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CplBanana
01-26-2010, 01:57 AM
http://meta.hoylewebdesign.com/Themes/overview/images/535px-algalon_the_observer.jpg
(I know its algalon but just thought his design fitted the hero the best :D)

Hellbourne - Intel - Ranged

Attributes:

Strength - 18 (+1.9)
Agility - 15 (+1.6)
Intelligence - 23 (+2.2)

Attack Statistics:

Range - 490
Damage - 42-50
Attack Speed - 0.59 (Default)
Animation - Shoots stars at enemy via a 1 handed forward push or 2 handed above head shot (downwards)

Model Characteristics
A blue cloaked hero possibly transparent.

Other Stats

Movement Speed: 285

Story: He has been watching the forests of Newerth for some time now and believes the current disturbance is unacceptable, setting out to rectify the issues with his presence, calling down the power of the stars as his aid.

Hero Concept:
Early game support/nuker Late game Disabler/support

Spells

1. Star shard Meteorite

The Pantheon calls down shards from the stars themselves upon a target location, upon impact the stars will shatter causing 90/165/210/275 magic damage (enemies) and 20/35/50/65 magic damage (allies) and creating a crater lasting 1/1.9/2.7/3.5 seconds and stunning enemy units in the area for 0/0/0.1/0.1 seconds. While the crater is in place units can move within it however they can not enter or exit the area until the land has healed itself.

Action: Target area
Radius: 130/140/170/210
Range: 600
Mana Cost: 120/160/190/225
Cooldown: 30 seconds
Cast Time: 0.5 seconds
Travel Time: 1 second

Concept: Allows the Pantheon to impact battles in a massive way letting ally range heroes attack the enemies inside the crater freely and also gives the option to trap ally melee heroes in with the enemies (for a small damage cost) to allow them to capitalize on the crater too.

2. Shooting Star

The Pantheon takes control of a nearby star pulling it to himself restoring 25/50/75/100 mana to allies in a 250 radius and shoots it towards a target location or unit stunning all enemy units for 1.2/1.4/1.6/1.8 seconds in a 100 radius around the star and also burns them for 5/10/15/20 magic damage per second for 3.6 seconds and applying scorch to the target. Any Units affected by this will be revealed for 8 seconds and the area the star has hit will be revealed for 10 seconds (similar to pharaoh's nuke).
Action: Target
Star Radius: 100
Range: 900/1100/1300/1400
Mana Cost: 50/100/150/200
Cooldown: 30 seconds

Concepts: Allows for good intiation from the forest with the small stun and scorch effect assuming the star is accurate

3. Black Hole

The Pantheon calls upon the power of a dead star causing a permanent black hole around his body causing a minor sucking effect of 50 range per second (can be walked against/fought) in a 50/100/150/200 aoe. Deals 50 magic damage per second to anyone within a 100 radius of the Pantheon and applies "wormhole" to the target after 2.5 seconds. Wormhole effect cannot occur more than once every 30 seconds.

Action: Passive self aoe
Radius (suck): 50/100/150/200
Radius (damage/wormhole): 100
Wormhole effects: Causes the unit to be sucked into the abyss within the black hole, spitting them out in an abyssal zone 500 range away from where they entered. Here they will remain for 2.5/5/7.5/10 seconds or until they pass through the pantheons black hole once again. In the abyssal zone they will be able to see all units but have no power to interact with anything in any way, outside units/buildings will not see into the abyssal zone.

Concept: Allows a minor defense against melee units and the possibility to give ally team a major advantage in 5v5 situations, if a unit is sucked into the black hole it is reccomended to continue moving to prevent ease of return through the same black hole.

4. Solar Eclipse - Ultimate

The Pantheon invokes celestial energy to cause an eclipse. The sudden bright light disarms and silences enemies, while dealing damage and removing the fog on the entire map. Lasts 5 seconds
Target: Point, Enemy Units
Range: 999999 (Global)
Mana Cost: 200/350/500
Cooldown: 180/160/140
Radius: 750
All enemy heroes in the target area have the Celestial Wrath effect applied to them for 3/4/5 seconds.
Celestial Wrath Effects:
-Movement Speed reduced by 10%
-Cannot be slowed
-Silenced
-Disarmed
-80/100/120 magic damage per second
-Dispels on attack
-Reduces Magic Armor by 4/8/12
This makes for a powerful AoE disable that dispels on attack. Meaning that you can activate it, cast your spells and keep the enemy disabled. The DoT deals the following damage -
Level 1: 240 Magic Damage
Level 2: 400 Magic Damage
Level 3: 600 Magic Damage
Spell Chains:
Starshard Meteorite + Solar Eclipse = Enemies stuck in a tiny little crevice taking lots of damage.
Starshard Meteorite + Solar Eclipse + Shooting Star = Units will be trapped, taking damage, running around to no avail and be generating you mana at the same time.
I'd add a Portal Key to the recommended items if you create some.
Starshard Meteorite + Solar Eclipse + Shooting Star + Blink + Black Hole = Lolpwnd.

Concept: Allows for a powerful aoe that makes enemy heroes defenseless to spells only while dealing magic damage to them (hence the armor reduction) and also provides a global reveal for both teams, (can be an easy way for the Pantheon's team to check if the other team is at kongor, with the addition of the magic armor reduction it makes this ultimate a much better clash ultimate for big fights, especially if you have heroes such as Wretched Hag on your team).

Item Suggestions: Movement speed is key to work with Black hole, trapping enemy's in for as long as possible. Hellflower/Sheepstick are also two great items for the mana and the effects to suit this heroes playstyle.

Crayawnz
01-26-2010, 03:29 AM
Nice hero, love the 1st spell.

Descenti
01-26-2010, 05:24 AM
Man that's a brutally awesome hero, Shooting Star sounds like a awesome initiation.

Lanzy
01-27-2010, 01:48 AM
Edit: Also open to theme/name changes if the theme is too similar to andromeda, just wanted to mainly get the spells out as I feel they will be a great contribution to a HoN game.

Lanzy
01-28-2010, 03:26 AM
bump for more votes

Nytemair
01-28-2010, 04:15 AM
Nice idea bro ;P
1st spell: Maybe make a damage cap to prevent ppl from AoEing too much like pyro/witch/temp/tort etc. im thinking 200/400/600/800 damage dealt in total removes the effect?
2nd spell: seems pretty balanced, how fast does the star move after giving you mana? about the same as Invokers meteor imo
3rd spell: nice but seems kinda OP against newbies ;P
4th spell: i dun get it, you said 6 phases, each lasting 10 seconds? that would be 30 seconds of no vision, and a total of 900 magic damage from the dark phases, and then 1800 total damage from the light phase? im confused, that seems really OP :P
oh, you also said they gain magic immunity - how do they take the first 100/200/300 damage from the dark phase? or is it dealt before the immunity?
nice hero tho mang ;P

Zerat
01-28-2010, 05:50 AM
Nice idea, good hero.

CplBanana
01-28-2010, 07:26 AM
Nice idea bro ;P
1st spell: Maybe make a damage cap to prevent ppl from AoEing too much like pyro/witch/temp/tort etc. im thinking 200/400/600/800 damage dealt in total removes the effect?
2nd spell: seems pretty balanced, how fast does the star move after giving you mana? about the same as Invokers meteor imo
3rd spell: nice but seems kinda OP against newbies ;P
4th spell: i dun get it, you said 6 phases, each lasting 10 seconds? that would be 30 seconds of no vision, and a total of 900 magic damage from the dark phases, and then 1800 total damage from the light phase? im confused, that seems really OP :P
oh, you also said they gain magic immunity - how do they take the first 100/200/300 damage from the dark phase? or is it dealt before the immunity?
nice hero tho mang ;P

To clarify with the questions.
1st spell: I agree a damage cap would be good, your numbers are nice :D
2nd spell: It's slightly faster than Invoker's but not much, about the equivalent of a 100 movement speed hero.
3rd spell: Yeah true but if you knew the spell it'd be pretty easy to counter I think, however open to nerf ideas from people, just gonna leave it the way it is for now :D
Ultimate: K so with the ulty, the dark phase magic damage is dealt immediately and the magic immunity from blind will have no affect on this initial damage. With the damage, the idea would be that the initial dark phase would hit for 300 magic damage and blind you, followed by the 600 magic damage from the light phase, however the idea being that you take cover under trees/buildings in that time allowing you to be unaffected by the following phases (unless you are cced in which case your gone haha) so really the max any experienced person should be taking (assuming no external influences from enemy team) is about 900 magic damage.

Btw feel free for more yes's :D imagine this heroes potential in hon hehe

SlemmeMannen
01-28-2010, 09:23 AM
So, after using ulti you basically got 60 seconds of spare time to go take a dump or whatever and come back to see the results? Causing your hero to be "removed" from the game for 60 seconds sounds awfully boring to me :\
Also, do they take the searing damage no matter what in all the light phases? That's a guaranteed 600/1200/1800 damage to all heroes. It's over 1 minute though so a big whatever?
I think the ulti needs a major rework, the rest is cool though.

CplBanana
01-29-2010, 12:49 AM
Nah its not like that, you fly up for about 5 seconds then get teleported back to base, but you can continue fighting after those 5 seconds. Also the light phase damage is only taken if you are not in cover :).

CplBanana
01-29-2010, 12:38 PM
buump

CplBanana
01-30-2010, 12:54 AM
bumpy for no more no's keep over the percent :D

Nytemair
01-30-2010, 07:49 AM
I have a suggestion for a remake to his ultimate, as I think this is the reason you're getting T-downed, maybe.
Ultimate - Solar Eclipse
The Pantheon invokes celestial energy to cause an eclipse. The sudden bright light disarms and silences enemies, while dealing damage and reducing the distance they can see.
Target: Point, Enemy Units
Range: 999999 (Global)
AoE: 600
All enemy heroes in the target area have the Celestial Wrath effect applied to them for 3/4/5 seconds.
Celestial Wrath Effects:
-Movement Speed increased by 50%
-Cannot be slowed
-Silenced
-Disarmed
-80/100/120 magic damage per second
-Dispels on attack
-Shrinks vision to 700/550/400
This makes for a powerful AoE disable that dispels on attack. Meaning that you can activate it, cast your spells and keep the enemy disabled. The DoT deals the following damage -
Level 1: 240 Magic Damage
Level 2: 400 Magic Damage
Level 3: 600 Magic Damage
Spell Chains:
Starshard Meteorite + Solar Eclipse = Enemies stuck in a tiny little crevice taking lots of damage.
Starshard Meteorite + Solar Eclipse + Shooting Star = Units will be trapped, taking damage, running around to no avail and be generating you mana at the same time.
I'd add a Portal Key to the recommended items if you create some.
Starshard Meteorite + Solar Eclipse + Shooting Star + Blink + Black Hole = Lolpwnd.

CplBanana
01-31-2010, 10:38 PM
I agree that is much better :) <3, gonna change it now.

CplBanana
02-01-2010, 08:36 PM
teh bump

War_Mech
02-01-2010, 09:35 PM
I like it's all pretty interesting, only thing is that I think the double disable on shooting star is a little weird. I mean does the scorched affect silence and disable them (like maliken's fear) or can they still cast spells during this or something? If it's a full on disable I suggest just converting it to only the scorched effect or stun, as well as considering reducing the duration of these.

Other than that I black hole is a little weird, so like when you get it you passively get a black hole around you that sucks enemies in - and once they are fully in they are shot out and cannot move unless they go into the black hole again? So can they move to it or do they have to hope he walks by? If they have to wait 10 seconds is a long time. That's the part I'm really not sure about. Seems kinda strong for a passive you could make it a toggle or just an active where it would do it to the first enemy hero within range once activated (the black hole would last like 10 seconds) then have a cool down of 20 seconds (as it is with the passive right now).

The ult is neat, it kinda reminds me of the dark lady's ult. But it is different since you can't attack without breaking it - you can only cast spells. So I guess it's unique.

CplBanana
02-01-2010, 09:53 PM
Nah the third spell basically makes the players screen a greyish ghostly colour but they can still do everything including cast spells if they want, however they are unable to interact with the outside world, but they can run into the black hole again within 1-2 seconds (especially with blink) and be free again. Making it an active could be an option however I think it might be a bit more OP if it sucks in the nearest hero when you activate it rather than it just sucking in people who stay in range for long enough, however at the same time the period of it not being active could be a good balancer it is an interesting idea, could we get more opinions? :)

War_Mech
02-02-2010, 12:22 AM
Oh I meant it as it starts sucking them in once they are within the 50/100/150/200 AoE of it, not like it automatically brings them to you. I like that detail you put into it - a very innovative ability. Oh yeah there is no mana cost listed on the ult.

CplBanana
02-02-2010, 01:58 AM
ah true, thanks :) fixed

CplBanana
02-02-2010, 04:38 AM
Change Log: Ultimate buffed slightly to reduced MS by 10% but still unable to be slowed
Mana cost and Cooldown added ^^

CplBanana
02-02-2010, 09:25 PM
bump!

CplBanana
02-03-2010, 09:42 AM
bump

CplBanana
02-04-2010, 02:06 AM
bump

CplBanana
02-04-2010, 11:12 PM
bump

Pedey
02-04-2010, 11:54 PM
ughghghghghhg I just wrote a solid 400 words on changing this hero, but i auto logged out and it didn't stay.

^^

I like hero concept.

Synopsis of what I said:

-Story could be related to Andromeda.

First ability: Allow heroes (enemy and allied) to walk into the crater, but no one can get out.

Second ability: (My idea is changing it to a reveal/support spell)
-Increase range to 1400-1600.
-Remove damage.
-keep mana restore.
-Add a 5-8s reveal to anyone the star hits.
-Increase Cd slighly
-Increase Area of impact.
-Reveals area it passes over

How it will work: You ult. You reveal every enemy hero for a short time. You see there is a panda in your woods farming some creeps. You shoot the star. It reveals the area the star passes over, and then, if panda is still in the impact zone of the star he is revealed for 5-8s.

Third ability:

-Change it to a target area AoE.
-Retains its ability to move enemy heroes towards a specific spot. (50 units per second)
-Deals AoE damage to those in the aoe. (75?)
-Doesn't break channeling/casting (but can move enemies away from cast range (if Deadwood is trying to ult, but if he gets pulled out of cast range his ult wont go off)
-Range of 600
-Lasts 4-5s
-Low Cd

Utility: Cast it inside your meteorite crater. Watch enemy heroes as they get sucked in and are now unable to move out.


New ult:
Based on the current one~
-2 effects. One global, one in an AoE
-More team based.

AoE part:
~Silences/Perplexes/Disarms in a 450 radius for 2.5s
~Targetable
~400 range

Global part:
~Reveals all enemy heroes for .5s.
~Reduces all enemy magic armor by 5 for 6s.

CplBanana
02-05-2010, 01:05 AM
I like the ideas, I will definitely make some of these changes when I have more time. :)

Pedey
02-05-2010, 01:20 AM
Glad I could help :D

CplBanana
02-05-2010, 08:46 AM
Change Log: Second Spell: Scorch effect removed completely and replaced with an 8 second reveal on all units affected and a 10 second reveal on the enemy (damage and stun remain unchanged)

Ultimate: Removed vision shrink completely and replaced by a magic armor reduction of up to 12 at level 3 and also added a global effect which removes the fog on the entire map for both teams (effectively a global reveal for all heroes not in the major battle but also removes line of sight issues in a lot of cases).

H_Mantis
02-05-2010, 09:01 AM
Support nuker. Me like-y. :3

T-upped.

Anarchist
02-05-2010, 02:15 PM
T-up

love the abilities, especially the 1st and 3rd

CplBanana
02-05-2010, 09:59 PM
Thanks guys :) to whoever T-downed please dont just T-down and leave, write comments as to why so I can possibly improve the hero. Thanks :)

CplBanana
02-06-2010, 12:38 PM
almost there! :D bump for a few more yes's or other suggestions (please dont vote no without a good reason and explanation

CplBanana
02-07-2010, 09:27 AM
bump

CplBanana
02-08-2010, 12:44 AM
bump for 18 more yes's :D

CplBanana
02-08-2010, 09:12 AM
bump

CplBanana
02-09-2010, 01:52 AM
15 to go :D thank you guys, lets get these last 15

jomoroon
02-09-2010, 02:57 AM
This is probably just a minor thing, but its like that itch on the area of your back you can never get, such as a solar eclipse that reveals rather than causes an absence or light?

CplBanana
02-09-2010, 03:28 AM
lol :D I know its kinda weird but I figured why not, we already have a sight reducer in the dark lady's ult but no fog remover, a new and interesting concept :)

KutijaKral
02-09-2010, 05:39 AM
Very good idea, but doesn't HoN already have a moon themed hero? ;)
Would love to see it in-game (T-up if you haven't figured if yet :D)

CplBanana
02-09-2010, 08:02 AM
Thanks mate :) yeah still not 100% sure on the theme I just thought this fit but its changeable, I just wanted to get the spells out there as I reckon they'd add an awesome affect to clashes.

CplBanana
02-09-2010, 04:21 PM
wanna give a reason for the t-down orrr?

CplBanana
02-10-2010, 01:19 AM
10 more :D bump

CplBanana
02-10-2010, 08:43 AM
6 to go :D cmon so close

CplBanana
02-11-2010, 01:02 AM
5 to go :D bump so close

CplBanana
02-11-2010, 05:39 AM
zzz voting no without a reason cooooool man.... cmon guys 5 more yes's ^^

CplBanana
02-11-2010, 06:09 AM
we need 5 more yes's and you are voting no with NO REASON. What is wrong with you, if you vote no you tell me why.

Lexxxy
02-11-2010, 06:32 AM
try checking out my hero... leave comments please

Shadow Conjurer (http://forums.heroesofnewerth.com/showthread.php?t=74775)

CplBanana
02-12-2010, 01:00 AM
zzz 5 more yes's. if you really MUST vote no, don't vote at all UNLESS you post telling me exactly why.

CplBanana
02-12-2010, 04:21 AM
4 votes cmon guys :D so close

Lexxxy
02-12-2010, 06:31 AM
Nice hero. Voted yes... t-up, nice concept :D

CplBanana
02-12-2010, 06:46 AM
yes :D ty guys 50 yes's :D popular suggestions inc

CplBanana
02-14-2010, 03:17 AM
sweet popular suggestions :D see how we go

CplBanana
02-15-2010, 02:20 AM
bump

CplBanana
02-16-2010, 01:15 AM
bump

Decency
02-16-2010, 01:48 AM
God damn. Every spell does like 14 different things. This is an S2 hero made on a drunk Friday.

CplBanana
02-17-2010, 03:28 AM
bump

CplBanana
02-19-2010, 02:54 AM
bump

CplBanana
02-19-2010, 09:21 PM
barmp

CplBanana
02-21-2010, 01:24 AM
bump

CplBanana
02-23-2010, 02:59 AM
bump

Lahmage
02-23-2010, 05:15 AM
i like the idea but he seems to similar to Andromeda it would be nice for him to have different visuals

nikoPSK
02-23-2010, 03:53 PM
His ult would make Vindicator's ult completely redundant though... love the rest of the spells; especially the meteorite.

TehAl
02-23-2010, 05:11 PM
I am commenting just to say..

...

Why the hell would an eclipse cause "bright light"?

CplBanana
02-24-2010, 03:32 AM
Read up haha we can change the name but i figured since we already have a darkening one (TDL) why not one that removes fog

CplBanana
02-25-2010, 01:26 AM
barmp

Nytemair
02-25-2010, 05:07 PM
I am commenting just to say..

...

Why the hell would an eclipse cause "bright light"?

What about when the sun covers the moon?

Blaky039
02-25-2010, 10:08 PM
Shouldn't he be legion? :P

I like it, except his first skill, looks a lot like FA's arrows :P

But t-up.

CplBanana
02-26-2010, 09:45 PM
bump

Exalion
02-26-2010, 11:34 PM
Sounds like Mandromeda to me.

CplBanana
02-27-2010, 12:23 PM
lol similar theme I guess but completely different spells.

Relinquish`
02-27-2010, 02:46 PM
Nice WoW port ;)

CplBanana
02-28-2010, 09:04 AM
Nice WoW port ;)

I used algalon's picture coz I couldn't find a better one, oh noes, find one other relation to WoW, preferably one that actually affects the hero/gameplay.

CplBanana
03-06-2010, 03:44 AM
bump

Mimyron
03-06-2010, 06:15 PM
Very nice hero concept, T-Up

CplBanana
03-11-2010, 06:36 AM
thanks :)

D0ri
03-11-2010, 06:50 AM
You really need to tone down some spells. As of now, this guy has too much stunning/nuking power. Also is Ult is massively OP.

Its basically a stronger version of TBs + Vindis ult (considering the AOE is quite big) topped off with disarming and Vision. Consider the magic damage with the reduced magic armor. -12 is waaaay too much.

I also dont quite understand the way its supposed to work. Its a global reveal, yet you target an area?

dunno, needs some rework.

The theme is pretty good though. And i like your general ideas. Not sure about the 10 seconds on the wormhole though, thats huuge.

edit: Still gave you a T-Up for the overall concept.

Davehz
03-12-2010, 01:17 PM
Nice hero T-up, you bump way to much tho, 2 and a half or 3 pages of bumps :D
But I think that the ultimate could use a nerf or two and either get his story linked with andromedia or gets his own, more orginal concept, keeping the skills, only changing them to fit his new story, as alganon is pretty much a male version of andromedia.

Fabolous1
03-13-2010, 09:00 PM
Needs different ultimate. Thunderbringer 14.0 is kinda gay.

YawningAngel
03-14-2010, 05:50 PM
He's just far too good. Massive AOE disable AND massive nuking power will make him horrifically OP.

MADD411
03-23-2010, 04:58 PM
solar eclipse blocks sunlight...

Juke_Box
03-26-2010, 08:31 AM
pantheon is the name of a hero in league of legends...

Godsmack
05-08-2010, 07:01 AM
Gief this HERO!!! Awesome Ulduar haxxorzboxxorz, though a suggestion would be to name him Algalon :) fits perfectly

Eluveitie22
05-08-2010, 08:02 AM
Gief this HERO!!! Awesome Ulduar haxxorzboxxorz, though a suggestion would be to name him Algalon :) fits perfectly
Do it. And give him the quotes from the WoW soundfiles.