Gumbie
01-23-2010, 11:39 AM
CDU - Central Destruction Unit
Many discoveries relating to time and time travel have been made by
the dwellers of Newerth, but during one of Chronos' experiments,
a fiend from the distant future was brought back to this time.
CDU was part of an ongoing war between machines, but now, it
seeks only the destruction of Chronos, who took him from his
home time.
Legion: Against Chronos
Type: Agility
Role: Chaser, carry, psuedo disabler. Versatile.
Stats:
Strength: 20 + 1.7
Agility: 18 + 1.9
Intelligence: 16 + 1.8
Movement Speed: 290
Armour: 2.1
Range: 450
Base damage: 44-51
Base Attack Cooldown: 1.7 seconds
Hitpoints: 513
Mana: 208
Projectile speed: Medium (Forsaken's as of .1.65 type-thing)
1. Nano Virus
CDU lets loose thousands of Nanobots to infect any enemies which
they come in contact with. Deals 50/100/150/200 magic damage once
the wave comes into contact with an enemy in a cone in front of CDU,
radius increading from 100 to 250 over 400/400/500/500 units.
Applies Nano Virus to all targets damaged for 12 seconds.
Any enemy who comes in contact with an infected unit
will be infected themselves. Once infected, units are immune to
Nano Virus effects for 20 seconds after the duration, but will still
receive damage from the initial attack should it be cast on them again.
Nano Virus effects:
10/20/30/40 magic damage inflicted every 4 seconds
10/15/20/25% movement slow, decreasing to 5% over 6 seconds
Any ally of infected unit who comes within a 175 radius of them will be infected.
Nano Virus immunity for 20 seconds after duration.
When an ally is infected, lasts for 2 seconds less than the host
(eg. Person hit = 12, Next = 10, Next = 8)
Type: Target Position
Magic
Cooldown: 20/20/15/15 seconds
Range: 400/400/500/500
Radius: 100-250
Mana cost: 150
"Biological warzone"
2. Upgrade
CDU is able to focus more power in different systems, allowing for
a boost in either Strength, Intelligence or Agility.
Increases strength by 5/8/11/15
Or
Increases Agility by 5/8/10/13
Or
Increases Intelligence by 6/10/14/19
Or
Increases all stats by 2/4/5/7
CDU can change which attribute is increased, but the bonus will be
given evenly over 5 seconds.
Attribute change Cooldown: 5 seconds
Passive
CDU increases his overall power, by strengtherning himself
and the abilities at his disposal.
Increases Nano Virus damage by 25/50/75/100
Increases Nano Virus DoT by 5/10/15/20 per tick
Increases Electro Magnetic Pulse radius by 25/50/75/100
Increases all stats by 0/2/4/6
Increases movement speed by 5/5/10/10
At level 4, enemies of CDU will only have clearvision of him while he's
channeling within their normal sight radius if he's within 3,500 units of
his team's main structure (World Tree/Sacrificial Shrine).
"I'm better than you"
3. Shutdown
CDU shuts down his primary systems, rendering him inert. While shut
down, CDU takes less damage and prepares himself to unleash a
devastating attack on all enemies around him.
For the duration of the channel, applies Shutdown to self. For every
3 seconds that Shutdown is active, a charge is gained. Shutdown is
replaced by Electro Magnetic Pulse for the duration. Activating
Electro Magnetic Pulse will consume all charges.
Magic immunity is gained at level 4 after 4 seconds of Shutdown being active.
Enemies gain clearvision of CDU during the channel if he is within their sight range.
Shutdown effects:
Splash immunity
Magic Immunity (gained at level 4) after 4 seconds
Takes 30/40/50/60 % less damage
A charge is gained every 3 seconds, max 2/3/4/5 charges
Applies Reboot to self for 3 seconds upon end of channel, unless Electro Magnetic Pulse is activated
Reboot effects:
Silenced
Perplexed
Disarmed
Invulnerable
Slow Immunity
Channeling time: 60 18 seconds
Mana cost: 100
Cooldown: 45 seconds
CDU cannot break the channel for the first 2 seconds of Shutdown
Enemies within their sight radius gain clearvision of CDU while channeling.
"I'll be back..."
3a. Electro Magnetic Pulse
CDU unleashes a pulse towards all enemies around him. Deals damage
and applies Pulsed to all enemies hit by the pulse for 1 second, plus
an additional second for every charge that Shutdown had gained.
Deals 50/100/150/200 magic damage in a 300 radius around CDU, plus an
additional 50 damage per charge. Radius is increased by 25 per charge.
Applies Pulsed to all enemies in radius for 1 + (number of charges)
seconds.
Pulsed effects:
Perplexed
-3 magic armour
Silenced for 3 seconds, regardless of Pulsed' duration
Self Position
Type: Magic
Mana cost: 25
4. Overclock
CDU overclocks his central processor, massively increasing his stats
for the duration, but requiring him to cooldown afterwards.
Applies Overclock to self for 20/20/25 seconds
Overclock effects:
+ 10/20/30 Strength for the first 10 seconds, decreasing to +5/10/15
over the remaining duration.
+ 10/20/35 Agility for the first 10 seconds, decreasing to +5/10/15
over the remaining duration.
+ 15/30/60 Attack Speed
Base movement speed set at 350/375/400
Silenced for the first 5/4/3 seconds
Perplexed for the first 3/2/1 seconds
Homecoming Stone, Post Haste and Portal Key immunity at level 1
At level 3, gains an aura 600 units around CDU which boosts allied movement speeds by 15%
At the end of Overclock, applies Drained to self for 5 seconds, provided that it was not purged.
Activation: Self
Type: Superior Magic
Mana cost: 100/150/250
Cooldown: 150/120/90 seconds
Cannot be purged for the first 10 seconds
Drained effects:
Decreases movement speed by 50%, decreasing to 0 over the duration
-25% all damage
Cannot be purged
"Run run run as fast as you can..."
Explanation: CDU would be an extremely versatile hero as he would be capable of ganking (provided that he has mana) at level 6 easily, by activating Overclock, running into a dual lane, slowing both opponents with a well-positioned Nano Virus and then beating the crap out of his enemies. While he would be an excellent, ganker, he has such a high cooldown on his ulti early on that he would only be able to perform a few such ganks before the midgame phase began. CDU would not be item dependent until the late game, unlike most carries, but won't be as viable as other carries due to poor stat gains. He would be able to fit many roles but at the same time, isn't the perfect candidate for many, if any.
Numbers can easily be tweaked. While his first skill is a watered down version of Wretched Hag's ultimate (but with the new "passing-on-infected" quality), the rest of his skills are new, and nothing quite like them exists yet. There are similarities, such as Insanitarius - Ulti (but the ulti is.... Better). The skills themselves are unique, however.
The point of CDU in team fights is to be able to take minimal damage until he is required, and then be vulnerable while he is dangerous.
Voice: mechanical. Think psuedo-Electrician.
CDU comments:
Upon selection:
"Killing to do"
"Why am I here?"
"What?"
"Charged, and ready to go"
4+ consecutive selections:
"Click me one more time and I'll Shut Down for good"
"Maybe that ain't such a good idea..."
"Are you going to keep clicking me or are we going to kill?"
"I was once a screenplay writer. Look at me now..."
"Imagine being pulled from your time and into the past. At least I have reason to kill"
Movement:
"Rolling out"
"I hope they're headed there too"
"Fine then"
"Be there in a flash"
Attacking:
"Let them die!"
"I have no mercy!"
"They will feel my pain"
"I'll use their fear to power my circuits!"
No mana:
"I lack the power to do so"
Cooldown:
"I may not be a mac, but things still take time"
Hero image: Picture your typical two-legged robot, but made entirely of cubes and rectangular prisims. Silver and bright blue in colour. Attack animation is a square beam of light moving towards the enemy, leaving a trail behind it. Beams of light come from what appears to be a monitor on the end of CDU's arm, rather than a hand.
Many discoveries relating to time and time travel have been made by
the dwellers of Newerth, but during one of Chronos' experiments,
a fiend from the distant future was brought back to this time.
CDU was part of an ongoing war between machines, but now, it
seeks only the destruction of Chronos, who took him from his
home time.
Legion: Against Chronos
Type: Agility
Role: Chaser, carry, psuedo disabler. Versatile.
Stats:
Strength: 20 + 1.7
Agility: 18 + 1.9
Intelligence: 16 + 1.8
Movement Speed: 290
Armour: 2.1
Range: 450
Base damage: 44-51
Base Attack Cooldown: 1.7 seconds
Hitpoints: 513
Mana: 208
Projectile speed: Medium (Forsaken's as of .1.65 type-thing)
1. Nano Virus
CDU lets loose thousands of Nanobots to infect any enemies which
they come in contact with. Deals 50/100/150/200 magic damage once
the wave comes into contact with an enemy in a cone in front of CDU,
radius increading from 100 to 250 over 400/400/500/500 units.
Applies Nano Virus to all targets damaged for 12 seconds.
Any enemy who comes in contact with an infected unit
will be infected themselves. Once infected, units are immune to
Nano Virus effects for 20 seconds after the duration, but will still
receive damage from the initial attack should it be cast on them again.
Nano Virus effects:
10/20/30/40 magic damage inflicted every 4 seconds
10/15/20/25% movement slow, decreasing to 5% over 6 seconds
Any ally of infected unit who comes within a 175 radius of them will be infected.
Nano Virus immunity for 20 seconds after duration.
When an ally is infected, lasts for 2 seconds less than the host
(eg. Person hit = 12, Next = 10, Next = 8)
Type: Target Position
Magic
Cooldown: 20/20/15/15 seconds
Range: 400/400/500/500
Radius: 100-250
Mana cost: 150
"Biological warzone"
2. Upgrade
CDU is able to focus more power in different systems, allowing for
a boost in either Strength, Intelligence or Agility.
Increases strength by 5/8/11/15
Or
Increases Agility by 5/8/10/13
Or
Increases Intelligence by 6/10/14/19
Or
Increases all stats by 2/4/5/7
CDU can change which attribute is increased, but the bonus will be
given evenly over 5 seconds.
Attribute change Cooldown: 5 seconds
Passive
CDU increases his overall power, by strengtherning himself
and the abilities at his disposal.
Increases Nano Virus damage by 25/50/75/100
Increases Nano Virus DoT by 5/10/15/20 per tick
Increases Electro Magnetic Pulse radius by 25/50/75/100
Increases all stats by 0/2/4/6
Increases movement speed by 5/5/10/10
At level 4, enemies of CDU will only have clearvision of him while he's
channeling within their normal sight radius if he's within 3,500 units of
his team's main structure (World Tree/Sacrificial Shrine).
"I'm better than you"
3. Shutdown
CDU shuts down his primary systems, rendering him inert. While shut
down, CDU takes less damage and prepares himself to unleash a
devastating attack on all enemies around him.
For the duration of the channel, applies Shutdown to self. For every
3 seconds that Shutdown is active, a charge is gained. Shutdown is
replaced by Electro Magnetic Pulse for the duration. Activating
Electro Magnetic Pulse will consume all charges.
Magic immunity is gained at level 4 after 4 seconds of Shutdown being active.
Enemies gain clearvision of CDU during the channel if he is within their sight range.
Shutdown effects:
Splash immunity
Magic Immunity (gained at level 4) after 4 seconds
Takes 30/40/50/60 % less damage
A charge is gained every 3 seconds, max 2/3/4/5 charges
Applies Reboot to self for 3 seconds upon end of channel, unless Electro Magnetic Pulse is activated
Reboot effects:
Silenced
Perplexed
Disarmed
Invulnerable
Slow Immunity
Channeling time: 60 18 seconds
Mana cost: 100
Cooldown: 45 seconds
CDU cannot break the channel for the first 2 seconds of Shutdown
Enemies within their sight radius gain clearvision of CDU while channeling.
"I'll be back..."
3a. Electro Magnetic Pulse
CDU unleashes a pulse towards all enemies around him. Deals damage
and applies Pulsed to all enemies hit by the pulse for 1 second, plus
an additional second for every charge that Shutdown had gained.
Deals 50/100/150/200 magic damage in a 300 radius around CDU, plus an
additional 50 damage per charge. Radius is increased by 25 per charge.
Applies Pulsed to all enemies in radius for 1 + (number of charges)
seconds.
Pulsed effects:
Perplexed
-3 magic armour
Silenced for 3 seconds, regardless of Pulsed' duration
Self Position
Type: Magic
Mana cost: 25
4. Overclock
CDU overclocks his central processor, massively increasing his stats
for the duration, but requiring him to cooldown afterwards.
Applies Overclock to self for 20/20/25 seconds
Overclock effects:
+ 10/20/30 Strength for the first 10 seconds, decreasing to +5/10/15
over the remaining duration.
+ 10/20/35 Agility for the first 10 seconds, decreasing to +5/10/15
over the remaining duration.
+ 15/30/60 Attack Speed
Base movement speed set at 350/375/400
Silenced for the first 5/4/3 seconds
Perplexed for the first 3/2/1 seconds
Homecoming Stone, Post Haste and Portal Key immunity at level 1
At level 3, gains an aura 600 units around CDU which boosts allied movement speeds by 15%
At the end of Overclock, applies Drained to self for 5 seconds, provided that it was not purged.
Activation: Self
Type: Superior Magic
Mana cost: 100/150/250
Cooldown: 150/120/90 seconds
Cannot be purged for the first 10 seconds
Drained effects:
Decreases movement speed by 50%, decreasing to 0 over the duration
-25% all damage
Cannot be purged
"Run run run as fast as you can..."
Explanation: CDU would be an extremely versatile hero as he would be capable of ganking (provided that he has mana) at level 6 easily, by activating Overclock, running into a dual lane, slowing both opponents with a well-positioned Nano Virus and then beating the crap out of his enemies. While he would be an excellent, ganker, he has such a high cooldown on his ulti early on that he would only be able to perform a few such ganks before the midgame phase began. CDU would not be item dependent until the late game, unlike most carries, but won't be as viable as other carries due to poor stat gains. He would be able to fit many roles but at the same time, isn't the perfect candidate for many, if any.
Numbers can easily be tweaked. While his first skill is a watered down version of Wretched Hag's ultimate (but with the new "passing-on-infected" quality), the rest of his skills are new, and nothing quite like them exists yet. There are similarities, such as Insanitarius - Ulti (but the ulti is.... Better). The skills themselves are unique, however.
The point of CDU in team fights is to be able to take minimal damage until he is required, and then be vulnerable while he is dangerous.
Voice: mechanical. Think psuedo-Electrician.
CDU comments:
Upon selection:
"Killing to do"
"Why am I here?"
"What?"
"Charged, and ready to go"
4+ consecutive selections:
"Click me one more time and I'll Shut Down for good"
"Maybe that ain't such a good idea..."
"Are you going to keep clicking me or are we going to kill?"
"I was once a screenplay writer. Look at me now..."
"Imagine being pulled from your time and into the past. At least I have reason to kill"
Movement:
"Rolling out"
"I hope they're headed there too"
"Fine then"
"Be there in a flash"
Attacking:
"Let them die!"
"I have no mercy!"
"They will feel my pain"
"I'll use their fear to power my circuits!"
No mana:
"I lack the power to do so"
Cooldown:
"I may not be a mac, but things still take time"
Hero image: Picture your typical two-legged robot, but made entirely of cubes and rectangular prisims. Silver and bright blue in colour. Attack animation is a square beam of light moving towards the enemy, leaving a trail behind it. Beams of light come from what appears to be a monitor on the end of CDU's arm, rather than a hand.