Dario93
01-20-2010, 07:29 AM
THE ARMORER
All numbers in this suggestion can and will be changed so vote on the concept pls!
http://img195.imageshack.us/img195/2346/battlesmith.jpg
Story: -Soon-
Explanation:
This hero has a new concept which makes him really unique. so pls read this first
The Armorer is the first hero that have more skilllevels then points he will get up to 25!
His 3 normal abilitys have 10 skill-ranks each and the ulti has additional 5.
This results in no attributimproves, but read first.
Maybe some of you think now: "what a crap, he cant get all his skills?!" but wait , the skill are built for this concept and it will be great fun to play this hero again and again in a totally new way!
Hero Infos:
-Armorer will be a melee strenght hero
- Statgain: Str: 2.4 / Agi: 2 / Int: 1.5
- Armor: 4
-Movement: 300
- Attackspeed: 1.15
(Only numbers)
Abilitys:
Sharp Weapons:
passive 10 Levels
Each 2 levels skillable (like normal)
His skill in using close-combat-weapons allows the Armorer to deal more painfull hits with every weapon he wears.
-Each +damage effect of items in Armorers inventory will give 5 +dmg per level of Sharp Weapons, this effect is caped by 100% of the items damagebonus.
-Every 3 levels of Sharp Weapons the Armorer gets one level of an active ability resulting out of Armorers weapon-skill.
Painfull Swings:
Active 150/125/100/75 Mana
Duration: 10 secs + 0,5 sec per level of Sharp Weapons
Cooldown: 60/55/50/45 secs
The Armorer improves the balance of his weapons to perfection which gives him the ability to deal massive damage to wounded enemys for a short period of time.
Attacks to enemys will additional deal 10% of lost Hp in true damage.
"The stronger they are, the heavier they fall"
Greater Armor:
Passive 10 Levels
The Armorer improves the Armor he wears to be protected in fight.
- The +Armor effect on every item in Armorers inventory will give the Amorer 1 Amor per level of Greater Armor, this Effect is caped by 100% of the items bonus.
- Each 2 levels of Greater Armor will give the Armorer 1 level in the active ability Reflecting Armor.
- The Armorer gets a passive movement speed buff. He gets 4% of his Armor in +movementpercentage per level of Greater Armor (40% of Armor at max). (if you got 20 armor you got 8% basemovementspeed bonus)
Reflecting Armor:
Active Mana: 150/125/100/75/75
Duration: 10secs + 1 sec per level of Greater Armor
Cooldown: 60/55/50/45/45
The Armorer has a chance of 10% per level of Greater Armor (max 50%)
to block incomming attacks. Spells are also blocked, but with a chance of 5% per level (max 25%).
"Only true improved armor will save u now."
Physical Dominance:
Passive 10 Levels
The hard training the Armorer absolved gives him physical toughness and makes him a deadly enemy on the battlefield.
- The Armorer gains every level additional attribute stats. Giving him 5% of his value in strength and agility each level. Items that boost his ability scores are boosted as well. (max 50% of all attributs NOT including INT)
- Every level of Physical Dominance grants the Armorer 1 level of the active ability Hammerclap
Hammerclap:
Active Mana: 150/125/100/75
Cooldown: 20 secs
The Armorer slams his mighty Hammer onto the ground and shakes the earth. Enemys in 200 range will be stunned. Enemys in 500 range will be slowed by 30%. All enemys in 500 range will be damaged with physical damage.
Stuns for 0,15 seconds per level of physical dominance.
Slows for 0,3 seconds per level of physical dominance.
75/150/200/250 points of damage in the area of effect per level of physical dominance. (will be upgraded the first 4 levels!)
"Nobody can stand the might of my Hammer"
Battle Forgery (Ulti):
Active 5 Levels (6/10/15/20/25)
Range: 1000
Manacost: 250
Channeling: 1 sec
Cooldown: 90 sec
Duration: 20 secs
The Armorer places his mighty anvil on the battlefield. The air burns with heat of a dragon liar forging the ultimate weapons of the Armorer.
enemys in the range of the battle forgery suffers the lost of their life-force and constantly losing it.
The heat whiplashes the use of mana, burning it back to their caster.
Grants Skillempowering to all allys in range.
- Enemys in range lose 0,3/0,6/0,9/1,2/1,5% of thier max Hp per second
- Enemys in range gets 0,5/1/1,5/2 damage per manapoint spent.
- Range of "Skillempowering" is 400/550/700/850/1000
Skillempowering:
For each level of sharp weapons all alley heroes within the battle forgery range getting a 5 point damage boost per level of sharp weapon.
For each level of greater armor all alley heroes within the battle forgery range getting a 1,5 armor boost per level of greater armor.
For each level of physical dominance all alley heroes within the battle forgery range getting a bonus of 0,2% health and mana regeneration per level of physical dominance.
The doubled level of Battle Forgery is the cap for this Bonuses.
(Ulti Level 1 grants only 2 Level bonuses for Example)
The anvil is destroyable. He takes 3 hits at beginning, 4 at level 3 and 5 at max level.
It is really eyecatching and every one inflicted by the effect can see it.
Synergies: Soon
I know he looks very strong, but think vefore vote pls.
IT takes level 25 to max out your ulti and also your first skill will be max at 20 first. So dont just take the max skills and say he is op... many games he will not even reach 25 so pls first think about answer.
Thanks and pls comment!
Changelog:
- 21.1. Changed the Effect of Sharp Weapons and Great Amor (for better Early game effect and lesser Scaling)
-21.1. Changes in all normal abilitys to fix the scaling, earlygame weakness (its not ready now i know)
All numbers in this suggestion can and will be changed so vote on the concept pls!
http://img195.imageshack.us/img195/2346/battlesmith.jpg
Story: -Soon-
Explanation:
This hero has a new concept which makes him really unique. so pls read this first
The Armorer is the first hero that have more skilllevels then points he will get up to 25!
His 3 normal abilitys have 10 skill-ranks each and the ulti has additional 5.
This results in no attributimproves, but read first.
Maybe some of you think now: "what a crap, he cant get all his skills?!" but wait , the skill are built for this concept and it will be great fun to play this hero again and again in a totally new way!
Hero Infos:
-Armorer will be a melee strenght hero
- Statgain: Str: 2.4 / Agi: 2 / Int: 1.5
- Armor: 4
-Movement: 300
- Attackspeed: 1.15
(Only numbers)
Abilitys:
Sharp Weapons:
passive 10 Levels
Each 2 levels skillable (like normal)
His skill in using close-combat-weapons allows the Armorer to deal more painfull hits with every weapon he wears.
-Each +damage effect of items in Armorers inventory will give 5 +dmg per level of Sharp Weapons, this effect is caped by 100% of the items damagebonus.
-Every 3 levels of Sharp Weapons the Armorer gets one level of an active ability resulting out of Armorers weapon-skill.
Painfull Swings:
Active 150/125/100/75 Mana
Duration: 10 secs + 0,5 sec per level of Sharp Weapons
Cooldown: 60/55/50/45 secs
The Armorer improves the balance of his weapons to perfection which gives him the ability to deal massive damage to wounded enemys for a short period of time.
Attacks to enemys will additional deal 10% of lost Hp in true damage.
"The stronger they are, the heavier they fall"
Greater Armor:
Passive 10 Levels
The Armorer improves the Armor he wears to be protected in fight.
- The +Armor effect on every item in Armorers inventory will give the Amorer 1 Amor per level of Greater Armor, this Effect is caped by 100% of the items bonus.
- Each 2 levels of Greater Armor will give the Armorer 1 level in the active ability Reflecting Armor.
- The Armorer gets a passive movement speed buff. He gets 4% of his Armor in +movementpercentage per level of Greater Armor (40% of Armor at max). (if you got 20 armor you got 8% basemovementspeed bonus)
Reflecting Armor:
Active Mana: 150/125/100/75/75
Duration: 10secs + 1 sec per level of Greater Armor
Cooldown: 60/55/50/45/45
The Armorer has a chance of 10% per level of Greater Armor (max 50%)
to block incomming attacks. Spells are also blocked, but with a chance of 5% per level (max 25%).
"Only true improved armor will save u now."
Physical Dominance:
Passive 10 Levels
The hard training the Armorer absolved gives him physical toughness and makes him a deadly enemy on the battlefield.
- The Armorer gains every level additional attribute stats. Giving him 5% of his value in strength and agility each level. Items that boost his ability scores are boosted as well. (max 50% of all attributs NOT including INT)
- Every level of Physical Dominance grants the Armorer 1 level of the active ability Hammerclap
Hammerclap:
Active Mana: 150/125/100/75
Cooldown: 20 secs
The Armorer slams his mighty Hammer onto the ground and shakes the earth. Enemys in 200 range will be stunned. Enemys in 500 range will be slowed by 30%. All enemys in 500 range will be damaged with physical damage.
Stuns for 0,15 seconds per level of physical dominance.
Slows for 0,3 seconds per level of physical dominance.
75/150/200/250 points of damage in the area of effect per level of physical dominance. (will be upgraded the first 4 levels!)
"Nobody can stand the might of my Hammer"
Battle Forgery (Ulti):
Active 5 Levels (6/10/15/20/25)
Range: 1000
Manacost: 250
Channeling: 1 sec
Cooldown: 90 sec
Duration: 20 secs
The Armorer places his mighty anvil on the battlefield. The air burns with heat of a dragon liar forging the ultimate weapons of the Armorer.
enemys in the range of the battle forgery suffers the lost of their life-force and constantly losing it.
The heat whiplashes the use of mana, burning it back to their caster.
Grants Skillempowering to all allys in range.
- Enemys in range lose 0,3/0,6/0,9/1,2/1,5% of thier max Hp per second
- Enemys in range gets 0,5/1/1,5/2 damage per manapoint spent.
- Range of "Skillempowering" is 400/550/700/850/1000
Skillempowering:
For each level of sharp weapons all alley heroes within the battle forgery range getting a 5 point damage boost per level of sharp weapon.
For each level of greater armor all alley heroes within the battle forgery range getting a 1,5 armor boost per level of greater armor.
For each level of physical dominance all alley heroes within the battle forgery range getting a bonus of 0,2% health and mana regeneration per level of physical dominance.
The doubled level of Battle Forgery is the cap for this Bonuses.
(Ulti Level 1 grants only 2 Level bonuses for Example)
The anvil is destroyable. He takes 3 hits at beginning, 4 at level 3 and 5 at max level.
It is really eyecatching and every one inflicted by the effect can see it.
Synergies: Soon
I know he looks very strong, but think vefore vote pls.
IT takes level 25 to max out your ulti and also your first skill will be max at 20 first. So dont just take the max skills and say he is op... many games he will not even reach 25 so pls first think about answer.
Thanks and pls comment!
Changelog:
- 21.1. Changed the Effect of Sharp Weapons and Great Amor (for better Early game effect and lesser Scaling)
-21.1. Changes in all normal abilitys to fix the scaling, earlygame weakness (its not ready now i know)