounded by a spinning windy chain that streches and starts spinning faster when the enemy heroes walk in opposite directions.

Note: If there is no Enemy heroes near your target this will slow for 15% for 5 seconds.
---
3:

Aserith
http://wiki.guildwars.com/images/2/2d/Weapon_of_Fury.jpg
Aserith, the mysterious material which can be described as ''Wind Particles''. Aseriel attaches the enemy with wind particles when she is struck a certain amount of times. These wind particles also attach to an enemy that does an extremely fast move. (Blink, teleport not supported). With this Aseriel can move through the wind catching the enemy through the wind surges the enemy moves.
In other words this is to counter blinking enemies since blink is the only skill that is not countered. So the idea is blink to the blinker. And also to catch invisible heroes.

Usage: This skill is used for Carry heroes like :mage:Magebane or :arac:Arachna who have some serious Attack Modifiers and in the case of Magebane; BLINK. Enemy becomes inflicted by ''Haunting Winds'' when blinked or stroke Aseriel 5 times. When Inflicted with this debuff Aseriel can blink to them, slowing them down.



Level 1: Reveals the target for 4 seconds.
Level 2: Reveals the target for 8 seconds.
Level 3: Reveals the target for 12 seconds.
Level 4: Reveals the target for 16 seconds.


Cooldown: 5 Seconds.
Manacost: 75/75/75/75
Target: Automatic/Target (Enemy when targeting blink)

Effects: Applies Haunting Winds when and enemy blink or strikes you 5/4/3/2 times/ Has a chance to trigger ''Stormy Armor'' every time she gets hit.

------------------------------
Effect info:


Haunting Winds(Debuff/Enemy)
http://wiki.guildwars.com/images/b/ba/Teinai%27s_Wind.jpg

Trigger: When the enemy blinks inside a range of 1600 of aresiel or strikes her 5 times. (Effect restarts if not being hit for 5 seconds by the same enemy)
Effect: Revealed
Duration: 2/3/4/5 seconds (Haunting Winds) / 4/8/12/16 seconds (Reveal).
Range: 1600 units (Blink Limit)

Balance: Cannot be used as an espace mechanism since she can only blink when stroke 5 times or when the enemy blinks.

Visual: The enemy becomes surrounded by small windy gushes which get more wild when Aseriel blinks to the target.

Note: This also includes Chronos' time walk.
--------------------------------
Stormy Armor(Chance/Self/Buff)
http://wiki.guildwars.com/images/2/29/Armor_of_Frost.jpg

Trigger: 5/10/15/20% Chance when being hit.
Effect: Reflect attack modifiers for 8 seconds.
Cooldown: 10 seconds.

Balance: Can be purged, Has a 10 seconds cooldown so it won't be that frequent. Also triggers ONLY on normal attacks and does not reflect the attacks damage, only the Attack Modifier. Also remember that all attack modifers don't deal damage(:FrostwolfsSkull:, :HackNSlash: & :Shieldbreaker:)!

Visual: Aseriel has wild windy gushes around her. Looks as she is becoming unstable.

Notes:
-If the bash modifier occurs in the reflect, there will be a 1.5 second internal cooldown to it which will also be the cooldown of Aseriel's own basher if bought one! Also does NOT include ministun.

-The attack modifier reflect effect DOES NOT APPLY ON LIFE STEAL.
----------------------------------
----

4. ULTIMATE

Ripping Storms(a couple of ideas)
http://www.hiveworkshop.com/forums/resource_images/8/icons_7708_btn.jpg

Aseriel sucks in the wind around her, becoming an unstoppable combination of nature and chaos.

Level 1: Deals 300 damage to the main target. Pull the enemy to your trail from a range of 350.
Level 2: Deals 375 damage to the main target. Pull the enemy to your trail from a range of 400.
Level 3: Deals 400 damage to the main target. Pull the enemy to your trail from a range of 450.

Usage: You can use this skill to get to your target fast, aswell to help the team initiator to deal some damage and slow the enemy team. Also good for ganking and finishing off an enemy from a distance.


Damage Type: Physical
Target: Hero(Enemy)
Cooldown: 60 seconds.
Manacost: 100/150/200
Range: 1300 units
Cast time: 2 seconds.
Effect: Applies Windstruck to the main target / Applies Gushed to the pulled enemies.

Windstruck effects
-reduces armor by 4/5/6
-slows by 20%
-Lasts 10 seconds

Gushed effects
- Slows by 35% which decreases over 10 seconds.


Effect 1: If the target has ''Haunted Winds'' on themselves and this skill is targeted at him, it will do additional 25/50/75% damage from your base damage and stun for 2 second. (Main Target only)


Balance: As you can see, this skill has a fairly big cooldown and also needs 2 things to be used perfectly. Also if used wrong the enemy heroes will most likely take you down in a matter of seconds. Also the range is under the range of an average blink and won't be much of a use
if used for teh lulz or stealing. And the damage type is physical.


Visual: Aseriel looks as she becomes an unstable vacuum, sucking in the air with the armor starting to float around the unstable wind currents. Later she forms into a tornado, charges at the enemy, while on her path the enemies get pulled to her trail as a result of the tornados strong sucking power.


Notes:
-The ''Pull'' will be taken as a push-back-bash effect.
-This is a reverse version of Rexxars ultimate. And also Aseriel becomes the projectile.
-I'll post more ulties later on!
---



Skill Synergy/Hero Usage



Well, as you can see. Most of these skill already benefit from eachother.
Still, i thought that putting up some examples would be benefitial for some people.
Here goes:


Skill Synergy:

Dangerous Winds -> Eye of the Storm -> Ripping Storms(Ultimate)
-This is the the skill combination i would use against normal heroes.

So, start by putting Dangerous Winds(with this you can also harass the enemy till they are killable) on the enemies place. Then use Eye Of The Storm if there is 2 enemies in this area. With the slow of these both skills you can attack them a short while. I can also imagine the enemy attacking you with autoattack. Then, finish them off with the Ultimate. Since the Ultimate also slows 1 enemy in addition theres a chance you can take him down also. If they have Attack Modifiers and like to autoattack you, it should be easy to take them down.

This works against some heroes better than others.
And since you have someone with you in your line, you can deal some serious damage.

----------------------------------------------------------

Dangerous Winds -> Eye of the Storm -> Aserith -> Ripping Storms.
-This is they way i'm planning to take down the carry heroes with this hero. Since she can counter attack modifiers.

Start with Dangerous Winds so you can harass them and deal bigger damage because of the armor reduction. Eye of the Storm is nice for the extra slow, obviously. Aserith will help you keep up with blinkers and other slowing heroes with attack modifiers or other those. She will have the advantage over these spesific heroes. Then later on you can finish them off with the ultimate, since the ultimate stun also and reduces armor a decent amount, you can take some heroes down without a doubt.

----------------

HERO USAGE:

Also you can use your imagination with the skills and items will give you more choises and easier kills. Those are just examples, this hero IS a verstile one and with the right tactic it can do some serious destruction no matter what hero on the the other team. Aserith will give you the advantage over invisibility heroes with attack modifiers.

Since if you do the same attack modifier that magebane has and magebane attacks you, you will burn his mana really quickly. The purge will also help you keep up with him, as well as Aserith. Also Aserith counters things like Brutalizer and horned strike on rampage, this will help you take down bashers and heroes with bashers.

Heroes that you make blink to like :behe:Behemoth or :temp:Tempest, this hero will counter them immedietly. If you stay close enough, unseen. And tempest blinks in with his ultimate, you can easily use your ulti on him, dealing massive damage and stunning him, this will interrupt his ultimate. Also the benefit from their blink will be useless for running away, since Aserith will keep up with them easily. This ultimate is practically also an AoE stun since it will Bash the enemies that Aseriel will go past during the attack.

This hero also goes for an awesome supported with those slows and the reveal/anti-blink. From the ultimates effects to his own, this hero is effective in team battles in about every way.
Just use your imagination and you can do anything. This is one of those heroes that might take time before you master her skills but when you do, you'll do serious damage.

Also, I think i will change the first skill to a bit easier/more powerful version. So stay tuned for the changes. I still will take suggestions for new skills and skill modifications.

Pm me if you need something and i'll see what i can do, but i will expect some good feedback for this hero.

Torguish
01-26-2010, 04:37 AM
Quotes




--When clicked on--

''Wanna see how long i can hold my breath?''
''Your actually waving at the wind...''
''Did you feel that..?''
''HAHAHAHA.-neither did i.''
''Blow me.''

--When attacking--

''Run like the wind!''
''This might breeze a bit.''
''You will be gone with the wind!''
''This will be your last breath''

--At Start--

''The winds are dangerous..''
''Let us begin.''

--At death--

''You can't kill me... can you..?''
''I shall return with the wind..''

--When running--

''Through the wind!''
''Allready there..''
''I was never here.''
----

Item Builds

---Coming Soon---

Torguish
01-29-2010, 03:13 AM
This here is some facts and answers i've written for some people that don't make sense. With these you can prove them wrong/right. Then if you do this i suggest you make sense also. Nothing like ''His right.'' More like ''His right because BLABLABLABLABLA.

All your question will be answered here from now on.

Right. Here i go:





Anichow:
Alls I see are a lot of weird abilities that are dependent on the enemy moving, cause the enemy to move, just do weird things like reveal invis, and an invis itself on the hero.

It's a really weird concept and it seems WAY too focused on countering blinking than actually being a good hero to use in situations when you don't have a blinker on the enemy team.

ANSWER:

What is so weird about the abilities?

And also are you saying that i should focus my hero on countering all the heroes?
Sure, let's add stuff like magic armor somehow. And a 2.3x crit. And an ordinary blink.
Then stack some attack speed and with a few items yer unbeatable. This is what i am TRYING TO AVOID.
No more ordinary carry heroes. We need anti-carry because you know that this game will have those things more.

Also i cannot buff this anymore since if you can stack some items with skills this will be just too overpowered with a few items. This hero has many things sure and it's a bit unique. I'd think it's original. Please, try at least to make sense of these. They are not that hard to understand.

They blink -> Debuff -> You blink to them -> PROFIT!

They hit you 5 times -> Debuff -> You blink to them PROFIT!^

When is the last time you saw an enemy team in eg. pubs that don't have invi heroes or heroes with blink. You can also MAKE blink yourself.
The hero is not meant to counter INT heroes. But with the -armor in her ultimate + Dangerous wind and with a few items she can deal destructive damage.
Even the ulti is a heavily modified version from dota with a few adds from a few skills.

If you would just ask what is so confusing. I'll modify my post and make the changes needed to the hero.
And it's better if you suggest something, saying my skills are weird don't really cut it.

MY head is about to explode from people that say ''OMG DIS IS OP'' and then again guys like you come around and say ''OMG DIS IS UNDERPOWERED!''

I've nerfed her like shait already. Hard to keep track like this.

To keep it balanced i made this hero anti-carry, i could make it a hero that bashes around int heroes like nothing but i'd rather not. Most of the skills have the same idea as in DoTa but with huge modifications.

I've made the ultimate be useful in many ways and to balance it she needs 2 buffs/things to use it @ full effiency.
This hero will be a bit hard to play i admit. But seriously, how well can you explain my skills. I could modify it so that i make Haunting Winds a buff that you put on an enemy and you can then blink to them. But then people would start whining practically that ''OMG YOU LEEV NO ESCAPE'' and then im back at square one.

Also one idea is that Haunting Winds is applied on an enemy when he inflicts 300 damage to aseriel. Which, then again. Would be Op -> Square 1 -> FTL

I always write some producive comments. A bit sick of getting butt****ed by people who somehow or for some reason don't understand the idea. Guess i'll need to add the Overall balance text to this one.

Please, Read the skill correctly and think of a much larger scale than ''If no blinkers, this is useless.''
Auto attackers will hate this hero and this hero can also kill easily INT heroes with a few items.

If you are even bit a thinker you would think as many ways to use this hero as i do.
This hero is fitting in many ways. In fact, i think Mr. Sig Walker/Dr. Awesome (FulgoreSama) just said this hero is OP.
This shows that this hero is too powerful and useful in TOO many ways.

IMO, if heroes like magebane don't get some serious counters this will just ruin the game.

Yer about the fifth person to say ''Weird'' or ''I hate it because it's different''
Later when i say, explain better. I see only good comments. Only that they suggest some tweeking.
I'll add the hero usage and skill synergy when i have the time to avoid any more confusion.
Hell, maybe i'll get some pictures to show the idea of them.

Just read the skills, before you say anything that is weird. The skills are simple.
I've explained them as easy as i can. And even people who don't speak english understand this.
So either yer bad at english and been using the dictionary to write here or you just are too lazy to think on a larger scale.

Everything is balanced IMO, the only problems are the missing things like synergy and items and the people like you who don't make any sense when you put out comments like that. And if i explain more people will be like ''OMG! HARD 2 READ T-DOWN!''. Those comments wont help me in any way.
Imagine this hero in a game, harassing and killing. This is the advice i give you.

H_Mantis
01-29-2010, 07:59 AM
Skill one and skill two are heavily modified DotA ports (says so in the descriptions, duh. XD). Skill two is easily counterable when properly handled with both players, so it's balanced. How long will skill one last? And will it be semi-spammable like Broodmother's web, so it can be posted in different lanes?

Skill three is original. No one ever knows how to catch a blinkin' Magebane in the forest unless someone burns his mana down (manaburning the manaburner. Lol), or sets him up from behind. But I think the reflecting attack modifiers is a wee bit too much, even though it's toned down to 25% at level 4. Maybe this should go to the ult. :/

Now for the ult, I've been trying to find something that connects all the elements of the three skills together. Something that shouldn't be a PewPew ult. And here's what I got.



Aresiel absorbs all the essence of the wind into her, turning her into a raging, uncontrollable force of nature.

Manacost: 100/200/300
Duration: 15/20/20
Cooldown: 100/85/70
Target: Self
Type: Superior Magic
Level 1: Gives 50% evasion, chance to reflect 10% of all attack modifiers (excluding Lifesteal), +30 movespeed, 10 Agility.
Level 2: Gives 50% evasion, chance to reflect 17.5% of all attack modifiers (excluding Lifesteal), +35 movespeed, 12 Agility.
Level 3: Gives 50% evasion, chance to reflect 25% of all attack modifiers (except Lifesteal), +40 movespeed, 14 Agility.I don't have names, though. :/

Why 50% evasion in all levels? It makes you practically untouchable for 15/20 seconds (only), and that 10% reflect on attack mods is almost negligible since early or mid-game, most heroes probably don't have any by that time.

Why such a large movespeed bonus? You will be merciless for 15 seconds, so you should not let this ult go to waste. Small movespeed growth, since this stat is a HUGE factor in chasing and ganking, making it too overpowered if I increase the numbers some more.

Why so low Agility addition? By the time you reach level 16, you'd probably have good-enough items to not rely on the ult's added Agility. Too much and this will be too imba, again.

25% reflect at late game means you are most likely not going to be slowed down by Frostburn/Frostbrand/Frostwolf's Skull, still sending you on a bloody (windy?) rampage.

Personally, I think these numbers are too much. Someone has to nerf this, but that's not my job. Just suggesting. :3

By the way, get a poll. :|

Torguish
01-29-2010, 08:15 AM
Thanks a bunch. But about the reflecting weapon modifiers. Remeber this: She wont reflect the whole damage. She will take the normal hit damage without the modifiers effect. And she will not gain this modifier but everytime Eg. Magebane hits he burns his own mana. When you notice burning your own mana you don't need to attack :P
It just would mean you need to keep your eyes opened when playing these carrys. =D But the ulti suggestion is niiice... I'm thinking about making a form like that but she gain those bonuses through her hp.

Also 1 ''Storm'' in skill 1 will last 25 seconds. With the cooldown of 40 seconds you cannot spam this skill. Altho ill reduce this to 30 seconds. So you'll have a 5 second delay before reusing it. :P

Explanation: The more damage she gets the more unstable she becomes

Btw. I'll get a poll as soon as this hero is ready for a poll :D
No ultimate nor, synergies with items and heroes yet. :P Then i'll get my Poll when those things are done and question are answered. :>

Meredori
01-29-2010, 09:58 AM
Well I thought about an Ultimate and one suggestion could be hazzardous winds. When active all winds are drawn to the hero giving a movement speed increase if they are moving towards the hero, but slowing movement speed if they are moving away. Great for chasing heroes and if your allies are behind you in the chase since they are moving towards you ger the increase. No idea on numbers or if you would want another slow with your eye of the storm, but it might be fun. Plus it would also be balanced because enemies can move to intercept you quicker if you are chasing. Just a suggestion.

Torguish
01-29-2010, 10:06 AM
Well, if it were a slow, then it would need something to do damage with and i'm searching for something single-target/transformation style.

Eg. Mantis' ulti would be called ''Storm Demon.'' or something like that. :P And in your ultimate would be 1 bad thing, if magebane blink can blink to him. :P That would be a bit op. :D

Meredori
01-29-2010, 07:58 PM
What about a single clone ability but a double.

Eg. Aseriel gathers the winds together to create a powerful wind spirit, such is it's power that if he dies he is able to place his body within the spirit to escape death. Basically it is a summon/transformation technique. You summon the spirit and control it and your hero but if your hero goes into combat you can use it to keep safe. Send the spirit back and if your hero dies you will not lose your life but go back into the hero.

H_Mantis
01-29-2010, 09:41 PM
What about a single clone ability but a double.

Eg. Aseriel gathers the winds together to create a powerful wind spirit, such is it's power that if he dies he is able to place his body within the spirit to escape death. Basically it is a summon/transformation technique. You summon the spirit and control it and your hero but if your hero goes into combat you can use it to keep safe. Send the spirit back and if your hero dies you will not lose your life but go back into the hero.
Probably not. The ult I posted has some synergy to the other skills, but the numbers are so high, it could be stand alone. That's why that ult needs nerfing. Your ult, on the other hand, is a cheap version of Pandaren Brewmaster's ult, also leaving the clone almost useless. Sorry, dude. :/

Torguish
01-30-2010, 11:55 AM
Thanks for the ideas but i was thinking about pandarens ulti already but it won't have synergize >_<.
Well, something like this.

Aseriel concentrates the winds around her charging her body to a wild, ravaging whirlwind. With this Aseriel charges through everything in her path inflicting damage, pushing back till she hits her target. If this is performed from the are of Dangerous Winds the effect will be more powerful and Dangerous Winds effects will go away from that target.
The targeted hero is powerbashed for 100 - 200 units and takes damage.

OR

The same thing but she bounces from the targeted hero like chain lightning effect dealing damage and putting clones on the enemy heroes she hits.
These clones last longer if used from the dangerous winds.
Depends on the damage/range and the damage/effectivness of the clones for balance.

Those are ideas with which i can work with and i hope to get some help =D We can combine, delete and add/tweak this skill.

1 idea to add. She goes with a straight lande in that tornado form and on the trail the enemies are sucked to her ''trail''. And the last one get bashed/slowed and damaged. :P Think this as the effect of Rexxars ulti but reversed and Aseriel becomes the projectile. :D This would be a nice surprise attack for the unawary.
Also the balance would be on the CD ofc. :P about 45 secs - 85 secs. :)

This skill would be called Ripping Storm

War_Mech
01-30-2010, 02:27 PM
The same thing but she bounces from the targeted hero like chain lightning effect dealing damage and putting clones on the enemy heroes she hits.
These clones last longer if used from the dangerous winds.
Depends on the damage/range and the damage/effectivness of the clones for balance.

I prefer that for the ult.

But anyway, only complaint I really have is how hard it is to read your abilities. The order should be switched around a bit for some, like the first skill. Putting what spells you think it's like should be kept until the end of description in my opinion.

Torguish
01-30-2010, 03:20 PM
I did not understand what you meant by ''The order should be switched around a bit for some, like the first skill. Putting what spells you think it's like should be kept until the end of description in my opinion.'' Also you are the only one that complaing about those. Or whatever you are complaining about.

War_Mech
01-30-2010, 10:38 PM
I did not understand what you meant by ''The order should be switched around a bit for some, like the first skill. Putting what spells you think it's like should be kept until the end of description in my opinion.'' Also you are the only one that complaing about those. Or whatever you are complaining about.
I just really mean on skill 1 how it says it will work like brood mother's web and magmus' steambath and all that, it just doesn't really make sense to me. I mean maybe if you said how it is going to be without a comparison of other skills until later I could understand it better. Might just be me though, only skill 1 was really hard to read.

Torguish
01-31-2010, 07:06 AM
I just really mean on skill 1 how it says it will work like brood mother's web and magmus' steambath and all that, it just doesn't really make sense to me. I mean maybe if you said how it is going to be without a comparison of other skills until later I could understand it better. Might just be me though, only skill 1 was really hard to read.

I have put a better explanation on that skill. :) Just read the Explanation and it's better to understand. I hope so at least.. :P
Broodmother web = Are from where brood is invisible in and heroes are revealed.
Magmus Steam bath = Damage while invi while she gets the ability to backstab.
Just something i put together to match the wind theme and give her some survivability :)

H_Mantis
01-31-2010, 09:32 PM
Clones are better. :3

Fany
01-31-2010, 11:17 PM
love the antiblink, but seems to have too many effects on top of each other within each skill... so its hard to read and understand. Will do so later.

Also no place to vote?

Torguish
02-01-2010, 02:27 AM
Fany;991183]love the antiblink, but seems to have too many effects on top of each other within each skill... so its hard to read and understand. Will do so later.

@ the antiblink. You see, i had to put so many effects (actually 3; The passive attack modifier reflect, 5 attacks and blink + antiblink) because if i had only antiblink the skill would be useless if no blinkers in that team. So i added the 2 effects to balance that up :) I will modify this one so it would be easy to understand. ^^

Ps. This hero is not to only counter blinkers but also carry heroes who depend on orbwalking like :arac:arachna(Web Shot) and :ramp:rampage(Bash).
And heroes with invisibility, if they attack 5 times the antiblink effect will make them revealed (Night Hound:nigh:). :)

And the reason for no vote is that because this hero is missing the hero synergy, better skill explanation, items, counters and the most important part; ULTIMATE.

I will add the voting polls when this hero is done enough and ready to hit the polls. I have an experience with people who look for every single excuse to vote no and i hope this hero makes it to Popular Suggestions.
This is the reason for no polls. :P

I've been doing some serious thinking over the ultimate and since this hero has Attack Modifier reflect i was thinking of adding it to the ultimate Like above the suggestion. :P

I will modify this hero suggestion so it would be easier to understand. :)

Torguish
02-01-2010, 05:26 AM
Okay! I have made the skills neat and polished. Hope it's easier to understand now! :)

JakezuGD
02-01-2010, 08:57 AM
I'm shocked. This is so well done, especially the antiblink. I like the thing most that it finally serves as a good counter to Night Hound, Arachna and Magebane, the three epic autoattackers.

I also have an idea for the ultimate, which would be

Instability http://www.hiveworkshop.com/forums/resource_images/8/icons_7708_btn.jpg

Aresiel causes herself to deliberately become unstable, shaping her form into a large tornado. She can move freely in this form and destroy trees in her wake. Does NOT give cliffwalking or unitwalking. Also deals damage to enemies that are foolish enough to step near the slashing winds of the tornado.
Applies Instability to self for duration.
Damage Per Second Radius is 325 around Aseriel.
Damage Type is Physical.

Mana Cost: 125/190/255
Cooldown: 110
Duration: 15 seconds

Lv. 1: Deals 20 damage every second to enemy units near Aseriel's tornado form. Does not affect Movement Speed.
Lv. 2: Deals 40 damage every second to enemy units near Aseriel's tornado form. Gives +5% Movement Speed.
Lv. 3: Deals 60 damage every second to enemy units near Aseriel's tornado form. Gives +10% Movement Speed.

Instability Effects
-------------------
Silenced
Disarmed
Perplexed
Stun Immunity (magic attacks still do damage, but don't apply any buffs)
+0%/+5%/+10% Movement Speed
20/40/60 Damage to Enemy Units Within Radius

The way this ulti should be used:
1. Anti-Juke
2. Chasing heroes without blink or ranged attack
3. Damage in teamfights
4. Anything else, even fast travel

Tell me if you like it.

ImpBloody
02-01-2010, 10:10 AM
I'm gonna quote ron white on this one because it reminded me of a funny story he said.

"I was sitting on a bean bag chair, naked, eating Cheetos the other day when Ro..."

Sry, wrong one, still that one is funny as well.

Here it is,

"There was a guy, down in Florida, who said that the age of 53 years old he was in good enough physical condition to withstand the wind, rain, and hail of a force-5 hurricane. Now, lemme explain somethin' to ya: It isn't that the wind is blowin'. It's what the wind is blowin'. If you get hit by a Volvo, it don't matter how many sit-ups you did that mornin'."

=P Enjoy

Torguish
02-01-2010, 03:50 PM
Nice one Imp :D:D I Rofld :D
But wot do you think about the hero? :D

ANiChowy
02-02-2010, 07:11 AM
So many god damn effects, what the hell.

Torguish
02-02-2010, 07:29 AM
So many god damn effects, what the hell.

Ehh.. some of these skills just benefit from each other by using each others :X I can mod it sure but i needed to add some things since otherwise the hero wouldn't be useful in some scenarios...
I can take 1 effect away and combine the 2.
Actually the whole hero has 1 chance, 1 debuff. And the ultimate skill uses these 2 things to benefit from them.

Try to be reasonable and think something more to say.
It's still in the sandbox for a reason.

Useless comments are useless.

Be creative. kkthxbai.

FulgoreSama
02-02-2010, 07:54 AM
I'm honestly against this hero, There's too much synergy to him in my opinion.

Edit: Okay, I've figured this out so far.

1st Ability (Dangerous Winds): Seems to be more for initiation than harassment in my opinion for later game than anything but I can see it have harassment use. Not bad.

2nd Ability(Eye of the Storm): Seems okay to me. A lil strong but thats what tweaking numbers are for.

3rd Ability(Aserith): Combo this with 2nd skill and you've got the ultimate slowing experience lol. Alone though I like it. Good luck running Magebane! Seems a bit strong with the attack modifier buff due to leaving no escape like at all.

Ultimate: Seems pretty good, Pretty balanced.

I think it has some good synergy I'm still a tad skeptical but I think it's just the numbers. But for a sandbox hero. Very nice. Sorry for the long ass wait I was multitasking

Torguish
02-02-2010, 07:58 AM
i would like some more explanation.

Well, what would be a more anti carry. Have you seen even one anti-carry counter a frikkin magebane?

You could also like suggest something like ''Change this, remove this and add something like this.''

The idea is to improve.

HoN doesen't have anything REALLY that counters the carry heroes. Because in the game, right now the heroes that are suppost to counter then they don't just because other heroes counter them.

This hero would help a lot against a team with blinkers, invi and orbwalking.

This hero can't really Carry like Magebane but it can kill magebane. since this hero doesent have anything anti-spell and int's can still, kill this hero.

I would rather say this hero is the bugspray of bugs like magebane and arachna.

Torguish
02-02-2010, 11:58 AM
I'm honestly against this hero, There's too much synergy to him in my opinion.

Edit: Okay, I've figured this out so far.

1st Ability (Dangerous Winds): Seems to be more for initiation than harassment in my opinion for later game than anything but I can see it have harassment use. Not bad.

2nd Ability(Eye of the Storm): Seems okay to me. A lil strong but thats what tweaking numbers are for.

3rd Ability(Aserith): Combo this with 2nd skill and you've got the ultimate slowing experience lol. Alone though I like it. Good luck running Magebane! Seems a bit strong with the attack modifier buff due to leaving no escape like at all.

Ultimate: Seems pretty good, Pretty balanced.

I think it has some good synergy I'm still a tad skeptical but I think it's just the numbers. But for a sandbox hero. Very nice. Sorry for the long ass wait I was multitasking

Well, one thing this hero sure has IS slow. :D But that can be changed.. I think i'll change the ultimate anyways.. and also some modding/cutting and slicing off the numbers will be done. I too think Eye of the storm is too strong but i need to run some tests and see how what works. :)

Also, about aserith. It actually does leave an escape. See, as an invi hero you do not need to hit her actually 5 times if you know you get ass-kicked. Also the attack modifier reflect has a 5 second CD to and on top of it only a 25% trigger chance.
If there were no blinkers or/and orbwalkers aserith would practically be useless at first. Also, i actually would level up Dangerous Winds first anyways. At least one level. :P

This hero is still in it's ''Beta'' phase.. :P But if this is successfull and somehow, maybe, gets implented. An asskicking fiesta hosted by Aseriel. Guests; :mage: & :arac:.

But yeah, thanks for the feed back. I'll actually cut out the slow on aseriel. :P It's too much.

ANiChowy
02-02-2010, 05:50 PM
Alls I see are a lot of weird abilities that are dependent on the enemy moving, cause the enemy to move, just do weird things like reveal invis, and an invis itself on the hero.

It's a really weird concept and it seems WAY too focused on countering blinking than actually being a good hero to use in situations when you don't have a blinker on the enemy team.

Torguish
02-03-2010, 02:38 AM
What is so weird about the abilities?

And also are you saying that i should focus my hero on countering all the heroes?
Sure, let's add stuff like magic armor somehow. And a 2.3x crit. And an ordinary blink.
Then stack some attack speed and with a few items yer unbeatable. This is what i am TRYING TO AVOID.
No more ordinary carry heroes. We need anti-carry because you know that this game will have those things more.

They blink -> Debuff -> You blink to them -> PROFIT!

They hit you 5 times -> Debuff -> You blink to them PROFIT!^

When is the last time you saw an enemy team in eg. pubs that don't have invi heroes or heroes with blink. You can also MAKE blink yourself.
The hero is not meant to counter INT heroes. But with the -armor in her ultimate + Dangerous wind and with a few items she can deal destructive damage.
Even the ulti is a heavily modified version from dota with a few adds from a few skills.

If you would just ask what is so confusing. I'll modify my post and make the changes needed to the hero.
And it's better if you suggest something, saying my skills are weird don't really cut it.

MY head is about to explode from people that say ''OMG DIS IS OP'' and then again guys like you come around and say ''OMG DIS IS UNDERPOWERED!''

I've nerfed her like shait already. Hard to keep track like this.

To keep it balanced i made this hero anti-carry, i could make it a hero that bashes around int heroes like nothing but i'd rather not. Most of the skills have the same idea as in DoTa but with huge modifications.

I've made the ultimate be useful in many ways and to balance it she needs 2 buffs/things to use it @ full effiency.
This hero will be a bit hard to play i admit. But seriously, how well can you explain my skills. I could modify it so that i make Haunting Winds a buff that you put on an enemy and you can then blink to them. But then people would start whining practically that ''OMG YOU LEEV NO ESCAPE'' and then im back at square one.

Also one idea is that Haunting Winds is applied on an enemy when he inflicts 300 damage to aseriel. Which, then again. Would be Op -> Square 1 -> FTL

I always write some producive comments. A bit sick of getting butt****ed by people who somehow or for some reason don't understand the idea. Guess i'll need to add the Overall balance text to this one.

Please, Read the skill correctly and think of a much larger scale than ''If no blinkers, this is useless.''
Auto attackers will hate this hero and this hero can also kill easily INT heroes with a few items.

IMO, if heroes like magebane don't get some serious counters this will just ruin the game.

Yer about the fifth person to say ''Weird'' or ''I hate it because it's different''
Later when i say, explain better. I see only good comments. Only that they suggest some tweeking.
I'll add the hero usage and skill synergy when i have the time to avoid any more confusion.
Hell, maybe i'll get some pictures to show the idea of them.

Just read the skills, before you say anything that is weird. The skills are simple.
I've explained them as easy as i can. And even people who don't speak english understand this.
So either yer bad at english and been using the dictionary to write here or you just are too lazy to think on a larger scale.

Everything is balanced IMO, the only problems are the missing things like synergy and items and the people like you who don't make any sense when you put out comments like that. And if i explain more people will be like ''OMG! HARD 2 READ T-DOWN!''

*EDIT* see? People do understand the skills and there is nothing confusing about them. l2read.

WolfxSigma
02-03-2010, 08:53 AM
This is interesting, though I'm not a big fan of agi characters :x this will definitely make the game more interesting to play.

I like the possible synergy between eye of the storm and Plague Rider's ult. Since it makes it difficult for two enemy heroes to keep apart and thus they'd get hit alot by plague's ult. Anti-blink is nice too since I was in a game today against both magebane and wretched hag so it got really annoying with them porting away all the time and being unable to do anything about it.

Torguish
02-03-2010, 10:03 AM
This is interesting, though I'm not a big fan of agi characters :x this will definitely make the game more interesting to play.

I like the possible synergy between eye of the storm and Plague Rider's ult. Since it makes it difficult for two enemy heroes to keep apart and thus they'd get hit alot by plague's ult. Anti-blink is nice too since I was in a game today against both magebane and wretched hag so it got really annoying with them porting away all the time and being unable to do anything about it.

heh, thanks :D
Well, as you can see this ain't an ordinary AGI hero :P
all the skill are useble. :)

Also think about the heroes that make blink. :D good against them too : >

Torguish
02-04-2010, 03:11 AM
bumplol.

flibble
02-04-2010, 08:52 AM
I really really really like this idea, the first and third suggestions are very well done and I absolutely love her(?) synergy as an anti-blink/invis hero, its great!

-Her second skill though seems a bit odd, I think that simplifying this would make more sense the whole distance apart thing seems a bit overdone.
-Her ulti I don't really understand that well. Does she pull the enemy entirely towards her or does she just pull them towards her during the cast time and while being pulled can they be attacked at all? I think this should be reworked to be similar to that of Zephyr's gust using vector targeting. This way it could possibly be an escape AND a chase skill?

Anyway this is a fantastic idea and my favourite hero suggestion so far. Great work!

Torguish
02-04-2010, 09:48 AM
I really really really like this idea, the first and third suggestions are very well done and I absolutely love her(?) synergy as an anti-blink/invis hero, its great!

-Her second skill though seems a bit odd, I think that simplifying this would make more sense the whole distance apart thing seems a bit overdone.
-Her ulti I don't really understand that well. Does she pull the enemy entirely towards her or does she just pull them towards her during the cast time and while being pulled can they be attacked at all? I think this should be reworked to be similar to that of Zephyr's gust using vector targeting. This way it could possibly be an escape AND a chase skill?

Anyway this is a fantastic idea and my favourite hero suggestion so far. Great work!


Well, about the ultimate.
Aseriel charges up. She becomes a stormy tornado or whatever you wanna call it.
She goes towards the enemy as a projectile with immense speed.
Here comes the tricky part; When she flies and on her path there are enemies as she passes by these enemies the enemies get pulled to where Aseriel flies by.

In other words; Aseriel leaves a windy trail when she charges and the enemies get pulled to that trail with a bash effect. So this ''pull'' will happen quickly. I'll do some pictures when i have the time =D

Also tbh, i don't really think she needs an escape mechanism since that would be, for this hero. a bit op. :D This hero is significally made for countering bastard-heroes. And if you use yer imagination you can do about anything :D.

As for the second skill; If you know windrunner. She stunns with an arrow that has 2 parts. First hits an enemy and the second grabs the closes thing to it. If the ''closest thing'' is an enemy hero it will stun 2 enemies at the same time. :p

This has the same idea but it will slow according to how far the 2 enemies are from each other. I'll try to explain this as good as i can, also. if needed, i'll get a picture.

Jerich
02-04-2010, 11:38 AM
The enormous amount of effects make this hero one to master, I think in order to get the full use of this hero, you'd need to know what everything does, and some nifty tricks to use the abilities together. You can never have too much synergy. Congrats on a clever, well thought-out hero.

Torguish
02-04-2010, 01:19 PM
Thanks :D
That what i think, this hero needs to be used before getting used to :)
This hero will be a killer against heroes you can't touch but they can attack you with no problem. (Slow and stuff.)

Av
02-04-2010, 11:38 PM
Heya Torguish, told you i'd check it out!
Anyway, I like the ideas in here, and it's true that outside of stuns (The blanket counter to everything) there is no Blink counter, and this could be it! I agree with what some other people are saying, the formatting of the skills and their descriptions could be a little more organised. Eg:

Skill Name

*Brief, one sentence description*

Manacost: x/x/X/X
Cooldown: x/x/X/X
Damage: x/x/X/X
(Range, Radius, DoT or debuff timers, etc, etc)

*Long description of how it works, what it does and doesn't do, and possible synergies and counters*

This sort of format is fairly standard on these forums and it just makes it easier for people to read your concept if it's done this way. You've got it all there, just move the information around a bit. =D Good idea, holding my vote for now, I want to see how this evolves!

Torguish
02-05-2010, 02:19 AM
Heya Torguish, told you i'd check it out!
Anyway, I like the ideas in here, and it's true that outside of stuns (The blanket counter to everything) there is no Blink counter, and this could be it! I agree with what some other people are saying, the formatting of the skills and their descriptions could be a little more organised. Eg:

Skill Name

*Brief, one sentence description*

Manacost: x/x/X/X
Cooldown: x/x/X/X
Damage: x/x/X/X
(Range, Radius, DoT or debuff timers, etc, etc)

*Long description of how it works, what it does and doesn't do, and possible synergies and counters*

This sort of format is fairly standard on these forums and it just makes it easier for people to read your concept if it's done this way. You've got it all there, just move the information around a bit. =D Good idea, holding my vote for now, I want to see how this evolves!

Right on dude :D I will start modifying the post right away! :D

Qwernakus
02-05-2010, 04:25 PM
1 ability: Interesting, good. You might want to clear up what "backstab" damage is and how it is done. How often?

2 ability: Its a bit too weak, and lacks synergy with the other skills. I mean, if you just caught a blinker, who are you going to chain him to? Why do you want 2 targets close to each other? You need more synergy.

3 ability: FIVE STRIKES? Make it 5/4/3/2 or something, five strikes? Are you insane? From a carry, which you are supposed to counter, thats over 1000 damage. Simply too much. Also, the Storm armor is way too inconsistent. You should make it be up more of the time, or at least make it more predictable. And: Does it negate lifesteal? I know you dont get healing, but does it negate it?

Ability 4: I like it, though it lacks synergy. Remove ALL of the effects that rely on other abilities. Forced synegy = not good. Maybe just add it into the ability as a normal thing?



Overall: Good hero, nice skills, but needs a lot more synergy to be good. Suggestion; rework skills, maybe remove some.

Torguish
02-06-2010, 04:53 AM
1 ability: Interesting, good. You might want to clear up what "backstab" damage is and how it is done. How often?

2 ability: Its a bit too weak, and lacks synergy with the other skills. I mean, if you just caught a blinker, who are you going to chain him to? Why do you want 2 targets close to each other? You need more synergy.

3 ability: FIVE STRIKES? Make it 5/4/3/2 or something, five strikes? Are you insane? From a carry, which you are supposed to counter, thats over 1000 damage. Simply too much. Also, the Storm armor is way too inconsistent. You should make it be up more of the time, or at least make it more predictable. And: Does it negate lifesteal? I know you dont get healing, but does it negate it?

Ability 4: I like it, though it lacks synergy. Remove ALL of the effects that rely on other abilities. Forced synegy = not good. Maybe just add it into the ability as a normal thing?



Overall: Good hero, nice skills, but needs a lot more synergy to be good. Suggestion; rework skills, maybe remove some.

Thanks a lot :D I'll rework the second skill

I'll leave the haunted winds on for the ultimate, i think it fits, since it IS ment to go with antiblink :P<

Also about the life steal, i wasn't suppost to effect it at all but well, that negation will be a lot better. :D

STERVERT
02-06-2010, 05:01 AM
Ability 1 is good.
Ability 2 is bad.
Ability 3 is wrong.
Ability 4 is fake.

THIS IS IMBA!

H_Mantis
02-06-2010, 09:30 AM
Ability 1 is good.
Ability 2 is bad.
Ability 3 is wrong.
Ability 4 is fake.

THIS IS IMBA!
Dude, that's why you can change the numbers. *facepalm*

The ult, imo, kinda feels like Zephyr's ulti. She makes a storm. She slows people down. But then, the synergy is there. Still, it makes me feel kinda sad that it's another windy ult. :<

Ooh! Ooh! Make Aresiel Zephyr's mortal enemy! :D

Torguish
02-06-2010, 09:32 AM
Actually, she doesent make a storm. She becomes one. :D
She charges and an enemy with crazy powerz and since, she is formed like a tornado. The tornado pulls the enemies towards the path she went by. :P
So in other words, it's another charging ultimate but with something for the other enemies. :D

STERVERT
02-06-2010, 11:46 AM
Dude, that's why you can change the numbers. *facepalm*

I am laughing now.

Ha-ha-ha-ha-ha-ha

H_Mantis
02-07-2010, 08:11 AM
Actually, she doesent make a storm. She becomes one. :D
She charges and an enemy with crazy powerz and since, she is formed like a tornado. The tornado pulls the enemies towards the path she went by. :P
So in other words, it's another charging ultimate but with something for the other enemies. :D
Ahh. I see.


I am laughing now.

Ha-ha-ha-ha-ha-ha
Dude, sarcasm doesn't help.

If you don't like this hero, I understand. It's fine. :)

Torguish
02-07-2010, 11:07 AM
Btw, me and taka r friends. He just likes to troll around sometimes. :D

Torguish
02-09-2010, 02:38 AM
bump!
Continuing my work now! :D

MajuiF
04-03-2010, 12:06 PM
Good idea, but this hero is way too overpowered.
Look at the cooldowns - you have a puck ultimate that lasts 10 seconds with a 15 seconds cooldown.. Are you serious?
And 2 attacks might trigger "Stormy Armor".. Is this hero supposed to be a tank? Highly doubt it since his str gain is pretty low (good thing IMO).

Needs much much balancing before I vote yes for him :P

Good ideas though.

Torguish
04-03-2010, 12:35 PM
Good idea, but this hero is way too overpowered.
Look at the cooldowns - you have a puck ultimate that lasts 10 seconds with a 15 seconds cooldown.. Are you serious?
And 2 attacks might trigger "Stormy Armor".. Is this hero supposed to be a tank? Highly doubt it since his str gain is pretty low (good thing IMO).

Needs much much balancing before I vote yes for him :P

Good ideas though.


Pucks ultimate? what? there aint no pucks ultimate. and also, if you look at the skills accuratly you would see that she aint overpowered at all, everything is counterable easily. Ultimate is a charging ability, thats all, nothing fancy. It has something for them blinkers. The ultimate is nothing like pucks. She Charges, deals damage, stuns, and pulls the enemies. thats all. all happens once. Stormy armor is for attack modifiers. To reflect manaburn and bash alike. So no, not tanking. This is an anti-blinker/orbwalker/carry. You should read the skills well, imagine them at work you would see that this hero aint IMO unbalanced at all. The people who actually read the skills said that this hero is balanced. And i have thought this through imo so please, specify yer thoughts.

But true, this hero isn't finished yet and also it may need some balancing. I've been busy etc but i'll work on it again. Thanks for the feedback, just PM me or something if you need some feedback, i'll try to be as producive and helping as i can. Thanks.

Torguish
04-14-2010, 02:23 AM
Good news! I'll start working on this hero again. I hope this hero will make a difference of some sort. So this is used to be an anti-blinker and an anti-carry.

Ps. Bumped.

MANTOWN
04-29-2010, 02:27 AM
Much Respect... enough said.

Torguish
05-12-2010, 10:01 AM
Cool. Thanks.

Torguish
11-25-2010, 05:02 PM
bump

Torguish
11-26-2010, 04:57 AM
BUmpzzzah

Torguish
11-26-2010, 06:35 PM
bump

Torguish
11-27-2010, 06:16 PM
bump

Torguish
12-21-2010, 05:17 AM
guyzah! BBUMP!

HeroWolf
01-02-2011, 10:51 AM
I love this hero suggestion, Good luck and hope to see your Aresiel in-game sometime soon :D!

Torguish
01-07-2011, 01:26 PM
bump

Torguish
04-04-2011, 03:20 AM
Bump

Torguish
04-05-2011, 02:01 PM
bump

Torguish
04-06-2011, 03:25 PM
bump

Torguish
04-11-2011, 03:16 AM
Bump bumppady bump bump bump! Come oon!

Torguish
04-13-2011, 01:36 AM
bumplol

Torguish
04-16-2011, 10:40 AM
bump...

Torguish
04-24-2011, 03:50 AM
BUMPPPPP

Torguish
09-13-2011, 01:53 PM
bump.

Torguish
09-20-2011, 08:21 AM
BUMP

Torguish
10-19-2011, 07:14 AM
bumppppp

Rob4z
04-28-2012, 07:57 AM
Bump

Torguish
11-17-2012, 10:43 AM
BUMPS

LuckyNumbers
11-17-2012, 12:15 PM
Was there any point at all in BUMPing this?
(yay 100th post!)

Torguish
11-17-2012, 04:17 PM
Was there any point at all in BUMPing this?
(yay 100th post!)


Why not? D:

I mean, i tend to keep this alive :P A lot has changed since 09, don't have a lot of time but i'll keep this alive with the help of my cousin.. :)

Torguish
11-18-2012, 06:19 AM
BERB

R0XAS
11-18-2012, 06:39 AM
While i can't be bothered giving a review atm lol. Maybe will so in a few hours. Maybe not.

2009 hero suggestion. Respect.

LuckyNumbers
11-18-2012, 07:06 PM
2009? O.o

R0XAS
11-18-2012, 07:41 PM
He made this in Jan 2010. So it is close to 2009. (Year)

LuckyNumbers
11-18-2012, 07:51 PM
Even so. my

O.o

still stands.

Torguish
11-19-2012, 06:54 AM
Aye, i had a lot of changes :P I mean, i started this when i was 17, now i'm 20. Those years tend to have some drastical changes.. :D With moving together with yer girldfriend, own apartment etc. :P Not to mention pets. :D Huge responsibility.

Now that i've settled a bit more i can concentrate to this too :)

Hopefully i can get this on it's feet again! :) Will give reviews for reviews and really appreciate feedback. IF something is bothering you, tell me. I will not stop until this hero is in either Dota 2 or HoN! :D

Ps. I pretty much released the first version right at the fireworks of 2010 :D

Torguish
11-20-2012, 10:14 AM
Bump! :)

Rob4z
11-23-2012, 11:44 AM
kewl, bump

Torguish
11-28-2012, 01:56 PM
Bumpppp

Torguish
12-16-2012, 01:14 PM
bump

Twixcard
01-12-2013, 02:32 AM
Bump

Torguish
01-22-2013, 08:30 AM
bumpyo

Torguish
04-09-2013, 07:57 AM
Justified Bump!