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sirroMrM
01-23-2010, 07:34 PM
Noxium



http://nwn.bioware.com/underdark/images/creature_gelcube.jpghttp://img215.imageshack.us/img215/6829/gelatinouscube.jpg

Strength: 24 (+3.0)
Agility: 15 (+1.4)
Intelligence: 12 (+1.5)

Attack type: Melee
Damage: 52-58
Atk Range: 128
Atk Speed: 0.59
Armor: 3.2
Movement speed: 285
Affiliation: Helbourne


Visual Style:
Noxium is a hulking Gelationous Cube, barely able to keep himself together in a semi solid form he slowly meanders across the battlefield engulfing all in his wake. As he moves he leaves behind a trail of his putrid ooze.

The general animations and look and feel of the hero are very fluid and give the impression of a almost jelly like state. Noxium would be constantly changing shape being unable to remain solid.

Playstyle:
Noxium would play as a early game ganker and late game tank with various tools for keeping control. With the aid of his passive from Sticky Ooze he can soak damage and lower attacking heroes attack speed making him a unattractive target but because of his active abilities the enemy team will most likely be forced to attack him.

Noxium utilizes a combo system similar to pebbles 1-2 punch (throwing down stalagmites and then chucking causes the chuck to do double damage). Noxium wouldnt have the burst capabilities of pebbles but he still gains extra damage from first using Absorb on a target and then using Volatile Explosion. By using these 2 abilities in succession Noxium becomes a decent early game ganker though is hindered by his low base movement speed so would only really become effective with some fast boots or if an enemy hero is otherwise distracted or with help from a ally.

Noxium can also use his Absorb ability to eat creeps. When he does this he gains a percentage of the creeps maximum health however this has quite a long cooldown and uses a large amount of Noxiums limited mana pool so using Absorb early game to heal may keep you in a lane but would mean you have lost alot of your hero killing capabilites.

Volatile Explosion is a versatile ability. It does moderate damage in a area around Noxium which is also boosted by the debuff from Absorb. It then gives Noxium the ability to "Leap" to a target position. The Leap part of the spell would be quite fast similar in animation style and speed to slither placing a ward. When compared to Chronos' Blink ability Volatile Explosion differs as it inflicts the damage around Noxium and then blinks where as Chronos' blink inflicts damage on the target position. This gives the player the choice to use Volatile Explosion to initiate and get close to a hero sacraficing the damage component of the spell or to use it as burst and as a setup to block the escape of the hero with the use of Sticky Ooze.

Noxium has the ability to leave behind Sticky Ooze which slows enemy heroes and also increases Noxium's movement speed. This is a togglable ability and drains mana constantly. Noxium is quite a mana intensive hero and would greatly benifit from mana regen items to offset his low mana pool and high mana cost spells.

Noxiums ultimate Diffusion gives him the ability to output some moderate AoE damage and also a substantial slow over an area, Noxium also become immune and untargetable for the duration. You can choose to end the spell prematurely by activating the ability again. While Diffusion is active you have no control over Noxium and as such you are effectivly CC'ing yourself. If used correctly it can be a force to be reckoned with during team fightss. Diffusion doesnt top heroes casting spells however if you get a entire enemy team in the ultimate they have to make the descision to either stop to cast spells and become immobilised and disarmed or to keep moving and try to run out of the ultimate. Enemy heroes will still be able to Blink, Leap, Tablet of Command etc out of it if they are immobilized so it isnt as strong as Keeper of Forests Ultimate. Like Keeper's Ult it also reveals stealth.

Abilities:




Absorb
http://images4.wikia.nocookie.net/wowwiki/images/d/dd/Ability_creature_poison_01.png
Noxium lurches forwards injesting the target.


Target Enemy Units
Type: Magic
Range: 250
Mana Cost: 110
Cooldown: 12

Engulfs target within Noxium stunning them for 1.25/1.5/1.75/2 seconds while also dealing 95/100/110/125 damage per second, Applies Digesting to Noxium for duration and Corroded to target for 3 seconds.
When used on allied creeps they are instantly denied converting 15%/35%/55%/75% of creeps health to Noxium over 2 seconds.
Digesting
-50% Movement Speed

Corroded
Extra 125% damage from Volatile Explosion


**Notes: Would be accompanied by a "Om!" sound. This ability gives Noxium staying power in a lane or while pushing. When you Eat a enemy you can move with them inside you but at a reduced rate. If killed or Diffusion/Volatile Explosion are activated while absorbing an enemy they will be released.


Volatile Explosion
http://images3.wikia.nocookie.net/wowwiki/images/c/c1/Spell_fire_felfirenova.png

Noxium explodes violently expelling corrosive ooze and then reassembles at a target location.

Target Position Enemy Units
Type: Magic
Range: 550/600/650/700
Radius: 400
Mana Cost: 110
Cooldown: 14

Deals 140/160/180/200 magic damage.


**Notes: Best used just before Absorb ends to deal a 700 damage nuke to the primary target. Can also be used as an escape/initiation tool.

Example of using Volatile Explosion and blinking behind the hero to block the escape.
http://img6.imageshack.us/img6/1189/explosionblink.th.jpg (http://img6.imageshack.us/i/explosionblink.jpg/)


Sticky Ooze
http://images4.wikia.nocookie.net/wowwiki/images/4/4b/Ability_creature_poison_06.png

Noxium Ooze becomes much more sticky reducing all damage taken and also slowing attackers attack speed. Noxium also gains the ability to leave a trail of Ooze to slow enemies who step in it.

Self Position Enemy Units
Type: Magic
Radius: 100
Mana Cost: 50
Mana Upkeep: 10
Cooldown: 1

Passive Effects
- Slows Attackers Attack Speed by 5/10/15/25 for 2 seconds.
- 3/6/9/12% Less damage from all sources.

Leaves a trail of Ooze behind Noxium, while stood in Ooze Applies Sticky Ooze to enemies for 2 seconds and Resurgance to Noxium.
Sticky Ooze
-10/15/20/25% Movement Speed

Resurgance
+10% Movement Speed


**Notes: Used to block fleeing heroes or to setup an ambush location, Can also be used to aid team mates escape.

Blocking the escape.
http://img6.imageshack.us/img6/1969/slimeuseafterablink.th.jpg (http://img6.imageshack.us/i/slimeuseafterablink.jpg/)


Diffusion
http://images1.wikia.nocookie.net/wowwiki/images/3/30/Spell_fire_felflamering.png

Noxium Disperses over a area slowing enemies movement speed while also dealing damage. Noxium becomes immune to damage for the duration of the spell.

Self Position Enemy Units
Type: Magic
Radius: 700
Mana Cost: 155/165/175
Cooldown: 90/75/60
Reveals Invisible

Deals 50/75/100 magic damage a second for 5 seconds while also slowing movement speed by 55/65/75%. Disarms and Immobilises enemies for 3 seconds if they stop moving.



**Notes: AoE "disable" with a twist. Enemy heroes are slowed and take damage over time but if they stop moving to attack/cast a spell or are stationary when Diffusion is cast then they are rooted and disarmed until it ends. While using this Diffusion you are effectivly CCing yourself for the duration.



I currently have this hero on the Heroes of Newerth Dream website so you can also vote there if you like the concepts. No numbers or abilities are final and i would appreciate any comments or suggestions to improve this hero.
http://dream.heroesofnewerth.com/hero/sirroMrM/Noxium




Changelog:


Reformatted Text.
Cleaned up ability descriptions.
Reworked Absorb Deny Mechanics.

Blurain
01-23-2010, 07:42 PM
yes!
preaty well balanced

Spoony
01-23-2010, 08:08 PM
interesting hero to be honest, quite a lot of potential, i don't know about the immunity while using ultimate though. Overall a nice addition to the current heroes!

FulgoreSama
01-23-2010, 08:15 PM
Let me guess..

Plague Rider's horrid mistake? :plag:

It seems interesting to me though I think it needs tweaking. No vote til I can see a shift.

frG
01-23-2010, 08:18 PM
nice hero

War_Mech
01-23-2010, 10:17 PM
Nice, I like it. I only noticed that you can't see what type of damage the ult does. (I suggest the name Diffusion)

I also suggest taking the damage off on his toggle, just seems like a bit much as of now. Maybe replace it with a minor physical and magic armor debuff.

Maybe make the ult just increase his magic and physical armor a lot instead of pure immunity. Also that to attack you they would have to be affected by your ult (so range can't harass that). As well as making him silence and stun immune, while ult is active.

sirroMrM
01-24-2010, 06:33 AM
Nice, I like it. I only noticed that you can't see what type of damage the ult does. (I suggest the name Diffusion)

I also suggest taking the damage off on his toggle, just seems like a bit much as of now. Maybe replace it with a minor physical and magic armor debuff.

Maybe make the ult just increase his magic and physical armor a lot instead of pure immunity. Also that to attack you they would have to be affected by your ult (so range can't harass that). As well as making him silence and stun immune, while ult is active.

Thanks for the Ult name.
It was ment to be magic damage :)

I too thought that the damage may be too high or not needed compared to what his other skills have to offer and i was toying with the idea of a armor debuff (the first draft of the hero had a small aoe armor debuff applied on volatile explosion. This may still require a bit of a jig around as alot of his abilities have multiple effects.).

Regarding the ult hes effectivly CC'ing himself for the duration making it a 4v5. If you compare it to keepers ult then they take more aoe damage(at rank 1 and close amounts for 2/3), are instantly disarmed/immobilized and all the while keeper is smashing them in the face.
Keepers ult also has a larger radius.

Danster
01-24-2010, 06:51 AM
Looks interesting dude

sherpa
01-24-2010, 08:23 AM
Good stuff! Sticky ooze is a great unique spell.

Kylskap
01-24-2010, 05:18 PM
My thoughts when I was going to read this was to give some feedback on what could be improved, but I can't seem to find anything. my first impression of the first and second spell was that it would be too damaging compared to it's cost and cooldown but that is offset by the fact that he has such a low castrange on it.

so in short, awsome hero. great synergy between his 3 non-ulti spells in lots and lots of ways.
oh btw hai Morris ;D

Izual
01-25-2010, 01:29 AM
Skill 1, mmmm devour.

Skill 2, similar to Zephyr's leap.

Skill 3, hopefully will trail if he jumps? If not there is very very little synergy within his main 3 skills. Also similar to Sand Wraith's nuke but a trail.

Skill 4, would the slow stack with his trail?

sirroMrM
01-25-2010, 03:56 AM
Skill 1, mmmm devour.
Yes, kinda. Though no where near as strong due to shorter duration, less damage and the target cannot be damaged by anything else apart from Absorb for the duration.


Skill 2, similar to Zephyr's leap.
Not really. It does the AoE in a small area(not in a line like Zephyr's) and then jumps. Where he jumps to recieves no damage.


Skill 3, hopefully will trail if he jumps? If not there is very very little synergy within his main 3 skills. Also similar to Sand Wraith's nuke but a trail.
Thought i wrote that down >.<. Yes it would trail over the jump. Will make a correction later.


Skill 4, would the slow stack with his trail?
No it wouldnt :(. Giving him the ability to slow someone by 100% defeats the main mechanic of the ultimate(They need to stop themselves to become rooted).

Thanks for the input.

sirroMrM
05-15-2010, 04:48 PM
Updated the hero and reformatted the text. Any comments?

sirroMrM
07-22-2011, 02:08 PM
Year+ bump

sirroMrM
01-24-2013, 06:33 AM
Bump and make my hero <3

SUBS
01-24-2013, 09:00 AM
nice!