A`nub`is
01-23-2010, 12:20 AM
Gravitron
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/s0_Gravitron_Model.jpg
http://www.playdota.com/img/site/hs.gif
STR: 23 + 2.9
AGI: 12 + 1.3
INT: 18 + 1.5
(Total Base stats: 53 (extremely low))
(Total stat gain: 5.7 (below average))
Affiliation: Hellbourne
Movement Speed: 300
Attack Range: 325
Damage: 42-48
Armor: 3.4
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/Gravitron_Template.jpg
Antigrav Pillar
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/s1-Antigrav_Pillar.jpg
Manipulate the Newerth's magnetic field at target location to create an Antigrav Pillar which literally will make foes go off.
Allo. Targets: Ground, Enemy units.
Mana Cost: 120
Cooldown: 12 seconds
Cast range: 1500
Duration: 1/2/3/4 seconds (slow)
Effects: After 2s the Antigrav Pillar will be created which will blow up foes in a 225 aoe for 1.5 seconds. Upon landing they take 120/180/240/300 damage and are slowed by 30% for 1/2/3/4s.
Notes:
-Copy of Kunkka's (DotA) Torrent ability.
-Affected enemies are stunned (1.5s) while in air and can still be attacked.
-A visual effect at the target location will be shown to allies.
Magnetic Aura
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/s2-Magnetic_Aura.jpg
For a short time you can increase polarity to power up yourself and nearby allies.
Allo. Targets: Allied Units; Self
Aura Range: 400
Mana Cost: 60/80/100/120
Cooldown: 30 seconds
Duration: 15 seconds
Effects: For the duration you gain an aura that increases movement speed by 6/9/12/15% and gives a 10/20/30/40% chance for all projectiles to be deflected (ranged attacks). Satellite will travel at double speed for the duration.
Notes:
-This is not a permanent aura, only applies to you and allies in 400 range of you for the duration of the spell.
Lodestone
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/s3-Lodestone.jpg
The strong magnetic field of Gravitron causes an iron meteorite to passively orbit around him, damaging all foes it hits.
Range: 350/350/350/350 (radius), 60/60/60/60 (coalition size)
Effects: Deals 20/30/40/50 physical damage on impact. The natural satellite travels one orbit per 2 seconds.
Notes:
-The dmg is not dealt inside the radius, only along the circumference.
-U=2*r*Pi ... should mean that the lodestone travels at ~110 units per 0.1s [2198 (U)/ 2s] (really not sure how this translates in "movespeed" ingame.)
-Anyway, it means at lvl4 it deals 25 dps. Though it's not easy to hit/hinder the enemy from running or going melee.
-Good for farming; make sure though you don't push when you don't want to push (early game).
-Staff of the Master could add a second Lodestone, doubling the effect of this skill (just an idea).
Supernova (Ultimate)
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/s4-Supernova.jpg
Gravitron maximizes his gravity forces for a short time, turning himself into a Black Hole, sucking all enemies to his position just to damage them and push them back in a massive supernova explosion.
Allo. Targets: Enemy units
Mana Cost: 200/250/300
Cooldown: 120/110/100 seconds
Duration: 0.5s (suck-in), 1.50/2.25/3.00 seconds stun after Supernova forceback.
Range: 450 (suck-in range), 325 (Supernova forceback range)
Effects: Deals 100/200/300 damage, pushes 325 units back (all units will be uniformly distributed onto the 325 radius circle, so some may be pushed to the one side and some to the other) and stuns for 1.50/2.25/3.00 seconds.
Notes:
-This means all enemies you catch (suck-in) will be stunned for 3.00s (at lvl4) in a position where they'll be hit by your satellite/lodestone (if you don't move). We remember: It deals 50 dmg, which translates to 300+75 dmg (3.00s stun, 2 sec orbit travel time --> 1.5 hits theoretically)= 375 dmg (not considering any magic resistance).
Now, if 'Magnetic Aura' was activate, the lodestone would travel one orbit per 1s, which would increase the dmg to 300+(50*3). With SotM & Magnetic Aura we'd even have 2 lodestones revolving each once per sec, so it would be 300+(50*3)+(50*3) dmg. 300 magic damage + 300 physical damage (only with Staff of the Master and the
other spell active). 300 magic dmg are 225 dmg after base reduction.
--> So in the best case scenario you deal 225+300 dmg, while the 300 dmg can be heavily reduced by armor (agi carries usually have >50% phys dmg reduction), but you can also use this to your advantage by buying Shieldbreaker and even better a Daemonic Breastplate (or team up with Soul Stealer/Demented Shaman).
Recommended Items:
:RunesOfTheBlight: :HealthPotion: :HomecomingStone: :FortifiedBracelet:
:EnhancedMarchers: :Portalkey: :Shieldbreaker: :StaffOfTheMaster:
:FrostfieldPlate: :DaemonicBreastplate :BehemothsHeart: :Mock:
Role:
Initiator, Ganker, Anti-ranged
Voice:
"I love the fizzling."
"Come closer."
"Birds of a feather do NOT flock together."
"I have a grip on you."
"My compass seems broken."
(And some fizzling sounds (thinking of transformators) should be part of his soundset (when you give a move order for e.g.))
Conclusion:
Antigrav Pillar: Hard to land spell, but very versatile. The slow allows to get additional attacks and lodestone impacts on the target. The stun/slow along with your movespeed buff from Magnetic Aura will make it easier to land the Ultimate.
Magnetic Aura: Teambuff. Extra movespeed is excellent for ganks and escape moves. The projectile deflection adds survibility and will be a doom for ranged carries (--> counter-pick). Since it buffs your Satellite while active it helps with your dps and also when farming.
Lodestone(s): Will give enemy melee heroes in your lane a hard early game due to automatic harrassment. Makes farming easier early and especially later (also nice when stacking neutrals). You should be able to at least hit all melee creeps in a wave at the same time with it (=10/15/20/25 dps per creep). Scales well with -armor items/spells. Your movement/positioning and your foes movement will influence the number of hits - for e.g. if you come from behind and they run you can hit them more often.
Supernova: The main reason why he will be picked. An excellent initiate spell with Portal Key. Lodestone(s) combined with Magnetic Aura combined with -armor items/spells will make it an incredible combo. Throw in a well timed Antigrav Pillar and you'll be a matchwinner.
Con's: Extremely poor stats and low base dmg. Poor attack range. Needs Portal Key.
Pro's: Very powerful spell combo. Long range disable. Challenging and therefore fun gameplay (because you need to aim and position yourself well instead of just right-click attack like some other heroes).
Allies that work especially well with Gravitron: Demented Shaman, Soul Stealer, Pestilence (all have Armor Debuffs). Pestilence's stun (350 aoe) also works pretty well there. Of course all aoe dmg dealers blend well with him aswell.
Illusion rune is awesome (illus gain their own Satellite(s) - though Geometer's Bane is not a good item for him. Invisibility also is not really advantagious, b/c the Lodestone will still be visible around you and deal dmg. Antigrav Pillar has to be used carefully, since your mana pool won't allow to spam it. And the Ultimate + Portal Key + Magnetic Aura Combo itself is pretty mana intensive, so an ally that provides you with energy is very helpful (since you might need other items more than mana enhancing ones) - Glacius, Nymphora and allies with a Ring of Sorcery will be a great help.
PS: There have been quite a few gravity themed hero-suggestions so far, and I think the concept has the probably best potential. It's very unlikely that there will never be a 'gravity' hero in HoN.
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/s0_Gravitron_Model.jpg
http://www.playdota.com/img/site/hs.gif
STR: 23 + 2.9
AGI: 12 + 1.3
INT: 18 + 1.5
(Total Base stats: 53 (extremely low))
(Total stat gain: 5.7 (below average))
Affiliation: Hellbourne
Movement Speed: 300
Attack Range: 325
Damage: 42-48
Armor: 3.4
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/Gravitron_Template.jpg
Antigrav Pillar
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/s1-Antigrav_Pillar.jpg
Manipulate the Newerth's magnetic field at target location to create an Antigrav Pillar which literally will make foes go off.
Allo. Targets: Ground, Enemy units.
Mana Cost: 120
Cooldown: 12 seconds
Cast range: 1500
Duration: 1/2/3/4 seconds (slow)
Effects: After 2s the Antigrav Pillar will be created which will blow up foes in a 225 aoe for 1.5 seconds. Upon landing they take 120/180/240/300 damage and are slowed by 30% for 1/2/3/4s.
Notes:
-Copy of Kunkka's (DotA) Torrent ability.
-Affected enemies are stunned (1.5s) while in air and can still be attacked.
-A visual effect at the target location will be shown to allies.
Magnetic Aura
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/s2-Magnetic_Aura.jpg
For a short time you can increase polarity to power up yourself and nearby allies.
Allo. Targets: Allied Units; Self
Aura Range: 400
Mana Cost: 60/80/100/120
Cooldown: 30 seconds
Duration: 15 seconds
Effects: For the duration you gain an aura that increases movement speed by 6/9/12/15% and gives a 10/20/30/40% chance for all projectiles to be deflected (ranged attacks). Satellite will travel at double speed for the duration.
Notes:
-This is not a permanent aura, only applies to you and allies in 400 range of you for the duration of the spell.
Lodestone
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/s3-Lodestone.jpg
The strong magnetic field of Gravitron causes an iron meteorite to passively orbit around him, damaging all foes it hits.
Range: 350/350/350/350 (radius), 60/60/60/60 (coalition size)
Effects: Deals 20/30/40/50 physical damage on impact. The natural satellite travels one orbit per 2 seconds.
Notes:
-The dmg is not dealt inside the radius, only along the circumference.
-U=2*r*Pi ... should mean that the lodestone travels at ~110 units per 0.1s [2198 (U)/ 2s] (really not sure how this translates in "movespeed" ingame.)
-Anyway, it means at lvl4 it deals 25 dps. Though it's not easy to hit/hinder the enemy from running or going melee.
-Good for farming; make sure though you don't push when you don't want to push (early game).
-Staff of the Master could add a second Lodestone, doubling the effect of this skill (just an idea).
Supernova (Ultimate)
http://monte.d2nsa.de//HoN/Suggestions/Gravitron/s4-Supernova.jpg
Gravitron maximizes his gravity forces for a short time, turning himself into a Black Hole, sucking all enemies to his position just to damage them and push them back in a massive supernova explosion.
Allo. Targets: Enemy units
Mana Cost: 200/250/300
Cooldown: 120/110/100 seconds
Duration: 0.5s (suck-in), 1.50/2.25/3.00 seconds stun after Supernova forceback.
Range: 450 (suck-in range), 325 (Supernova forceback range)
Effects: Deals 100/200/300 damage, pushes 325 units back (all units will be uniformly distributed onto the 325 radius circle, so some may be pushed to the one side and some to the other) and stuns for 1.50/2.25/3.00 seconds.
Notes:
-This means all enemies you catch (suck-in) will be stunned for 3.00s (at lvl4) in a position where they'll be hit by your satellite/lodestone (if you don't move). We remember: It deals 50 dmg, which translates to 300+75 dmg (3.00s stun, 2 sec orbit travel time --> 1.5 hits theoretically)= 375 dmg (not considering any magic resistance).
Now, if 'Magnetic Aura' was activate, the lodestone would travel one orbit per 1s, which would increase the dmg to 300+(50*3). With SotM & Magnetic Aura we'd even have 2 lodestones revolving each once per sec, so it would be 300+(50*3)+(50*3) dmg. 300 magic damage + 300 physical damage (only with Staff of the Master and the
other spell active). 300 magic dmg are 225 dmg after base reduction.
--> So in the best case scenario you deal 225+300 dmg, while the 300 dmg can be heavily reduced by armor (agi carries usually have >50% phys dmg reduction), but you can also use this to your advantage by buying Shieldbreaker and even better a Daemonic Breastplate (or team up with Soul Stealer/Demented Shaman).
Recommended Items:
:RunesOfTheBlight: :HealthPotion: :HomecomingStone: :FortifiedBracelet:
:EnhancedMarchers: :Portalkey: :Shieldbreaker: :StaffOfTheMaster:
:FrostfieldPlate: :DaemonicBreastplate :BehemothsHeart: :Mock:
Role:
Initiator, Ganker, Anti-ranged
Voice:
"I love the fizzling."
"Come closer."
"Birds of a feather do NOT flock together."
"I have a grip on you."
"My compass seems broken."
(And some fizzling sounds (thinking of transformators) should be part of his soundset (when you give a move order for e.g.))
Conclusion:
Antigrav Pillar: Hard to land spell, but very versatile. The slow allows to get additional attacks and lodestone impacts on the target. The stun/slow along with your movespeed buff from Magnetic Aura will make it easier to land the Ultimate.
Magnetic Aura: Teambuff. Extra movespeed is excellent for ganks and escape moves. The projectile deflection adds survibility and will be a doom for ranged carries (--> counter-pick). Since it buffs your Satellite while active it helps with your dps and also when farming.
Lodestone(s): Will give enemy melee heroes in your lane a hard early game due to automatic harrassment. Makes farming easier early and especially later (also nice when stacking neutrals). You should be able to at least hit all melee creeps in a wave at the same time with it (=10/15/20/25 dps per creep). Scales well with -armor items/spells. Your movement/positioning and your foes movement will influence the number of hits - for e.g. if you come from behind and they run you can hit them more often.
Supernova: The main reason why he will be picked. An excellent initiate spell with Portal Key. Lodestone(s) combined with Magnetic Aura combined with -armor items/spells will make it an incredible combo. Throw in a well timed Antigrav Pillar and you'll be a matchwinner.
Con's: Extremely poor stats and low base dmg. Poor attack range. Needs Portal Key.
Pro's: Very powerful spell combo. Long range disable. Challenging and therefore fun gameplay (because you need to aim and position yourself well instead of just right-click attack like some other heroes).
Allies that work especially well with Gravitron: Demented Shaman, Soul Stealer, Pestilence (all have Armor Debuffs). Pestilence's stun (350 aoe) also works pretty well there. Of course all aoe dmg dealers blend well with him aswell.
Illusion rune is awesome (illus gain their own Satellite(s) - though Geometer's Bane is not a good item for him. Invisibility also is not really advantagious, b/c the Lodestone will still be visible around you and deal dmg. Antigrav Pillar has to be used carefully, since your mana pool won't allow to spam it. And the Ultimate + Portal Key + Magnetic Aura Combo itself is pretty mana intensive, so an ally that provides you with energy is very helpful (since you might need other items more than mana enhancing ones) - Glacius, Nymphora and allies with a Ring of Sorcery will be a great help.
PS: There have been quite a few gravity themed hero-suggestions so far, and I think the concept has the probably best potential. It's very unlikely that there will never be a 'gravity' hero in HoN.