sirroMrM
01-23-2010, 07:34 PM
Noxium
http://nwn.bioware.com/underdark/images/creature_gelcube.jpghttp://img215.imageshack.us/img215/6829/gelatinouscube.jpg
Strength: 24 (+3.0)
Agility: 15 (+1.4)
Intelligence: 12 (+1.5)
Attack type: Melee
Damage: 52-58
Atk Range: 128
Atk Speed: 0.59
Armor: 3.2
Movement speed: 285
Affiliation: Helbourne
Visual Style:
Noxium is a hulking Gelationous Cube, barely able to keep himself together in a semi solid form he slowly meanders across the battlefield engulfing all in his wake. As he moves he leaves behind a trail of his putrid ooze.
The general animations and look and feel of the hero are very fluid and give the impression of a almost jelly like state. Noxium would be constantly changing shape being unable to remain solid.
Playstyle:
Noxium would play as a early game ganker and late game tank with various tools for keeping control. With the aid of his passive from Sticky Ooze he can soak damage and lower attacking heroes attack speed making him a unattractive target but because of his active abilities the enemy team will most likely be forced to attack him.
Noxium utilizes a combo system similar to pebbles 1-2 punch (throwing down stalagmites and then chucking causes the chuck to do double damage). Noxium wouldnt have the burst capabilities of pebbles but he still gains extra damage from first using Absorb on a target and then using Volatile Explosion. By using these 2 abilities in succession Noxium becomes a decent early game ganker though is hindered by his low base movement speed so would only really become effective with some fast boots or if an enemy hero is otherwise distracted or with help from a ally.
Noxium can also use his Absorb ability to eat creeps. When he does this he gains a percentage of the creeps maximum health however this has quite a long cooldown and uses a large amount of Noxiums limited mana pool so using Absorb early game to heal may keep you in a lane but would mean you have lost alot of your hero killing capabilites.
Volatile Explosion is a versatile ability. It does moderate damage in a area around Noxium which is also boosted by the debuff from Absorb. It then gives Noxium the ability to "Leap" to a target position. The Leap part of the spell would be quite fast similar in animation style and speed to slither placing a ward. When compared to Chronos' Blink ability Volatile Explosion differs as it inflicts the damage around Noxium and then blinks where as Chronos' blink inflicts damage on the target position. This gives the player the choice to use Volatile Explosion to initiate and get close to a hero sacraficing the damage component of the spell or to use it as burst and as a setup to block the escape of the hero with the use of Sticky Ooze.
Noxium has the ability to leave behind Sticky Ooze which slows enemy heroes and also increases Noxium's movement speed. This is a togglable ability and drains mana constantly. Noxium is quite a mana intensive hero and would greatly benifit from mana regen items to offset his low mana pool and high mana cost spells.
Noxiums ultimate Diffusion gives him the ability to output some moderate AoE damage and also a substantial slow over an area, Noxium also become immune and untargetable for the duration. You can choose to end the spell prematurely by activating the ability again. While Diffusion is active you have no control over Noxium and as such you are effectivly CC'ing yourself. If used correctly it can be a force to be reckoned with during team fightss. Diffusion doesnt top heroes casting spells however if you get a entire enemy team in the ultimate they have to make the descision to either stop to cast spells and become immobilised and disarmed or to keep moving and try to run out of the ultimate. Enemy heroes will still be able to Blink, Leap, Tablet of Command etc out of it if they are immobilized so it isnt as strong as Keeper of Forests Ultimate. Like Keeper's Ult it also reveals stealth.
Abilities:
Absorb
http://images4.wikia.nocookie.net/wowwiki/images/d/dd/Ability_creature_poison_01.png
Noxium lurches forwards injesting the target.
Target Enemy Units
Type: Magic
Range: 250
Mana Cost: 110
Cooldown: 12
Engulfs target within Noxium stunning them for 1.25/1.5/1.75/2 seconds while also dealing 95/100/110/125 damage per second, Applies Digesting to Noxium for duration and Corroded to target for 3 seconds.
When used on allied creeps they are instantly denied converting 15%/35%/55%/75% of creeps health to Noxium over 2 seconds.
Digesting
-50% Movement Speed
Corroded
Extra 125% damage from Volatile Explosion
**Notes: Would be accompanied by a "Om!" sound. This ability gives Noxium staying power in a lane or while pushing. When you Eat a enemy you can move with them inside you but at a reduced rate. If killed or Diffusion/Volatile Explosion are activated while absorbing an enemy they will be released.
Volatile Explosion
http://images3.wikia.nocookie.net/wowwiki/images/c/c1/Spell_fire_felfirenova.png
Noxium explodes violently expelling corrosive ooze and then reassembles at a target location.
Target Position Enemy Units
Type: Magic
Range: 550/600/650/700
Radius: 400
Mana Cost: 110
Cooldown: 14
Deals 140/160/180/200 magic damage.
**Notes: Best used just before Absorb ends to deal a 700 damage nuke to the primary target. Can also be used as an escape/initiation tool.
Example of using Volatile Explosion and blinking behind the hero to block the escape.
http://img6.imageshack.us/img6/1189/explosionblink.th.jpg (http://img6.imageshack.us/i/explosionblink.jpg/)
Sticky Ooze
http://images4.wikia.nocookie.net/wowwiki/images/4/4b/Ability_creature_poison_06.png
Noxium Ooze becomes much more sticky reducing all damage taken and also slowing attackers attack speed. Noxium also gains the ability to leave a trail of Ooze to slow enemies who step in it.
Self Position Enemy Units
Type: Magic
Radius: 100
Mana Cost: 50
Mana Upkeep: 10
Cooldown: 1
Passive Effects
- Slows Attackers Attack Speed by 5/10/15/25 for 2 seconds.
- 3/6/9/12% Less damage from all sources.
Leaves a trail of Ooze behind Noxium, while stood in Ooze Applies Sticky Ooze to enemies for 2 seconds and Resurgance to Noxium.
Sticky Ooze
-10/15/20/25% Movement Speed
Resurgance
+10% Movement Speed
**Notes: Used to block fleeing heroes or to setup an ambush location, Can also be used to aid team mates escape.
Blocking the escape.
http://img6.imageshack.us/img6/1969/slimeuseafterablink.th.jpg (http://img6.imageshack.us/i/slimeuseafterablink.jpg/)
Diffusion
http://images1.wikia.nocookie.net/wowwiki/images/3/30/Spell_fire_felflamering.png
Noxium Disperses over a area slowing enemies movement speed while also dealing damage. Noxium becomes immune to damage for the duration of the spell.
Self Position Enemy Units
Type: Magic
Radius: 700
Mana Cost: 155/165/175
Cooldown: 90/75/60
Reveals Invisible
Deals 50/75/100 magic damage a second for 5 seconds while also slowing movement speed by 55/65/75%. Disarms and Immobilises enemies for 3 seconds if they stop moving.
**Notes: AoE "disable" with a twist. Enemy heroes are slowed and take damage over time but if they stop moving to attack/cast a spell or are stationary when Diffusion is cast then they are rooted and disarmed until it ends. While using this Diffusion you are effectivly CCing yourself for the duration.
I currently have this hero on the Heroes of Newerth Dream website so you can also vote there if you like the concepts. No numbers or abilities are final and i would appreciate any comments or suggestions to improve this hero.
http://dream.heroesofnewerth.com/hero/sirroMrM/Noxium
Changelog:
Reformatted Text.
Cleaned up ability descriptions.
Reworked Absorb Deny Mechanics.
http://nwn.bioware.com/underdark/images/creature_gelcube.jpghttp://img215.imageshack.us/img215/6829/gelatinouscube.jpg
Strength: 24 (+3.0)
Agility: 15 (+1.4)
Intelligence: 12 (+1.5)
Attack type: Melee
Damage: 52-58
Atk Range: 128
Atk Speed: 0.59
Armor: 3.2
Movement speed: 285
Affiliation: Helbourne
Visual Style:
Noxium is a hulking Gelationous Cube, barely able to keep himself together in a semi solid form he slowly meanders across the battlefield engulfing all in his wake. As he moves he leaves behind a trail of his putrid ooze.
The general animations and look and feel of the hero are very fluid and give the impression of a almost jelly like state. Noxium would be constantly changing shape being unable to remain solid.
Playstyle:
Noxium would play as a early game ganker and late game tank with various tools for keeping control. With the aid of his passive from Sticky Ooze he can soak damage and lower attacking heroes attack speed making him a unattractive target but because of his active abilities the enemy team will most likely be forced to attack him.
Noxium utilizes a combo system similar to pebbles 1-2 punch (throwing down stalagmites and then chucking causes the chuck to do double damage). Noxium wouldnt have the burst capabilities of pebbles but he still gains extra damage from first using Absorb on a target and then using Volatile Explosion. By using these 2 abilities in succession Noxium becomes a decent early game ganker though is hindered by his low base movement speed so would only really become effective with some fast boots or if an enemy hero is otherwise distracted or with help from a ally.
Noxium can also use his Absorb ability to eat creeps. When he does this he gains a percentage of the creeps maximum health however this has quite a long cooldown and uses a large amount of Noxiums limited mana pool so using Absorb early game to heal may keep you in a lane but would mean you have lost alot of your hero killing capabilites.
Volatile Explosion is a versatile ability. It does moderate damage in a area around Noxium which is also boosted by the debuff from Absorb. It then gives Noxium the ability to "Leap" to a target position. The Leap part of the spell would be quite fast similar in animation style and speed to slither placing a ward. When compared to Chronos' Blink ability Volatile Explosion differs as it inflicts the damage around Noxium and then blinks where as Chronos' blink inflicts damage on the target position. This gives the player the choice to use Volatile Explosion to initiate and get close to a hero sacraficing the damage component of the spell or to use it as burst and as a setup to block the escape of the hero with the use of Sticky Ooze.
Noxium has the ability to leave behind Sticky Ooze which slows enemy heroes and also increases Noxium's movement speed. This is a togglable ability and drains mana constantly. Noxium is quite a mana intensive hero and would greatly benifit from mana regen items to offset his low mana pool and high mana cost spells.
Noxiums ultimate Diffusion gives him the ability to output some moderate AoE damage and also a substantial slow over an area, Noxium also become immune and untargetable for the duration. You can choose to end the spell prematurely by activating the ability again. While Diffusion is active you have no control over Noxium and as such you are effectivly CC'ing yourself. If used correctly it can be a force to be reckoned with during team fightss. Diffusion doesnt top heroes casting spells however if you get a entire enemy team in the ultimate they have to make the descision to either stop to cast spells and become immobilised and disarmed or to keep moving and try to run out of the ultimate. Enemy heroes will still be able to Blink, Leap, Tablet of Command etc out of it if they are immobilized so it isnt as strong as Keeper of Forests Ultimate. Like Keeper's Ult it also reveals stealth.
Abilities:
Absorb
http://images4.wikia.nocookie.net/wowwiki/images/d/dd/Ability_creature_poison_01.png
Noxium lurches forwards injesting the target.
Target Enemy Units
Type: Magic
Range: 250
Mana Cost: 110
Cooldown: 12
Engulfs target within Noxium stunning them for 1.25/1.5/1.75/2 seconds while also dealing 95/100/110/125 damage per second, Applies Digesting to Noxium for duration and Corroded to target for 3 seconds.
When used on allied creeps they are instantly denied converting 15%/35%/55%/75% of creeps health to Noxium over 2 seconds.
Digesting
-50% Movement Speed
Corroded
Extra 125% damage from Volatile Explosion
**Notes: Would be accompanied by a "Om!" sound. This ability gives Noxium staying power in a lane or while pushing. When you Eat a enemy you can move with them inside you but at a reduced rate. If killed or Diffusion/Volatile Explosion are activated while absorbing an enemy they will be released.
Volatile Explosion
http://images3.wikia.nocookie.net/wowwiki/images/c/c1/Spell_fire_felfirenova.png
Noxium explodes violently expelling corrosive ooze and then reassembles at a target location.
Target Position Enemy Units
Type: Magic
Range: 550/600/650/700
Radius: 400
Mana Cost: 110
Cooldown: 14
Deals 140/160/180/200 magic damage.
**Notes: Best used just before Absorb ends to deal a 700 damage nuke to the primary target. Can also be used as an escape/initiation tool.
Example of using Volatile Explosion and blinking behind the hero to block the escape.
http://img6.imageshack.us/img6/1189/explosionblink.th.jpg (http://img6.imageshack.us/i/explosionblink.jpg/)
Sticky Ooze
http://images4.wikia.nocookie.net/wowwiki/images/4/4b/Ability_creature_poison_06.png
Noxium Ooze becomes much more sticky reducing all damage taken and also slowing attackers attack speed. Noxium also gains the ability to leave a trail of Ooze to slow enemies who step in it.
Self Position Enemy Units
Type: Magic
Radius: 100
Mana Cost: 50
Mana Upkeep: 10
Cooldown: 1
Passive Effects
- Slows Attackers Attack Speed by 5/10/15/25 for 2 seconds.
- 3/6/9/12% Less damage from all sources.
Leaves a trail of Ooze behind Noxium, while stood in Ooze Applies Sticky Ooze to enemies for 2 seconds and Resurgance to Noxium.
Sticky Ooze
-10/15/20/25% Movement Speed
Resurgance
+10% Movement Speed
**Notes: Used to block fleeing heroes or to setup an ambush location, Can also be used to aid team mates escape.
Blocking the escape.
http://img6.imageshack.us/img6/1969/slimeuseafterablink.th.jpg (http://img6.imageshack.us/i/slimeuseafterablink.jpg/)
Diffusion
http://images1.wikia.nocookie.net/wowwiki/images/3/30/Spell_fire_felflamering.png
Noxium Disperses over a area slowing enemies movement speed while also dealing damage. Noxium becomes immune to damage for the duration of the spell.
Self Position Enemy Units
Type: Magic
Radius: 700
Mana Cost: 155/165/175
Cooldown: 90/75/60
Reveals Invisible
Deals 50/75/100 magic damage a second for 5 seconds while also slowing movement speed by 55/65/75%. Disarms and Immobilises enemies for 3 seconds if they stop moving.
**Notes: AoE "disable" with a twist. Enemy heroes are slowed and take damage over time but if they stop moving to attack/cast a spell or are stationary when Diffusion is cast then they are rooted and disarmed until it ends. While using this Diffusion you are effectivly CCing yourself for the duration.
I currently have this hero on the Heroes of Newerth Dream website so you can also vote there if you like the concepts. No numbers or abilities are final and i would appreciate any comments or suggestions to improve this hero.
http://dream.heroesofnewerth.com/hero/sirroMrM/Noxium
Changelog:
Reformatted Text.
Cleaned up ability descriptions.
Reworked Absorb Deny Mechanics.