CplBanana
01-26-2010, 01:57 AM
http://meta.hoylewebdesign.com/Themes/overview/images/535px-algalon_the_observer.jpg
(I know its algalon but just thought his design fitted the hero the best :D)
Hellbourne - Intel - Ranged
Attributes:
Strength - 18 (+1.9)
Agility - 15 (+1.6)
Intelligence - 23 (+2.2)
Attack Statistics:
Range - 490
Damage - 42-50
Attack Speed - 0.59 (Default)
Animation - Shoots stars at enemy via a 1 handed forward push or 2 handed above head shot (downwards)
Model Characteristics
A blue cloaked hero possibly transparent.
Other Stats
Movement Speed: 285
Story: He has been watching the forests of Newerth for some time now and believes the current disturbance is unacceptable, setting out to rectify the issues with his presence, calling down the power of the stars as his aid.
Hero Concept:
Early game support/nuker Late game Disabler/support
Spells
1. Star shard Meteorite
The Pantheon calls down shards from the stars themselves upon a target location, upon impact the stars will shatter causing 90/165/210/275 magic damage (enemies) and 20/35/50/65 magic damage (allies) and creating a crater lasting 1/1.9/2.7/3.5 seconds and stunning enemy units in the area for 0/0/0.1/0.1 seconds. While the crater is in place units can move within it however they can not enter or exit the area until the land has healed itself.
Action: Target area
Radius: 130/140/170/210
Range: 600
Mana Cost: 120/160/190/225
Cooldown: 30 seconds
Cast Time: 0.5 seconds
Travel Time: 1 second
Concept: Allows the Pantheon to impact battles in a massive way letting ally range heroes attack the enemies inside the crater freely and also gives the option to trap ally melee heroes in with the enemies (for a small damage cost) to allow them to capitalize on the crater too.
2. Shooting Star
The Pantheon takes control of a nearby star pulling it to himself restoring 25/50/75/100 mana to allies in a 250 radius and shoots it towards a target location or unit stunning all enemy units for 1.2/1.4/1.6/1.8 seconds in a 100 radius around the star and also burns them for 5/10/15/20 magic damage per second for 3.6 seconds and applying scorch to the target. Any Units affected by this will be revealed for 8 seconds and the area the star has hit will be revealed for 10 seconds (similar to pharaoh's nuke).
Action: Target
Star Radius: 100
Range: 900/1100/1300/1400
Mana Cost: 50/100/150/200
Cooldown: 30 seconds
Concepts: Allows for good intiation from the forest with the small stun and scorch effect assuming the star is accurate
3. Black Hole
The Pantheon calls upon the power of a dead star causing a permanent black hole around his body causing a minor sucking effect of 50 range per second (can be walked against/fought) in a 50/100/150/200 aoe. Deals 50 magic damage per second to anyone within a 100 radius of the Pantheon and applies "wormhole" to the target after 2.5 seconds. Wormhole effect cannot occur more than once every 30 seconds.
Action: Passive self aoe
Radius (suck): 50/100/150/200
Radius (damage/wormhole): 100
Wormhole effects: Causes the unit to be sucked into the abyss within the black hole, spitting them out in an abyssal zone 500 range away from where they entered. Here they will remain for 2.5/5/7.5/10 seconds or until they pass through the pantheons black hole once again. In the abyssal zone they will be able to see all units but have no power to interact with anything in any way, outside units/buildings will not see into the abyssal zone.
Concept: Allows a minor defense against melee units and the possibility to give ally team a major advantage in 5v5 situations, if a unit is sucked into the black hole it is reccomended to continue moving to prevent ease of return through the same black hole.
4. Solar Eclipse - Ultimate
The Pantheon invokes celestial energy to cause an eclipse. The sudden bright light disarms and silences enemies, while dealing damage and removing the fog on the entire map. Lasts 5 seconds
Target: Point, Enemy Units
Range: 999999 (Global)
Mana Cost: 200/350/500
Cooldown: 180/160/140
Radius: 750
All enemy heroes in the target area have the Celestial Wrath effect applied to them for 3/4/5 seconds.
Celestial Wrath Effects:
-Movement Speed reduced by 10%
-Cannot be slowed
-Silenced
-Disarmed
-80/100/120 magic damage per second
-Dispels on attack
-Reduces Magic Armor by 4/8/12
This makes for a powerful AoE disable that dispels on attack. Meaning that you can activate it, cast your spells and keep the enemy disabled. The DoT deals the following damage -
Level 1: 240 Magic Damage
Level 2: 400 Magic Damage
Level 3: 600 Magic Damage
Spell Chains:
Starshard Meteorite + Solar Eclipse = Enemies stuck in a tiny little crevice taking lots of damage.
Starshard Meteorite + Solar Eclipse + Shooting Star = Units will be trapped, taking damage, running around to no avail and be generating you mana at the same time.
I'd add a Portal Key to the recommended items if you create some.
Starshard Meteorite + Solar Eclipse + Shooting Star + Blink + Black Hole = Lolpwnd.
Concept: Allows for a powerful aoe that makes enemy heroes defenseless to spells only while dealing magic damage to them (hence the armor reduction) and also provides a global reveal for both teams, (can be an easy way for the Pantheon's team to check if the other team is at kongor, with the addition of the magic armor reduction it makes this ultimate a much better clash ultimate for big fights, especially if you have heroes such as Wretched Hag on your team).
Item Suggestions: Movement speed is key to work with Black hole, trapping enemy's in for as long as possible. Hellflower/Sheepstick are also two great items for the mana and the effects to suit this heroes playstyle.
(I know its algalon but just thought his design fitted the hero the best :D)
Hellbourne - Intel - Ranged
Attributes:
Strength - 18 (+1.9)
Agility - 15 (+1.6)
Intelligence - 23 (+2.2)
Attack Statistics:
Range - 490
Damage - 42-50
Attack Speed - 0.59 (Default)
Animation - Shoots stars at enemy via a 1 handed forward push or 2 handed above head shot (downwards)
Model Characteristics
A blue cloaked hero possibly transparent.
Other Stats
Movement Speed: 285
Story: He has been watching the forests of Newerth for some time now and believes the current disturbance is unacceptable, setting out to rectify the issues with his presence, calling down the power of the stars as his aid.
Hero Concept:
Early game support/nuker Late game Disabler/support
Spells
1. Star shard Meteorite
The Pantheon calls down shards from the stars themselves upon a target location, upon impact the stars will shatter causing 90/165/210/275 magic damage (enemies) and 20/35/50/65 magic damage (allies) and creating a crater lasting 1/1.9/2.7/3.5 seconds and stunning enemy units in the area for 0/0/0.1/0.1 seconds. While the crater is in place units can move within it however they can not enter or exit the area until the land has healed itself.
Action: Target area
Radius: 130/140/170/210
Range: 600
Mana Cost: 120/160/190/225
Cooldown: 30 seconds
Cast Time: 0.5 seconds
Travel Time: 1 second
Concept: Allows the Pantheon to impact battles in a massive way letting ally range heroes attack the enemies inside the crater freely and also gives the option to trap ally melee heroes in with the enemies (for a small damage cost) to allow them to capitalize on the crater too.
2. Shooting Star
The Pantheon takes control of a nearby star pulling it to himself restoring 25/50/75/100 mana to allies in a 250 radius and shoots it towards a target location or unit stunning all enemy units for 1.2/1.4/1.6/1.8 seconds in a 100 radius around the star and also burns them for 5/10/15/20 magic damage per second for 3.6 seconds and applying scorch to the target. Any Units affected by this will be revealed for 8 seconds and the area the star has hit will be revealed for 10 seconds (similar to pharaoh's nuke).
Action: Target
Star Radius: 100
Range: 900/1100/1300/1400
Mana Cost: 50/100/150/200
Cooldown: 30 seconds
Concepts: Allows for good intiation from the forest with the small stun and scorch effect assuming the star is accurate
3. Black Hole
The Pantheon calls upon the power of a dead star causing a permanent black hole around his body causing a minor sucking effect of 50 range per second (can be walked against/fought) in a 50/100/150/200 aoe. Deals 50 magic damage per second to anyone within a 100 radius of the Pantheon and applies "wormhole" to the target after 2.5 seconds. Wormhole effect cannot occur more than once every 30 seconds.
Action: Passive self aoe
Radius (suck): 50/100/150/200
Radius (damage/wormhole): 100
Wormhole effects: Causes the unit to be sucked into the abyss within the black hole, spitting them out in an abyssal zone 500 range away from where they entered. Here they will remain for 2.5/5/7.5/10 seconds or until they pass through the pantheons black hole once again. In the abyssal zone they will be able to see all units but have no power to interact with anything in any way, outside units/buildings will not see into the abyssal zone.
Concept: Allows a minor defense against melee units and the possibility to give ally team a major advantage in 5v5 situations, if a unit is sucked into the black hole it is reccomended to continue moving to prevent ease of return through the same black hole.
4. Solar Eclipse - Ultimate
The Pantheon invokes celestial energy to cause an eclipse. The sudden bright light disarms and silences enemies, while dealing damage and removing the fog on the entire map. Lasts 5 seconds
Target: Point, Enemy Units
Range: 999999 (Global)
Mana Cost: 200/350/500
Cooldown: 180/160/140
Radius: 750
All enemy heroes in the target area have the Celestial Wrath effect applied to them for 3/4/5 seconds.
Celestial Wrath Effects:
-Movement Speed reduced by 10%
-Cannot be slowed
-Silenced
-Disarmed
-80/100/120 magic damage per second
-Dispels on attack
-Reduces Magic Armor by 4/8/12
This makes for a powerful AoE disable that dispels on attack. Meaning that you can activate it, cast your spells and keep the enemy disabled. The DoT deals the following damage -
Level 1: 240 Magic Damage
Level 2: 400 Magic Damage
Level 3: 600 Magic Damage
Spell Chains:
Starshard Meteorite + Solar Eclipse = Enemies stuck in a tiny little crevice taking lots of damage.
Starshard Meteorite + Solar Eclipse + Shooting Star = Units will be trapped, taking damage, running around to no avail and be generating you mana at the same time.
I'd add a Portal Key to the recommended items if you create some.
Starshard Meteorite + Solar Eclipse + Shooting Star + Blink + Black Hole = Lolpwnd.
Concept: Allows for a powerful aoe that makes enemy heroes defenseless to spells only while dealing magic damage to them (hence the armor reduction) and also provides a global reveal for both teams, (can be an easy way for the Pantheon's team to check if the other team is at kongor, with the addition of the magic armor reduction it makes this ultimate a much better clash ultimate for big fights, especially if you have heroes such as Wretched Hag on your team).
Item Suggestions: Movement speed is key to work with Black hole, trapping enemy's in for as long as possible. Hellflower/Sheepstick are also two great items for the mana and the effects to suit this heroes playstyle.