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SLASHER`
01-20-2010, 10:32 AM
Sack of Replenishment

2875
Cost - 410

This item gives permanence to consumable items. Note that the cost of the sack is more than buying 2 of any type of consumable item. Therefor the price of making a permanent consumable is at least 3x that of the consumable.

Active Ability - Sack
This ability can be used on consumable items / items with charges to make them unlimited. When an item is made unlimite. The mana cost of the item is increased.
Used in a sentence: "You better sack that last rune of blight!"

Here is a list of cooldowns. NOTE: Item's charges no longer exist. They are used once and then are on cooldown.

2878Sacked Rune of Blight
-30 second cooldown
-15 mana cost

2880Sacked Mana Potion
-65 second cooldown
-25 mana cost

2881Sacked Health Potion
-120 second cooldown
-45 mana cost

2882Sacked Homecoming Stone (requires 2x homecoming stones)
-120 second cooldown
-90 mana cost
-1.5x channeling time

2883Sacked Wards of Sight/Revelation
-480 second cooldown
-After cooldown 1 charge is restored.
-100 mana cost

2879Sacked Dust of Revelation
-120 second cooldown
-90 mana cost

NOTE: If more than one person creates Sacked Wards of Sight/Revelation or Sacked Dust of Revelation, they will share a cooldown.

To separate your sack from an item, just put it in your cash at the base. Then you will have your sack and your consumable separated.

Please vote on concept and comment on numbers.

No this cannot be used on Kongor's Banana or the Token of Life.

Xozzen
01-20-2010, 11:00 AM
60 second cooldown on homecoming stone? I suggest this is a joke, because free post haste for about 550 gold isn't balanced at all.
sacking wards also doesnt seem right, but I think the idea overall is good, but this will need a lot of balancing (also think about mana potion, it recovers mp over 30 seconds, with a 40 second cooldown it's almost permanent.

Mark`
01-20-2010, 11:03 AM
Seems like it'll just be a mandatory buy for every character. Why bother? Sacking a health potion would basically be required.

And yeah, unlimited dust in 1 slot is completely ridiculous. As is unlimited wards.

SLASHER`
01-20-2010, 11:57 AM
Agreed. The cooldown on reveAling items should b changed as well as on homecoming stone. Keep in mind that posthaste has the ability to port to allied creeps which is a bigger deal late game. Please leave suggestions for how to balance.

OhBob
01-21-2010, 11:56 PM
I don't agree with the last three ones (unless it is really, really well balanced, and I would'nt liek it anyway, OP).

Work your idea first. (nobody uses sandbox =( )

Urizen
01-22-2010, 12:21 AM
IMO, change it from mana cost to the sack replenishing the charges of sacked item when it reaches 0 for 200% its base price eg. you have unlimited hp pots but when you use it, it takes away 200gold instead of 100

Apostate
01-22-2010, 12:31 AM
I don't really think this item is necessary. It could have unforseeable impacts upon the game which would be unwelcome. I say drop the idea.

DarkBullet
01-24-2010, 08:47 PM
Love the idea, but there are annoying problems:
-Sacking a homecoming stone is almost 5x better than post haste, it should have a 6 second cast time added on also as a suggestion.
-Sacking Wards of Revelation or Wards of Sight is currently a dumb idea. 480 seconds for one ward that only lasts 360 seconds is unusful when you can get TWO wards every 360 seconds. Instead it should have charges that get restored every 480 seconds.
-Sacking a mana potion makes it very weak. You only get 70 mana over 30 seconds (assuming you dont take damage) and + an 80 second cooldown.

Personally, this idea should have been thought through way more than it was, but otherwise i love it, love it, love it.

SLASHER`
01-24-2010, 10:29 PM
I had abandoned this idea because of all the negative posts, but I did make changes thanks to DarkBullet's suggestions.

ironwill
01-26-2010, 05:24 PM
i voted no because the high cooldown rendured the item very useless, and a low cooldown will make it OP.