Torguish
01-26-2010, 04:36 AM
This is under construction right now, need to add something and make it cleaner, so if you are wanting to comment, vote on the concept and ignore the text that seems to be missing. Thanks in advance! :)
Aseriel, The Wind Demon v2.0 (original: http://forums.heroesofnewerth.com/showthread.php?t=33549)
(Will be called only Aseriel)
Agi
Melee
Anti-Carry
http://fc07.deviantart.com/fs37/f/2008/286/c/6/Wind_Demon_by_torei.jpg
The look, i know it's not that feministic but this is a picture that gives you an idea that im looking for.
Thanks to torei (http://torei.deviantart.com/) from Devianart.
Story
Aseriel, once a mere human, cursed by Ophelia because of her deeds in the nature. Aseriel destroyed alone many lands and while doing this she cut down many forests and killed many humans and other living creatures. Ophelia cursed her, giving her the shape of wind. After this, Ophelia sealed her in a prison of no air and since Aresiel was one with the wind she couldnt move through the air. Now the hellbourne released her from this prison and Aseriel lusts for vengeance. She moves with the wind, like the wind and strikes fast and unnoticed. The last thing the enemies feel is a cold, dark breeze of a wind when struck by Aseriel.
She is a worthy and dangerous foe..
---
Visual while moving:
I was thinking about something like that wind lady from the Vin diesel movie ''Chronicle of Riddick'' or whatever it is called. So when she moves you can see her from but the back of hero is like disolving into wind a bit and leaving a short windish trail behind her, so this would look awesome with Dangerous Winds.
Starting Stats:
Strength http://www.playdota.com/img/site/strength.jpg
17 + 1.9
Agility http://www.playdota.com/img/site/agility-c.jpg
21 + 2.7
Intelligence http://www.playdota.com/img/site/intelligence.jpg
19 + 1.9
Movespeed: 305
Attacks/Sec: 0.75
Range: Melee
Damage: 52 - 58
---
Skills
1:
Dangerous Winds
http://wiki.guildwars.com/images/7/75/Sandstorm.jpg
This skill will work like broodmother web from dota and a bit like magmus steam bath with a little twist from the doppelganger skill by azwraith.
Short Description: Aseriel releases the winds on the targeted area, making her invisible ins this spesific area. While invisible Aseriel gains backstabbing ability, moves and attacks faster and creates an illusion for a minor confusion when she turns back invisible.
Level 1: Extra backstab damage by 30 and armor reduced by 1, with a fade time of 3.0 secs.
Level 2: Extra backstab damage by 60 and armor reduced by 2, with a fade time of 2.5 secs.
Level 3: Extra backstab damage by 90 and armor reduced by 3, with a fade time of 2.0 secs.
Level 4: Extra backstab damage by 120 and armor reduced by 4, with a fade time of 1.5 secs.
Manacost: 50/75/100/125
Cooldown: 30 seconds at all levels.
Damage type (backstab): Physical
Range: 800 (AoE) / 900 (Casting Range)
Duration: 25 seconds
Target: Ground
Debuff(Enemy): Revealed and -15% movement and attack speed / -1/2/3/4 armor for 10 seconds when backstabbed.
Buff(Self): Unitwalking, Invisible +15% movement and attack speed / Invisibility lasts 2 seconds after leaving the Dangerous Winds. Backstab when making the first strike when invisible (You will be revealed but you can go back invisible for another backstab.)
Illusion info
Duration: 4 seconds.
Damage: 5% of Aseriels base damage.
Armor: Takes 300% damage.
Longer Description:
This skill can be used to leech experience, with the low manacost and fair cooldown you can keep it up just fine. Also last hitting and denying creeps be a lot easier since she can turn back invisible when not attacking. Also an excellent skill for last hitting.
When Aseriel turns invisible she leaves an illusion behind that deals only a small amount of damage from Aseriels base damage. This illusion lasts 4 seconds, deals 5% of Aseriels base damage and takes 300% damage.
--------------------------------------------
Item & Hero Synergy:
:NullfireBlade: - With this item you can slow down the enemy if ganking. Also the clone will have the time to make an attack so you can burn the enemies mana.
:Mock: - Just stay invisible and the mocks minor AoE damage will do the rest. Also the nice add to Aseriels base damage will make backstabbing even more effective.
:Shieldbreaker: - Shieldbrakers armor will help you deal even more damage to the enemy.
:pand: - Pandas flick is i good with this hero if on the same lane. The flick armor reducing and slow will go extreme well with this skill. This skill has a minor slow and armor reducing so the damage done to the enemy will be huge.
---------------------------
Counters & Balance:
:Puzzlebox::DustOfRevelation: - Level 3 puzzle box has a bigger Reveal area than this skill so it will be effective to counter this hero. Dust doesen't have the big of a range but it still is effective to counter since it covers up most of the AoE.
:pest: - If pestilence here uses his ulti on Aseriel Dangerous Winds will be only useful for it's minor buffs and debuffs.
:legi::pebb::hell::behe::engi: - These aren't all of the heroes that can counter skill skill. But examples are, Hellbringer and Engineers ultimate. Legionnaires taunt, Behemots & Pebbles' excessive AoE damage and stun.
-Also the cooldown prevents it from being up all the time.
-------------------------------------
Visual: Aseriel points out the are she wants the winds to circle. Aseriel fades away by becoming one with and leaves a illusion of wind behind. This could be lesser version on :zeph:Zephyrs current ultimate.
---
2:
Eye of the Storm
http://wiki.guildwars.com/images/2/24/Soul_Twisting.jpg
Aseriel releases a storm chain connecting herself and 1 enemy. With this, Aseriel acts as an Eye Of The Storm and makes the enemy harder to move.
Short Description:
This skill adds one charge/150 units to the enemy. Each charge makes the enemy get slowed more. If this chain gets broken or spell is dispelled, the enemy is stunned for 2.5 seconds
Level 1: Slows the enemy by 3% for every charge. Increases Aseriels movespeed by 1% for every charge.
Level 2: Slows the enemy by 4% for every charge. Increases Aseriels movespeed by 2% for every charge.
Level 3: Slows the enemy by 5% for every charge. Increases Aseriels mvoe speed by 3% for every charge.
Level 4: Slows the enemy by 6% for every charge. Increases Aseriels movespeed by 4% for every charge.
Manacost: 75 / 85 / 95 / 105
Cooldown: 15 seconds.
Range: 800 units
Target: Hero(Enemy)
Duration: 10 seconds.
------------------------------------
Item & Hero Synergy
:plag: - With Plagues ultimate, this skill is used most effectivly. Since Eye Of The Storm make want the enemies be together, the ultimate will be more effective and get's to bounce with ease.
Visual: This is a bit hard to explain. the 2 enemies will be surrounded by a spinning windy chain that streches and starts spinning faster when the enemy heroes walk in opposite directions.
Note: If there is no Enemy heroes near your target this will slow for 15% for 5 seconds.
---
3:
Aserith
http://wiki.guildwars.com/images/2/2d/Weapon_of_Fury.jpg
Aserith, the mysterious material which can be described as ''Wind Particles''. Aseriel attaches the enemy with wind particles when she is struck a certain amount of times. These wind particles also attach to an enemy that does an extremely fast move. (Blink, teleport not supported). With this Aseriel can move through the wind catching the enemy through the wind surges the enemy moves.
In other words this is to counter blinking enemies since blink is the only skill that is not countered. So the idea is blink to the blinker. And also to catch invisible heroes.
Usage: This skill is used for Carry heroes like :mage:Magebane or :arac:Arachna who have some serious Attack Modifiers and in the case of Magebane; BLINK. Enemy becomes inflicted by ''Haunting Winds'' when blinked or stroke Aseriel 5 times. When Inflicted with this debuff Aseriel can blink to them, slowing them down.
Level 1: Reveals the target for 4 seconds.
Level 2: Reveals the target for 8 seconds.
Level 3: Reveals the target for 12 seconds.
Level 4: Reveals the target for 16 seconds.
Cooldown: 5 Seconds.
Manacost: 75/75/75/75
Target: Automatic/Target (Enemy when targeting blink)
Effects: Applies Haunting Winds when and enemy blink or strikes you 5/4/3/2 times/ Has a chance to trigger ''Stormy Armor'' every time she gets hit.
------------------------------
Effect info:
Haunting Winds(Debuff/Enemy)
http://wiki.guildwars.com/images/b/ba/Teinai%27s_Wind.jpg
Trigger: When the enemy blinks inside a range of 1600 of aresiel or strikes her 5 times. (Effect restarts if not being hit for 5 seconds by the same enemy)
Effect: Revealed
Duration: 2/3/4/5 seconds (Haunting Winds) / 4/8/12/16 seconds (Reveal).
Range: 1600 units (Blink Limit)
Balance: Cannot be used as an espace mechanism since she can only blink when stroke 5 times or when the enemy blinks.
Visual: The enemy becomes surrounded by small windy gushes which get more wild when Aseriel blinks to the target.
Note: This also includes Chronos' time walk.
--------------------------------
Stormy Armor(Chance/Self/Buff)
http://wiki.guildwars.com/images/2/29/Armor_of_Frost.jpg
Trigger: 5/10/15/20% Chance when being hit.
Effect: Reflect attack modifiers for 8 seconds.
Cooldown: 10 seconds.
Balance: Can be purged, Has a 10 seconds cooldown so it won't be that frequent. Also triggers ONLY on normal attacks and does not reflect the attacks damage, only the Attack Modifier. Also remember that all attack modifers don't deal damage(:FrostwolfsSkull:, :HackNSlash: & :Shieldbreaker:)!
Visual: Aseriel has wild windy gushes around her. Looks as she is becoming unstable.
Notes:
-If the bash modifier occurs in the reflect, there will be a 1.5 second internal cooldown to it which will also be the cooldown of Aseriel's own basher if bought one! Also does NOT include ministun.
-The attack modifier reflect effect DOES NOT APPLY ON LIFE STEAL.
----------------------------------
----
4. ULTIMATE
Ripping Storms(a couple of ideas)
http://www.hiveworkshop.com/forums/resource_images/8/icons_7708_btn.jpg
Aseriel sucks in the wind around her, becoming an unstoppable combination of nature and chaos.
Level 1: Deals 300 damage to the main target. Pull the enemy to your trail from a range of 350.
Level 2: Deals 375 damage to the main target. Pull the enemy to your trail from a range of 400.
Level 3: Deals 400 damage to the main target. Pull the enemy to your trail from a range of 450.
Usage: You can use this skill to get to your target fast, aswell to help the team initiator to deal some damage and slow the enemy team. Also good for ganking and finishing off an enemy from a distance.
Damage Type: Physical
Target: Hero(Enemy)
Cooldown: 60 seconds.
Manacost: 100/150/200
Range: 1300 units
Cast time: 2 seconds.
Effect: Applies Windstruck to the main target / Applies Gushed to the pulled enemies.
Windstruck effects
-reduces armor by 4/5/6
-slows by 20%
-Lasts 10 seconds
Gushed effects
- Slows by 35% which decreases over 10 seconds.
Effect 1: If the target has ''Haunted Winds'' on themselves and this skill is targeted at him, it will do additional 25/50/75% damage from your base damage and stun for 2 second. (Main Target only)
Balance: As you can see, this skill has a fairly big cooldown and also needs 2 things to be used perfectly. Also if used wrong the enemy heroes will most likely take you down in a matter of seconds. Also the range is under the range of an average blink and won't be much of a use
if used for teh lulz or stealing. And the damage type is physical.
Visual: Aseriel looks as she becomes an unstable vacuum, sucking in the air with the armor starting to float around the unstable wind currents. Later she forms into a tornado, charges at the enemy, while on her path the enemies get pulled to her trail as a result of the tornados strong sucking power.
Notes:
-The ''Pull'' will be taken as a push-back-bash effect.
-This is a reverse version of Rexxars ultimate. And also Aseriel becomes the projectile.
-I'll post more ulties later on!
---
Skill Synergy/Hero Usage
Well, as you can see. Most of these skill already benefit from eachother.
Still, i thought that putting up some examples would be benefitial for some people.
Here goes:
Skill Synergy:
Dangerous Winds -> Eye of the Storm -> Ripping Storms(Ultimate)
-This is the the skill combination i would use against normal heroes.
So, start by putting Dangerous Winds(with this you can also harass the enemy till they are killable) on the enemies place. Then use Eye Of The Storm if there is 2 enemies in this area. With the slow of these both skills you can attack them a short while. I can also imagine the enemy attacking you with autoattack. Then, finish them off with the Ultimate. Since the Ultimate also slows 1 enemy in addition theres a chance you can take him down also. If they have Attack Modifiers and like to autoattack you, it should be easy to take them down.
This works against some heroes better than others.
And since you have someone with you in your line, you can deal some serious damage.
----------------------------------------------------------
Dangerous Winds -> Eye of the Storm -> Aserith -> Ripping Storms.
-This is they way i'm planning to take down the carry heroes with this hero. Since she can counter attack modifiers.
Start with Dangerous Winds so you can harass them and deal bigger damage because of the armor reduction. Eye of the Storm is nice for the extra slow, obviously. Aserith will help you keep up with blinkers and other slowing heroes with attack modifiers or other those. She will have the advantage over these spesific heroes. Then later on you can finish them off with the ultimate, since the ultimate stun also and reduces armor a decent amount, you can take some heroes down without a doubt.
----------------
HERO USAGE:
Also you can use your imagination with the skills and items will give you more choises and easier kills. Those are just examples, this hero IS a verstile one and with the right tactic it can do some serious destruction no matter what hero on the the other team. Aserith will give you the advantage over invisibility heroes with attack modifiers.
Since if you do the same attack modifier that magebane has and magebane attacks you, you will burn his mana really quickly. The purge will also help you keep up with him, as well as Aserith. Also Aserith counters things like Brutalizer and horned strike on rampage, this will help you take down bashers and heroes with bashers.
Heroes that you make blink to like :behe:Behemoth or :temp:Tempest, this hero will counter them immedietly. If you stay close enough, unseen. And tempest blinks in with his ultimate, you can easily use your ulti on him, dealing massive damage and stunning him, this will interrupt his ultimate. Also the benefit from their blink will be useless for running away, since Aserith will keep up with them easily. This ultimate is practically also an AoE stun since it will Bash the enemies that Aseriel will go past during the attack.
This hero also goes for an awesome supported with those slows and the reveal/anti-blink. From the ultimates effects to his own, this hero is effective in team battles in about every way.
Just use your imagination and you can do anything. This is one of those heroes that might take time before you master her skills but when you do, you'll do serious damage.
Also, I think i will change the first skill to a bit easier/more powerful version. So stay tuned for the changes. I still will take suggestions for new skills and skill modifications.
Pm me if you need something and i'll see what i can do, but i will expect some good feedback for this hero.
Aseriel, The Wind Demon v2.0 (original: http://forums.heroesofnewerth.com/showthread.php?t=33549)
(Will be called only Aseriel)
Agi
Melee
Anti-Carry
http://fc07.deviantart.com/fs37/f/2008/286/c/6/Wind_Demon_by_torei.jpg
The look, i know it's not that feministic but this is a picture that gives you an idea that im looking for.
Thanks to torei (http://torei.deviantart.com/) from Devianart.
Story
Aseriel, once a mere human, cursed by Ophelia because of her deeds in the nature. Aseriel destroyed alone many lands and while doing this she cut down many forests and killed many humans and other living creatures. Ophelia cursed her, giving her the shape of wind. After this, Ophelia sealed her in a prison of no air and since Aresiel was one with the wind she couldnt move through the air. Now the hellbourne released her from this prison and Aseriel lusts for vengeance. She moves with the wind, like the wind and strikes fast and unnoticed. The last thing the enemies feel is a cold, dark breeze of a wind when struck by Aseriel.
She is a worthy and dangerous foe..
---
Visual while moving:
I was thinking about something like that wind lady from the Vin diesel movie ''Chronicle of Riddick'' or whatever it is called. So when she moves you can see her from but the back of hero is like disolving into wind a bit and leaving a short windish trail behind her, so this would look awesome with Dangerous Winds.
Starting Stats:
Strength http://www.playdota.com/img/site/strength.jpg
17 + 1.9
Agility http://www.playdota.com/img/site/agility-c.jpg
21 + 2.7
Intelligence http://www.playdota.com/img/site/intelligence.jpg
19 + 1.9
Movespeed: 305
Attacks/Sec: 0.75
Range: Melee
Damage: 52 - 58
---
Skills
1:
Dangerous Winds
http://wiki.guildwars.com/images/7/75/Sandstorm.jpg
This skill will work like broodmother web from dota and a bit like magmus steam bath with a little twist from the doppelganger skill by azwraith.
Short Description: Aseriel releases the winds on the targeted area, making her invisible ins this spesific area. While invisible Aseriel gains backstabbing ability, moves and attacks faster and creates an illusion for a minor confusion when she turns back invisible.
Level 1: Extra backstab damage by 30 and armor reduced by 1, with a fade time of 3.0 secs.
Level 2: Extra backstab damage by 60 and armor reduced by 2, with a fade time of 2.5 secs.
Level 3: Extra backstab damage by 90 and armor reduced by 3, with a fade time of 2.0 secs.
Level 4: Extra backstab damage by 120 and armor reduced by 4, with a fade time of 1.5 secs.
Manacost: 50/75/100/125
Cooldown: 30 seconds at all levels.
Damage type (backstab): Physical
Range: 800 (AoE) / 900 (Casting Range)
Duration: 25 seconds
Target: Ground
Debuff(Enemy): Revealed and -15% movement and attack speed / -1/2/3/4 armor for 10 seconds when backstabbed.
Buff(Self): Unitwalking, Invisible +15% movement and attack speed / Invisibility lasts 2 seconds after leaving the Dangerous Winds. Backstab when making the first strike when invisible (You will be revealed but you can go back invisible for another backstab.)
Illusion info
Duration: 4 seconds.
Damage: 5% of Aseriels base damage.
Armor: Takes 300% damage.
Longer Description:
This skill can be used to leech experience, with the low manacost and fair cooldown you can keep it up just fine. Also last hitting and denying creeps be a lot easier since she can turn back invisible when not attacking. Also an excellent skill for last hitting.
When Aseriel turns invisible she leaves an illusion behind that deals only a small amount of damage from Aseriels base damage. This illusion lasts 4 seconds, deals 5% of Aseriels base damage and takes 300% damage.
--------------------------------------------
Item & Hero Synergy:
:NullfireBlade: - With this item you can slow down the enemy if ganking. Also the clone will have the time to make an attack so you can burn the enemies mana.
:Mock: - Just stay invisible and the mocks minor AoE damage will do the rest. Also the nice add to Aseriels base damage will make backstabbing even more effective.
:Shieldbreaker: - Shieldbrakers armor will help you deal even more damage to the enemy.
:pand: - Pandas flick is i good with this hero if on the same lane. The flick armor reducing and slow will go extreme well with this skill. This skill has a minor slow and armor reducing so the damage done to the enemy will be huge.
---------------------------
Counters & Balance:
:Puzzlebox::DustOfRevelation: - Level 3 puzzle box has a bigger Reveal area than this skill so it will be effective to counter this hero. Dust doesen't have the big of a range but it still is effective to counter since it covers up most of the AoE.
:pest: - If pestilence here uses his ulti on Aseriel Dangerous Winds will be only useful for it's minor buffs and debuffs.
:legi::pebb::hell::behe::engi: - These aren't all of the heroes that can counter skill skill. But examples are, Hellbringer and Engineers ultimate. Legionnaires taunt, Behemots & Pebbles' excessive AoE damage and stun.
-Also the cooldown prevents it from being up all the time.
-------------------------------------
Visual: Aseriel points out the are she wants the winds to circle. Aseriel fades away by becoming one with and leaves a illusion of wind behind. This could be lesser version on :zeph:Zephyrs current ultimate.
---
2:
Eye of the Storm
http://wiki.guildwars.com/images/2/24/Soul_Twisting.jpg
Aseriel releases a storm chain connecting herself and 1 enemy. With this, Aseriel acts as an Eye Of The Storm and makes the enemy harder to move.
Short Description:
This skill adds one charge/150 units to the enemy. Each charge makes the enemy get slowed more. If this chain gets broken or spell is dispelled, the enemy is stunned for 2.5 seconds
Level 1: Slows the enemy by 3% for every charge. Increases Aseriels movespeed by 1% for every charge.
Level 2: Slows the enemy by 4% for every charge. Increases Aseriels movespeed by 2% for every charge.
Level 3: Slows the enemy by 5% for every charge. Increases Aseriels mvoe speed by 3% for every charge.
Level 4: Slows the enemy by 6% for every charge. Increases Aseriels movespeed by 4% for every charge.
Manacost: 75 / 85 / 95 / 105
Cooldown: 15 seconds.
Range: 800 units
Target: Hero(Enemy)
Duration: 10 seconds.
------------------------------------
Item & Hero Synergy
:plag: - With Plagues ultimate, this skill is used most effectivly. Since Eye Of The Storm make want the enemies be together, the ultimate will be more effective and get's to bounce with ease.
Visual: This is a bit hard to explain. the 2 enemies will be surrounded by a spinning windy chain that streches and starts spinning faster when the enemy heroes walk in opposite directions.
Note: If there is no Enemy heroes near your target this will slow for 15% for 5 seconds.
---
3:
Aserith
http://wiki.guildwars.com/images/2/2d/Weapon_of_Fury.jpg
Aserith, the mysterious material which can be described as ''Wind Particles''. Aseriel attaches the enemy with wind particles when she is struck a certain amount of times. These wind particles also attach to an enemy that does an extremely fast move. (Blink, teleport not supported). With this Aseriel can move through the wind catching the enemy through the wind surges the enemy moves.
In other words this is to counter blinking enemies since blink is the only skill that is not countered. So the idea is blink to the blinker. And also to catch invisible heroes.
Usage: This skill is used for Carry heroes like :mage:Magebane or :arac:Arachna who have some serious Attack Modifiers and in the case of Magebane; BLINK. Enemy becomes inflicted by ''Haunting Winds'' when blinked or stroke Aseriel 5 times. When Inflicted with this debuff Aseriel can blink to them, slowing them down.
Level 1: Reveals the target for 4 seconds.
Level 2: Reveals the target for 8 seconds.
Level 3: Reveals the target for 12 seconds.
Level 4: Reveals the target for 16 seconds.
Cooldown: 5 Seconds.
Manacost: 75/75/75/75
Target: Automatic/Target (Enemy when targeting blink)
Effects: Applies Haunting Winds when and enemy blink or strikes you 5/4/3/2 times/ Has a chance to trigger ''Stormy Armor'' every time she gets hit.
------------------------------
Effect info:
Haunting Winds(Debuff/Enemy)
http://wiki.guildwars.com/images/b/ba/Teinai%27s_Wind.jpg
Trigger: When the enemy blinks inside a range of 1600 of aresiel or strikes her 5 times. (Effect restarts if not being hit for 5 seconds by the same enemy)
Effect: Revealed
Duration: 2/3/4/5 seconds (Haunting Winds) / 4/8/12/16 seconds (Reveal).
Range: 1600 units (Blink Limit)
Balance: Cannot be used as an espace mechanism since she can only blink when stroke 5 times or when the enemy blinks.
Visual: The enemy becomes surrounded by small windy gushes which get more wild when Aseriel blinks to the target.
Note: This also includes Chronos' time walk.
--------------------------------
Stormy Armor(Chance/Self/Buff)
http://wiki.guildwars.com/images/2/29/Armor_of_Frost.jpg
Trigger: 5/10/15/20% Chance when being hit.
Effect: Reflect attack modifiers for 8 seconds.
Cooldown: 10 seconds.
Balance: Can be purged, Has a 10 seconds cooldown so it won't be that frequent. Also triggers ONLY on normal attacks and does not reflect the attacks damage, only the Attack Modifier. Also remember that all attack modifers don't deal damage(:FrostwolfsSkull:, :HackNSlash: & :Shieldbreaker:)!
Visual: Aseriel has wild windy gushes around her. Looks as she is becoming unstable.
Notes:
-If the bash modifier occurs in the reflect, there will be a 1.5 second internal cooldown to it which will also be the cooldown of Aseriel's own basher if bought one! Also does NOT include ministun.
-The attack modifier reflect effect DOES NOT APPLY ON LIFE STEAL.
----------------------------------
----
4. ULTIMATE
Ripping Storms(a couple of ideas)
http://www.hiveworkshop.com/forums/resource_images/8/icons_7708_btn.jpg
Aseriel sucks in the wind around her, becoming an unstoppable combination of nature and chaos.
Level 1: Deals 300 damage to the main target. Pull the enemy to your trail from a range of 350.
Level 2: Deals 375 damage to the main target. Pull the enemy to your trail from a range of 400.
Level 3: Deals 400 damage to the main target. Pull the enemy to your trail from a range of 450.
Usage: You can use this skill to get to your target fast, aswell to help the team initiator to deal some damage and slow the enemy team. Also good for ganking and finishing off an enemy from a distance.
Damage Type: Physical
Target: Hero(Enemy)
Cooldown: 60 seconds.
Manacost: 100/150/200
Range: 1300 units
Cast time: 2 seconds.
Effect: Applies Windstruck to the main target / Applies Gushed to the pulled enemies.
Windstruck effects
-reduces armor by 4/5/6
-slows by 20%
-Lasts 10 seconds
Gushed effects
- Slows by 35% which decreases over 10 seconds.
Effect 1: If the target has ''Haunted Winds'' on themselves and this skill is targeted at him, it will do additional 25/50/75% damage from your base damage and stun for 2 second. (Main Target only)
Balance: As you can see, this skill has a fairly big cooldown and also needs 2 things to be used perfectly. Also if used wrong the enemy heroes will most likely take you down in a matter of seconds. Also the range is under the range of an average blink and won't be much of a use
if used for teh lulz or stealing. And the damage type is physical.
Visual: Aseriel looks as she becomes an unstable vacuum, sucking in the air with the armor starting to float around the unstable wind currents. Later she forms into a tornado, charges at the enemy, while on her path the enemies get pulled to her trail as a result of the tornados strong sucking power.
Notes:
-The ''Pull'' will be taken as a push-back-bash effect.
-This is a reverse version of Rexxars ultimate. And also Aseriel becomes the projectile.
-I'll post more ulties later on!
---
Skill Synergy/Hero Usage
Well, as you can see. Most of these skill already benefit from eachother.
Still, i thought that putting up some examples would be benefitial for some people.
Here goes:
Skill Synergy:
Dangerous Winds -> Eye of the Storm -> Ripping Storms(Ultimate)
-This is the the skill combination i would use against normal heroes.
So, start by putting Dangerous Winds(with this you can also harass the enemy till they are killable) on the enemies place. Then use Eye Of The Storm if there is 2 enemies in this area. With the slow of these both skills you can attack them a short while. I can also imagine the enemy attacking you with autoattack. Then, finish them off with the Ultimate. Since the Ultimate also slows 1 enemy in addition theres a chance you can take him down also. If they have Attack Modifiers and like to autoattack you, it should be easy to take them down.
This works against some heroes better than others.
And since you have someone with you in your line, you can deal some serious damage.
----------------------------------------------------------
Dangerous Winds -> Eye of the Storm -> Aserith -> Ripping Storms.
-This is they way i'm planning to take down the carry heroes with this hero. Since she can counter attack modifiers.
Start with Dangerous Winds so you can harass them and deal bigger damage because of the armor reduction. Eye of the Storm is nice for the extra slow, obviously. Aserith will help you keep up with blinkers and other slowing heroes with attack modifiers or other those. She will have the advantage over these spesific heroes. Then later on you can finish them off with the ultimate, since the ultimate stun also and reduces armor a decent amount, you can take some heroes down without a doubt.
----------------
HERO USAGE:
Also you can use your imagination with the skills and items will give you more choises and easier kills. Those are just examples, this hero IS a verstile one and with the right tactic it can do some serious destruction no matter what hero on the the other team. Aserith will give you the advantage over invisibility heroes with attack modifiers.
Since if you do the same attack modifier that magebane has and magebane attacks you, you will burn his mana really quickly. The purge will also help you keep up with him, as well as Aserith. Also Aserith counters things like Brutalizer and horned strike on rampage, this will help you take down bashers and heroes with bashers.
Heroes that you make blink to like :behe:Behemoth or :temp:Tempest, this hero will counter them immedietly. If you stay close enough, unseen. And tempest blinks in with his ultimate, you can easily use your ulti on him, dealing massive damage and stunning him, this will interrupt his ultimate. Also the benefit from their blink will be useless for running away, since Aserith will keep up with them easily. This ultimate is practically also an AoE stun since it will Bash the enemies that Aseriel will go past during the attack.
This hero also goes for an awesome supported with those slows and the reveal/anti-blink. From the ultimates effects to his own, this hero is effective in team battles in about every way.
Just use your imagination and you can do anything. This is one of those heroes that might take time before you master her skills but when you do, you'll do serious damage.
Also, I think i will change the first skill to a bit easier/more powerful version. So stay tuned for the changes. I still will take suggestions for new skills and skill modifications.
Pm me if you need something and i'll see what i can do, but i will expect some good feedback for this hero.