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View Full Version : Assembly of Spirits [Invoker port; with some changes]



Manastrider
01-23-2010, 02:37 PM
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CHANGE LOG

23.01.2010 - present
- In Sandbox

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INTRODUCTION

Sadly, I cannot find neither a good artwork nor a good icon to depict this, but I would like the hero to sort of be a giant floating orb. It will have 3 "masks" or "faces", which will have neutral expressions, and change them as you activate an essence. To help distinct the essences, I think making their eyes glow depending on what essence is activate (Blue = Desire, Green = Wrath, Red = Anger; read on to see what I mean).

Soundset:

Birth: You can have anything you desire... for a price.
What1: Now what?
What2: I'm waiting...
What3: What wishes have you?
Attack1: They will be annihilated!
Attack2: Pain and suffering await!
Attack3: The pain is only beginning!
*Spell1: Fulfillment is at hand.
*Spell2: Enough of this!
*Spell3: Your reach exceeds your grasp.
Death1: I don't want to go back!
Death2: I won't be long!
Taunt1: Be careful what you wish for, you might just get it.

*Spell voices will only play for the casting of spells created by Essence Fusion
Strength - 19 + 1.4
Agility - 20 + 1.9
Intelligence - 22 + 2.5

Attack range of 600
Movement speed of 290

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HERO INFORMATION

Affiliation: Hellbourne
Starting Hitpoints: 501
Starting Mana: 286
Starting Damage: 44-50
Starting Armor: 1.9

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HERO ABILITIES

http://i43.photobucket.com/albums/e394/DotA_Icons/BTNPurge.png

Essence of Desire

The essence of Desire grants the Assembly of Spirits increased health regeneration per charge.

Level 1 - +1.0 health regeneration per charge.
Level 2 - +2.0 health regeneration per charge.
Level 3 - +3.0 health regeneration per charge.
Level 4 - +4.0 health regeneration per charge.
Level 5 - +5.0 health regeneration per charge.
Level 6 - +6.0 health regeneration per charge.
Level 7 - +7.0 health regeneration per charge.

When clicked, grants one charge of "Essence of Desire". Each charge grants +x health regeneration, and stacks. Can have a maximum of three essences.

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http://i43.photobucket.com/albums/e394/DotA_Icons/BTNUltravision.png

Essence of Wrath

The essence of Wrath grants the Assembly of Spirits increased movement speed and attack rate per charge.

Level 1 - 2% attack rate and 1% movement speed per instance
Level 2 - 4% attack rate and 2% movement speed per instance.
Level 3 - 6% attack rate and 3% movement speed per instance.
Level 4 - 8% attack rate and 4% movement speed per instance.
Level 5 - 10% attack rate and 5% movement speed per instance..
Level 6 - 12% attack rate and 6% movement speed per instance.
Level 7 - 14% attack rate and 7% movement speed per instance.

When clicked, grants one charge of "Essence of Wrath". Each charge grants +x% movement speed and +y% attack rate, and stacks. Can have a maximum of three essences.

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http://i43.photobucket.com/albums/e394/DotA_Icons/BTNReincarnation.png

Essence of Agony

The essence of Agony grants the Assembly of Spirits increased damage per charge.

Level 1 - +3 damage per charge.
Level 2 - +6 damage per charge.
Level 3 - +9 damage per charge.
Level 4 - +12 damage per charge.
Level 5 - +15 damage per charge.
Level 6 - +18 damage per charge.
Level 7 - +21 damage per charge.

When clicked, grants one charge of "Essence of Agony". Each charge grants +x damage, and stacks. Can have a maximum of three essences.

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http://i38.tinypic.com/2ptxh7p.jpg

Essence Fusion

Fuses the power of the currently inflicted essences, creating a new spell at the Assembly's disposal. The created spell is determined by the combination of the essences currently active.

Level 1 - Can create one spell. 22 second cooldown.
Level 2 - Can create two spells. 17 second cooldown.
Level 3 - Can create two spells. 12 second cooldown.
Level 4 - Can create two spells. 5 second cooldown.

When cast, creates a new spell for you to use. The spell that is created is determined by what essences are currently active on you. For example, having an "Agony, Agony, Desire" combination will create one spell, having a "Agony, Agony, Agony" combination will create another spell, and so on. However, having "Agony, Agony, Desire" and "Agony, Desire, Agony" (or "Desire, Agony, Agony") will create the same spell.

Cooldown: 22/17/12/5 seconds (16/8/4/12 second with Staff of the Master)
Mana Cost: 20/40/60/80 (0 with Staff of the Master)

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COMBINED SPELLS

http://www.playdota.com/img/hero/75/skill-1.gif

Fixate
x3 Essence of Desire

Fuels dark energies within a target enemy hero, causing any physical attack made against it to stun it for a brief period (from 0.4 to 0.8 seconds, depending on the level of Essence of Desire) and deals extra damage (from +10 to +30 depending on the level of Essence of Desire).

Upon casting it on an enemy, whenever that hero takes damage, they will be stunned for a short period (which increases as you levelup Essence of Desire), and each hit on them also does minor physical damage to them (which also increases as you levelup Essence of Desire). Lasts 3-6 seconds (also depending on the EoD level).

http://www.playdota.com/img/hero/128/skill-0.jpg

Bindings of Desire
x2 Essence of Desire x1 Essence of Wrath

Channels magic into an area (from small to large, depending on EoD level), causing any enemy unit that enters the area to be slowed (from 10-40% depending on EoD level). The debuff remains as long as units are within the field, and lasts for 1-6 seconds after they leave it (depending on your Essence of Wrath level).

Targets an area (which grows bigger as you levelup EoD), and causes any unit that enters it to be slowed (the slow is more effective as you levelup EoD). As long as enemies are in it, they will be slowed, and they will remain slowed after they leave it for 1-6 seconds (the higher level your EoW is, the longer it lasts). The field lasts for 10 seconds.

http://www.playdota.com/img/hero/93/skill-2.jpg
Phasing Volley
x1 Essence of Desire x2 Essence of Wrath

The Assembly of Spirits fires a wave of pure shadow, dealing damage to units in its path (up to 375 based on EoW level), and phasing them out of reality for a short period of time (up to 2 seconds based on EoD). Travels a distance of up to 2200 (based on EoW)

When cast, fires a bolt of shadow that passes through enemy units, making them vanish (for up to 2 seconds which increases as you levelup EoW), and deals damage to them (up to 375 magical damage, which increases as you levelup EoW). It travels a distance of 2200 (which increases as you levelup EoD).

http://i35.tinypic.com/j96btt.jpg
Kinetic Bomb
x3 Essence of Wrath

The Assembly of Spirits creates a small vortex at a target location. It will build up in time (reducing depending on your EoW level), eventually latching onto a nearby hero. It will follow that hero with an increasing speed (increasing pace increases as you levelup EoW) until it strikes, losing it's power as it goes (the lost power per second is reduced depending on your EoW level). If it loses all it's power, it will dissipate. If it strikes the hero, it will deal pure damage and burn a portion of the hero's mana (also increasing as you levelup EoW). If no hero is found, it will explode on location, dealing damage and burning the mana of all nearby enemies.

When used (preferably near an enemy to minimize the distance traveled), a small vortex will be created. After a short period of time (2-5 seconds, lowering as you levelup EoW), a Kinetic Bomb will be created. After 0.5 seconds (unaffected by EoW level) it will start to a random nearby enemy hero (within 1750 range, must be within that range and visible/seen at any time between the creation of the bomb (not the vortex) and the launching of the bomb). The speed of the bomb increases, the longer it travels (the pace at which it increases is higher as you levelup EoW), but the damage done and mana burned is lowered. When it finally reaches the hero, it will deal 100-500 pure damage, and burns 5-25% of the hero's total mana (total damage or mana burned does not increase by EoW level, however the pace at which it decreases does). If it does not find a hero, it will implode on location, dealing 225 pure damage and burning 75% of nearby enemy units' mana. If its damage or mana burn decreases to 0(%) it will dissipate in mid air. Does not grant vision when in fog of war, but can be seen (like Bloodhunter's Sense).

http://www.playdota.com/img/hero/118/skill-10.jpg
Hypernova
x2 Essence of Wrath, x1 Essence of Agony

Floods a target ally with access power, increasing their attack rate (based on your EoW level), and giving them a % of their damage as bonus magical damage (based on your EoA level). Duration is increased per level of EoW.

Cast on a target ally (or self) increasing their attack rate (+30-90% increasing as you levelup EoW), and grants them a % of their normal damage, as bonus magical damage on attack (10-40% which increases as you levelup EoA). Lasts 5-15 seconds (increasing on EoW levelup).

http://i37.tinypic.com/9t1ftx.jpg
Engulfing Flare
x1 Essence of Wrath, x2 Essence of Agony

The Assembly of Spirits channel a magical beam of light onto a target area. After a small delay, a radiant blast will be generated onto the ground, dealing heavy damage in a small area of effect, and light damage in a larger area of effect (based on level of EoA). The beam lasts travels a distance of 450-1450 (based on level of EoW), and deals 11-29 damage per second (based on level of EoA), through the Holy Fire debuff.

When cast on the ground, a blaze will appear, and after 0.5 seconds, a burning beam of light will move forward at a slow pace. It deals 55-145 damage in the inner parts of the beam, and 75% of the damage on the outer parts (increases as you levelup EoA), and also puts a damage over time debuff (on units in any area of the beam) that deals 11-29 damage per second (which increases as you levelup EoA). It travels a distance of 450-1450 (increasing as you levelup EoW), until it finally fades away.

http://www.playdota.com/img/hero/65/skill-2.gif
Glittering Sparks
x3 Essence of Agony

Fires 1-3 waves of sparks (depending on EoA level) in a full circle around the Assembly of Spirits. Each wave deals 150 damage, and places a debuff on all affected enemies, decreasing their health regeneration by 50%, and placing a damage over time debuff that deals 0.5-4% (depending on EoA level) of the enemies' health per second for 10 seconds with the Glitterburn effect.

When the spell is cast, it takes effect immediately. Sparks will be fired one by one, in a 360? angle (12 per full circle), making 1-3 waves (increasing as you levelup EoA; doesn't always make full circles (ex. if you have 2 levels of EoA it won't make 720?, but something between 360 and 720)). One spark may only hit one unit, but no other wave of the same cast can hit a unit with the Glitterburn effect. Units with the Glitterburn effect have their natural health regeneration decreased by 50%, and get a DoT effect dealing a % of their health per second (also increasing as you levelup EoA).

http://www.playdota.com/img/hero/124/skill-0.jpg
Echo of death
x2 Essence of Agony, x1 Essence of Desire

The Assembly of Spirits summons the echoing voice of death, creating two Shadow Elementals to serve their will. The elementals are infused with the brute force of anger, and the iron will of survival. They deal magical damage at an average-high attack rate (increases with each level of EoA) and have an increasing health and mana pool (which is increased by the level of EoD). The elementals inflict enemies with the Darkest Desire debuff, removing a small amount of the enemy's armor (-1-7 based on level of EoA).

Summons 2 Shadow Elementals at the control of the player. The elementals have a health and mana pool which grows per level of EoD, and have an average attack rate and damage which also increase as you levelup EoA. The elementals have an autocast spell: Darkest Desire, which burns away enemy armor (not stacking; more efficient per level of EoA). Both elementals last 20-80 seconds (based on EoD).

http://www.playdota.com/img/hero/93/skill-3.jpg
Barricade of Thought
x1 Essence of Agony, x2 Essence of Desire

The Assembly of Spirits creates a barricade of prismatic force in a 90? angle in front of them. The barricade will afflict enemies with Dark Thought, reducing their movement speed (more efficient as you levelup EoD), and deals 6-42 damage per second as long as they remain within it (increasing as you levelup EoA). The field charges allies with Empowering Wish, increasing their movement speed by 6-20 (increasing as you levelup EoD), and lasts for up to 12 seconds (increasing as you levelup EoD). The effects wear off when the barricade expires.

When cast, creates a rectangular barricade in front of the Assembly. enemies that pass through are slowed by 10-70% (increasing as you levelup EoD), and take 6-42 damage per second (increasing as you levelup EoA) as long as they are within a range of 250 of the barricade. Should an ally pass through the barricade, they will receive a slight movement speed buff (affected by EoD). The barricade expires in 5-12 seconds (increasing as you levelup EoD). Both the buff and the debuff expire when the barricade's duration has ended.

http://img515.imageshack.us/img515/5481/radiationww1.jpg
Gravity Well
x1 Essence of Desire, x1 Essence of Wrath, x1 Essence of Agony

The Assembly of Spirits slam the ground, creating a pulsing wave, which knocks back enemies (knockback time increases with EoD), deals heavy damage to them (depending on your level of EoA) and disabling any physical attacks for 1-4 seconds (depending on your EoW level). The length of the Gravity wave increases with the levelup of each Essence.

When cast in a target direction, the Assembly of Spirits will shoot a wave which knocks back enemies as it moves for 0.25-1.75 seconds (based on EoD), deals 40-280 damage (increasing as you levelup EoA) and after the knockback finishes, disabling any physical attacks for 0.5-4 seconds (increasing as you levelup EoW). Interrupts channeling spells.

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AN APOLOGY

I apologize if anyone is unhappy with how this turned out, and I will be more than happy to adjust the skills to fit the theme, or to be more balanced. I will admit that I have chosen the skill I find most boring, and changed them, however if the community disagrees, I will change them to your request. Please feel free to comment, and leave your suggestions. Also, I would like to apologize for any typos, or if anything isn't written well, as English isn't my native language. Thank you for understanding.

Ninja_panda
02-06-2010, 03:07 PM
Sounds like the Invoker from dota xD
great idea mate

KuroKami
02-06-2010, 04:15 PM
well I would like to see this hero in action. Would be really interesting

Manastrider
02-07-2010, 05:16 PM
Sounds like the Invoker from dota xD
great idea mate
It is, just made some slight changes to his skills (it says Invoker port in the title :p)

Hexstatic
02-07-2010, 08:08 PM
Please invoker was my favourite dota hero! T-up from me as soon as goes to polls.

Manastrider
02-09-2010, 06:39 AM
Does anyone have anything to comment on the spells?

Sniffo
06-02-2010, 01:07 PM
.... 7 levles at the spells...?

Rhiojin
06-03-2010, 11:25 AM
"....
Cooldown: 22/17/12/5 seconds (16/8/4/12 second with Staff of the Master)
Mana Cost: 20/40/60/80 (0 with Staff of the Master)
...."

I assume something is wrong with the ordering here.

Im all for any Invoker port. Gravity Well which is basically an ult seem a bit underpowered compared to other abilites but I didnt really play DotA so I could be wrong.

Manastrider
06-03-2010, 05:01 PM
.... 7 levles at the spells...?I assume you haven't played Invoker then. He has 7 levels on his first 3 spells, 4 levels on his ultimate, but no attribute bonus (stats).

dotZero
06-04-2010, 03:14 PM
I approve of this hero, with any needed balancing of course.

Invoker was never my hero of choice in DotA, but he was an amazing idea, and I would definitely like to see him in HoN.