T0x
01-23-2010, 04:29 AM
*Special note to S2 staff*
If this hero is implemented in the future I would like to be the one who does the voice set for him. I'm sure it'd be nice to be able to release a new hero with it's voice set on the same day. :)
The Sadist
Hellbourne affiliated tank, aggressor & initiator
http://i956.photobucket.com/albums/ae43/toxicity802/TheSadist-Portrait.jpg
As the war rages on in Newerth, the Legion's call to arms goes out even as far as their prisons and dungeons. Releasing the most brutal criminals to utilize their animalistic fury in battle; the Legion called upon one known only as 'The Sadist'.
Who upon his release, betrayed the ones who set him free... Slaughtering them and escaping into the night. The Sadist's misdeeds had not gone unheard of by the Hellbourne, they swiftly tracked him down and recruited the deranged mind that is The Sadist.
Why did he say yes? Who needs a reason to kill their own brethren?
Str: 25 + 2.6
Int: 12 + 1.6
Agi: 18 + 1.5
Dmg: 45 - 51
Base HP: 524 | 0.82/s HP regen
<( 25{base} + 2.4{lvl1} ) x ( 19 HP per str )= 524.4> | <( 25{base} + 2.4{lvl1} ) x ( 0.03/s HP regen per str )= 0.82>
Base MP: 177 | 0.54/s MP regen
<( 12{base} + 1.6{lvl1} ) x ( 13 MP per int)= 176.8> | <( 12{base} + 1.6{lvl1} ) x ( 0.03/s MP regen per int)= 0.54>
Base attack speed: 0.68 attacks per second
Base Armor: 1.42 | Dmg. Reduction = 8%
Base Magic Armor: 5.5 | Magic Dmg. Reduction = 25%
Attack type:Toggle; Melee (range 100) & Ranged (575)
Movement speed: 295
Turn speed: 0.3
Cast speed: 0.4
Sadism
Type: Active(toggle).
Target: Self.
Mana Cost: 75(activation) | (8/7/6/5 per second while active.) | Will not drain mana below 15%.
Cooldown: 2(toggle)
Description:
The Sadist's twisted mind derives immense pleasure from physical pain. Every attack makes him yearn for more, pushing him further into battle. Extreme conditions do tend to slow him down though.
Effects:
On successful physical attack against The Sadist
- Heals self for 2/4/4/6% of your current* HP.
- Every 5/6/6/7 attacks against the sadist will apply "Wrong spot!" to The Sadist.
* Current meaning how much HP you have remaining as opposed to your maximum hp.
"Wrong Spot!" Effects
-Minus 21/18/15/12 movement speed for 1.5 seconds.
Visuals
Active: When activated The Sadist should drip a small amount of blood behind him as he walks and every attack made against The Sadist should tint him a dark red for a split second.
This ability is the major contributor to The Sadist's tanking ability and theoretically is balanced out well by the mana upkeep and guaranteed 'self-slow'.
Sadist's tools
Type: Active(toggle)
Target: Self
Mana Cost: 0
Cooldown: 1(toggle) | 14/12/10/10(ammo respawn)
Description:
A master of many torturous implements, The Sadist favors his axe and tomahawks over all and often carries both into battle.
Effects:
Melee - Axe (Default)
- 0.3% chance (per base agility point) on attack to apply "Viscous wound" to the target for 4 seconds, may stack up to 2 times. On proc, viscous wounds enters a cooldown of 6 seconds similar to bash properties.
* 54 (lvl 25 base agi) x 0.3 = 16.2% chance to proc
"Viscous wound" Effects
- Inflicts physical damage every 2 seconds equal to 30/45/60/75% of The Sadist's base strength.
* <75% of 87.4{lvl25 base str} = 65.55>; <65.55 x 2(damage ticks) = 131.1>; Maximum damage before armor calculation = 131.1 over 4 seconds.
- Minus 0.5/0.6/0.7/0.8 armor.
* Only the minus armor stacks
Ranged - Tomahawks
- Increase attack range from 100 to 575
- Minus (20 - 25)/(20 - 20)/(15 - 20)/(15 - 15) base damage
- Increases attack speed by 10%
- 5/8/12/16% chance for 1.6x critical strike
***Mechanical note: The Sadist's ranged attack is dependent on ammunition. A single Tomahawk(ammunition) will accumulate every 14/12/10/10 seconds with a maximum of 10/14/18/22 accumulated tomahawks.
Visuals
Melee: The Sadist should carry a large 2 handed, bloodstained, rusted axe in melee form.
Ranged: The tomahawks thrown by the sadist should have a noticeable but small arch in their flight and have a slightly smaller bleed animation on hit than that of the melee hits.
Yes I realize that this is the same basic concept as Troll Warlord's(DotA) melee/range toggling, hence why I tried to twist it up a bit without having another right-click-and-win hero.
Bloodlunge
Type: Physical damage/self and target stun.
Target: Enemy unit.
Mana Cost: 100/110/130/170.
Cooldown: 20/18/16/14 seconds
Cast time: Instant cast for melee | 1 second channel for ranged | Lunge time equal to movement speed
Range: 450/500/550/600
Damage: 90/145/180/215
Description:
Channeling his rage and bloodlust into a mighty lunge, The Sadist lashes out at his target impaling them with his axe with such force that even The Sadist is thrown off balance and must regain himself.
Effects:
On cast
- Lunges at the target dealing damage on impact and stunning them for 0.6/0.9/1.2/1.5 seconds.
- Applies "Off balance" to self for 1/1.3/1.6/1.9 seconds
***Mechanical note: Can be cast on magic immune units, however;
- The target will only take 50% damage from the spell
- The target will not be stunned
- The Sadist will still have "Off balance" applied to him
"Off balance" Effects
- Minus 20% attack speed for entire duration.
- Minus 2 armor for 1 second
Visuals
Active: The Sadist should glow a faint red during the channel and air time, upon impact the target should bleed profusely for 3 seconds and leave behind a small blood puddle at the location of impact.
This spell is again much like that of another hero(Pandamonium's 'cannonball' to be precise) in the way that after such a versatile and powerful stun is cast, your hero is also immobilized so as to limit the magnitude at which this heroes skills may be cast in synergy.
*Ult* Lust of the Sadistic
Type: Superior magic.
Target: Enemy unit.
Mana Cost: 150/175/210.
Cooldown: 60/75/105 seconds
Cast time: 1
Cast Range: 250/275/300
Charge gain Radius: 550
Description:
The Sadist's lust for blood and gore is insatiable. The more death he sees, the more he craves... his addiction often causes him to lash out in an unconsolable rage.
Effects:
Passive
- Whenever a hero dies around The Sadist he gains one 'Large body' charge towards "Lust of the Sadistic". Cap of 6/7/8
- Whenever a creep dies around The Sadist he gains one 'Small body' charge towards "Lust of the Sadistic". Cap of 5/10/15
- Plus 0.4 HP/s regen per 'Small body' charge.
- Every attack you make while under the effects of "Unconsolable" will consume one 'Large body' charge and all 'Small body' charges are dispelled after all 'Large body' charges have been depleted. Note that all charges are lost upon death.
On activation
- Focuses on the target, immobilizing them for 0.4/0.8/1 seconds and rendering The Sadist unable to attack any other units until all charges are depleted or until the target dies/becomes disjonted from the spell.
* If any charges remain after the target has died or become disjointed, The Sadist's focus will change to the nearest unit and use any remaining charges. If the new target is an ally they will take 75/50/25% of the damage you would normally deal to an enemy.
- Applies "Unconsolable" to The Sadist
"Unconsolable" Effects
- Plus 20/40/60% increased attack speed
- Plus 10/20/30 damage and 1/1.25/1.5% lifesteal(will stack with all life steal items) per 'Large body' charge.
- Damage taken increased by 20/15/10%
Visuals
Active: The Sadist should let out a deep gutteral roar and appear to throb all over during the cast time. During the attack itself The Sadist's attack should have a mild motion-blur effect and the target should bleed a little more than Bloodhunter's 'Hemorrage'.
After some thought I reworked the ulti into this... .
Strategy
Roles this hero would excel in:
- Gank initiator
- Team fight initiator (also good at singling out a target during a team fight)
- Lane aggression
- Misdirection
Recommended items (Core):
http://i33.tinypic.com/2vxhv9f.jpghttp://i33.tinypic.com/2wd9esz.jpghttp://i33.tinypic.com/2wd9esz.jpghttp://i34.tinypic.com/sff52q.jpghttp://i36.tinypic.com/2ilm0i1.jpghttp://i35.tinypic.com/1zoezx5.jpg
Recommended items (Luxury):
http://i38.tinypic.com/2d6zvb.jpghttp://i33.tinypic.com/1z4byme.jpghttp://i35.tinypic.com/1iogwj.jpghttp://i38.tinypic.com/iqdg7r.jpghttp://i38.tinypic.com/qq4dnl.jpg
Early game lane partners:
:andr::valk::vood::deme::jera::elec: Any hero that can assist you in an aoe/disable/heal fashion will be invaluable to your early game. A hero like Demented Shaman would also be one you could look to an early first blood with.
Q and A
Why have you blatantly ripped off several abilities already in DotA or HoN?
While these abilities will most certainly remind you of other heroes, I'd like to think the way I have integrated them into The Sadist's theme plus modifications is an acceptable concept.
What exactly is this hero's role meant to be?
Much like Predator, Maliken or Kraken; The Sadist would be used well as an aggressive lane tank and team battle/gank initiator.
Focusing mainly on taking down singular targets and misdirecting incoming enemy damage is the general forte here but The Sadist also has moderate team support with his lunge and ult.
Wow... another hero with 3284763289 effects per spell, seriously?
Yeah I admit some things may seem a little over the top, but surely you can see I've at least tried to have a negative self effect on every spell?
__________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________
--Change Log--
Dates are in Australian format (dd/mm/yyyy)
23/01/2010
Hero suggestion created and posted
Added cooldowns to the toggle of Sadism(2s) and Sadist's Tools(1s)
Added visual descriptions for all spells.
Altered base stats from:
Str: 23 + 2.4
Int: 16 + 1.7
Agi: 18 + 1.5
Base HP: 535 (23 x 19 = 473 | + 62) | 0.69 regen (23 x 0.03 = 0.69)
Base MP: 208 (16 x 13 = 208) | 0.64 regen (16 x 0.04 = 0.69)
to:
Str: 25 + 2.6
Int: 12 + 1.6
Agi: 18 + 1.5
Base HP: 524 | 0.82/s HP regen
<( 25{base} + 2.4{lvl1} ) x ( 19 HP per str )= 524.4> | <( 25{base} + 2.4{lvl1} ) x ( 0.03/s HP regen per str )= 0.82>
Base MP: 177 | 0.54/s MP regen
<( 12{base} + 1.6{lvl1} ) x ( 13 MP per int)= 176.8> | <( 12{base} + 1.6{lvl1} ) x ( 0.03/s MP regen per int)= 0.54>
Rebalanced "Viscous wound"
Reduced chance per agi to 0.3% and to only factor base agility.
Now only the armor debuff will stack, not the damage.
Increased damage from 2/4/6/8% to 30/45/60/75% of The Sadist's base strength. (Original numbers were applied before the actual damage was calculated)
Calculated max damage for reference and added a cooldown to the proc.
Decided on 45 - 51 for base damage.
Strategy section added.
24/01/2010
Increased and rescaled chance to crit while using tomahawks from 3/6/9/12% to 5/8/12/16% chance for 1.6x critical strike
Rescaled mana cost of "Masochistic rage" from 160/185/235 to 150/175/210.
Specified turn speed; Turn speed: 0.45
Specified cast speed; Cast speed: 0.4
Remade ultimate entirely
*Ult* Lust of the Sadistic
Type: Passive(charge)/active(self buff/enemy debuff).
Target: Enemy hero.
Mana Cost: 150/175/210.
Cooldown: 60/75/105 seconds
Cast time: 1
Range: 250/275/300
Description:
The Sadist's lust for blood and gore is insatiable. The more death he sees, the more he craves... his addiction often causes him to lash out in an unconsolable rage.
Effects:
Passive
- Whenever a hero dies around The Sadist he gains one 'Large body' charge towards "Lust of the Sadistic". Cap of 6/7/8
- Whenever a creep dies around The Sadist he gains one 'Small body' charge towards "Lust of the Sadistic". Cap of 5/10/15
- Plus 0.4 HP/s regen per 'Small body' charge.
- Every attack you make while under the effects of "Unconsolable" will consume one 'Large body' charge and all 'Small body' charges are dispelled after all 'Large body' charges have been depleted. Note that all charges are lost upon death.
On activation
- Focuses on the target, immobilizing them for 0.4/0.8/1 seconds and rendering The Sadist unable to attack any other units until all charges are depleted or until the target dies/becomes disjonted from the spell.
- Applies "Unconsolable" to The Sadist
"Unconsolable" Effects
- Plus 20/40/60% increased attack speed
- Plus 10/20/30 damage and 1/1.25/1.5% lifesteal(will stack with all life steal items) per 'Large body' charge.
- Damage taken increased by 20/15/10%
Visuals
Active: The Sadist should let out a deep gutteral roar and appear to throb all over during the cast time. During the attack itself The Sadist's attack should have a mild motion-blur effect and the target should bleed a little more than Bloodhunter's 'Hemorrage'.
After some thought I reworked the ulti into this... .
Added new mechanic to "Lust of the Sadistic": * If any charges remain after the target has died or become disjointed, The Sadist's focus will change to the nearest unit and use any remaining charges. If the new target is an ally they will take 75/50/25% of the damage you would normally deal to an enemy.
If this hero is implemented in the future I would like to be the one who does the voice set for him. I'm sure it'd be nice to be able to release a new hero with it's voice set on the same day. :)
The Sadist
Hellbourne affiliated tank, aggressor & initiator
http://i956.photobucket.com/albums/ae43/toxicity802/TheSadist-Portrait.jpg
As the war rages on in Newerth, the Legion's call to arms goes out even as far as their prisons and dungeons. Releasing the most brutal criminals to utilize their animalistic fury in battle; the Legion called upon one known only as 'The Sadist'.
Who upon his release, betrayed the ones who set him free... Slaughtering them and escaping into the night. The Sadist's misdeeds had not gone unheard of by the Hellbourne, they swiftly tracked him down and recruited the deranged mind that is The Sadist.
Why did he say yes? Who needs a reason to kill their own brethren?
Str: 25 + 2.6
Int: 12 + 1.6
Agi: 18 + 1.5
Dmg: 45 - 51
Base HP: 524 | 0.82/s HP regen
<( 25{base} + 2.4{lvl1} ) x ( 19 HP per str )= 524.4> | <( 25{base} + 2.4{lvl1} ) x ( 0.03/s HP regen per str )= 0.82>
Base MP: 177 | 0.54/s MP regen
<( 12{base} + 1.6{lvl1} ) x ( 13 MP per int)= 176.8> | <( 12{base} + 1.6{lvl1} ) x ( 0.03/s MP regen per int)= 0.54>
Base attack speed: 0.68 attacks per second
Base Armor: 1.42 | Dmg. Reduction = 8%
Base Magic Armor: 5.5 | Magic Dmg. Reduction = 25%
Attack type:Toggle; Melee (range 100) & Ranged (575)
Movement speed: 295
Turn speed: 0.3
Cast speed: 0.4
Sadism
Type: Active(toggle).
Target: Self.
Mana Cost: 75(activation) | (8/7/6/5 per second while active.) | Will not drain mana below 15%.
Cooldown: 2(toggle)
Description:
The Sadist's twisted mind derives immense pleasure from physical pain. Every attack makes him yearn for more, pushing him further into battle. Extreme conditions do tend to slow him down though.
Effects:
On successful physical attack against The Sadist
- Heals self for 2/4/4/6% of your current* HP.
- Every 5/6/6/7 attacks against the sadist will apply "Wrong spot!" to The Sadist.
* Current meaning how much HP you have remaining as opposed to your maximum hp.
"Wrong Spot!" Effects
-Minus 21/18/15/12 movement speed for 1.5 seconds.
Visuals
Active: When activated The Sadist should drip a small amount of blood behind him as he walks and every attack made against The Sadist should tint him a dark red for a split second.
This ability is the major contributor to The Sadist's tanking ability and theoretically is balanced out well by the mana upkeep and guaranteed 'self-slow'.
Sadist's tools
Type: Active(toggle)
Target: Self
Mana Cost: 0
Cooldown: 1(toggle) | 14/12/10/10(ammo respawn)
Description:
A master of many torturous implements, The Sadist favors his axe and tomahawks over all and often carries both into battle.
Effects:
Melee - Axe (Default)
- 0.3% chance (per base agility point) on attack to apply "Viscous wound" to the target for 4 seconds, may stack up to 2 times. On proc, viscous wounds enters a cooldown of 6 seconds similar to bash properties.
* 54 (lvl 25 base agi) x 0.3 = 16.2% chance to proc
"Viscous wound" Effects
- Inflicts physical damage every 2 seconds equal to 30/45/60/75% of The Sadist's base strength.
* <75% of 87.4{lvl25 base str} = 65.55>; <65.55 x 2(damage ticks) = 131.1>; Maximum damage before armor calculation = 131.1 over 4 seconds.
- Minus 0.5/0.6/0.7/0.8 armor.
* Only the minus armor stacks
Ranged - Tomahawks
- Increase attack range from 100 to 575
- Minus (20 - 25)/(20 - 20)/(15 - 20)/(15 - 15) base damage
- Increases attack speed by 10%
- 5/8/12/16% chance for 1.6x critical strike
***Mechanical note: The Sadist's ranged attack is dependent on ammunition. A single Tomahawk(ammunition) will accumulate every 14/12/10/10 seconds with a maximum of 10/14/18/22 accumulated tomahawks.
Visuals
Melee: The Sadist should carry a large 2 handed, bloodstained, rusted axe in melee form.
Ranged: The tomahawks thrown by the sadist should have a noticeable but small arch in their flight and have a slightly smaller bleed animation on hit than that of the melee hits.
Yes I realize that this is the same basic concept as Troll Warlord's(DotA) melee/range toggling, hence why I tried to twist it up a bit without having another right-click-and-win hero.
Bloodlunge
Type: Physical damage/self and target stun.
Target: Enemy unit.
Mana Cost: 100/110/130/170.
Cooldown: 20/18/16/14 seconds
Cast time: Instant cast for melee | 1 second channel for ranged | Lunge time equal to movement speed
Range: 450/500/550/600
Damage: 90/145/180/215
Description:
Channeling his rage and bloodlust into a mighty lunge, The Sadist lashes out at his target impaling them with his axe with such force that even The Sadist is thrown off balance and must regain himself.
Effects:
On cast
- Lunges at the target dealing damage on impact and stunning them for 0.6/0.9/1.2/1.5 seconds.
- Applies "Off balance" to self for 1/1.3/1.6/1.9 seconds
***Mechanical note: Can be cast on magic immune units, however;
- The target will only take 50% damage from the spell
- The target will not be stunned
- The Sadist will still have "Off balance" applied to him
"Off balance" Effects
- Minus 20% attack speed for entire duration.
- Minus 2 armor for 1 second
Visuals
Active: The Sadist should glow a faint red during the channel and air time, upon impact the target should bleed profusely for 3 seconds and leave behind a small blood puddle at the location of impact.
This spell is again much like that of another hero(Pandamonium's 'cannonball' to be precise) in the way that after such a versatile and powerful stun is cast, your hero is also immobilized so as to limit the magnitude at which this heroes skills may be cast in synergy.
*Ult* Lust of the Sadistic
Type: Superior magic.
Target: Enemy unit.
Mana Cost: 150/175/210.
Cooldown: 60/75/105 seconds
Cast time: 1
Cast Range: 250/275/300
Charge gain Radius: 550
Description:
The Sadist's lust for blood and gore is insatiable. The more death he sees, the more he craves... his addiction often causes him to lash out in an unconsolable rage.
Effects:
Passive
- Whenever a hero dies around The Sadist he gains one 'Large body' charge towards "Lust of the Sadistic". Cap of 6/7/8
- Whenever a creep dies around The Sadist he gains one 'Small body' charge towards "Lust of the Sadistic". Cap of 5/10/15
- Plus 0.4 HP/s regen per 'Small body' charge.
- Every attack you make while under the effects of "Unconsolable" will consume one 'Large body' charge and all 'Small body' charges are dispelled after all 'Large body' charges have been depleted. Note that all charges are lost upon death.
On activation
- Focuses on the target, immobilizing them for 0.4/0.8/1 seconds and rendering The Sadist unable to attack any other units until all charges are depleted or until the target dies/becomes disjonted from the spell.
* If any charges remain after the target has died or become disjointed, The Sadist's focus will change to the nearest unit and use any remaining charges. If the new target is an ally they will take 75/50/25% of the damage you would normally deal to an enemy.
- Applies "Unconsolable" to The Sadist
"Unconsolable" Effects
- Plus 20/40/60% increased attack speed
- Plus 10/20/30 damage and 1/1.25/1.5% lifesteal(will stack with all life steal items) per 'Large body' charge.
- Damage taken increased by 20/15/10%
Visuals
Active: The Sadist should let out a deep gutteral roar and appear to throb all over during the cast time. During the attack itself The Sadist's attack should have a mild motion-blur effect and the target should bleed a little more than Bloodhunter's 'Hemorrage'.
After some thought I reworked the ulti into this... .
Strategy
Roles this hero would excel in:
- Gank initiator
- Team fight initiator (also good at singling out a target during a team fight)
- Lane aggression
- Misdirection
Recommended items (Core):
http://i33.tinypic.com/2vxhv9f.jpghttp://i33.tinypic.com/2wd9esz.jpghttp://i33.tinypic.com/2wd9esz.jpghttp://i34.tinypic.com/sff52q.jpghttp://i36.tinypic.com/2ilm0i1.jpghttp://i35.tinypic.com/1zoezx5.jpg
Recommended items (Luxury):
http://i38.tinypic.com/2d6zvb.jpghttp://i33.tinypic.com/1z4byme.jpghttp://i35.tinypic.com/1iogwj.jpghttp://i38.tinypic.com/iqdg7r.jpghttp://i38.tinypic.com/qq4dnl.jpg
Early game lane partners:
:andr::valk::vood::deme::jera::elec: Any hero that can assist you in an aoe/disable/heal fashion will be invaluable to your early game. A hero like Demented Shaman would also be one you could look to an early first blood with.
Q and A
Why have you blatantly ripped off several abilities already in DotA or HoN?
While these abilities will most certainly remind you of other heroes, I'd like to think the way I have integrated them into The Sadist's theme plus modifications is an acceptable concept.
What exactly is this hero's role meant to be?
Much like Predator, Maliken or Kraken; The Sadist would be used well as an aggressive lane tank and team battle/gank initiator.
Focusing mainly on taking down singular targets and misdirecting incoming enemy damage is the general forte here but The Sadist also has moderate team support with his lunge and ult.
Wow... another hero with 3284763289 effects per spell, seriously?
Yeah I admit some things may seem a little over the top, but surely you can see I've at least tried to have a negative self effect on every spell?
__________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________
--Change Log--
Dates are in Australian format (dd/mm/yyyy)
23/01/2010
Hero suggestion created and posted
Added cooldowns to the toggle of Sadism(2s) and Sadist's Tools(1s)
Added visual descriptions for all spells.
Altered base stats from:
Str: 23 + 2.4
Int: 16 + 1.7
Agi: 18 + 1.5
Base HP: 535 (23 x 19 = 473 | + 62) | 0.69 regen (23 x 0.03 = 0.69)
Base MP: 208 (16 x 13 = 208) | 0.64 regen (16 x 0.04 = 0.69)
to:
Str: 25 + 2.6
Int: 12 + 1.6
Agi: 18 + 1.5
Base HP: 524 | 0.82/s HP regen
<( 25{base} + 2.4{lvl1} ) x ( 19 HP per str )= 524.4> | <( 25{base} + 2.4{lvl1} ) x ( 0.03/s HP regen per str )= 0.82>
Base MP: 177 | 0.54/s MP regen
<( 12{base} + 1.6{lvl1} ) x ( 13 MP per int)= 176.8> | <( 12{base} + 1.6{lvl1} ) x ( 0.03/s MP regen per int)= 0.54>
Rebalanced "Viscous wound"
Reduced chance per agi to 0.3% and to only factor base agility.
Now only the armor debuff will stack, not the damage.
Increased damage from 2/4/6/8% to 30/45/60/75% of The Sadist's base strength. (Original numbers were applied before the actual damage was calculated)
Calculated max damage for reference and added a cooldown to the proc.
Decided on 45 - 51 for base damage.
Strategy section added.
24/01/2010
Increased and rescaled chance to crit while using tomahawks from 3/6/9/12% to 5/8/12/16% chance for 1.6x critical strike
Rescaled mana cost of "Masochistic rage" from 160/185/235 to 150/175/210.
Specified turn speed; Turn speed: 0.45
Specified cast speed; Cast speed: 0.4
Remade ultimate entirely
*Ult* Lust of the Sadistic
Type: Passive(charge)/active(self buff/enemy debuff).
Target: Enemy hero.
Mana Cost: 150/175/210.
Cooldown: 60/75/105 seconds
Cast time: 1
Range: 250/275/300
Description:
The Sadist's lust for blood and gore is insatiable. The more death he sees, the more he craves... his addiction often causes him to lash out in an unconsolable rage.
Effects:
Passive
- Whenever a hero dies around The Sadist he gains one 'Large body' charge towards "Lust of the Sadistic". Cap of 6/7/8
- Whenever a creep dies around The Sadist he gains one 'Small body' charge towards "Lust of the Sadistic". Cap of 5/10/15
- Plus 0.4 HP/s regen per 'Small body' charge.
- Every attack you make while under the effects of "Unconsolable" will consume one 'Large body' charge and all 'Small body' charges are dispelled after all 'Large body' charges have been depleted. Note that all charges are lost upon death.
On activation
- Focuses on the target, immobilizing them for 0.4/0.8/1 seconds and rendering The Sadist unable to attack any other units until all charges are depleted or until the target dies/becomes disjonted from the spell.
- Applies "Unconsolable" to The Sadist
"Unconsolable" Effects
- Plus 20/40/60% increased attack speed
- Plus 10/20/30 damage and 1/1.25/1.5% lifesteal(will stack with all life steal items) per 'Large body' charge.
- Damage taken increased by 20/15/10%
Visuals
Active: The Sadist should let out a deep gutteral roar and appear to throb all over during the cast time. During the attack itself The Sadist's attack should have a mild motion-blur effect and the target should bleed a little more than Bloodhunter's 'Hemorrage'.
After some thought I reworked the ulti into this... .
Added new mechanic to "Lust of the Sadistic": * If any charges remain after the target has died or become disjointed, The Sadist's focus will change to the nearest unit and use any remaining charges. If the new target is an ally they will take 75/50/25% of the damage you would normally deal to an enemy.