GauntElakor
01-19-2010, 12:21 PM
The Guru
http://i636.photobucket.com/albums/uu87/gaunt_elakor/HoNGurucopy.gif
STR: 26 + 2.8
AGI: 15 + 1.9
INT: 14 + 1.3
Movement Speed: 290
Attack Range: 125
Damage: 56-59
Armor: 2.7
Allegiance: Legion
Story:
The Guru was a teacher of martial arts, and whenever daemons or thieves threatened his village, he would destroy them. But those days are over, with the arrival of the Hellbourne, the Guru?s village was razed by an army of daemons. Only he survived. Now he hunts the world for daemons, undead, heretics and other evil creatures, destroying them in vengeance. At last he joined the Legion to teach them the use of fists and feet in combat. But he still journey against the damned, forever longing for the blood of his enemies.
Voice: Deep, gravely
-(upon spawn) My teachings are needed?
-(upon death) You are...educated.
-(when selected) The guru's teachings are many
-(when selected) Mind over matter
-(when attacking) You wish for enlightenment?
-(when attacking) Pain is the best tutor
-(taunting) Your teachings are pitiful
-(when moving) The mind don't tire
-(when moving) I wander with knowledge
-(when clicked several times) You want training? Get in line
-(when clicked several times) Can you not leave me to meditations?
-(when clicked several times) A true guru is never impatient
Skills
Shoulder Charge http://i636.photobucket.com/albums/uu87/gaunt_elakor/Shove.jpgAre you in my way?
Cast range: 500/600/700/800
Mana: 50/60/60/80
Cool down: 30 sec
Damage: 100/150/200/250
Target: Single
The Guru charges right at the enemy hitting them with his shoulder and pushing them.
Effects:
The Guru: max MS
Target: pushback until max range is reached (minimum 50/60/70/80) The Guru stays in contact with the target trough the push, the target is stunned during the push.
Gives vision of the target.
What happens: (skill lvl 4 example) The Guru Charges 500 at the target before he hits. Then he pushes the target the remaining 300 of the total 800 and damages the target 250. The Guru moves with the target and starts attacking him instantly after the charge is over.
Complex: The Guru starts running toward the target, reaching max speed within 0.5 sec. The Guru will keep charging until he hits or the action is aborted. CD is started when the target is hit, or the action is aborted. After the target is hit the Guru will keep moving, pushing the target ahead of himself until he has moved the max range of the spell. If the target is not reached before max range is he will move said minimum range.
Counters: This spell gives vision to the target, and therefore only blocking the path for the Guru will make him stop. A stun or other movement impairing effect will also stop the charge (although slows will have no effect what so ever).
Synergy: This is a great chase spell, and can be used for initiation. But due to the max cast range it cannot be cast on someone across the map.
Iron Mind http://i636.photobucket.com/albums/uu87/gaunt_elakor/Defy_Pain.jpgOne arrow more makes no difference
Passive skill
Effects:
After The Guru is hit with a physical attack, The Guru gain 1/1.5/2/2.5 armor for 15/20/25/30 seconds
After The Guru is hit with ANY magical effect The Guru gain 1/1.25/1.75/2 magic armor for 15/20/25/30 seconds. If The Guru is hit 11/9/7/5 times by magic within 15/20/25/30 seconds he gets magic immunity for 0.5/1/1.5/2 seconds
The armor gains staks with themselves up to a maximum of 5 times
Complex: The Guru is hit with anything and he gains the appropriate type of armor. Simple as that.
Counters: A purge will remove the gained armor and disable more armor gain until the effect is over.
Synergy: Not to much as this is a defensive passive, but the improved armor and slight magic immunity will help during Flight of the Mind.
Body Slam http://i636.photobucket.com/albums/uu87/gaunt_elakor/devastating_hammer.jpgHUGZ!!
Cast range: 500
Mana: 75/100/125/150
Cooldown: 45 sec
Damage: 100/150/200/250
Target: Single, with AOE
Effects:
Target: Stunned for 1/1.33/1.66/2 seconds
Within 250 AOE: 50/75/100/125 damage and pushback until 250 away from target
What happens: The Guru jumps, then lands on the selected target. The target is instantly damaged and stunned. A shockwave pushes everything within range away from the target. AOE damage is not inflicted on allied targets, even though they are pushed back.
Complex: When the Guru reaches cast range (if not already there) he will jump into the air and then land on the target knocking it down and damaging it. The shockwave from the landing will push back everything within range until they are 250 away from the Guru
and the target.
Counters: There is really no way to avoid this if you are within range, but magic immunity will work against the effects, but not the damage(physical).
Synergy: This can be used after Flight of the Mind is over to get everyone out of the way so you can finish the target easily, it will also clear a path for someone that might want to get past fast.
Flight of the Mind http://i636.photobucket.com/albums/uu87/gaunt_elakor/Skull_Crack.jpgFist here, Fist there, Fist for everyone.
Cast range: 500
Mana: 200/225/275
Cooldown: 120 sec
Targets: 3/4/5
Effects: The target is stunned as the Guru is attacking him.
What happens:
The Guru jumps to target and attacks 2 times with standard attack speed/damage, when all attacks are done, The Guru will jump to a new target and attack 2 times again, this will be repeated until all jumps are over or you abort it.
Comlex:
The target of any secondary jump may be one of your choice if you targeted someone else before he jumpes again, if you don?t he will auto-jump to the nearest target (if there are no available targets, all attacks are dealt to the original target), the original target may be targeted for secondary attacks without jumping to other targets. The enemy the Guru is attacking is stunned until he jumps onto a new enemy.
Instead of selecting a new target (or when you have selected max targets) you may use Body Slam, this makes him use Body Slam
This cannot be done if instantly after all attacks on the target are completed.Body Slam is on CD.
Between jumps The Guru may be attacked, but the skill will only be aborted if you are stunned.
Although other effects will apply to The Guru
Counters: If the Guru is stunned the ability will be canceled, but other than that nothing can stop him. But as he uses auto attacks, some form for disarm will reduce/remove the damage output.
Synergy: This works fine with anything really, it is a fine way to deal damage without having to path things, and it can possibly disable
someone for a decent time.
With SotM : +1 jump, +1 attack, +150% attackspeed during Flight of the Mind, don?t trigger CD on Body Slam if used.
Intended uses
-Hero hunting
-Single target killing
-Initiator
-Tank
Recommended items
http://heroes-newerth.com/wp-content/myimages/Runes-of-Blight.pnghttp://heroes-newerth.com/wp-content/myimages/Health-Potion.pnghttp://heroes-newerth.com/wp-content/myimages/Homecoming-Stone.pnghttp://heroes-newerth.com/wp-content/myimages/Minor-Totem.png
http://honwiki.net/w/images/6/67/Fortified_Braceletitem.gifhttp://heroes-newerth.com/wp-content/myimages/Behemoths-Heart.pnghttp://heroes-newerth.com/wp-content/myimages/Shrunken-Head.pnghttp://heroes-newerth.com/wp-content/myimages/brutalizer.png
http://heroes-newerth.com/wp-content/myimages/Shieldbreaker.pnghttp://heroes-newerth.com/wp-content/myimages/Staff-of-the-Master.pnghttp://heroes-newerth.com/wp-content/myimages/Enhanced-Marchers.pnghttp://heroes-newerth.com/wp-content/myimages/Demonic-Breastplate.png
Good Friends
http://heroes-newerth.com/wp-content/myimages/Scout.pnghttp://1.bp.blogspot.com/_uhDCm1hioDk/Sqj8682r-jI/AAAAAAAAAD8/YSueaqrC97E/s200/icon_128.jpghttp://www.hon-norge.net/hon/images/stories/heroes/Chronos/icon_128.jpg
These because they are fast enough to get on The Gurus target instantly, and are capable of dealing enough damage to kill the target before it is free to move again.
http://2.bp.blogspot.com/_G1hp1y5yAk0/Sp4RbOidssI/AAAAAAAAAXw/Vkrhsu9lXpk/s320/icon.jpghttp://2.bp.blogspot.com/_uhDCm1hioDk/SqkHsIk6F2I/AAAAAAAAAGk/qbiqt1XE1HM/s320/icon_128.jpg
These And generaly everyone capable of reducing enemy armour.
Bad Enemies
http://www.honplayer.com/wp-content/uploads/2009/10/icon_1285.jpgBecause his Whirling Axes can trigger at every one of the gurus abilities.
http://4.bp.blogspot.com/_uhDCm1hioDk/SqkF3FbE3XI/AAAAAAAAAFk/zxzZyiGEsqo/s200/icon_128.jpgBecause he can increase the armour of all his friends and heal them during Flight of the Mind
And genearly everyone with Evation properties.
Notes
-All skills are physical damage
-Natural toughness will trigger at friendly spells
-If there is no new target in range after Flight of the mind attacks are over he will attack the same target again (but not jump)
-If disabled during Flight of the Mind, the Guru wil stop doing damage, but the animation and stun will still be there.
- Numbers dont realy matter, as they can be changed in an instant
Changes
- Shoulder Charge Counter, Old: "This spell can be countered by using a Homecoming Stone or blink out of LoS" This is removed
- Iron Mind: Now stacks and has a cap on the stacks.
http://i636.photobucket.com/albums/uu87/gaunt_elakor/HoNGurucopy.gif
STR: 26 + 2.8
AGI: 15 + 1.9
INT: 14 + 1.3
Movement Speed: 290
Attack Range: 125
Damage: 56-59
Armor: 2.7
Allegiance: Legion
Story:
The Guru was a teacher of martial arts, and whenever daemons or thieves threatened his village, he would destroy them. But those days are over, with the arrival of the Hellbourne, the Guru?s village was razed by an army of daemons. Only he survived. Now he hunts the world for daemons, undead, heretics and other evil creatures, destroying them in vengeance. At last he joined the Legion to teach them the use of fists and feet in combat. But he still journey against the damned, forever longing for the blood of his enemies.
Voice: Deep, gravely
-(upon spawn) My teachings are needed?
-(upon death) You are...educated.
-(when selected) The guru's teachings are many
-(when selected) Mind over matter
-(when attacking) You wish for enlightenment?
-(when attacking) Pain is the best tutor
-(taunting) Your teachings are pitiful
-(when moving) The mind don't tire
-(when moving) I wander with knowledge
-(when clicked several times) You want training? Get in line
-(when clicked several times) Can you not leave me to meditations?
-(when clicked several times) A true guru is never impatient
Skills
Shoulder Charge http://i636.photobucket.com/albums/uu87/gaunt_elakor/Shove.jpgAre you in my way?
Cast range: 500/600/700/800
Mana: 50/60/60/80
Cool down: 30 sec
Damage: 100/150/200/250
Target: Single
The Guru charges right at the enemy hitting them with his shoulder and pushing them.
Effects:
The Guru: max MS
Target: pushback until max range is reached (minimum 50/60/70/80) The Guru stays in contact with the target trough the push, the target is stunned during the push.
Gives vision of the target.
What happens: (skill lvl 4 example) The Guru Charges 500 at the target before he hits. Then he pushes the target the remaining 300 of the total 800 and damages the target 250. The Guru moves with the target and starts attacking him instantly after the charge is over.
Complex: The Guru starts running toward the target, reaching max speed within 0.5 sec. The Guru will keep charging until he hits or the action is aborted. CD is started when the target is hit, or the action is aborted. After the target is hit the Guru will keep moving, pushing the target ahead of himself until he has moved the max range of the spell. If the target is not reached before max range is he will move said minimum range.
Counters: This spell gives vision to the target, and therefore only blocking the path for the Guru will make him stop. A stun or other movement impairing effect will also stop the charge (although slows will have no effect what so ever).
Synergy: This is a great chase spell, and can be used for initiation. But due to the max cast range it cannot be cast on someone across the map.
Iron Mind http://i636.photobucket.com/albums/uu87/gaunt_elakor/Defy_Pain.jpgOne arrow more makes no difference
Passive skill
Effects:
After The Guru is hit with a physical attack, The Guru gain 1/1.5/2/2.5 armor for 15/20/25/30 seconds
After The Guru is hit with ANY magical effect The Guru gain 1/1.25/1.75/2 magic armor for 15/20/25/30 seconds. If The Guru is hit 11/9/7/5 times by magic within 15/20/25/30 seconds he gets magic immunity for 0.5/1/1.5/2 seconds
The armor gains staks with themselves up to a maximum of 5 times
Complex: The Guru is hit with anything and he gains the appropriate type of armor. Simple as that.
Counters: A purge will remove the gained armor and disable more armor gain until the effect is over.
Synergy: Not to much as this is a defensive passive, but the improved armor and slight magic immunity will help during Flight of the Mind.
Body Slam http://i636.photobucket.com/albums/uu87/gaunt_elakor/devastating_hammer.jpgHUGZ!!
Cast range: 500
Mana: 75/100/125/150
Cooldown: 45 sec
Damage: 100/150/200/250
Target: Single, with AOE
Effects:
Target: Stunned for 1/1.33/1.66/2 seconds
Within 250 AOE: 50/75/100/125 damage and pushback until 250 away from target
What happens: The Guru jumps, then lands on the selected target. The target is instantly damaged and stunned. A shockwave pushes everything within range away from the target. AOE damage is not inflicted on allied targets, even though they are pushed back.
Complex: When the Guru reaches cast range (if not already there) he will jump into the air and then land on the target knocking it down and damaging it. The shockwave from the landing will push back everything within range until they are 250 away from the Guru
and the target.
Counters: There is really no way to avoid this if you are within range, but magic immunity will work against the effects, but not the damage(physical).
Synergy: This can be used after Flight of the Mind is over to get everyone out of the way so you can finish the target easily, it will also clear a path for someone that might want to get past fast.
Flight of the Mind http://i636.photobucket.com/albums/uu87/gaunt_elakor/Skull_Crack.jpgFist here, Fist there, Fist for everyone.
Cast range: 500
Mana: 200/225/275
Cooldown: 120 sec
Targets: 3/4/5
Effects: The target is stunned as the Guru is attacking him.
What happens:
The Guru jumps to target and attacks 2 times with standard attack speed/damage, when all attacks are done, The Guru will jump to a new target and attack 2 times again, this will be repeated until all jumps are over or you abort it.
Comlex:
The target of any secondary jump may be one of your choice if you targeted someone else before he jumpes again, if you don?t he will auto-jump to the nearest target (if there are no available targets, all attacks are dealt to the original target), the original target may be targeted for secondary attacks without jumping to other targets. The enemy the Guru is attacking is stunned until he jumps onto a new enemy.
Instead of selecting a new target (or when you have selected max targets) you may use Body Slam, this makes him use Body Slam
This cannot be done if instantly after all attacks on the target are completed.Body Slam is on CD.
Between jumps The Guru may be attacked, but the skill will only be aborted if you are stunned.
Although other effects will apply to The Guru
Counters: If the Guru is stunned the ability will be canceled, but other than that nothing can stop him. But as he uses auto attacks, some form for disarm will reduce/remove the damage output.
Synergy: This works fine with anything really, it is a fine way to deal damage without having to path things, and it can possibly disable
someone for a decent time.
With SotM : +1 jump, +1 attack, +150% attackspeed during Flight of the Mind, don?t trigger CD on Body Slam if used.
Intended uses
-Hero hunting
-Single target killing
-Initiator
-Tank
Recommended items
http://heroes-newerth.com/wp-content/myimages/Runes-of-Blight.pnghttp://heroes-newerth.com/wp-content/myimages/Health-Potion.pnghttp://heroes-newerth.com/wp-content/myimages/Homecoming-Stone.pnghttp://heroes-newerth.com/wp-content/myimages/Minor-Totem.png
http://honwiki.net/w/images/6/67/Fortified_Braceletitem.gifhttp://heroes-newerth.com/wp-content/myimages/Behemoths-Heart.pnghttp://heroes-newerth.com/wp-content/myimages/Shrunken-Head.pnghttp://heroes-newerth.com/wp-content/myimages/brutalizer.png
http://heroes-newerth.com/wp-content/myimages/Shieldbreaker.pnghttp://heroes-newerth.com/wp-content/myimages/Staff-of-the-Master.pnghttp://heroes-newerth.com/wp-content/myimages/Enhanced-Marchers.pnghttp://heroes-newerth.com/wp-content/myimages/Demonic-Breastplate.png
Good Friends
http://heroes-newerth.com/wp-content/myimages/Scout.pnghttp://1.bp.blogspot.com/_uhDCm1hioDk/Sqj8682r-jI/AAAAAAAAAD8/YSueaqrC97E/s200/icon_128.jpghttp://www.hon-norge.net/hon/images/stories/heroes/Chronos/icon_128.jpg
These because they are fast enough to get on The Gurus target instantly, and are capable of dealing enough damage to kill the target before it is free to move again.
http://2.bp.blogspot.com/_G1hp1y5yAk0/Sp4RbOidssI/AAAAAAAAAXw/Vkrhsu9lXpk/s320/icon.jpghttp://2.bp.blogspot.com/_uhDCm1hioDk/SqkHsIk6F2I/AAAAAAAAAGk/qbiqt1XE1HM/s320/icon_128.jpg
These And generaly everyone capable of reducing enemy armour.
Bad Enemies
http://www.honplayer.com/wp-content/uploads/2009/10/icon_1285.jpgBecause his Whirling Axes can trigger at every one of the gurus abilities.
http://4.bp.blogspot.com/_uhDCm1hioDk/SqkF3FbE3XI/AAAAAAAAAFk/zxzZyiGEsqo/s200/icon_128.jpgBecause he can increase the armour of all his friends and heal them during Flight of the Mind
And genearly everyone with Evation properties.
Notes
-All skills are physical damage
-Natural toughness will trigger at friendly spells
-If there is no new target in range after Flight of the mind attacks are over he will attack the same target again (but not jump)
-If disabled during Flight of the Mind, the Guru wil stop doing damage, but the animation and stun will still be there.
- Numbers dont realy matter, as they can be changed in an instant
Changes
- Shoulder Charge Counter, Old: "This spell can be countered by using a Homecoming Stone or blink out of LoS" This is removed
- Iron Mind: Now stacks and has a cap on the stacks.