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Kevin
01-25-2010, 03:36 PM
Hi all, and thanks for reading. This is my first attempt at item creation; I have a very large amount of experience when it comes to hero creation (previous experience stems from a lot of work in the Warcraft III editor) and dabbled in item creation, so I hope that you enjoy my concept.

Foremost, as always, numbers are not permanent, and are just "rough sketches".

I know that we've all noticed a lack of use for an item that should have a vastly larger role in the game; in fact, it holds the title of "second-most expensive base item" in the game.

My friends, I'm talking about the Dancing Blade. +25 attack speed to whomever wields it, with a pretty little bonus to damage for Agility heroes. It occurred to me that, since the recent changes to the Charged Hammer, poor old Dancing Blade was left in the dark.

It further occurred to me that there are indeed some heroes that can make use of the Axe of the Malphai without having strength as a primary attribute, and to a lesser degree, Mystic staff has its practical uses to some Strength heroes (and rarely, Agility heroes, as well!)

My next thought was: how can I make Strength and Intelligence heroes an attractive toy that they can use based off of a Dancing Blade?

Here's what I came up with.

Warmonger

:DancingBlade:Dancing Blade (3300) + :Lifetube:Lifetube (875) + Recipe (900) = 5075

+15 Agility
+5 Strength
+5 Intelligence
+20 Attack Speed
+5 Hit Points Per Second
Ability: Vitality Boost

The ability Vitality Boost has the following profile:
Activation: 10% of maximum mana
Duration: 5 seconds
Cooldown: 45 seconds
Effects:
+10 health regeneration
+20 Agility
Grants additional health regeneration equal to 3% of the total mana used to cast abilities during Vitality Boost's duration, +2 hit points of health regeneration per attack made during Vitality Boost's duration, and +2 hit points of health regeneration per non-DoT damage source sustained during Vitality Boost's duration.

After Vitality Boost expires, the bonus health regeneration (including the +10 base regen) returns to 0 over the next 5 seconds.


The loss of Agility off of the Dancing Blade is rebalanced into Strength and Intelligence, but the additional attack speed should make up for this and make it an attractive item for a number of heroes across the board with a 'squishy' context by adding to their Effective Hit Points.

Kevin
01-27-2010, 09:24 AM
Now that there are a few votes on the board, I was hoping some people might be able to tell me what they like/dislike about the item.

Porada_Ninfu
01-27-2010, 04:21 PM
this concept is quite good imo

im just thinking about what str and int heroes make advanteage of this.
primary it is useful for its attack speed and life reg. probably str carries and str tanks make use of them, im thinking of predator or armadon
this is also useful for int heroes that need attack speed and got a huge amount of mana, like demented and puppet.
but with that high cost and hard-to-get-item Dancing Blade, there are probably other more useful items for most heroes

suggestion: make like +80 attack speed on activation for 5 sec

H8T3
01-27-2010, 04:25 PM
dancing blade =is it 30 agi? Item equals 15. Seems odd :p

Kevin
01-29-2010, 05:49 PM
I know that the lack of Agility makes it a strange item, I tried counterbalancing that with the added attack speed - however, the damage loss makes it a less less pleasing for agility heroes for that very reason.

Porada, I really like that suggestion. Perhaps I could add a temporary bonus to Agility instead to counteract the loss? ;)