View Full Version : [hero animation] Accursed Ult needs a more visible animation
08-01-2009, 06:37 PM
Right now it's just too hard to tell when he has it on. When Abaddon's ult was on it gave extremely obvious visual feedback.
08-01-2009, 07:35 PM
Yeah, the fire needs to be much more visible. Completely engulfing him in epic flames would be very visible and fitting for an ult.
08-01-2009, 07:39 PM
Yes, the only way I could tell was if his health started to go up dramatically. I like the epic flames idea :p
08-01-2009, 08:47 PM
I dont think it should be that obvious. Im one for not making everything obvious and easy. If you play against him a few times your team will let you know what his ult does. then when you play vs him in the future, you just watch for 1) the blue glow and 2) his HP to start to go up. You dont even really need the blue at all, but note that there is no blue on the rest of his model and that it does contrast against him.
08-01-2009, 08:50 PM
Im one for not making everything obvious and easy.
Nobody cares how pro you think you are, step off. DotA is a visual game and visual feedback on what is going on is important to making good decisions.
08-01-2009, 08:53 PM
lol, noone said anything about me being pro. Games in general should be complex and exciting. Adding as many levels of complexity makes things fun, otherwise we'd all be playing tic tac toe. I stand by my statement that i feel its enough of a visual que if you are perpared to pay attention to it.
08-01-2009, 09:02 PM
Stand by it all you like, it's wrong and backed up by poor reasoning. If it's already easily spotted then you certainly shouldn't care if it's even more easily spotted, after all if it's already easily spotted then it won't make a difference, amirite?
lol, noone said anything about me being pro
Games in general should be complex and exciting.
That's nice? Was this relevant to something?
08-01-2009, 09:04 PM
you are entitled to your opinion good sir.
08-01-2009, 09:05 PM
If only all opinions were equal, right? :shades: