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ImpBloody
01-21-2010, 04:06 PM
This will not include any of scout's original spells, as I have lost any hope of balancing them in general.

With that being said, I will be proposing a new skill set for scout all together with the exception of electric eye, and also a new way to look at this hero.

Without further introduction, Presenting...


Scout

http://www.heroesofnewerth.com/images/heroes/44/icon_128.jpg

Primary Attribute
Agility

Detailed Attributes

Strength
18



Agility
20

Intelligence
19




Scout's Mark
Scout pulls out his crossbow using precise aiming, he is able to reduce enemy armor and reveal them for a brief time.

http://www.heroesofnewerth.com/images/heroes/44/ability4_128.jpg

Armor reduction: -3/5/7/9
Damage: 25/35/45/55
Revealed

Mana cost: 85/95/105/115
Cooldown: 40 Seconds
Active time: 25 Seconds
Range: 1500; must be at least 600 range away.
Damage type: Physical
This spell can be cast while invisible.

This ability fits more with scout's theme because it allows scout to show an enemy unit either invisible, but if it is not, it is still armor piercing and allows extra damage to be done. Also a good spell when in ultimate before striking.



Fatal Blow
Scout uses a mauling attack with his dagger setting his opponent in a daze temporarily disarming/silencing his opponent and is immobilized; however, if the opponent is attacked or damaged in this time, they will be rearmed/unsilenced and will be able to move again. Also, upon becoming undazed, the unit will be temporarily slowed; however this is only applied if the target is undazed early.

http://i50.tinypic.com/f4phtl.jpg

Damage: 50/100/150/200
Silenced/Disarmed: 2/3/4/5 Seconds
Slowed: 10% movespeed

Mana cost: 95/90/85/80
Cooldown: 12 Seconds
Damage type: Physical

This spell can be used in 2 ways, it can be used if waiting for an item or spell to be off cooldown, or it can also be used if there is a team battle and someone is late to help their team, or a finisher.




Electric Eye
The Scout places an Electric Eye which provides sight in an area around the eye.
Same thing, but...
The Electric Eye is also a blink beacon, when a unit uses blink/Portal Key, they will be teleported to the electric eye within a radius.

http://www.heroesofnewerth.com/images/heroes/44/ability2_128.jpg

Electric Eyes active: 2 / 3 / 4 / 5
Radius of sight: 500
Radius of Disruption: 1100

Mana cost: 85/95/105/115
Blink Disruptor Cooldown: 24 Seconds
Cooldown: 35 Seconds
Active time: Unlimited

Great way to stop heroes such as Magebane, Chronos, Wretched hag, Portal Key, Etc...




Ultimate
Ambush
Scout is Stealthed for a temporary time and is able to deal extra damage after he hits an enemy target within his invisibility time.

http://i46.tinypic.com/353ctqf.jpg

Damage: 180/260/340
Invisible time: 55 Seconds
Movement Speed Increase: 15%/20%/25%

Cooldown: 100/90/80 Seconds
Damage type: Physical

Great spell for ganking, good combo with the first spell, and might work well with his second spell.

Synergy

http://www.heroesofnewerth.com/images/heroes/44/ability2_128.jpg + http://i50.tinypic.com/f4phtl.jpg

This could be a good way to stop a magebane or legionaire from initiating and becoming threats.

http://i46.tinypic.com/353ctqf.jpg+ http://www.heroesofnewerth.com/images/heroes/44/ability4_128.jpg

This is a good combo because activating ambush will allow you to go invisible and possibly go behind an enemy and then use scout's mark to reduce armor before attacking.

http://www.heroesofnewerth.com/images/heroes/44/ability2_128.jpg +http://i46.tinypic.com/353ctqf.jpg+http://www.heroesofnewerth.com/images/heroes/44/ability4_128.jpg+ http://i50.tinypic.com/f4phtl.jpg

Electric eye could be used to scout the rune, when spotted, scout could use ambush and apply scout's mark to reduce armor, and fatal blow can be used as a finishing move to either kill, or slow the unit.


I believe this skill set will provide a much more interactive scout, as it will provide a much more tactical way to play.

As you can see above, i lowered his str, and int by a bit to provide more int to allow more use of his spells.

Also, as noticed, i took away a passive, his name is scout. Just because he is an agility does not mean that he requires a passive, and he can get items if need be.

Please provide feedback on the spells and how they can either be changed to a better suiting spell, or possible to make the spell better.

Also, possibly sometime i can come up with a good item build, i had class soon, so i had to finish this up.

Will Resize later

NaaP
01-21-2010, 04:39 PM
the new eletric eye... hmmm... scout could probably put it between the trees, so if anyone blink near that, they will be traped?
-that's just a question, to see if i understood the skill.

ImpBloody
01-21-2010, 06:13 PM
the new eletric eye... hmmm... scout could probably put it between the trees, so if anyone blink near that, they will be traped?
-that's just a question, to see if i understood the skill.

Maybe add a cooldown for how long the person can blink to that position?

Manastrider
01-23-2010, 07:22 AM
The new Electric eye would be so imbalanced, that it would probably be the strongest skill in the game. It will be 100% impossible to get ganked by heroes like Magebane, Magmus, Wretched Hag, etc. And considering how often heroes like that pop up in a game, it will be the most gamebreaking skill (and it's not even an ultimate). Even spells like Global Silence or Dark Lady's Darkness will be incomparable.

ImpBloody
01-23-2010, 02:29 PM
look at the cooldown for the blink compared to how often it would actually proc, however, it seems blink is the only thing in the game that cannot be countered, how is this not feasible?

Manastrider
01-23-2010, 06:33 PM
Yes, but think about how often you get more than one hero with blink on the other team. Pretty rarely, considering that Magebane and Magmus are the only two heroes that are actually picked often and have the blink spell. Maybe make it slightly pull the blinker towards the eye, but not teleport him next to it :S.

Sneaky_NEDM
01-23-2010, 06:42 PM
way better is there a poll to implement this? this makes him a team player and it actually fits his name. unlike how he is now.

ImpBloody
01-23-2010, 08:48 PM
Yes, but think about how often you get more than one hero with blink on the other team. Pretty rarely, considering that Magebane and Magmus are the only two heroes that are actually picked often and have the blink spell. Maybe make it slightly pull the blinker towards the eye, but not teleport him next to it :S.

Actually, what if i made it so if they were in range of the eye, they were unable to blink in general.

ImpBloody
01-23-2010, 08:50 PM
and, i cannot add a poll for this thread because it is in the sandbox, i want to get ideas on how he can be changed before i put it in.

Tbh, i think disarm is the most stupid spell s2 came up with, because it has nothing to do with scouting...

ImpBloody
01-25-2010, 01:22 AM
bump

Nytemair
01-25-2010, 08:53 PM
i thought this was a pretty decent remake of scout, i'm gonna make my own i think, t-up tho, urs will probly end up better ;)

ImpBloody
01-26-2010, 03:30 PM
like the comment, wish you the best of luck, just wish people would look at it.

Might have to post it like this on the hero suggestions just to get people to look at it.

H_Mantis
01-29-2010, 02:39 AM
Why the sandbox? This is a surefire-hitmaker.

Torguish
01-29-2010, 05:21 AM
This is the first scout remake i actually like. :D
A yes from me when this goes to the suggestions. :)

PLEASEZH! check out aresiel v2.0 :P It's a counter-carry carry hero.. :D

ImpBloody
02-01-2010, 09:56 AM
Guess here goes nothing then =P, ill put in the heroes section, then try and tweek it as i go.

Here is the link for the scout link in the hero suggestions. (http://forums.heroesofnewerth.com/showthread.php?t=73118)