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A`nub`is
01-24-2010, 02:08 AM
The Ooze


(Alternative names: 'Amoeba' or 'The Blob')

http://monte.d2nsa.de//HoN/Suggestions/Ooze/s0-Ooze_Model1.jpg

A giant gooey microorganism consisting of a cluster of many many single identical cells working together
as a colonial organism. It has no brain, but shows an impressive collective intelligence. For some reason
this microbe prefers to feed from the flesh of humanoids, totally ignoring flesh of demonic nature.



http://www.playdota.com/img/site/hs.gif



STR: 22 + 2.2
AGI: 11 + 1.1
INT: 0 + 0.0
(Total Base stats: 33)
(Total stat gain: 3.3)


Anomaly1: Activatable items cost no mana for the Ooze (since he
doesn't have any mana (and +mana and +int don't have any effect))
Anomaly2: Skilling stat points gives +3 str and +3 agi and +0 int.


Affiliation: Hellbourne
Movement Speed: 290
Attack Range: 100
Damage: 48-62
Armor: 3.0

http://monte.d2nsa.de//HoN/Suggestions/Ooze/Ooze_Template.jpg




Disrelish Puddle
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s1-Disrelish_Puddle.jpg
The Ooze spits out some of his gooey body material onto an area, slowing enemies down. These still living cells digest foes they come in contact with, starting to reproduce themselves.

Allo. Targets: Ground, Enemy units.
Cast range: 800
Mana Cost: 0
Area of Effect: 300 (+25/50/75/100 every second of the spells duration)
Cooldown: 20/20/20/20 seconds
Duration: 5/5/5/5 seconds
Effects: Slows affected foes by 10/20/30/40% and deals 10/20/30/40 dmg per second. Every second the aoe increases by 25/50/75/100.

Notes:
-The slow is excellent for ganking and it works well together with your passive.
-If you use Digest pn a foe while standing in the Disrelish aoe it will deal dmg to him.
-Upon death (you or your copies) leave a Disrelish Puddle behind (disregarding cooldown).
-So lvl1 aoe is (from 0s to 5s): 300-400 | lvl4 aoe would be 300-700.
Bioassimilation
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s2-Bioassimilation.jpg
Anything the Oozes slimy cells have contact with is slowed down and steadily absorbed, which basically translates into being eaten alive.

Allo. Targets: Enemy units, passive.
Area of Effect: 150/175/200/225
Effects: Affected foes are slowed by 10% and dealt 10/20/30/40 dmg per second.

Notes:
-Works like permanent immolation.
Mitosis
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s3-Mitosis.jpg
Constantly feeding enables the Ooze to reproduce his cells very quickly. The more damage it deals, the faster it regenerates.

Effects: 5/10/15/20% of the damage you deal is converted into health.

Notes:
-All sources of damage from yourself count for this (not Puzzlebox minions though).
-If you understood the spells of this hero, then you realize that it would be best to kill Ooze only with ranged attacks/nukes, because if there are many melee foes around him he'll heal a lot due to Bioassimilation and Mitosis.
Digest (Ultimate)
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s4-Digest.jpg
Infest and completely devour an enemy unit. Eventually the foe will break free, causing you to split yourself.

Allo. Targets: Enemy units
Cast Range: 150/150/150 (basically melee)
Mana Cost: 0
Cooldown: 70/70/70 seconds
Duration: 4/6/8 seconds (Digest) and 16 seconds (Ooze copy).
Effects: Digests an enemy unit (silenced, immobilized, perplexed) and slows Ooze (aka yourself) by 10% for 4/6/8 seconds. When Digest ends and the foe is still alive he'll break free and split Ooze into two parts.

Notes:
-Digested units take dmg from all Ooze spells/items (Puddle, Bioassimilation, Mock of Brilliance) and from debuffs they received before they were digested. They are immune to further attacks or spells from your allies (actually they can't target him, b/c he is part of you now).
-Digested units can not use items. When you use Homecoming stone or Ophelia/Nymph teleport the digested unit will be released at current position (not at target position) and you will not split.
-The 'copy' deals 100% dmg and takes 100% damage, it will leave a Disrelish Puddle when dying/vanishing.
-When the duration runs out (16 seconds) the "Ooze" with the highest current hitpoints will survive and the other one vanish.
-Staff of the Master reduces the cooldown to 50 seconds and will make you split into 3 parts.
-As long as one of the Oozes is alive... you're alive: meaning killing a 'clone' won't give a kill/gold.
Recommended Items:
:HealthPotion: :HomecomingStone: :LoggersHatchet: :EnhancedMarchers:
:Portalkey: :HelmOfTheBlackLegio :Astrolabe: :BarrierIdol:
:ShrunkenHead: :StaffOfTheMaster: :Mock: :BehemothsHeart:

Role:
Early/mid game: Ganker, Jungler
Late game: Tank/Anti-melee, Pusher


Conclusion:
Ooze can farm very well, he'll be incredible hard to kill and therefore deal a lot of aoe damage (over time though), by simply surviving very long. The slow enables him to gank non-blinking enemies quite well as a duo/solo. The Ultimate allows him to gank foes similar to Andromeda by picking of a single foe and "walking" him to your allies. With Digest he can also turn the tables in a team fight by simply making it a 5v4 for a short duration. Melee attackers probably can't touch him late game, and he is immune to mana combustion. Ooze will be able to survive ganks pretty easy if he is not chain-disabled. Allies with long single target disables or aoe disables/nukes/slows work very well together with the Ooze. It would be awesome, if you not only can see the digested enemy hero "inside" the heroes model, but also the items he acquired.


...On Nom Nom Nom
http://monte.d2nsa.de//HoN/Suggestions/Ooze/s0-Ooze_Model2.jpg

War_Mech
01-24-2010, 02:32 AM
Lol... this is like the third 'Blob' hero today.

Anyway, everything seems fun.

I noticed everything is 0 mana (with 0 int base/start) that's a neat idea but kinda takes this hero on edge, able to constantly spam skill one while lanning. So I suggest if you keep him as a no mana hero that you should make the first skill cool down scale down from a higher cool down. (40/35/30/25) Something like that.

The ult is really long, you basically make it there is one less person in a team fight (a straight up team fight won't last much longer than 8 seconds), not to mention you have more than enough time to take someone to your team. You may want to lower it a bit in my opinion. (It's funny how all the blob heroes have had an ability like this).

Oh well I like the ideas anyway, first skill is cool in how it grows.

Thysios
01-24-2010, 02:50 AM
Wondered when i would eventually see a permanent immolation spell haha.

IMO i like the name Amoeba better :P.

Not sure how good other slows are but 50$ aoe for 5 seconds sounds like it might be a bit high

The 3rd ability sounds a bit too strong imo.
or at least might dominate pubs if they don't get many ranged heroes
not saying don't make him anti-melee but maybe lower the effects a bit.

So the ultimate basically gives you 2 heores that are exactly the same??

if the spells stack could be a bit strong?

and as war_mech said you would be making it 4v5. Digest their carry late game and they would pretty much be screwed

Everrain
01-25-2010, 06:06 AM
Hey hey. First ability is pretty similar to mine mursh. Ult similar to mine but only against 1 target. However, i voted yes, 'cause i like my idea.

GauntElakor
01-25-2010, 09:58 AM
I realy like the idea, and the "spells" (not sure if thats right as he dont have mana) are nice and themed(important) BUT he is a bit OP if the enemy team only got melee heroes. Maby you should tune him down a bit, then he would be great.
G

Awesomcopter
01-25-2010, 06:54 PM
:blac:

Gorescream
01-25-2010, 09:12 PM
Futurama <3

I say aye! Let ze Ooze in! A nice add to the first hero that doens't use Intelligence at all.

Caloooomi
01-26-2010, 09:38 PM
Really like this idea.

Oh, if the other team just get melee then they are clearly doing it wrong :$

Merido
01-28-2010, 01:22 PM
Like it!

Consider giving him lower base armor though to give him a weakness? Also, he's goo.

bunnyhunter
01-30-2010, 06:41 AM
i think it would be a good idea to give him more magic armor but less physical
because i think it would make sense for a goo^^
like: 15 base magic armor/ -5 base physical

Matt4ever
01-30-2010, 07:11 AM
Futurama 4ever :DDDDD

Nytemair
01-30-2010, 08:44 AM
Awesome idea, but what happens to heroes like Magebane, Witch Slayer and Vindicator? They simply fail against ur hero xD
T-up

iBringer
01-30-2010, 11:25 AM
Epic win. Yes. Even tho sounds quite imba.

MrSmith
01-30-2010, 12:27 PM
Awesme! One of the best suggestions I've ever seen here.

fatrend1
01-30-2010, 12:30 PM
Does his 3rd skill stack with lifesteal? Might want to revise it.

Good idea and great synergy. T-up.

A`nub`is
02-05-2010, 11:30 PM
:TabletOfCommand:

Cishpi
02-15-2010, 08:58 AM
he should gain more stats each lvl imo
+2,8 str
+1,9 agi ?

NaaP
02-15-2010, 09:19 AM
i think its imba. ):
as the other one said, magebane witchslayer and vindicator would be completely useless against him ):

Damage
02-15-2010, 09:23 AM
I voted yes. However the end AoE on the first skill seems a bit high.

Also, I would consider increasing his stats. He seems a bit week in agility terms, crazy low end game attack speed/damage.

Viziroth
02-15-2010, 09:30 PM
so the copies of the ult get his items right?... refresher orb = triple ult? (4 total blobs) quad with a staff? (for 6 blobs!)

CynicaL1
02-16-2010, 01:09 AM
Perhaps a health cost on the first skill? He is spitting a chunk of himself after all, and it would seem to be a bit potent for harassing during the laning stages of the game if it just going to be spammed every 20s, since there is no cost to it at all... and with mitosis leveled as well, essentially amounts to a potentially significant amount of free health every wave at the cost of pushing hard.

volcan33
02-16-2010, 07:28 PM
remembers a bit devourer, without the hook, ofc...
but he is cool anyway, got some useful and unique spells

at first sight his ult seens a bit op,but i dunno what u could do to nerf it.

OhBob
02-16-2010, 07:40 PM
Third skill should be inverted to heal when receive damage.

Hero has great sienrgy. and Ult also rocks. Yea, ult really rocks. I'll T-Up this even if he had only his ult.

OhBob
02-16-2010, 07:44 PM
But not having mana too spend i just TOO STRONG. You really should remove this, or this is a dead project.

OhBob
02-16-2010, 08:35 PM
remembers a bit devourer, without the hook, ofc...
but he is cool anyway, got some useful and unique spells

at first sight his ult seens a bit op,but i dunno what u could do to nerf it.

Decrease damage dealt/Increase damage received.

Runesinger
02-16-2010, 08:40 PM
I don't like the Mana activating item doesn't cost mana for him... If you made him without mana he must not use any mana item related right ? Anyway I always loved the angry blob of Futurama !

OhBob
02-16-2010, 10:00 PM
People are voting Yes because of futurama, not because of the concept. That might be bad for you.

Novice
02-17-2010, 01:27 AM
No.

Hero having no mana or intelligence requirement is just ridiculous, you would be immune to magebane's ulti, manadrains for example, not forgetting item manacosts removed, which is another strong point.

Distort3d
02-18-2010, 03:21 AM
very awesome idea. Me likey. Though spells should cost hpinstead, so early game its not spammable.

Make the ulti a flat 2s disable but spawn 1/2/3 illusions and it'll be awesome

Viziroth
02-18-2010, 02:22 PM
so the copies of the ult get his items right?... refresher orb = triple ult? (4 total blobs) quad with a staff? (for 6 blobs!) that seems a little ridiculous...


The no mana thing, while novel and interesting would be a pain in the ass, if not impossible, to balance.

Achul
03-30-2010, 11:12 PM
I like him and Vindicator wouldn't fail against him he would own him. This being the biggest problem. Vindicators ulti would still block his casting and his main skill would devourer his health.


I think adding a mana cost to the abilities would balance him out and make him perfect.