A`nub`is
01-24-2010, 02:08 AM
The Ooze
(Alternative names: 'Amoeba' or 'The Blob')
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s0-Ooze_Model1.jpg
A giant gooey microorganism consisting of a cluster of many many single identical cells working together
as a colonial organism. It has no brain, but shows an impressive collective intelligence. For some reason
this microbe prefers to feed from the flesh of humanoids, totally ignoring flesh of demonic nature.
http://www.playdota.com/img/site/hs.gif
STR: 22 + 2.2
AGI: 11 + 1.1
INT: 0 + 0.0
(Total Base stats: 33)
(Total stat gain: 3.3)
Anomaly1: Activatable items cost no mana for the Ooze (since he
doesn't have any mana (and +mana and +int don't have any effect))
Anomaly2: Skilling stat points gives +3 str and +3 agi and +0 int.
Affiliation: Hellbourne
Movement Speed: 290
Attack Range: 100
Damage: 48-62
Armor: 3.0
http://monte.d2nsa.de//HoN/Suggestions/Ooze/Ooze_Template.jpg
Disrelish Puddle
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s1-Disrelish_Puddle.jpg
The Ooze spits out some of his gooey body material onto an area, slowing enemies down. These still living cells digest foes they come in contact with, starting to reproduce themselves.
Allo. Targets: Ground, Enemy units.
Cast range: 800
Mana Cost: 0
Area of Effect: 300 (+25/50/75/100 every second of the spells duration)
Cooldown: 20/20/20/20 seconds
Duration: 5/5/5/5 seconds
Effects: Slows affected foes by 10/20/30/40% and deals 10/20/30/40 dmg per second. Every second the aoe increases by 25/50/75/100.
Notes:
-The slow is excellent for ganking and it works well together with your passive.
-If you use Digest pn a foe while standing in the Disrelish aoe it will deal dmg to him.
-Upon death (you or your copies) leave a Disrelish Puddle behind (disregarding cooldown).
-So lvl1 aoe is (from 0s to 5s): 300-400 | lvl4 aoe would be 300-700.
Bioassimilation
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s2-Bioassimilation.jpg
Anything the Oozes slimy cells have contact with is slowed down and steadily absorbed, which basically translates into being eaten alive.
Allo. Targets: Enemy units, passive.
Area of Effect: 150/175/200/225
Effects: Affected foes are slowed by 10% and dealt 10/20/30/40 dmg per second.
Notes:
-Works like permanent immolation.
Mitosis
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s3-Mitosis.jpg
Constantly feeding enables the Ooze to reproduce his cells very quickly. The more damage it deals, the faster it regenerates.
Effects: 5/10/15/20% of the damage you deal is converted into health.
Notes:
-All sources of damage from yourself count for this (not Puzzlebox minions though).
-If you understood the spells of this hero, then you realize that it would be best to kill Ooze only with ranged attacks/nukes, because if there are many melee foes around him he'll heal a lot due to Bioassimilation and Mitosis.
Digest (Ultimate)
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s4-Digest.jpg
Infest and completely devour an enemy unit. Eventually the foe will break free, causing you to split yourself.
Allo. Targets: Enemy units
Cast Range: 150/150/150 (basically melee)
Mana Cost: 0
Cooldown: 70/70/70 seconds
Duration: 4/6/8 seconds (Digest) and 16 seconds (Ooze copy).
Effects: Digests an enemy unit (silenced, immobilized, perplexed) and slows Ooze (aka yourself) by 10% for 4/6/8 seconds. When Digest ends and the foe is still alive he'll break free and split Ooze into two parts.
Notes:
-Digested units take dmg from all Ooze spells/items (Puddle, Bioassimilation, Mock of Brilliance) and from debuffs they received before they were digested. They are immune to further attacks or spells from your allies (actually they can't target him, b/c he is part of you now).
-Digested units can not use items. When you use Homecoming stone or Ophelia/Nymph teleport the digested unit will be released at current position (not at target position) and you will not split.
-The 'copy' deals 100% dmg and takes 100% damage, it will leave a Disrelish Puddle when dying/vanishing.
-When the duration runs out (16 seconds) the "Ooze" with the highest current hitpoints will survive and the other one vanish.
-Staff of the Master reduces the cooldown to 50 seconds and will make you split into 3 parts.
-As long as one of the Oozes is alive... you're alive: meaning killing a 'clone' won't give a kill/gold.
Recommended Items:
:HealthPotion: :HomecomingStone: :LoggersHatchet: :EnhancedMarchers:
:Portalkey: :HelmOfTheBlackLegio :Astrolabe: :BarrierIdol:
:ShrunkenHead: :StaffOfTheMaster: :Mock: :BehemothsHeart:
Role:
Early/mid game: Ganker, Jungler
Late game: Tank/Anti-melee, Pusher
Conclusion:
Ooze can farm very well, he'll be incredible hard to kill and therefore deal a lot of aoe damage (over time though), by simply surviving very long. The slow enables him to gank non-blinking enemies quite well as a duo/solo. The Ultimate allows him to gank foes similar to Andromeda by picking of a single foe and "walking" him to your allies. With Digest he can also turn the tables in a team fight by simply making it a 5v4 for a short duration. Melee attackers probably can't touch him late game, and he is immune to mana combustion. Ooze will be able to survive ganks pretty easy if he is not chain-disabled. Allies with long single target disables or aoe disables/nukes/slows work very well together with the Ooze. It would be awesome, if you not only can see the digested enemy hero "inside" the heroes model, but also the items he acquired.
...On Nom Nom Nom
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s0-Ooze_Model2.jpg
(Alternative names: 'Amoeba' or 'The Blob')
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s0-Ooze_Model1.jpg
A giant gooey microorganism consisting of a cluster of many many single identical cells working together
as a colonial organism. It has no brain, but shows an impressive collective intelligence. For some reason
this microbe prefers to feed from the flesh of humanoids, totally ignoring flesh of demonic nature.
http://www.playdota.com/img/site/hs.gif
STR: 22 + 2.2
AGI: 11 + 1.1
INT: 0 + 0.0
(Total Base stats: 33)
(Total stat gain: 3.3)
Anomaly1: Activatable items cost no mana for the Ooze (since he
doesn't have any mana (and +mana and +int don't have any effect))
Anomaly2: Skilling stat points gives +3 str and +3 agi and +0 int.
Affiliation: Hellbourne
Movement Speed: 290
Attack Range: 100
Damage: 48-62
Armor: 3.0
http://monte.d2nsa.de//HoN/Suggestions/Ooze/Ooze_Template.jpg
Disrelish Puddle
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s1-Disrelish_Puddle.jpg
The Ooze spits out some of his gooey body material onto an area, slowing enemies down. These still living cells digest foes they come in contact with, starting to reproduce themselves.
Allo. Targets: Ground, Enemy units.
Cast range: 800
Mana Cost: 0
Area of Effect: 300 (+25/50/75/100 every second of the spells duration)
Cooldown: 20/20/20/20 seconds
Duration: 5/5/5/5 seconds
Effects: Slows affected foes by 10/20/30/40% and deals 10/20/30/40 dmg per second. Every second the aoe increases by 25/50/75/100.
Notes:
-The slow is excellent for ganking and it works well together with your passive.
-If you use Digest pn a foe while standing in the Disrelish aoe it will deal dmg to him.
-Upon death (you or your copies) leave a Disrelish Puddle behind (disregarding cooldown).
-So lvl1 aoe is (from 0s to 5s): 300-400 | lvl4 aoe would be 300-700.
Bioassimilation
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s2-Bioassimilation.jpg
Anything the Oozes slimy cells have contact with is slowed down and steadily absorbed, which basically translates into being eaten alive.
Allo. Targets: Enemy units, passive.
Area of Effect: 150/175/200/225
Effects: Affected foes are slowed by 10% and dealt 10/20/30/40 dmg per second.
Notes:
-Works like permanent immolation.
Mitosis
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s3-Mitosis.jpg
Constantly feeding enables the Ooze to reproduce his cells very quickly. The more damage it deals, the faster it regenerates.
Effects: 5/10/15/20% of the damage you deal is converted into health.
Notes:
-All sources of damage from yourself count for this (not Puzzlebox minions though).
-If you understood the spells of this hero, then you realize that it would be best to kill Ooze only with ranged attacks/nukes, because if there are many melee foes around him he'll heal a lot due to Bioassimilation and Mitosis.
Digest (Ultimate)
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s4-Digest.jpg
Infest and completely devour an enemy unit. Eventually the foe will break free, causing you to split yourself.
Allo. Targets: Enemy units
Cast Range: 150/150/150 (basically melee)
Mana Cost: 0
Cooldown: 70/70/70 seconds
Duration: 4/6/8 seconds (Digest) and 16 seconds (Ooze copy).
Effects: Digests an enemy unit (silenced, immobilized, perplexed) and slows Ooze (aka yourself) by 10% for 4/6/8 seconds. When Digest ends and the foe is still alive he'll break free and split Ooze into two parts.
Notes:
-Digested units take dmg from all Ooze spells/items (Puddle, Bioassimilation, Mock of Brilliance) and from debuffs they received before they were digested. They are immune to further attacks or spells from your allies (actually they can't target him, b/c he is part of you now).
-Digested units can not use items. When you use Homecoming stone or Ophelia/Nymph teleport the digested unit will be released at current position (not at target position) and you will not split.
-The 'copy' deals 100% dmg and takes 100% damage, it will leave a Disrelish Puddle when dying/vanishing.
-When the duration runs out (16 seconds) the "Ooze" with the highest current hitpoints will survive and the other one vanish.
-Staff of the Master reduces the cooldown to 50 seconds and will make you split into 3 parts.
-As long as one of the Oozes is alive... you're alive: meaning killing a 'clone' won't give a kill/gold.
Recommended Items:
:HealthPotion: :HomecomingStone: :LoggersHatchet: :EnhancedMarchers:
:Portalkey: :HelmOfTheBlackLegio :Astrolabe: :BarrierIdol:
:ShrunkenHead: :StaffOfTheMaster: :Mock: :BehemothsHeart:
Role:
Early/mid game: Ganker, Jungler
Late game: Tank/Anti-melee, Pusher
Conclusion:
Ooze can farm very well, he'll be incredible hard to kill and therefore deal a lot of aoe damage (over time though), by simply surviving very long. The slow enables him to gank non-blinking enemies quite well as a duo/solo. The Ultimate allows him to gank foes similar to Andromeda by picking of a single foe and "walking" him to your allies. With Digest he can also turn the tables in a team fight by simply making it a 5v4 for a short duration. Melee attackers probably can't touch him late game, and he is immune to mana combustion. Ooze will be able to survive ganks pretty easy if he is not chain-disabled. Allies with long single target disables or aoe disables/nukes/slows work very well together with the Ooze. It would be awesome, if you not only can see the digested enemy hero "inside" the heroes model, but also the items he acquired.
...On Nom Nom Nom
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s0-Ooze_Model2.jpg