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taion
01-24-2010, 06:13 PM
This adds a little tick to the creep hp bars indicating a best guess of the active hero's damage.

For creeps without mana, it shows the % of the bar that would be done by listed minimum damage, assuming max hp of 550 + 10 * (# of creep upgrades so far) and armor of 2, the stats on a melee creep without any rax pushed down. For creeps with mana, the assumed max hp is 300 + 10 * (# of creep upgrades) and armor is 0, the stats on a ranged creep without any rax pushed down.

This is rough; it will be wrong if the creeps have modified armor, if you are about to proc an ability modifying your attack damage like Whiplash, or if anything else would modify damage done. It does, however, properly account for effect of the Logger's Hatchet on both ranged and melee heroes.

http://i45.tinypic.com/m9c8ib.png

Download: lha.honmod (http://www.mediafire.com/?lzmizjbdfzy)

For instructions on how to install go to:
http://forums.heroesofnewerth.com/showthread.php?t=25883

Changelog:
1.4: Fix a stupid bug where base damage updates were not reflected. Modify highlight scheme to mostly match @μ's version (http://forums.heroesofnewerth.com/showpost.php?p=1014514&postcount=93), which is superior to my original.
1.3: Fix a scaling issue that was showing a slightly larger highlight than intended.
1.2: Display only on team creeps. Fix armor calculation on ranged creep. Properly handle Logger's Hatchet.
1.1: Initial revision.
_________________________

This is officially modification 109 in the Modification Repository (http://forums.heroesofnewerth.com/showthread.php?t=39386).

JohnEgbert
01-24-2010, 06:35 PM
Wow...that's intense. It looks pretty rough but I will try it out. Kudos for the idea.

EDIT: Oh, maybe you should add an button that pressing would toggle between Normal, Ranged-Axe, and Melee-Axe and could change the bars size. Just an idea. Still haven't tried it but I will soon.

EDIT2: Instead of a button a bind-able key (or preset one like ctrl-= or something not that accessible) that displays a message temporarily (like floating white text on your screen that disappears after a few seconds saying (Default, Ranged with Axe, Melee with Axe) or what have you.

Ubuntu
01-24-2010, 06:44 PM
Now just modify it so that the bars show the active hero's minimum damage and we are all set.

taion
01-24-2010, 06:45 PM
Now just modify it so that the bars show the active hero's minimum damage and we are all set.
It is the active unit's minimum damage, per what's listed in the hero stat block.

Naga
01-24-2010, 07:41 PM
whats the problem with hatchet? can't you make it do "if has hatchet then >>>>"

o.0 i get hatchet on all melee heros :D.

Ignorance
01-24-2010, 07:52 PM
taion, I've been having to deal with stuff for finding what item is in a slot.
ActiveInventoryDescription28 through 33 5 param0 contains the name of the item in each slot.
ActiveInventoryExists28 through 33 param indicates the existence of an item (for disabling).

taion
01-24-2010, 07:53 PM
whats the problem with hatchet? can't you make it do "if has hatchet then >>>>"

o.0 i get hatchet on all melee heros :D.
Didn't get around to it and wanted to post something. I'll put it in for the next revision.

Zaraki
01-24-2010, 08:23 PM
Haven't tried this but does it take into account whether a 1 or 2 rax's are destroyed, as well as supercreeps? Not that its important at that point in the game, since most people just autoattack creeps, but was just curious.

Eccentrikit
01-24-2010, 08:41 PM
Haven't tried this but does it take into account whether a 1 or 2 rax's are destroyed, as well as supercreeps? Not that its important at that point in the game, since most people just autoattack creeps, but was just curious.

No XD

Tehwildcard
01-24-2010, 08:46 PM
No XD

I bet it could if it watched for the game message of a rax dropping and when the creeps get stronger.

Eccentrikit
01-24-2010, 08:55 PM
I bet it could if it watched for the game message of a rax dropping and when the creeps get stronger.

The mod has to know what lane you are in and what rax was down =\

Reonhato
01-24-2010, 09:08 PM
am i the only one who sees the potential of this mod to make last hitting take no skill. atm its kinda pointless but with work imo it would be ban worthy

Zaraki
01-24-2010, 10:31 PM
am i the only one who sees the potential of this mod to make last hitting take no skill. atm its kinda pointless but with work imo it would be ban worthy

The skill in last hitting does not come from knowing when the hp is low enough for your damage to kill it; you can figure that out in two last hit attempts. The skill has to do with timing the last hit, so you are the last person hitting the creep. That means taking into account creeps attacking the unit, enemy heroes trying to deny, as well as how far away from the creep you are to get to it in time to last hit (melee running there and winding up the attack animation, range projectile move speed and travel distance).

Don't think this mod makes last hitting any easier, it just helps new players understand when last hits could effectively occur.

taion
01-24-2010, 11:35 PM
The skill in last hitting does not come from knowing when the hp is low enough for your damage to kill it; you can figure that out in two last hit attempts. The skill has to do with timing the last hit, so you are the last person hitting the creep. That means taking into account creeps attacking the unit, enemy heroes trying to deny, as well as how far away from the creep you are to get to it in time to last hit (melee running there and winding up the attack animation, range projectile move speed and travel distance).

Don't think this mod makes last hitting any easier, it just helps new players understand when last hits could effectively occur.
My main motivation for this is to help me keep track of my damage relative to creep hp as the game progresses toward mid. Among many bad habits I have, I end up losing track of how my damage scales as the game goes on, but before I get to the point where auto-attacking is practical.

I mean, end of the day, I made this because I thought it would give me an advantage (and because I wanted to play around with the HoN modding stuff).

Zaraki
01-25-2010, 12:08 AM
Don't get me wrong, I think the mod is fine and I can see its uses. I was just referring to a previous post about a possible ban on this mod. I'm not sure what kind of work the poster was talking about, but I have a hard time seeing how this gives an unfair advantage and thus should be banned. Could be wrong though...

ApolloFeed
01-25-2010, 12:09 AM
Add support for hatchet and it would be pretty useful!

Other ideas:
add support for hero abilities like kraken or vindicator orb
add support for a second tick or indicator that would show a player-specified damage (useful for last hitting with spells like lvl 1 thunderbringer chain lightning, lvl 1 dark lady nuke, etc.)

Does the mod really not let you see the armor level of creeps?

Zka_
01-25-2010, 12:13 AM
This will need a LOT of work, but I like it, amazing mod, but as stated above, if this becomes a perfect mod, it will take 0 skill to last hit. I don't care but eh, I wouldn't like to see this as a bannable mod.

Eccentrikit
01-25-2010, 12:37 AM
Add support for hatchet and it would be pretty useful!

Other ideas:
add support for hero abilities like kraken or vindicator orb
add support for a second tick or indicator that would show a player-specified damage (useful for last hitting with spells like lvl 1 thunderbringer chain lightning, lvl 1 dark lady nuke, etc.)

Does the mod really not let you see the armor level of creeps?

Wrong word used. The Client does not receive the data.

kevs926
01-25-2010, 02:42 AM
how does this fare on neuts

AtroCty
01-25-2010, 04:26 AM
lol, isn't this restricted?

kevs926
01-25-2010, 06:01 AM
^why?
you can also do something like this

http://img18.imageshack.us/img18/193/shot0053o.jpg

or for allied heroes, this:

http://img192.imageshack.us/img192/5896/shot0052x.jpg

Oloko
01-25-2010, 06:09 AM
^why?
you can also do something like this

http://img18.imageshack.us/img18/193/shot0053o.jpg

or for allied heroes, this:

http://img192.imageshack.us/img192/5896/shot0052x.jpg

There was already a mod for this but you can't do that anymore so I think it was replaced by health %.

Yuichi
01-25-2010, 06:20 AM
Just make a small checkbox somewhere that you can click if you have hatchet.
Shouldnt be too hard to do.

kevs926
01-25-2010, 06:38 AM
There was already a mod for this but you can't do that anymore so I think it was replaced by health %.

i just did it, that pic was taken a while ago

Oloko
01-25-2010, 08:58 AM
i just did it, that pic was taken a while ago

My bad, I only know there was already a mod doing this but it was removed.

taion
01-25-2010, 09:39 AM
Vadi's old mods used to actually read the creep hp values directly. That's no longer possible, but creep hp %s are still available (and are used to render the actual creep hp bars). For something like a lane creep, you know ahead of time what their max hp will be at any point in the game (assuming no upgrades), so you can back into their actual current hp by taking hp % * assumed max hp.

The limitation of this approach is that there's no real way to tell apart separate creeps, beyond a few very basic things, so there's no real way to make this work for neutrals. Essentially, I assume that everything with a mana bar is a normal ranged lane creep, and everything with no mana bar is a normal melee lane creep. Unless you're mousing over the creep (or have it selected), there's not really any more relevant information available.

kevs926
01-25-2010, 11:59 AM
^you can tell if it is legion or hellbourne w/o mousing

so that means: u can put it to ranged lane creeps w/o affecting the neuts w/ mana and u can put it to melee creeps w/o affecting the other neuts. the only real problem is the siege, theres no way they wont get affected

but like u said, u can get more info on mousing over, so u can make health numbers appear only on top of who u are mousing over

taion
01-25-2010, 12:10 PM
^you can tell if it is legion or hellbourne w/o mousing

so that means: u can put it to ranged lane creeps w/o affecting the neuts w/ mana and u can put it to melee creeps w/o affecting the other neuts. the only real problem is the siege, theres no way they wont get affected

but like u said, u can get more info on mousing over, so u can make health numbers appear only on top of who u are mousing over
Oh, good point. I'll do that too. I also noticed that I got the armor value for the ranged creeps wrong (currently assuming 2 instead of 0).

I can pretty reliably show hp numbers for the lane creeps as it stands, but I don't really think that'd be so useful. It adds a bunch of clutter to the play area, and since the set of attacks/abilities you're likely to use against creeps is somewhat limited (plus you need to adjust for armor and stuff anyway), it's more functional to give "pre-digested" values like hp as a function of attack damage, which is what the little hp bar tick accomplishes.

Zka_
01-25-2010, 01:55 PM
Ok I used this for a while....
1. It's really difficult to see the actual HP of that creep/kongor/neutral, after it is below the marked hp bar.
2. Isn't accurate at all for kongor, neutrals, and allied creeps.

My suggestion would be to make it to show ONLY for your enemy faction creeps. Hellbourne if you're Legion, and Legion if you're Hellbourne.

taion
01-26-2010, 12:44 AM
I just uploaded a new revision that restricts display to team creeps and properly accounts for Logger's Hatchet.

Reonhato
01-26-2010, 07:22 AM
Don't think this mod makes last hitting any easier, it just helps new players understand when last hits could effectively occur.

ahh duh? you just contradicted yourself in the same sentence. it will make last hitting easier, beyond doubt, cant deny it. no more going for the last hit only to have 2 health left on the creep

taion
01-26-2010, 07:31 AM
ahh duh? you just contradicted yourself in the same sentence. it will make last hitting easier, beyond doubt, cant deny it. no more going for the last hit only to have 2 health left on the creep
No, that still happens. The hp bars aren't that wide, and the ticks can only be a discrete number of pixels in width, so there's a bit of rounding going on. It can't really be all that precise. So maybe I should actually be displaying the real EHP as a number or something.

Paradigm_
01-26-2010, 09:40 AM
Should not be bannable. If you say that it could give you an unfair advantage against the others, then why don't they get the mod themselves?

BeastmanAIDS
01-26-2010, 09:43 AM
C+P from a post about this in the general forum. Overall though I would say good job with this mod, as anything that makes the game more accessable to new players is not at all a bad thing, and I can't really see experienced players needing and/or benifiting all that much from it. At least not in the "unfair advantage" kind of way.



Two thoughts:

1. This mod doesn't really do anything that can't be done just by hitting a creep a time or two to check how much damage you do. And furthermore, since it goes by your min damage, I'd reckon that a lot of last hits will be missed by people who rely exclusively on this mod due to creeps killing creeps before they can. Which is not a bad thing at all, as no one should rely exclusively on any mod.

2. This mod is both extremely hard and extremely easy for S2 to disable, depending on whether they consider it an issue or not. Hard, in a sense that based on the current way creeps work, this mod doesn't use any information that can realistically be restricted from the client. Min damage, number of times creeps have "grown stronger", and whether the hero has a Hatchet can't exactly be restricted, after all. It would also be extremely easy to disable, however, by just making creeps spawn with +/- 50 or 100 health. Keep the total health per creep wave the same as it currently is and overall it shouldn't make any difference balance wise, but it would make it impossible to estimate how much damage you would do to any particular creep.

Palmik
01-26-2010, 09:48 AM
Nice mod, could you please provide us with *.s2z file? :)

Unreal
01-26-2010, 09:48 AM
I just uploaded a new revision that restricts display to team creeps and properly accounts for Logger's Hatchet.

gj at hatchet support.

Restricting the mod to team creeps only? i think you should switch it back to show it for all creeps, as anyone could just modify the code backwards VERY easy. (including me, guess what i've done in the last 15 minutes - and i am nowhere near to a modding pro)

taion
01-26-2010, 09:59 AM
gj at hatchet support.

Restricting the mod to team creeps only? i think you should switch it back to show it for all creeps, as anyone could just modify the code backwards VERY easy. (including me, guess what i've done in the last 15 minutes - and i am nowhere near to a modding pro)
I restricted it to team creeps because the numbers are wrong for neutrals. If you want to see a meaningless and wrong number on neutrals, be my guest.

Unreal
01-26-2010, 11:42 AM
ok now i understand - yeah neutrals wrong display suck quite a bit. thought you made it to not allow easier creep kills, only denies.

KnightDavion
01-26-2010, 06:34 PM
really fantastic mod, useful for noobs and pros alike.

Its busted on the siege units though. I can sometimes hit a siege unit 2-3 times when its in the "last hit zone" before it dies. THis is a minor concern obv, the rest of the mod works flawlessly.

taion
01-26-2010, 10:13 PM
really fantastic mod, useful for noobs and pros alike.

Its busted on the siege units though. I can sometimes hit a siege unit 2-3 times when its in the "last hit zone" before it dies. THis is a minor concern obv, the rest of the mod works flawlessly.
Yeah, it's unavoidable. I have no way to tell the siege creeps apart from melee creeps, so I have to give them the same mark.

deweylewie
01-28-2010, 09:03 AM
Nice mod but it doesn't seem to update the creep bars as you level up, only when you equip new items. I only tried it in test so it may be ok in game.

ApolloFeed
01-28-2010, 01:39 PM
Is there any way to detect unit damage types using the mod? If you could detect a units damage type, you might be able to differentiate between siege and melee creeps.

FALLENLEGION
01-28-2010, 06:00 PM
Please S2 restrict this, gives a edge over players who don't have this

Sabre
01-28-2010, 06:41 PM
This seems to be the first definitive advantage mod. Should be removed.

Pyrate
01-28-2010, 06:42 PM
it looks pretty useless for most players. Anyone thats played more than a couple games with a hero knows the limits for last hitting

Sabre
01-28-2010, 06:46 PM
Thats completely untrue, as the last hit range is an evershifting number that changes with each level and item. Being able to last hit effectively is a core skill in the game, and this replaces much of it with the bar. As opposed to right click deny which just simplifies multiple commands into one.

Skullmaker
01-28-2010, 07:15 PM
wow people r really raging over this? god its makes the game more noob friendly, easier for ppl to learn. for the ppl that think "this is such and advantage to ppl that dont have it." just QQ more and L2Lasthit.

Majin
01-28-2010, 07:43 PM
Please S2 restrict this, gives a edge over players who don't have this

a slight edge thats all :corr:

BlacRyu
01-28-2010, 09:28 PM
If a competitive level player needed to use this to last-hit effectively that would be pretty sad.

Crymo
01-28-2010, 09:36 PM
Doesn't seem that accurate.

Like I would hit a creep exactly at the right point according to the mod and the creep would not die.

Honestly I think this is rather gonna hurt than do you any good :P

PsymonRED
01-28-2010, 09:40 PM
Won't work for me.. Kinda glad..

Teslas
01-28-2010, 10:24 PM
This was a real help to me, thanks.

hemp_co
01-28-2010, 10:39 PM
Good for teaching players new to last hitting I think.

kevs926
01-28-2010, 11:39 PM
ill try to combine this mod to mine, after i find some time..

taion
01-29-2010, 12:31 AM
Keep in mind that this is only showing the value to the closest pixel, so especially at the start of the game, if your attack only does a few pixels on the life bar worth of damage to the creep, there is room for inaccuracy.

Separately, though, I found a bug where I wasn't scaling the hp bars correctly, leading to a slightly too large area being highlighted. This is now fixed in the latest revision.

BuCk_ChOi
01-29-2010, 01:18 AM
this is great :D although on catapults its not as accurate. and it would be awesome if you can get this to work on neutral creeps too

KaliKot
01-29-2010, 03:44 AM
I tried it out and was distracted by the indicator. It didnt improve my lasthitting anyway and I did the same amount of ck mostly so I just disabled it

Could be useful for new players but its definitely not gamebreaking as people think

Yuichi
01-29-2010, 06:22 AM
I tried it out and was distracted by the indicator. It didnt improve my lasthitting anyway and I did the same amount of ck mostly so I just disabled it

Could be useful for new players but its definitely not gamebreaking as people think
Tried it out too and it definitely was distracting.
Maybe I could get used to it but meh.
Ill be better without it.

Its like with some games that give widescreen users advantage.
Widescreen can be distracting at first but when you get used to it.
Its hard to go back and in the end it really doesnt matter if you have widescreen or not.
Sure you can see little more on sides but It doesnt win the matches for you.

I feel that this mod is the same.

KonigsTuX
01-29-2010, 07:16 AM
cant apply it : /

could not find string starting whith "" ...

is the error msg
any hint?

Majin
01-29-2010, 07:38 AM
cant apply it : /

could not find string starting whith "" ...

is the error msg
any hint?

conflict with other mods?

KonigsTuX
01-29-2010, 07:57 AM
conflict with other mods?

ty .. solved it .. had Conflict with cleaner battles

PsymonRED
01-29-2010, 02:51 PM
Hey, fixed it with mine too.. But I got a feeling I'm not going to like it.. since I have no problem last hitting.. I'll be a distraction.

KnightDavion
01-29-2010, 04:23 PM
Just wanted to say that I was a pretty good last hitter before I installed the mod, and it added probably 20-30 creep kills to my average game and MOST of those come at the early laning phase which is the most important time.

Author of this mod: you are really cool for making this public and not keeping for yourself.

Suggestion: Change color of the last hit box to red when mob life drops below the meter, this woudl make it even better but its already a god among other mods so w.e I can live without.

Decency
01-29-2010, 06:15 PM
Should not be bannable. If you say that it could give you an unfair advantage against the others, then why don't they get the mod themselves?

Yes, let's all play with maphacks too and use "mods" to automatically land our spells against each other. Hell maybe we can just get a mod to lane for us too.

I hope S2 bans this mod.

Xizel
01-29-2010, 07:15 PM
I dislike this one. When I used it, there's miscalculations (as to be expected), which makes me worse at what I do. Nevertheless, for newcomers, this is 12/10.

KnightDavion
01-30-2010, 09:34 AM
Yes, let's all play with maphacks too and use "mods" to automatically land our spells against each other. Hell maybe we can just get a mod to lane for us too.

I hope S2 bans this mod.

This and the Right CLick deny mods are the only mods I have ever installed that gave me a noticible advantage in the game. THose two mods combined have let me break the glass ceiling into 1700+ games. I can now play "hard to farm" heroes like Dark Lady and Chronos and outlane basically everyone. My average denies went from 2-3 to 20+ with the right click deny mod, and my average creep kills during the laning phase went up at LEAST +10 with this last hit mod.

I hope they dont ban this.

Ignorance
01-30-2010, 11:22 AM
This and the Right CLick deny mods are the only mods I have ever installed that gave me a noticible advantage in the game. THose two mods combined have let me break the glass ceiling into 1700+ games. I can now play "hard to farm" heroes like Dark Lady and Chronos and outlane basically everyone. My average denies went from 2-3 to 20+ with the right click deny mod, and my average creep kills during the laning phase went up at LEAST +10 with this last hit mod.

I hope they dont ban this.
While I appreciate your name, you seem to vastly overestimate the benefits of right click deny.

Xizel
01-30-2010, 11:40 AM
This and the Right CLick deny mods are the only mods I have ever installed that gave me a noticible advantage (disadvantage) in the game. THose two mods combined have let me break the glass ceiling into 1700+ games. I can now play "hard to farm" heroes like Dark Lady and Chronos and outlane basically everyone. My average denies went from 2-3 to 20+ with the right click deny mod, and my average creep kills during the laning phase went up at LEAST +10 with this last hit mod.

I hope they dont ban this.

Exaggeration. The only time you should be able to do that is if the enemies are really bad.

PsymonRED
01-30-2010, 01:44 PM
If you use right click deny, your just hurting yourself... theres a better way.. I spam A then H, and I'm able to time out my attacks much better, right click isn't as quick...

KnightDavion
01-30-2010, 03:02 PM
Exaggeration. The only time you should be able to do that is if the enemies are really bad.

look at the last 30 or so games on my account Memory_Lapse you can easily see exactly what game I installed the right click deny mod as my denies increase by a factor of 5+.

Look here: http://stats.maide.ca/players/view/Memory_Lapse

EDIT: I also installed this last hit assist mod around the same time, sorry I should have mentioned that.

GGreenBass
01-30-2010, 03:12 PM
Yeah, I'd totally download this if I didn't think it made the game too easy.

KnightDavion
01-30-2010, 04:30 PM
Yeah, I'd totally download this if I didn't think it made the game too easy.

you can bet all the azns are using this.

BombsO
01-30-2010, 06:35 PM
not working for me and i already tried disabling all other mods.. no luck

...halp?

mtsr
02-01-2010, 10:03 AM
Not working for me either, and I only run 2 other mods:
Picklefish Stats
Right-click deny

Amios
02-02-2010, 06:27 AM
changed your mod to this:
http://img199.imageshack.us/img199/6829/shot0009lu.jpg

Dingler
02-02-2010, 07:46 AM
Could we get a link for that? Looks so much better, i wanna try it!!

Amios
02-02-2010, 11:22 AM
Could we get a link for that? Looks so much better, i wanna try it!!

sure, try this out http://www.mediafire.com/?n5iqujmqt3z

In my opinion a vertical bar over the hp bar could be nice. Ill try it!

Torguish
02-02-2010, 11:52 AM
look at the last 30 or so games on my account Memory_Lapse you can easily see exactly what game I installed the right click deny mod as my denies increase by a factor of 5+.

Look here: http://stats.maide.ca/players/view/Memory_Lapse

EDIT: I also installed this last hit assist mod around the same time, sorry I should have mentioned that.

Most Played Hero: Scout

He even steals creep kills!

On to the point.. Well, S2 games should add a mod for beginners and this thing should be in it automatically.

china
02-02-2010, 11:59 AM
This mod should be actively banned IMO. Seems very dirty, regardless of reasoning.

Good work though.

kevs926
02-02-2010, 12:21 PM
^ well it saves some practice hits so it kinda gives an early advantage

taion
02-02-2010, 12:36 PM
sure, try this out http://www.mediafire.com/?n5iqujmqt3z

In my opinion a vertical bar over the hp bar could be nice. Ill try it!
Cool. I was playing around with something like that for a bit, but wanted to avoid clutter. Maybe I'll play around with that for a bit to see if it works better.

Uhh, once I finish playing through ME2.

Zka_
02-02-2010, 02:02 PM
This mod should be actively banned IMO. Seems very dirty, regardless of reasoning.

Good work though.

yes... in your opinion, there are many opinions that differ from yours.

PD: Amios wow!

Amios
02-02-2010, 04:12 PM
is there any way to modify the .honmod without restarting the game?

taion
02-02-2010, 04:20 PM
is there any way to modify the .honmod without restarting the game?
Extract the modified files into the ui/ directory under game/ (create it if it's not there), then do a reloadinterfaces into the console.

So e.g. I just put game.interface and alt_info.interface in Heroes of Newerth/game/ui, updated them as needed, and did Ctrl+F8, reloadinterfaces to pick up changes (for some reason just doing reloadinterface alt_info doesn't work).

BombsO
02-03-2010, 09:27 PM
why is it that this mod just doesn't work with me, even without other mods on?

Eserem
02-04-2010, 08:43 AM
In my opinion, this mod should be banned.

Sure, the advantage is not that big at all, but it still is an advantage. And I really dislike modifications that give you advantages.

S2 Games need to actively ban advantageous mods before it gets out of hand, like in WoW for example.

Diputs1
02-04-2010, 12:52 PM
In my opinion, this mod should be banned.

Sure, the advantage is not that big at all, but it still is an advantage. And I really dislike modifications that give you advantages.

S2 Games need to actively ban advantageous mods before it gets out of hand, like in WoW for example.

it's no different than the channel bar, deny assist for towers or rune watch modes.

BombsO
02-04-2010, 11:03 PM
taion can you help me make this mod work?

Ignorance
02-04-2010, 11:27 PM
In my opinion, this mod should be banned.

Sure, the advantage is not that big at all, but it still is an advantage. And I really dislike modifications that give you advantages.

S2 Games need to actively ban advantageous mods before it gets out of hand, like in WoW for example.
All mods are advantageous.

Harmonium
02-04-2010, 11:34 PM
Sorry to be repetitive or whatever, but like some previous posters have said, I can't make this mod work with or without any others enabled. halp pls?

kevs926
02-05-2010, 03:35 AM
for those who cant make it work:

are u sure u have latest honmod manager?

are u sure u specify the correct heroes of newerth folder?

are u sure u applied the mods using honmod manager?

are u sure u saw a "Great Success" message?

Haagiboy
02-05-2010, 11:12 AM
Cant get it to work -.-

I can see the white line, but it stays allt he way left throughout the game. In other words, it tells me I can deny when they have close to 0 health -.-

Help plix? :)

atMU_the_pro
02-05-2010, 11:17 AM
download here you lazy suckers ;)
[/URL][URL]http://www.mediafire.com/?dny4izm3ytj (http://www.mediafire.com/file/m2mjevomzdm/LHA_atMU_conversion.honmod)



hey guy, i have converted the LHA mod into this:
(imho it is really smooth looking now - fits perfect)

http://www.abload.de/img/lha9u5a.png

code (maybe to the best way to do it -.?):

<!-- LHA -->
<panel watch="AltInfo2Team" ontrigger="SetVisible(param==1 or param==2)" >

<panel x="1" width="-2" >

<panel height="100%" color="0 0 0 0.5" watch="AltInfo2HealthPercent AltInfo2HasMana" ontrigger="SetWidth(FtoP(min(lha_min_dmg/if(AltInfo2HasMana,lha_max_ehp_r,lha_max_ehp_m),1) ))" >
<panel height="100%" x="100%" width="1" color="black" />
</panel>

</panel>
</panel>
<!-- atMU modded -->

ApolloFeed
02-05-2010, 11:20 AM
post it?

Haagiboy
02-05-2010, 11:49 AM
atMU, Can't get your version to work either :S

Maybe it's my honmod.


When should I get the "great success" msg?

Forfeit
02-05-2010, 11:51 AM
am i the only one who sees the potential of this mod to make last hitting take no skill. atm its kinda pointless but with work imo it would be ban worthy

Yes.

I'd like to see this addon removed, personally.

kevs926
02-05-2010, 12:20 PM
this mod does not even help you time your last hits properly which in my opinion is the most important part of last hitting. it is an advantage but not ban worthy

taion
02-05-2010, 01:02 PM
download here you lazy suckers ;)
http://www.mediafire.com/file/m2mjevomzdm/LHA_atMU_conversion.honmod



hey guy, i have converted the LHA mod into this:
(imho it is really smooth looking now - fits perfect)

How does this look when the creep's HP is below the last hit threshold? My motivation with the tick bars was basically to not take up any extra room, but be unambiguous no matter where the creep's hp happened to be.


this mod does not even help you time your last hits properly which in my opinion is the most important part of last hitting. it is an advantage but not ban worthy
Pretty much. It's helpful if you already know how to keep track of the rate at which the creep is taking damage and doing the right timing with respect to that; just gives you an easy way to gauge what your damage is. It's not much of anything on its own without that, unless you have overwhelming base damage or something.

Violin
02-05-2010, 01:45 PM
With regard to removing this mod, it technically doesn't provide the user with any information they could not access anyway. You always have access to creep HP (and EHP) values, and how much damage you do.

However the mod is advantageous since it's quicker than you clicking on every creep to see how much HP it has.

I'm on the fence on this one.

Seems to be an interesting mod though.

ApolloFeed
02-05-2010, 08:09 PM
atMU, your mod has a wierd glitch where sometimes it will report a widely inaccurate last hit range on ranged creeps.

atMU_the_pro
02-05-2010, 09:22 PM
atMU, your mod has a wierd glitch where sometimes it will report a widely inaccurate last hit range on ranged creeps.

are you sure?
i didnt change anything in the calculation. :confused:
the only thing edited were the panels as you can see above.

KnightDavion
02-06-2010, 08:39 AM
Most Played Hero: Scout

He even steals creep kills!

On to the point.. Well, S2 games should add a mod for beginners and this thing should be in it automatically.

MIssed the point again. I think ive only played scout 1 or two times since getting the last hit assist. Look ho wmany times I have played Chronos though, hes a little bit harder to farm with but look at my CK and Denies.

With bloodhunter I sometimes get 40-50 denies per game and at least 2/3 of them are during the laning phase.

atMU_the_pro
02-06-2010, 08:49 AM
it seems there is a problem with this mod:

it doesnt update the base dmg amount properly in the hp bar indicator.
eg. when you activate dark lady's dark blades or items.

i activated the dark blades, dropped an picked up an item and the base dmg was updated and displayed as a one hit creep kill (mage 300hp) on the hp bar.
as dark blades went off it still was displayed as a one hit :confused: althought the hero's base dmg decreased to ~150.
i had to drop an pick up an item again to update the hp bar.

taion
02-06-2010, 11:50 AM
it seems there is a problem with this mod:

it doesnt update the base dmg amount properly in the hp bar indicator.
eg. when you activate dark lady's dark blades or items.

i activated the dark blades, dropped an picked up an item and the base dmg was updated and displayed as a one hit creep kill (mage 300hp) on the hp bar.
as dark blades went off it still was displayed as a one hit :confused: althought the hero's base dmg decreased to ~150.
i had to drop an pick up an item again to update the hp bar.
Oh, interesting. Thanks for the repro. I'll take a look when I get a chance.

ph1l
02-07-2010, 07:32 AM
imo this mod is not ban worthy. it didnt significantly raise my last hits and denies and thats why i stopped using it after a few unrated games. i think it's only helpful for those who are new to the game and therefore it's a helpful addition for noobs, because better players usually know when to time their hits correctly. it just give newer players some help and confidence in their heroes.

@those who stated it should be banned because it gives you an advantage over other players that dont use this mod: there are already other mods that do this. just a few that come to my mind: tinyui (you see more of the screen), rune timers, enemy death timers, bardui unitframes with cooldown timers, automatic ability learning, buff/debuff symbols with duration in the symbol, channel bars, the minimap misclick mod, right click deny. that are only the ones i've seen when looking through the mods section. you still need the skill to last hit, it doesnt take that away. imo not ban worthy.

nyx_
02-07-2010, 08:52 PM
@those who stated it should be banned because it gives you an advantage over other players that dont use this mod: there are already other mods that do this. just a few that come to my mind: tinyui (you see more of the screen), rune timers, enemy death timers, bardui unitframes with cooldown timers, automatic ability learning, buff/debuff symbols with duration in the symbol, channel bars, the minimap misclick mod, right click deny. that are only the ones i've seen when looking through the mods section. you still need the skill to last hit, it doesnt take that away. imo not ban worthy.

tiny ui and mini ui screen size is relatively the same as when you have the original, if at all, your losing game view because of the extra clutter and the zoomed in view (its subtle, but yes its more zoomed in)

rune timers, death timers or any other timers dont necessarily add anything other than a notifier thus the only advantage it has is with the ignorant otherwise, its just extra clutter.

uniftrames always had the cd values just in a different format, but it is available on the original ui, so again its only advantageous to those who do not know.

alot of the others are just eye candy, buff/debuff values, channel bars and the like will always be double edged swords because it takes away your attention. it like trying to answer a test when a hot teacher is in front of of you, it just diverts you attention.

the right click deny for me is a bit different because the default method is so redundant that i even want it to be implemented.

most mods will just be there to be appeal to to the needs of certain individuals, some people like visual aid like values, bars and such. others would opt for less as they are more focused when there is less on the screen. if you play well on the default ui then why not? why force others to play as you do? people will differ in the way they understand and play so let them, its up to the devs and not us to determine which mods are ban worthy because they are the ones who dictate what they want in the game.

this in no way meant to attack anyone, i just want to point it out, seeing all of the "ban this" posts i couldn't take it any more. i mean if you have such a problem with people having the mod then use it as well, problem solved intsantly, but does it make you a better player or does it just add extra distraction?

mtsr
02-08-2010, 10:20 AM
download here you lazy suckers ;)
http://www.mediafire.com/file/m2mjevomzdm/LHA_atMU_conversion.honmod

hey guy, i have converted the LHA mod into this:
(imho it is really smooth looking now - fits perfect)


Interestingly enough, your version is the first one that actually works for me. It works fine, though :).

deiga
02-10-2010, 05:29 AM
Hey, it seems that your mod conflicts with mods that "clean up" creep health bars. It probably is because the other hide the background and this one uses it for the "mark".
Is there any way that you could work together so that these mods could run side by side?

Lim_Dul
02-13-2010, 06:09 AM
Great MOD for beginners but I tried it out in practice mode and you know, if you are actually good at last hitting it confuses you more than helps, IMHO. To me it seems like it can only ever be taken as a VERY rough estimate of how much damage you will be doing and you have to keep in mind all items/auras/buffs/debuffs you have on you and the creeps in mind which a mid-skilled player will be doing anyway and intuitively tune his last-hits much more precisely.

However, I guess it could help people to at least predict roughly when they are "in the zone", as in: this MOD shows me I'm 3 pixels away from a last hit but also have armor reduction on Shieldbreaker so can last hit earlier or sth. like that.

I don't know if the MOD truly provides that much of an advantage - with proper training even a mid-1600 player like me will be much better with last hits than anybody relying solely on this indicator. On top of that a firm grasp of your attack animation/hero positioning/range and projectile speed (for ranged heroes) is more important than solely knowing when you could potentially last-hit anyway.

P.S. This MOD reduces the FPS slightly, so be warned, ye with olde computers.
P.P.S. If you absolutely MUST have last-hit assistance atMU_the_pro's (http://forums.heroesofnewerth.com/showthread.php?p=1014514#post1014514) version of the MOD is IMHO the most readable one. The white frames with thin actual HP indicators made it actually more difficult for me to last-hit when testing the MOD in practice mod.

MohJ
02-13-2010, 11:46 AM
I don't know if this has been mentioned, but I discovered that this MOD doesn't compensate for DD rune. Just wanted to throw that out there. (tested in practice)

Good work. Though I won't be using it personally.

taion
02-13-2010, 07:28 PM
I've uploaded a revised version that accounts properly for changes in damage coming from things other than items (such as DD runes, TDL blades, leveling up, &c.). I've also changed the display to look more like @μ's version (http://forums.heroesofnewerth.com/showpost.php?p=1014514&postcount=93).

Zka_
02-14-2010, 12:34 AM
I've uploaded a revised version that accounts properly for changes in damage coming from things other than items (such as DD runes, TDL blades, leveling up, &c.). I've also changed the display to look more like @μ's version (http://forums.heroesofnewerth.com/showpost.php?p=1014514&postcount=93).

Ok.. the new version is veryy.. veryyyy nice.. but can I suggest to leave only the white "dots"? Usually my monitor setup is dark, and the darker color on the hp bar after the "last hit" indicator makes it hard for me to see how low their hp really is.. =(

taion
02-14-2010, 03:25 AM
Ok.. the new version is veryy.. veryyyy nice.. but can I suggest to leave only the white "dots"? Usually my monitor setup is dark, and the darker color on the hp bar after the "last hit" indicator makes it hard for me to see how low their hp really is.. =(
It's doable, certainly, but I think it'd make the indicator a little too hard to see if it's just two white pixels! If I were feeling really industrious, I'd make the whole thing customizable. But I'm not.

I am really liking @μ's bars, though. Nothing scientific, but it does feel a lot more effective now.

MohJ
02-14-2010, 11:06 AM
I've uploaded a revised version that accounts properly for changes in damage coming from things other than items (such as DD runes, TDL blades, leveling up, &c.). I've also changed the display to look more like @μ's version (http://forums.heroesofnewerth.com/showpost.php?p=1014514&postcount=93).

The new version is MILES better than the previous one. Job well done.

NuneShelping
02-14-2010, 03:08 PM
Love this mod, think its imbalanced and should be removed, but is there any way you can remove the little white dots?

I find them completely unnecessary and ugly. :)

atMU_the_pro
02-14-2010, 03:34 PM
thanks guys for all the compliments :o

and that's why here is the LHA v1.4 w/ conversion '10 style:

[/URL][URL]http://www.mediafire.com/?dny4izm3ytj (http://www.mediafire.com/file/w2rz5tyxkum/LHA_v1.4_atMU_conversion.honmod)

http://www.abload.de/img/lha9u5a.png

all credit goes to taion (http://forums.heroesofnewerth.com/member.php?u=18103) 'cause the finally fixed the base dmg calculation and get some inspiration due to my conversion :D

enche
02-14-2010, 07:01 PM
Thank you so much for doing a screenshot! :D

PjeYyY
02-15-2010, 08:26 PM
The new one seems to be more correct about when you really should land your "last" hit to get the creep kill, but imo it's abit small and the other one was white which made it alot easier to spot, the new one is really good, but i think the old one is still better because the new one is so hard for some people myself included to see... Is there anyway to change it or could the author to it change it and upload a new version of it ?, Thanks in advance!

getwr3cked
02-16-2010, 12:55 AM
The new one seems to be more correct about when you really should land your "last" hit to get the creep kill, but imo it's abit small and the other one was white which made it alot easier to spot, the new one is really good, but i think the old one is still better because the new one is so hard for some people myself included to see... Is there anyway to change it or could the author to it change it and upload a new version of it ?, Thanks in advance!

The new version is actually amazing. It would be incredibly hard to see if you arn't using this...

http://forums.heroesofnewerth.com/showthread.php?t=69787

Works great together.

Creep666
02-16-2010, 03:09 AM
the other one was white which made it alot easier to spotThis!

Pls release a version with the new calculation but the old white frame.
The darkish green colour kinda blends in with the grass texture so i can't see it clearly...

Lim_Dul
02-16-2010, 07:58 AM
This!

Pls release a version with the new calculation but the old white frame.
The darkish green colour kinda blends in with the grass texture so i can't see it clearly...
The darkish green color changes with the health bar color and when you're in last hit range it should be red anyways.
The white frames were horrible at showing a unit's actual HP due to reduced width of the healthbar.

PjeYyY
02-16-2010, 11:44 AM
The new version is actually amazing. It would be incredibly hard to see if you arn't using this...

http://forums.heroesofnewerth.com/showthread.php?t=69787

Works great together.

Thanks mate, i'm gonna try this out!

Cheers

FireSoup
02-16-2010, 11:49 AM
Good job man.

kevs926
02-16-2010, 11:55 AM
Originally Posted by getwr3cked
The new version is actually amazing. It would be incredibly hard to see if you arn't using this...

http://forums.heroesofnewerth.com/sh...ad.php?t=69787

Works great together.

i was actually planning to make it work some other time, but good thing it is working properly

i havent looked at the new code so maybe ill try to see next time

Creep666
02-16-2010, 12:04 PM
The white frames were horrible at showing a unit's actual HP due to reduced width of the healthbar.
We'll i think this lies in the eye of the beholder
and since I'm not the first one to ask for the old frames i think i'm not the only one whos eyes work better with black and white contrast instead of black on black background....
(btw the width of the healthbars was and is optimal for my needs)

So im asking again:
can someone pls bring the old white frame to the new version?
or the other way around:
can someone include the new calculation in the old version? ^^

pretty pls... for the love of the Teenage Mutant Ninja Pandas

MaxGhost
02-16-2010, 04:26 PM
http://piclair.com/data/y70qi.jpg

I made it white instead of black with a lower alpha. Way easier to see now. I'm using this with Cleaner Battles (my own custom version to work with it) so the bars don't have a black background behind them. Might be confusing for you guys, but it's much better for me.

taion
02-16-2010, 04:52 PM
http://piclair.com/data/y70qi.jpg

I made it white instead of black with a lower alpha. Way easier to see now. I'm using this with Cleaner Battles (my own custom version to work with it) so the bars don't have a black background behind them. Might be confusing for you guys, but it's much better for me.
Ooh. That looks good. What alpha value is that?

atMU_the_pro
02-16-2010, 05:03 PM
definitely not bad at all :cool:

MaxGhost
02-16-2010, 05:15 PM
I set the color as 1 1 1 0.2 instead of 0 0 0 0.5

PjeYyY
02-16-2010, 09:59 PM
I set the color as 1 1 1 0.2 instead of 0 0 0 0.5

Care to upload your new version please =)?

Lim_Dul
02-16-2010, 10:10 PM
Care to upload your new version please =)?
Just open the mod and look for these lines. It really isn't that hard - basically a c&p job.

PjeYyY
02-16-2010, 10:24 PM
Just open the mod and look for these lines. It really isn't that hard - basically a c&p job.

I've never ever tried to modify files like that or even open them it's just simply better if he could upload the new version when he feels that it's done for him, more people will ask for it anyway ;)

But thanks for letting me know anyway

MaxGhost
02-16-2010, 10:29 PM
My version wouldn't work for you unless you had my cleaner battles mod. Just open the .honmod with WinRAR or 7zip (I recommend 7zip) and open the mod.xml file. Find 0 0 0 0.5 and replace it with 1 1 1 0.2. Save the mod.xml somewhere, then drop it into the .honmod, the re-apply your mods. Done.

Ashnal
02-17-2010, 03:14 AM
I actually already use your cleaner battles mod and I would love to get the modified version made for use with it.

The fact you mentioned you have a special version makes me think theres something wrong with using the public version with cleaner battles.

Lim_Dul
02-17-2010, 07:54 AM
I've never ever tried to modify files like that or even open them it's just simply better if he could upload the new version when he feels that it's done for him, more people will ask for it anyway ;)

But thanks for letting me know anyway
.honmods are simply zipped resource files you can open with any file packer like 7-Zip or WinRAR. Inside you'll find stuff like images and most importantly .xml files which are normal text documents you can open i.e. in Notepad. For this mod it's even easier since ALL it contains is a single mod.xml which you can easily edit.

Open the .honmod, modify mod.xml with Notepad at leisure and put the updated mod.xml back in the archive.

Seriously - it's not a secret art. Don't tell me you don't know how to zip/unzip files and use Notepad. ;-)

Haagiboy
02-17-2010, 02:18 PM
I think the new version looks great! The only thing that comes in mind to make this better would be the white frame, OR bigger white arrows, (the up/down arrows)

Fitzfuchs
02-17-2010, 02:24 PM
My version wouldn't work for you unless you had my cleaner battles mod. Just open the .honmod with WinRAR or 7zip (I recommend 7zip) and open the mod.xml file. Find 0 0 0 0.5 and replace it with 1 1 1 0.2. Save the mod.xml somewhere, then drop it into the .honmod, the re-apply your mods. Done.

But i used your cleaner battles mod bevor and i have to deaktivate it :(

If you post your version that works with your cleaner battles mod, that would be awesome :)

MaxGhost
02-17-2010, 04:39 PM
http://www.mediafire.com/?met2iyxwzem

Includes cleaner battles and LHA in the same honmod. :)

SantaIsKool
02-17-2010, 08:23 PM
Which language are you programming it with? (I don't know what HoN runs on)

Certa
02-17-2010, 10:33 PM
Improved my denies by 300% and my offensive creep kills by 200%. Great mod, thank you!

I think the reason it worked so well is it gave something to pay attention to, I already had a pretty good idea of my damage throughout the game. Great mod.

MaxGhost
02-17-2010, 10:49 PM
Which language are you programming it with? (I don't know what HoN runs on)

XML is the language for the files we can edit. The game engine was coded in C++ but it uses XML code to build the game interface, hero skills and effects, etc.

02-17-2010, 11:40 PM
This program is IMBA.

Creep666
02-18-2010, 05:31 AM
Can nobody here understand me?
I dont need changed alpha values, removed background or anything.
I just badly need those white frames from version 1.2 that SURROUNDED your creep health bar... please i beg u^^

Chamie
02-18-2010, 06:22 AM
I think this mod made it harder for me to lasthit, might be that you have to get used to it though.

Chamie
02-18-2010, 06:22 AM
Can nobody here understand me?
I dont need changed alpha values, removed background or anything.
I just badly need those white frames from version 1.2 that SURROUNDED your creep health bar... please i beg u^^

Yeah those 2 bars was the only thing I liked aswell.

Creep666
02-18-2010, 07:21 AM
^actually it was just 1 "C"-shaped frame surrounding the left side of your health bar, but the calculation was flawed in version 1.2

MaxGhost
02-18-2010, 05:44 PM
Ima just post this again cause it was at the end of the last page...

http://www.mediafire.com/?met2iyxwzem

Includes cleaner battles and LHA in the same honmod.

Okuu
02-18-2010, 05:47 PM
This mod helps a lot
Combined with Right Click Deny, it can make your CS goes up by 20/7-8 in a single game

MaxGhost
02-18-2010, 06:26 PM
I personally didn't need it... my CS is 150/16 on average per game already, but it does help me a little during the early phase.

Raymachine
02-18-2010, 09:46 PM
Why doesnt this work for me? the whole game the marker for the last hit assist, were at the edge to the left :S

MaxGhost
02-18-2010, 09:55 PM
Why doesnt this work for me? the whole game the marker for the last hit assist, were at the edge to the left :S

I have no idea what you mean. Can you give us a screenshot?

Raymachine
02-19-2010, 07:55 AM
I have no idea what you mean. Can you give us a screenshot?

http://bildr.no/view/591979
here you go

Lim_Dul
02-19-2010, 08:11 AM
http://bildr.no/view/591979
here you go
The only time I saw that happen was in spec mode but here you are obviously in practice mode.

Perhaps a ctrl+F8 -> reloadinterfaces would be in order, especially since some of your textures seem to be missing?

kevs926
02-19-2010, 08:20 AM
you probably have an s2z mod that modifies game.interface

Raymachine
02-19-2010, 08:33 AM
Fixed. I had to delete the UI cmds

kevs926
02-19-2010, 09:19 AM
you should probably post the mods you have

evotech
02-19-2010, 10:37 AM
Actually made me worse at last hitting... lol

Sucker`
02-19-2010, 11:25 AM
me, too. i often thought it was in the lasthit-area, but after hitting the creep still had 1 little line of health.

atm it doesnt help me, but good luck with it, i like the idea

kevs926
02-19-2010, 12:14 PM
^ maybe the enemy creep has +armor from aura, buffs, etc

Sucker`
02-19-2010, 12:36 PM
nope, i tested it in the practice mode,

maybe its because i have a little colour deficiency

MaxGhost
02-19-2010, 05:06 PM
If it could calculate armor into it, it would be more useful. Especially for catapults.

taion
02-19-2010, 05:49 PM
If it could calculate armor into it, it would be more useful. Especially for catapults.
It does. Sort of. It uses the static 2 armor for the melee creeps. I can't figure out a way to tell if a unit even is a siege creep unless you're mousing over it, though.

Creep666
02-19-2010, 08:40 PM
^hey taion could you pls pls pls create a version with ur new calculation but the old, white c-shaped frame from version 1.2? I'd be forever grateful^^

Yunak
02-20-2010, 08:51 AM
The indicator should never be above half the health of allied units!
Till the end of the game you often have more damage than half the unit's HP but you can't attack your own before it falls below half.

Ruin
02-21-2010, 12:52 AM
Could you add in tick marks to towers?

Mertsch
02-21-2010, 08:09 AM
The indicator should never be above half the health of allied units!
Till the end of the game you often have more damage than half the unit's HP but you can't attack your own before it falls below half.

check out my version @ http://forums.heroesofnewerth.com/showthread.php?t=79724

Potent
02-21-2010, 04:41 PM
i really like yur version Mertsch, shame you couldnt make yur own thread. But one thing I would like to see is an option to keep the lowest hp bars on top.
Kudos to you

Ashnal
02-21-2010, 08:25 PM
i really like yur version Mertsch, shame you couldnt make yur own thread. But one thing I would like to see is an option to keep the lowest hp bars on top.
Kudos to you

Check out Bangin UI by bangers, it has a mod that brings lower health bars forward and hides full HP bars.

Potent
02-22-2010, 10:07 AM
Check out Bangin UI by bangers, it has a mod that brings lower health bars forward and hides full HP bars.

ty, i will look into that!

kevs926
02-22-2010, 11:06 AM
for some reason BringToFront() isnt working for me

Saucery
02-24-2010, 08:21 PM
It would be great if this worked on both friendly and enemy towers

Creep666
02-25-2010, 07:40 PM
pls, can't somebody help me?

i need to combine the new calculation and 50% hp cap for team creeps
from Mertsch's Version with the classic visual layout from Version 1.3 (http://www.mediafire.com/?0ymynnnzmom)

any help or suggestion is welcome

Dotatod
02-26-2010, 01:55 AM
ive had high enough damage that the deny line was near 90% for casters and roughly 40% for melee. would it be possible to have the line cap at 50% for denies? great addon :)

edit: i notice other people have requested this so, sorry for reposting it. i wondered if it could work on neutrals too? for creep pulling top/bot for example. ksing kongor :)

Talon`
02-27-2010, 02:35 AM
It's a good idea, but it doesn't work very well. Half the time, its clearly under the marker and I go for the last hit and it brings the creep down to like 10hp or something like that.

Creep666
02-27-2010, 04:44 AM
the calculation is correct, it's just hard to see the exact moment when the health passes the border with the current layout imo

oh and check if any armor buffs like ring or greaves were applied
armor is the only factor that messes things up

-edit-
i'm still looking for someone with basic coding skills to help me combining mertschs version 1.4.1 with version 1.3

Maxter1
03-01-2010, 02:01 PM
I'm wondering if this Add-on will make it through retail?
It's making a major part of the game quite too easy.

I know it's minor, but HoN keeps getting easier. >.>

Tasteless
03-02-2010, 06:28 PM
I'm wondering if this Add-on will make it through retail?
It's making a major part of the game quite too easy.

I know it's minor, but HoN keeps getting easier. >.>

There's always Dwarf Fortress if HoN is too casual for you.

Creep666
03-03-2010, 12:29 AM
Pls release a version with the new calculation but the old white frame.
The darkish green colour kinda blends in with the grass texture so i can't see it clearly...



So im asking again:
can someone pls bring the old white frame to the new version?
or the other way around:
can someone include the new calculation in the old version? ^^

pretty pls... for the love of the Teenage Mutant Ninja Pandas


Can nobody here understand me?
I dont need changed alpha values, removed background or anything.
I just badly need those white frames from version 1.2 that SURROUNDED your creep health bar... please i beg u^^


^hey taion could you pls pls pls create a version with ur new calculation but the old, white c-shaped frame from version 1.2? I'd be forever grateful^^


pls, can't somebody help me?

i need to combine the new calculation and 50% hp cap for team creeps
from Mertsch's Version with the classic visual layout from Version 1.3 (http://www.mediafire.com/?0ymynnnzmom)

any help or suggestion is welcome



-edit-
i'm still looking for someone with basic coding skills to help me combining mertschs version 1.4.1 with version 1.3

you made me a sad :pand:
still no help :(
nobody even trolled me.

-edit-
Well, I finally figured it out myself (massive trial and error tactic^^)
and here's the result: "Creeps ugly white frames" (http://www.mediafire.com/download.php?wynjttjgtm2)-Edition
best to pair it with "slightly bigger health bars" (http://www.mediafire.com/download.php?zxtnyuojymj)

pLoLock
03-03-2010, 07:08 AM
this feels like cheating, tbh

takes alot off the skill of the game.

Warskull
03-03-2010, 04:09 PM
this feels like cheating, tbh

takes alot off the skill of the game.

If having this information breaks the game, then the whole last hit mechanic is flawed. The mod is fine, not cheating, just a tool.

d3
03-03-2010, 07:38 PM
Agree with above post. When i started playing hon this would have been great then. But now after 1000+ games I have no use of this really.

Squallz
03-04-2010, 08:39 AM
tested it out
srsly this is retarded

normally i m a pretty decent creeper/farmer but with this i got mid everytime 3-5(of5) and at least 3 denies
when i was 7 my enemy was still 5 ( although he was a bit noob and went bottle as first item , so i had more +6 more stats )

dunno , this gives really a big advantage when you have 2 heros with almost same base dmg

pLoLock
03-04-2010, 04:01 PM
Well, guess it's for every man to decide.

It's a really interesting mod, but I guess I prefer playing without it in the end, since it makes you less focused, or something.

Xevro
03-06-2010, 11:28 AM
Anyone can help me? I have the same exact problem as that guy : http://bildr.no/view/591979
He said that he deleted UI cmds but I don't have that mod so the problem doesn't come from this. Any suggestions?

arieLOL
03-07-2010, 04:53 PM
meh, ive noticed this mod hasnt helped me in lasthitting but has really increased my denies

Grandiose
03-08-2010, 06:35 AM
Can you add support for the cleaner battles mod or combined them ?

nyx_
03-08-2010, 08:31 AM
Grandiose, try this http://forums.heroesofnewerth.com/showthread.php?t=84799

MaxGhost
03-08-2010, 06:32 PM
Grandiose, try this http://forums.heroesofnewerth.com/showthread.php?t=84799

or this: http://forums.heroesofnewerth.com/showpost.php?p=1081577&postcount=147

Grandiose
03-08-2010, 07:05 PM
Thxs Nyx and Maxghost, Ill see which ones more comfortable.

KingTitan
03-09-2010, 04:04 AM
Mine doesn't appear to be accurate for seige units. Anyone else have this issue?

MaxGhost
03-09-2010, 04:15 PM
Mine doesn't appear to be accurate for seige units. Anyone else have this issue?

It doesn't take into account the armor.

taion
03-10-2010, 02:10 PM
It doesn't take into account the armor.The mod can't tell siege units apart from normal melee creeps at all, so it draws the tick at the same place as for the melee creeps. You get used to it.

Delite
03-10-2010, 07:59 PM
meh, ive noticed this mod hasnt helped me in lasthitting but has really increased my denies

Agreed

GoldMath
03-14-2010, 09:31 PM
Thanks ! Can you had auto update with honmm in your next version ? ;)

03-17-2010, 05:25 AM
This is pure awesome! Thanks a bunch!

s4ms3milia
03-22-2010, 11:43 AM
helps alot :)

Lim_Dul
03-22-2010, 04:55 PM
Today I felt like looking for mods with no icons and yours was on the list. I made a simpletastic icon just to make sure that there is one at all. Stolen from your screenshot, of course. If you want, I can add LHA to it or something.

http://e.imagehost.org/0837/icon.png (http://e.imagehost.org/view/0837/icon)

MrSnowman
03-23-2010, 09:49 AM
Should be restricted. I know its not that hard to do the math yourself but this. This is just unfair.

taion
03-23-2010, 11:06 PM
I'll add in an icon when I update for FE2, if needed.

Violence
03-23-2010, 11:09 PM
This is stupid, it's meant to take skill to get decent at farming and outlaning your opponents using some UI that tells you when to last hit is rediculous it really isn't that hard to deny or last hit based on your own judgement or knowledge...

Harmonium
03-23-2010, 11:11 PM
:blac:

Qe
03-24-2010, 06:07 PM
Seriously? Do people actually use this, why don't you create mods who control your hero for you and tell you when and how to do absolutely everything.

Cmon play the game..

MaxGhost
03-24-2010, 07:14 PM
You guys are over-estimating this big time. It doesn't help nearly as much as it seems. Timing is still much more important.

Korgan
03-24-2010, 11:15 PM
Man what did you do!
The wannabe Pros will hate you and will do everything to prohibit this mod xD

On a side note: I really like the mod! HoN will be much more relaxing to play with it!

Lim_Dul
03-25-2010, 03:08 AM
This is stupid, it's meant to take skill to get decent at farming and outlaning your opponents using some UI that tells you when to last hit is rediculous it really isn't that hard to deny or last hit based on your own judgement or knowledge...
Wait - so on one hand you're saying that somebody is out-last hitting and out-denying somebody else (let's say you :-P) because of this MOD and then go on to say that it isn't hard to use your own judgment (which is true)?

So you're basically saying the MOD helps a lot but doesn't help a lot. ;-)

GoldMath
03-25-2010, 08:21 PM
update + autoupdate ? :)

taion
03-26-2010, 12:37 AM
This doesn't need any updates for FE2. I may update it later to add an icon and respect the boundary for denying allied creeps, but it's not really necessary at this point.

EvilRebel
03-26-2010, 12:44 PM
Suggestion: Siege unit take 50% damage from heroes. This mod doesn't take that into consideration.

taion
03-26-2010, 03:24 PM
Suggestion: Siege unit take 50% damage from heroes. This mod doesn't take that into consideration.
It is not possible with the current UI hooks to distinguish siege creeps from melee creeps. I know how to do the calculation, but it doesn't help without a way to actually identify which creeps actually are the siege creeps.

GoldMath
03-27-2010, 01:55 PM
I made a quick icon : http://img169.imageshack.us/img169/8199/iconf.png

Rohan
03-29-2010, 03:57 PM
I like this mod.
+kudos

MaxGhost
04-03-2010, 09:07 AM
http://dl.dropbox.com/u/2251907/LHAandCleanerBattles.honmod

Last Hit Assist + Cleaner Battles v2.0


Fixed a bug with my other version from before. It used to not let tooltips show for items and stuff, and now that's fixed. Credit to Ignorance for fixing that. :)

pk_thunder
04-04-2010, 05:28 PM
I have a problem:

"Last Hit Assist + Cleaner Battles" caused a problem:

Could not find string starting with
"ontrigger="SetVisible(!StringEmpty(param));" as sought by line 12 of *location of file*

This may be caused by the mod being outdated or by an incompatibility with another enabled mod



I have tons of mods atm, is this not compatible with a certain mod?

Zka_
04-04-2010, 05:54 PM
http://dl.dropbox.com/u/2251907/LHAandCleanerBattles.honmod

Last Hit Assist + Cleaner Battles v2.0


Fixed a bug with my other version from before. It used to not let tooltips show for items and stuff, and now that's fixed. Credit to Ignorance for fixing that. :)

Aghh!! I <3 u !!! !! (It works perfectly for me)

MaxGhost
04-04-2010, 06:19 PM
I have a problem:

"Last Hit Assist + Cleaner Battles" caused a problem:

Could not find string starting with
"ontrigger="SetVisible(!StringEmpty(param));" as sought by line 12 of *location of file*

This may be caused by the mod being outdated or by an incompatibility with another enabled mod



I have tons of mods atm, is this not compatible with a certain mod?

Do you have any mods that edit the creeps health bars other than this one? If so, it's probably not compatible with it.

MrSnowman
04-05-2010, 09:16 AM
Seriously? Do people actually use this, why don't you create mods who control your hero for you and tell you when and how to do absolutely everything.

Cmon play the game..
This only helps the newbies. Apparently you're one of them because you really think this would help. Anything that makes newbies better players i like. (Except for unfair stuff like hacks)

pk_thunder
04-05-2010, 10:02 AM
Do you have any mods that edit the creeps health bars other than this one? If so, it's probably not compatible with it.
I have the new bigger health bars

o wait...

MaxGhost
04-05-2010, 11:33 AM
I have the new bigger health bars

o wait...

Yep, incompatible.

pk_thunder
04-05-2010, 01:18 PM
is it suppose to be inaccurate if u have riftshards on u? cus it seems like it sets the bar for when u proc a crit.

RG_PankO
04-05-2010, 02:24 PM
http://dl.dropbox.com/u/2251907/LHAandCleanerBattles.honmod

Last Hit Assist + Cleaner Battles v2.0


Fixed a bug with my other version from before. It used to not let tooltips show for items and stuff, and now that's fixed. Credit to Ignorance for fixing that. :)
That was a bug I used to now... I coudnt disable the mod, so much useful.
I wasnt a bad lasthitter before but now I really rare hit the creep it leaves on 1% hp and then the enemy deny it...

AndreSchou
04-05-2010, 02:55 PM
this mod is awesome **** the haters

Dunitx
04-05-2010, 03:58 PM
http://img.moronail.net/img/5/7/1257.jpg

SHJordan
04-06-2010, 01:59 AM
http://dl.dropbox.com/u/2251907/LHAandCleanerBattles.honmod

Last Hit Assist + Cleaner Battles v2.0


Fixed a bug with my other version from before. It used to not let tooltips show for items and stuff, and now that's fixed. Credit to Ignorance for fixing that. :)

Any chance to take this project? I mean, the addon author, seems to left it. So you could make it auto-updatable and all?

taion
04-06-2010, 01:12 PM
As I've said, I will add auto-update and an icon when I update this mod. At the moment, it doesn't seem like that is necessary. It already works adequately.

MaxGhost
04-06-2010, 10:12 PM
My version doesn't need autoupdate. There's nothing to update.

init
04-11-2010, 02:59 PM
It is not possible with the current UI hooks to distinguish siege creeps from melee creeps. I know how to do the calculation, but it doesn't help without a way to actually identify which creeps actually are the siege creeps.

What if you change this line in alt_info:



<panel watch="AltInfo2Team" ontrigger="SetVisible(param==1 or param==2)" >

to


<panel watch="AltInfo2Name" ontrigger="SetVisible(StringEquals(param,'Warlock') or StringEquals(param,'Archer') or StringEquals(param,'Imp') or StringEquals(param,'Sapling'))" >


Then it won't display at all on catapults. Then you could add a 2nd panel for


StringEquals(param,'Catapult') or StringEquals(param, 'Heavy Ballista')

with your calculations for those.

taion
04-11-2010, 03:13 PM
AltInfo2Name isn't populated unless you're mousing over the creep.

init
04-11-2010, 04:12 PM
That's too bad.

What you could do then is to modify it so it at least displays correctly when you're hovering over the catapults. One panel for


(param==1 or param==2) and not (StringEquals(param,'Catapult') or StringEquals(param, 'Heavy Ballista'))

and one for


StringEquals(param,'Catapult') or StringEquals(param, 'Heavy Ballista')


It may not be worth the effort, but I would certainly prefer it! Correct on mouse over only beats always wrong :)

taion
04-12-2010, 10:14 AM
Maybe. I'm more inclined to just add another small tick (say, half-height) indicating the correct damage point for catapults, on all the mana-less creeps.

seVo
04-13-2010, 02:12 PM
will you make it compatible with mod options framework then?
i suggest making no tick for the catapults at all :D
great mod btw

Creep666
04-14-2010, 04:02 AM
Maybe. I'm more inclined to just add another small tick (say, half-height) indicating the correct damage point for catapults, on all the mana-less creeps.

oh noeees! cluttering the melee creeps health bar just for that one pesky siege unit. that would suck.

the on mouse-over idea would be awesome IF it's doable.

DefineNormal
04-21-2010, 08:27 PM
Can you make an .s2z version?

_Wolf_
04-22-2010, 09:20 AM
Can you make an .s2z version?
QFTW

PerfectBlue
04-22-2010, 06:47 PM
I installed it correctly, but the ticks are not appearing for the creeps. Instead the only tick that shows up is at the very end of the lifebar. Does anyone know how to fix?
http://img.photobucket.com/albums/v11/wwarriorww/hon2010-04-2217-45-33-62.jpg

Mithrandir
04-24-2010, 10:02 PM
For some reason I cannot use the AOE stun as Pebbles when I have this mod enabled. Does anyone know why? :pebb:

MaxGhost
04-25-2010, 02:52 AM
It's not this mod. It's definitely one of your other mods.

Mithrandir
04-25-2010, 08:38 AM
Yes, I just figured that out. Thanks anyway.

xnatex
04-29-2010, 06:36 AM
I installed it correctly, but the ticks are not appearing for the creeps. Instead the only tick that shows up is at the very end of the lifebar. Does anyone know how to fix?
http://img.photobucket.com/albums/v11/wwarriorww/hon2010-04-2217-45-33-62.jpg


yeah i have the same problem, i only have the tower range mod on..

uchizenmaru
05-02-2010, 07:29 PM
AWESOME. DOWNLOADING.... Does this only do to creeps? Not heroes?

F1
05-07-2010, 09:37 AM
Gogo last hit hero mod.

AndreSchou
05-07-2010, 03:14 PM
Yeah this is not cheating or anything, It doesn't help nearly as much as it seems. (Max Ghost,Last Hit Assist 1.4 (13Feb2010) )

Pinha
05-12-2010, 08:59 PM
That's too bad.

What you could do then is to modify it so it at least displays correctly when you're hovering over the catapults. One panel for


(param==1 or param==2) and not (StringEquals(param,'Catapult') or StringEquals(param, 'Heavy Ballista'))
and one for


StringEquals(param,'Catapult') or StringEquals(param, 'Heavy Ballista')
It may not be worth the effort, but I would certainly prefer it! Correct on mouse over only beats always wrong :)


can u up the mod.xml ?

Awan`Afuqya
05-13-2010, 06:57 AM
Use this http://forums.heroesofnewerth.com/showthread.php?t=84799
Autoupdate + The author works quickly.

Slut
06-13-2010, 12:41 PM
Hope this mod gets disabled

Dandai
06-13-2010, 11:12 PM
This mod get nixed with the interace changes?

iHero
06-14-2010, 02:47 AM
Without waiting for the author corrected this mod, because already very used to it :D
http://www.mediafire.com/?rnjhojmjjmz

Supercheese
06-14-2010, 02:55 AM
Without waiting for the author corrected this mod, because already very used to it :D
http://www.mediafire.com/?rnjhojmjjmz

Much obliged!

AhilE
06-14-2010, 03:14 AM
Without waiting for the author corrected this mod, because already very used to it :D
http://www.mediafire.com/?rnjhojmjjmz


thx for updating but this is not as the original, you implemented some other things that I find useless and crowded

Could any1 update the original mod in a simple way (not with colors n perkes like (red lines for damage taken)

thx

iHero
06-14-2010, 03:33 AM
thx for updating but this is not as the original, you implemented some other things that I find useless and crowded

Could any1 update the original mod in a simple way (not with colors n perkes like (red lines for damage taken)

thx

I'm sorry, I just used what I had. Now download the original and try to change it too.

upd. Hm. The original mod in this topic is no different from that set with me.

Kibster
06-14-2010, 03:42 AM
The "red lines for damage taken" are part of a default UI upgrade.