Nytemair
01-25-2010, 09:48 PM
Hitman
http://i626.photobucket.com/albums/tt344/killinwifasmile/HitmanPicture.jpg
Melee Agility
Attributes
Strength - 20 + 1.9
Agility - 24 + 2.0
Intelligence - 17 + 1.7
Attack Statistics
Range - 128
Damage - 46-51
Attack Speed - 0.59 (Default)
Animation - Backhand Slash, Stab, Overhead stab.
Model Characteristics
A cloaked man with a large, single knife. His slow animations deceive his fast movement speed and heavy damage.
Sounds
A quiet, sort of whispery voice.
Spawn:
"Blood shall spill."
Movement:
"As you wish."
"No challenge."
"Cover the tracks."
"Silence and solitude."
Attack:
"Strike swiftly."
"They shall bleed."
"A knife through the heart."
"The night will glisten red."
"Let the blood flow."
Death:
"Into the darkness..."
Other Stats
Movement Speed: 305
Affiliation: Hellbourne
Story: The malefic bounty hunter known as the Hitman is wanted for the assassinations of countless Legion soldiers and high ranking officers. Slain defending his brother, he was returned to life by Maliken, who granted him near inhumane attributes. He now leads a one man army against the Legion, forever trying to find his lost sibling.
Check out his awesome brother, the Shadowstalker:
http://forums.heroesofnewerth.com/showthread.php?t=59781
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Hero Concept: An early game ganker, lategame carry and disabler. High movement speed and heavy damage burst allows him to finish off enemy support heroes.
Spells:
Surge: The Hitman's sudden bursts of adrenaline allow him to move at near inhumane speeds for a short duration. Applies Sprint to self for 3 seconds.
Action: Target Self
Mana Cost: 75
Cooldown: 16
Sprint Effects:
15/30/45/60% Hero Transparency
Unitwalking
+20/30/40/50% movement speed
15/30/45/60% slow resist
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Concept: Allows the Hitman to rush in and catch an enemy by surprise, it helps him with early kills, juking, chasing, escaping, harassing, last-hitting and more. The Unitwalking bonus and Hero Transparency help him escape and prevent him from being blocked by creep waves.
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Hailing Dagger: The Hitman hurls a knife into his target, dealing bonus damage and reducing it's movement speed. Applies Wounded to target for 3 seconds.
Action: Target Enemy Units
Cast Range: 650
Mana Cost: 100/110/120/130
Cooldown: 18
Deals 100% attack damage +15/30/45/60 Magic Damage
Wounded Effects:
Movement Speed reduced by 20/30/40/50%, effect dissipates over the duration.
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Concept: A powerful nuke that allows the Hitman to chase his enemies.
Balancing: The slow wears off, similar to Jereziah's passive or Electricians Cleansing Shock.
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Vile Intoxication: The Hitman's blades are licked by venomous chemicals. So much so, that his attacks apply random poisons to the target. All poisons last 6 seconds.
Gives a 5/10/15/20% to apply a poison to the target, poisons of the same type do not stack.
Each poison has a 10 second, independent cooldown.
Life Eater: Reduces health regeneration by 20/40/60/80% and healing effects done to the target by 10/20/30/40%.
Razor Thorn: Deals 10/20/30/40 magic damage per second, damage dealt is non-lethal.
Imp Venom: Reduces armour by 1.3/2.6/3.9/5.2 and magic armour by 0.7/1.4/2.1/2.8.
Plaguewater: Attacks dealt to the target wound the target for an additional 8/16/24/32 Magic Damage.
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Concept: Applies a random poison, increasing the overall damage per second (dps) that the Hitman deals to a target. Poisons can only be applied to heroes, this is to prevent the cooldown triggering before a fight.
Action: Passive
Balancing: Only one poison can be applied on attack, and when applied, cannot be applied to a target for another 10 seconds.
Mechanics: Gives a percent chance on attack to apply a debuff, that debuff lasts 6 seconds, and does not stack with itself. A single unit can have all 4 poisons on it.
Note: Should tell the Hitman which poisons are applied, and when they are applied. A small text to the left or right of the screen saying "Plaguewater" for the duration would help the Hitman time his ultimate.
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Ultimate - Disembowel
The Hitman impales a target with his blade, striking it twice for reduced damage, and stunning it for a short duration. The strikes deal additional damage for each poison afflicting the target. Damage type is Magical.
Action: Single Target, Enemy units
Mana Cost: 100/150/200
Cooldown: 75/60/45
Deals 30%+5% per poison damage per strike, stuns for 0.5 seconds.
Deals 40%+10% per poison damage per strike, stuns for 1.0 seconds.
Deals 50%+15% per poison damage per strike, stuns for 1.5 seconds.
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Concept: A powerful move that becomes much stronger when the target is heavily poisoned. The stun stops the target from moving for a short duration.
Balancing: A very weak ability at lower levels, which becomes weaker without poisons. Its high mana cost and long cooldown make it very situational.
Mechanics: 2 strikes with an interval of about 0.3 seconds, when cast, the hero strikes the target with a normal attack, then an illusion of the hero does the same animation. Like that Jackson Five music video. Mmmmm.... deja vu.
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Item Suggestions:
Thunderclaw, Charged Hammer -> Bonus damage, attack speed, a powerful friendly buff and a percent chance on attack to blast the enemy with lightning. A very synergy based item, as it works with his ultimate.
Savage Mace, Brutalizer -> Bonus damage, and a chance on hit to stun the target for additional damage. Again, a powerful addition to his ultimate.
Riftshards -> Massive damage boost and critical strike. A well deserved luxury item for hard working gankers.
Wingbow -> Large damage boost, attack speed boost, armour bonus and evasion. Helps him survive and gives him the potential to destroy enemies within seconds.
Shieldbreaker, Demonic Breastplate -> A very powerful combination when applied with his poisons. Allows for massive damage in a short amount of time.
Frostburn/Frostwolf Skull -> A slow, stats boost, and movement speed increase from Frostburn. A nice item that allows you to chase, escape, slow, farm and more.
Runed Axe -> A nice farming item, allows him to cleave waves with his ultimate. Does not work in conjunction with Eviscerate, as that would be a ranged attack.
Mock of Brilliance -> A large damage increase and AoE DoT, increases his dps quite dramatically at mid-late game.
Frostfield Plate -> Not a highly recommended item, but the armour and mana boost will help out a lot. The AoE nuke/slow is very powerful if used in conjunction with his other abilities.
There are many other items, but vary depending on play style and what opponents you may be facing.
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Hero Synergy:
Good:
:deme::jera::ophe::nymp::accu::soulr::pebb::keep:: behe::blac: - All these and more have the potential to babysit. Giving you an early game farm.
:glac::temp::pand::poll::elec::succ: - All have holds, stuns, and reveals that help you get early game kills. The mana regen from Glacius is also very helpful.
:vind::pyro::mage::witc::pest::andr::devo::phar: - All have mana draining or stun lock potential. Very nice synergy.
Bad:
:vind::soulr::andr::pest::keep::jera::pand::vood:: elec::succ::mage::plag::poll: - All these guys and more, have heals, holds, reveals, dots, stuns etc. They will destroy your early game if you're not careful.
:sand::legi::devo::pest::accu::arma: - These guys can take a hit, and deal it back as increasing damage. Be careful around them.
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Remember to vote on the concept and ideas, not the numbers as they can change. Thanks. ;)
http://i626.photobucket.com/albums/tt344/killinwifasmile/HitmanPicture.jpg
Melee Agility
Attributes
Strength - 20 + 1.9
Agility - 24 + 2.0
Intelligence - 17 + 1.7
Attack Statistics
Range - 128
Damage - 46-51
Attack Speed - 0.59 (Default)
Animation - Backhand Slash, Stab, Overhead stab.
Model Characteristics
A cloaked man with a large, single knife. His slow animations deceive his fast movement speed and heavy damage.
Sounds
A quiet, sort of whispery voice.
Spawn:
"Blood shall spill."
Movement:
"As you wish."
"No challenge."
"Cover the tracks."
"Silence and solitude."
Attack:
"Strike swiftly."
"They shall bleed."
"A knife through the heart."
"The night will glisten red."
"Let the blood flow."
Death:
"Into the darkness..."
Other Stats
Movement Speed: 305
Affiliation: Hellbourne
Story: The malefic bounty hunter known as the Hitman is wanted for the assassinations of countless Legion soldiers and high ranking officers. Slain defending his brother, he was returned to life by Maliken, who granted him near inhumane attributes. He now leads a one man army against the Legion, forever trying to find his lost sibling.
Check out his awesome brother, the Shadowstalker:
http://forums.heroesofnewerth.com/showthread.php?t=59781
--------------------------------------------------------------------------
Hero Concept: An early game ganker, lategame carry and disabler. High movement speed and heavy damage burst allows him to finish off enemy support heroes.
Spells:
Surge: The Hitman's sudden bursts of adrenaline allow him to move at near inhumane speeds for a short duration. Applies Sprint to self for 3 seconds.
Action: Target Self
Mana Cost: 75
Cooldown: 16
Sprint Effects:
15/30/45/60% Hero Transparency
Unitwalking
+20/30/40/50% movement speed
15/30/45/60% slow resist
--------------------------------------------------------------------------
Concept: Allows the Hitman to rush in and catch an enemy by surprise, it helps him with early kills, juking, chasing, escaping, harassing, last-hitting and more. The Unitwalking bonus and Hero Transparency help him escape and prevent him from being blocked by creep waves.
--------------------------------------------------------------------------
Hailing Dagger: The Hitman hurls a knife into his target, dealing bonus damage and reducing it's movement speed. Applies Wounded to target for 3 seconds.
Action: Target Enemy Units
Cast Range: 650
Mana Cost: 100/110/120/130
Cooldown: 18
Deals 100% attack damage +15/30/45/60 Magic Damage
Wounded Effects:
Movement Speed reduced by 20/30/40/50%, effect dissipates over the duration.
--------------------------------------------------------------------------
Concept: A powerful nuke that allows the Hitman to chase his enemies.
Balancing: The slow wears off, similar to Jereziah's passive or Electricians Cleansing Shock.
--------------------------------------------------------------------------
Vile Intoxication: The Hitman's blades are licked by venomous chemicals. So much so, that his attacks apply random poisons to the target. All poisons last 6 seconds.
Gives a 5/10/15/20% to apply a poison to the target, poisons of the same type do not stack.
Each poison has a 10 second, independent cooldown.
Life Eater: Reduces health regeneration by 20/40/60/80% and healing effects done to the target by 10/20/30/40%.
Razor Thorn: Deals 10/20/30/40 magic damage per second, damage dealt is non-lethal.
Imp Venom: Reduces armour by 1.3/2.6/3.9/5.2 and magic armour by 0.7/1.4/2.1/2.8.
Plaguewater: Attacks dealt to the target wound the target for an additional 8/16/24/32 Magic Damage.
--------------------------------------------------------------------------
Concept: Applies a random poison, increasing the overall damage per second (dps) that the Hitman deals to a target. Poisons can only be applied to heroes, this is to prevent the cooldown triggering before a fight.
Action: Passive
Balancing: Only one poison can be applied on attack, and when applied, cannot be applied to a target for another 10 seconds.
Mechanics: Gives a percent chance on attack to apply a debuff, that debuff lasts 6 seconds, and does not stack with itself. A single unit can have all 4 poisons on it.
Note: Should tell the Hitman which poisons are applied, and when they are applied. A small text to the left or right of the screen saying "Plaguewater" for the duration would help the Hitman time his ultimate.
--------------------------------------------------------------------------
Ultimate - Disembowel
The Hitman impales a target with his blade, striking it twice for reduced damage, and stunning it for a short duration. The strikes deal additional damage for each poison afflicting the target. Damage type is Magical.
Action: Single Target, Enemy units
Mana Cost: 100/150/200
Cooldown: 75/60/45
Deals 30%+5% per poison damage per strike, stuns for 0.5 seconds.
Deals 40%+10% per poison damage per strike, stuns for 1.0 seconds.
Deals 50%+15% per poison damage per strike, stuns for 1.5 seconds.
--------------------------------------------------------------------------
Concept: A powerful move that becomes much stronger when the target is heavily poisoned. The stun stops the target from moving for a short duration.
Balancing: A very weak ability at lower levels, which becomes weaker without poisons. Its high mana cost and long cooldown make it very situational.
Mechanics: 2 strikes with an interval of about 0.3 seconds, when cast, the hero strikes the target with a normal attack, then an illusion of the hero does the same animation. Like that Jackson Five music video. Mmmmm.... deja vu.
--------------------------------------------------------------------------
Item Suggestions:
Thunderclaw, Charged Hammer -> Bonus damage, attack speed, a powerful friendly buff and a percent chance on attack to blast the enemy with lightning. A very synergy based item, as it works with his ultimate.
Savage Mace, Brutalizer -> Bonus damage, and a chance on hit to stun the target for additional damage. Again, a powerful addition to his ultimate.
Riftshards -> Massive damage boost and critical strike. A well deserved luxury item for hard working gankers.
Wingbow -> Large damage boost, attack speed boost, armour bonus and evasion. Helps him survive and gives him the potential to destroy enemies within seconds.
Shieldbreaker, Demonic Breastplate -> A very powerful combination when applied with his poisons. Allows for massive damage in a short amount of time.
Frostburn/Frostwolf Skull -> A slow, stats boost, and movement speed increase from Frostburn. A nice item that allows you to chase, escape, slow, farm and more.
Runed Axe -> A nice farming item, allows him to cleave waves with his ultimate. Does not work in conjunction with Eviscerate, as that would be a ranged attack.
Mock of Brilliance -> A large damage increase and AoE DoT, increases his dps quite dramatically at mid-late game.
Frostfield Plate -> Not a highly recommended item, but the armour and mana boost will help out a lot. The AoE nuke/slow is very powerful if used in conjunction with his other abilities.
There are many other items, but vary depending on play style and what opponents you may be facing.
--------------------------------------------------------------------------
Hero Synergy:
Good:
:deme::jera::ophe::nymp::accu::soulr::pebb::keep:: behe::blac: - All these and more have the potential to babysit. Giving you an early game farm.
:glac::temp::pand::poll::elec::succ: - All have holds, stuns, and reveals that help you get early game kills. The mana regen from Glacius is also very helpful.
:vind::pyro::mage::witc::pest::andr::devo::phar: - All have mana draining or stun lock potential. Very nice synergy.
Bad:
:vind::soulr::andr::pest::keep::jera::pand::vood:: elec::succ::mage::plag::poll: - All these guys and more, have heals, holds, reveals, dots, stuns etc. They will destroy your early game if you're not careful.
:sand::legi::devo::pest::accu::arma: - These guys can take a hit, and deal it back as increasing damage. Be careful around them.
--------------------------------------------------------------------------
Remember to vote on the concept and ideas, not the numbers as they can change. Thanks. ;)