Fluffeh
01-26-2010, 03:20 AM
(This is my first hero suggestion well, ever i figured i would give it a shot)
http://www.deviantart.com/download/90395530/Gears_of_war_2__Rock_Worm_by_jpizzle6298.jpg
ROCK WORM
Starting-
Str- 26
agi- 14
int-16
Per level-
str 2.8
agi 1.7
int 1.9
I noticed in this game we have only three forms of terrain control- Deadwoods clearcutting, sandwraiths first skill and behemoths fissure. This hero is all about manipulating his enemies and otherwise being a pain in the a**
http://www.heroesofnewerth.com/images/heroes/3/ability3_128.jpg
First skill- Gorge
"The rock worm is at home in the ground. sometimes he likes to redecorate"
Rock worm gains 5/10/10/15% movement speed increase and leaves a gorge behind it for 2/3/4/4 seconds when it moves with this ability active the rockworm ignores terrain elevation and turns them flat has for the gorges duration. The gorge slows all enemy heros by 10/15/20/30% when they are in contactwith it. The gorge last 2/3/4/7 seconds
Rockworms escape/chase mechanism
Second skill- http://www.heroesofnewerth.com/images/heroes/3/ability4_128.jpg
Tectonic ripple-
"Sometimes the ground is still... Sometimes.."
The rock worm pounds the earth with its tail, any gorge,fissure or pit trap begins to shudder violently sending out ripples(imagine tiny behemoth ults) that deal 10/20/30/40 physical dmg every second, these ripples will bounce between units in a 50 radius 3 times.
"This is rock worms bread and butter, if you place it correctly its incredbly effective, if not....well"
Stone hide
Third skill- http://www.heroesofnewerth.com/images/heroes/22/ability3_128.jpg
"they dont call it a rock worm for nothing"
SCRAPPED(new ability in development)
Ultimate!
Pitfall-http://www.heroesofnewerth.com/images/heroes/22/ability1_128.jpg
"That wasn't there before"
Range- 550
Radius-150-300-400
Duration-3/5/7
"The rockworm surges forward and creates hole in the earth, enemies heros within it are immobile and take 25/40/60 physical damage a second and ranged attacks have a chance to miss from the heros trapped.
____________________________
SYNERGY SECTION
http://www.heroesofnewerth.com/images/heroes/3/ability4_128.jpg + http://www.heroesofnewerth.com/images/heroes/3/ability3_128.jpg
Capture them in your slow then punish them for getting near you!
http://www.heroesofnewerth.com/images/heroes/3/ability3_128.jpg + http://www.heroesofnewerth.com/images/heroes/3/ability4_128.jpg + http://www.heroesofnewerth.com/images/heroes/22/ability1_128.jpg
Not staying still eh? force em to group togthor, ult in then activate your pulse for insane damage! GENOCIDE!
http://www.heroesofnewerth.com/images/heroes/22/ability3_128.jpg + http://www.heroesofnewerth.com/images/heroes/3/ability3_128.jpg
+ armour,movespeed and regeneration make you near impossible to chase!
_____________________________
YOUR BEST FRIENDS
:magm:- Your ult keeps them togethor for quite the while. Magmus can abuse this with his ult. very, very easily.
:plag:- Another obvious one, his ult and your ult are blood brothers.
:temp:- his ult/meteor and your ult/tectonic will make short work of damn near anything
:behe:-Your tectonic pulse works with his fissure. not to mention the terrain control and combined ults
:nigh:- Just because their immobilised doesn't mean they cant retaliate night hounds smoke bomb fixes that.
:dead:-his root amplifies the damage of your pulse. Do want
:glac:- more ult synergy, plus he gives you mana for your abilities
__________________________________
WORST ENEMIES
:behe:- his long range stun interupts the channeling of your tectonic plate. Not good.
:temp:-his stun wil get you whether you incap him or not besides he can still ult you with a vengeance
:vind:-Your spells have somewhat long cooldowns and a silenced worm does nothing
:mage:-Mana drain and blink means your his *****.
Any hero with high armour since all your abilities are physical.
http://www.deviantart.com/download/90395530/Gears_of_war_2__Rock_Worm_by_jpizzle6298.jpg
ROCK WORM
Starting-
Str- 26
agi- 14
int-16
Per level-
str 2.8
agi 1.7
int 1.9
I noticed in this game we have only three forms of terrain control- Deadwoods clearcutting, sandwraiths first skill and behemoths fissure. This hero is all about manipulating his enemies and otherwise being a pain in the a**
http://www.heroesofnewerth.com/images/heroes/3/ability3_128.jpg
First skill- Gorge
"The rock worm is at home in the ground. sometimes he likes to redecorate"
Rock worm gains 5/10/10/15% movement speed increase and leaves a gorge behind it for 2/3/4/4 seconds when it moves with this ability active the rockworm ignores terrain elevation and turns them flat has for the gorges duration. The gorge slows all enemy heros by 10/15/20/30% when they are in contactwith it. The gorge last 2/3/4/7 seconds
Rockworms escape/chase mechanism
Second skill- http://www.heroesofnewerth.com/images/heroes/3/ability4_128.jpg
Tectonic ripple-
"Sometimes the ground is still... Sometimes.."
The rock worm pounds the earth with its tail, any gorge,fissure or pit trap begins to shudder violently sending out ripples(imagine tiny behemoth ults) that deal 10/20/30/40 physical dmg every second, these ripples will bounce between units in a 50 radius 3 times.
"This is rock worms bread and butter, if you place it correctly its incredbly effective, if not....well"
Stone hide
Third skill- http://www.heroesofnewerth.com/images/heroes/22/ability3_128.jpg
"they dont call it a rock worm for nothing"
SCRAPPED(new ability in development)
Ultimate!
Pitfall-http://www.heroesofnewerth.com/images/heroes/22/ability1_128.jpg
"That wasn't there before"
Range- 550
Radius-150-300-400
Duration-3/5/7
"The rockworm surges forward and creates hole in the earth, enemies heros within it are immobile and take 25/40/60 physical damage a second and ranged attacks have a chance to miss from the heros trapped.
____________________________
SYNERGY SECTION
http://www.heroesofnewerth.com/images/heroes/3/ability4_128.jpg + http://www.heroesofnewerth.com/images/heroes/3/ability3_128.jpg
Capture them in your slow then punish them for getting near you!
http://www.heroesofnewerth.com/images/heroes/3/ability3_128.jpg + http://www.heroesofnewerth.com/images/heroes/3/ability4_128.jpg + http://www.heroesofnewerth.com/images/heroes/22/ability1_128.jpg
Not staying still eh? force em to group togthor, ult in then activate your pulse for insane damage! GENOCIDE!
http://www.heroesofnewerth.com/images/heroes/22/ability3_128.jpg + http://www.heroesofnewerth.com/images/heroes/3/ability3_128.jpg
+ armour,movespeed and regeneration make you near impossible to chase!
_____________________________
YOUR BEST FRIENDS
:magm:- Your ult keeps them togethor for quite the while. Magmus can abuse this with his ult. very, very easily.
:plag:- Another obvious one, his ult and your ult are blood brothers.
:temp:- his ult/meteor and your ult/tectonic will make short work of damn near anything
:behe:-Your tectonic pulse works with his fissure. not to mention the terrain control and combined ults
:nigh:- Just because their immobilised doesn't mean they cant retaliate night hounds smoke bomb fixes that.
:dead:-his root amplifies the damage of your pulse. Do want
:glac:- more ult synergy, plus he gives you mana for your abilities
__________________________________
WORST ENEMIES
:behe:- his long range stun interupts the channeling of your tectonic plate. Not good.
:temp:-his stun wil get you whether you incap him or not besides he can still ult you with a vengeance
:vind:-Your spells have somewhat long cooldowns and a silenced worm does nothing
:mage:-Mana drain and blink means your his *****.
Any hero with high armour since all your abilities are physical.