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01-18-2010, 07:02 AM
Gado, the Slave Driver
http://fc09.deviantart.net/fs49/f/2009/237/5/8/Ogre_by_88grzes.jpg
hai friends! --by *88grzes

Truly terrifying, the great giant gawks upon the innumerable, feeble Legion. The barbaric monster who is known only by the name of Gado is the definition of inhumanity itself. Twisted and tormented by time, this obese beast roams around the darkest of corners, and causes such great acts of pure and unmeasurable pain. With his barbed whip, he strides across the battlefield, wrecking havoc and turmoil and striking fear straight to the heart of the Legion.


Stats:

Movespeed: 290

Attack Range: 155


===================

Strength: 27 + 2.1
Agility: 15 + 1.7
Intelligence: 13 + 1.9


===================



Spells:


[Q]Enslave
http://images3.wikia.nocookie.net/wowwiki/images/d/d2/Inv_misc_crop_01.png

"Scrawny. Despicable. Weak... Perfect!"

Gado, being the super sexy slave driver he is, whips a target into shape. Gado is immensely satisfied with the pain and suffering, and gets stronger for each slave he has.

Active

Range : Whatever your current range is.
Cooldown : 3/2/1/0
Mana Cost: 20/25/30/35

{1} - Deals current attack damage + 10. If unit is enemy, lowers armor by 2. Each enslaved unit gives Gado +15 HP, +2 attack speed and +1% movement speed.
{2} - Deals current attack damage + 15. If unit is enemy, lowers armor by 3. Each enslaved unit gives Gado +30 HP, +4 attack speed and +2% movement speed.
{3} - Deals current attack damage + 20. If unit is enemy, lowers armor by4. Each enslaved unit gives Gado +45 HP, +6 attack speed and +3% movement speed.
{4} - Deals current attack damage + 25. If unit is enemy, lowers armor by 5. Each enslaved unit gives Gado +60 HP, +8 attack speed and +4% movement speed.

Notes: Heroes can also be enslaved (talk about embarrassing!) this spell also allows you to attack allied creeps. Max of 1/2/4/5 slaves. Enslave lasts for 33 seconds. Also gives a passive bonus of +35/95/155/215 range. If you cast Enslave on the same target, nothing but the +dmg will occur. Also, the armor debuff ONLY applies to Gado. This means that any other allies do not get their attacks enhanced by the decreased armor.


[W]Belly Pound
http://images4.wikia.nocookie.net/gw/images/c/cd/Yeti_Smash.jpg

"RAZE! DAMAGE! DESTROY!"

Gado, with all of his mighty splendor (and obesity), can charge up his all of his power and release it in one single belly smash. Victims caught in its wake are stunned and pushed away from him.

Active

Radius : 275 all levels.
Cooldown : 15/14/13/12 seconds
Mana Cost: 25/25/30/35 mana each second charged.

{1} - Deals 50 physical damage each second charged, pushes 60 units away each second charged and stuns them for .6 seconds. Can be charged for up to 3 seconds.
Gado receives half of the damage dealt.

{2} - Deals 75 physical damage each second charged, pushes 80 units away each second charged and stuns them for .7 seconds. Can be charged for up to 3 seconds.
Gado receives half of the damage dealt.

{3} - Deals 100 physical damage each second charged, pushes 100 units away each second charged and stuns them for .8 seconds. Can be charged for up to 3 seconds.
Gado receives half of the damage dealt.

{4} - Deals 125 physical damage each second charged, pushes 120 units away each second charged and stuns them for .9 seconds. Can be charged for up to 3 seconds.
Gado receives half of the damage dealt.



Explanation: Press [W] once, and press it again when you wish to Belly Pound the ground! After charging for 3 seconds, you have 10 seconds until you can cast it. This means you can charge it up before the battle, rush in and squish everyone! :D



[E]Tantalize
http://images2.wikia.nocookie.net/gw/images/2/28/Soldier%27s_Strike.jpg

"Crybaby!"

Gado, using his so-called handsome face, scares the bejesus out of a target. For every second he doesn't attack, a charge is placed on the hero. Each charge reduces base damage and attack speed.

Active

Range : 550 range
Cooldown : 20/17/14/11 seconds
Mana Cost: 75/85/95/105 mana

{1} - Each charge reduces base damage by 10% and attack speed by 10. Total of 3 charges. Lasts 10 seconds.

{2} - Each charge reduces base damage by 15% and attack speed by 20. Total of 4 charges. Lasts 10 seconds.

{3} - Each charge reduces base damage by 20% and attack speed by 30. Total of 4 charges. Lasts 10 seconds

{4} - Each charge reduces base damage by 30% and attack speed by 40. Total of 4 charges. Lasts 10 seconds.



Explanation: A simple debuff. Forces the enemy to attack you leaving you a window of opportunity for your ultimate.




ULTIMATE
[R]Injustice
http://images2.wikia.nocookie.net/gw/images/4/43/Spirit_Siphon.jpg

"Let's even this out..."

After years of sadistic torture and suffering, the Slave Driver has learned to control his own pain, and other's.
He can share the pain between him and his target, causing immense pain to the enemy and immense satisfaction to the Slave Driver.


Active

Range : 250/350/450
Cooldown : 90/60/30 seconds
Mana Cost: 200/100/0

{1} - Splits the HP between target hero and Gado evenly. Increases Gado's armor by 6 and decreases target's armor by 6 for 7 seconds.
{2} - Splits the HP between target hero and Gado evenly. Increases Gado's armor by 10 and decreases target's armor by 10 for 9 seconds.
{3} - Splits the HP between target hero and Gado evenly. Increases Gado's armor by 14 and decreases target's armor by 14 for 11 seconds.

Notes: Can ONLY be used on enemy heroes.

Explanation:
Injustice adds the current HP of the user and target Hero. It then divides this value by two and sets the HP of both heroes to the result. If the new value is higher than the maximum HP of either hero, that hero will have its HP set to that maximum. Works exactly like the signature move of Misdreavus in Pokemon.



REMEMBER: Vote on the concept! :D

Fragnat
01-18-2010, 07:04 AM
I like him beinh a ranged ranged hero, kinda like huskar was which is very unique to the game and the skills are fine. Didnt read into details but i like. oh and first post!

Maurodax
01-18-2010, 07:28 AM
Agree with above post. I'd like to see this guy ingame ^^

01-18-2010, 08:09 AM
Thanks! I would love some more feedback on this guy, been working on him for a loooong time ;)

HamsterXD
01-18-2010, 09:57 AM
T-UP for tits

Skills are quite thought out, balance and so so. . .

Ulti is fantantic, used only in a GG situation, but i would like it to be as the same as huskar, more balance in a way. But the current ulti does synergize with him tho.

anyway t-up for complete originality

brt1
01-18-2010, 10:24 AM
first skill is blatantly stolen from dungeon fighter
regardless, overall design is fine

NaaP
01-18-2010, 10:44 AM
YAY FOR NIPPLES!
haha

i really liked the concept.

but i think you could change something on the 3rd skill, i dont know...
decrease the damage slightly, and make the stun chargeable aswell...
2.1 seconds stuns if charged on its max (:

Shixax
01-18-2010, 10:52 AM
First skill is a little op imo.

For balance issues, str ranged don't usually have much range. They can tank, they can deal high damage early... just think if he has more range than anyone else! remove the added range: 600 tops.

Enslave shouldn't reduce magic armor: It doesn't do the slave driver any good since his attacks are physical. It would do good to the team, but it would just be op:

Reduces armor, reduces magic armor, buffs slave master ALOT, buffs allied units...

My suggestion is lower the att speed gado receives to 6 (minor nerf) only apply enslave to enemy units (enslaving your allieds for increased performance! nah not big fan of the concept + It is a little op imo) and take away the magic armor reduction.

Reduces the maximum charges of tantalize to 4. This way, the enemy has 120% reduced base damage (Major debuff) AND 160% reduced att speed (He would just stand still most of the time). Minor nerf because 150% and 200% seemed way too op to me.

I don't like the way belly pound works. Maybe press [W] once to start casting/channeling (whatever you see fit) and again to stop casting/channeling and use skill.

All this suggestions are just to balance out your hero because I think he has waaay too many debuffs. Hope I helped.

`Boko
01-18-2010, 01:10 PM
I think this hero is rather impressive it combines a good amount of damage/stuns with a skill required to play. I'd like to see this voted on by more people and perhaps a minor change in the first skill. (I'm confused by whether enslaved actually means you can control the person as the words definition would suggest. If it's just a debuff I feel like it should be changed to a stacking debuff to give the hero some ability to focus on one hero rather than forcing the hero to try and hit multiple targets.)

FulgoreSama
01-18-2010, 01:19 PM
Love the hero, He is very well thought out.
Though... Moobs Thumbs-Down

Overall: Thumbs up

SunTzu_
01-19-2010, 12:03 AM
Still making heroes o.o ... Well i love the concept and the idea, T-UP from me :)

Izual
01-19-2010, 02:24 AM
Let's see here,

Skill1: Would it be stackable? If not, then I don't think it should have a 0 cooldown at level 4. Seems kind of redundant as you can only have a maximum of 5 units enslaved at one time and the buff/debuff lasts 33 seconds. Having no cooldown just seems odd for that. But these are only numbers, sounds good conceptually.

Skill2: Defiantly shouldn't be a hold key button to charge basis. Should be more like Keeper of the Light's charge where charges would be added per second and then released on completion or interruption. Otherwise this ends up being a weaker version of Magmus' ultimate that is easily interruptable.

Skill3: Good synergy with 2nd spell. Well done here. I assume that the debuff would only be for heroes that attack the Slave Driver and not affect those that change targets?

Skill4: I think you just balanced Soul Keeper.


Good job, T-Up.

01-19-2010, 03:19 AM
Okay.. I tried to balance out Enslave based on all of your suggestions.

Currently, the debuff only works on you. Removed the magic armor reductions and removed the targetting-ally part. The range now also depends on your current range, so it works pretty much like Arachna's Web Shot.

Buffed the stun-per-charge, and also it is now a click-once-then-click-again to finish casting the spell (Thanks Shixax!)

Tantalize now stays at 4 charges at levels 2-4.

He seems balanced now (I think :O)... Thanks again for all the votes! :D

Izual
01-19-2010, 03:27 AM
Perhaps you might want to add a timer for how long you can have Belly Pound charged. Perhaps 10 or so seconds? Seems like as is may be a little too gank easy for him. Would add more strategy to initiating rather than charging in pool then running around the map. Just my opinion again.

01-19-2010, 04:15 AM
Perhaps you might want to add a timer for how long you can have Belly Pound charged. Perhaps 10 or so seconds? Seems like as is may be a little too gank easy for him. Would add more strategy to initiating rather than charging in pool then running around the map. Just my opinion again.

Great idea! It would really be fun rushing in and squashing everyone with a fully charged 3 second belly pound.

Added! Thanks! :D

Also; MOOBS ARE MANLY

01-20-2010, 03:43 AM
Bump for Moobs

01-20-2010, 06:31 PM
Need moar feedback !

HardFury
01-20-2010, 09:02 PM
bump

good stuff, addin some diversity in the game with the ranged str and what not...

JailbaitKing
01-21-2010, 12:19 AM
Kinda homoerotic...

Also, his fully leveled ult having no mana cost is kinda of imba. I do like the combo with it tho.

FulgoreSama
01-21-2010, 12:53 AM
Great idea! It would really be fun rushing in and squashing everyone with a fully charged 3 second belly pound.

Added! Thanks! :D

Also; MOOBS ARE MANLY
Moobs = Ew.

iBringer
01-21-2010, 01:08 AM
Like it, really do. I see no flaws. Would love to see it in hon.

Lupeys
01-21-2010, 02:38 AM
Love it! I like the balance of all the spells, however I believe that Enslave should only last 4/6/8/10 seconds or 6 seconds at all levels.

01-21-2010, 03:08 AM
Love it! I like the balance of all the spells, however I believe that Enslave should only last 4/6/8/10 seconds or 6 seconds at all levels.

The debuff? That would actually be very weak, I made it 33 seconds so you can stockpile your charges up. Currently, there aren't really any qualms with it, so I'm sticking with the current one :)

01-21-2010, 06:24 PM
Bump.

01-22-2010, 05:55 PM
Bump.

02-06-2010, 11:26 PM
Bump-de-bump.

H_Mantis
02-07-2010, 10:50 PM
Man Bewbs!? O_O

Those are worth a T-down!! >: (

But your hero deserves a T-up. Beautiful skillset. And btw, is he ranged because he carries a whip?
P.S. You got a T-up.

02-08-2010, 03:49 AM
Man Bewbs!? O_O

Those are worth a T-down!! >: (

But your hero deserves a T-up. Beautiful skillset. And btw, is he ranged because he carries a whip?
P.S. You got a T-up.


Pfft, you guys are just jealous.

(and yes he is ranged. :D)

P.S. Thanks! :)