Impotence
01-16-2010, 04:43 PM
Please, feedback based on concept, not numbers.
Affiliation: Legion
Main Attribute: Agility
Attack: 450
Projectile Speed: 1000
Move: 305
Base Stats:
Strength - 18 (+1.7)
Agility - 20 (+2.5)
Intellect - 17 (+1.5)
Story: WORK IN PROGRESS
Skill 1:
Chain Shot [Q]
AoE: 500, centered around a target.
Cast Range: 650
Mana Cost: 100/110/120/130
Cooldown: 22/19/16/13 seconds
Duration: 7.5 seconds at all levels
Deals 50/75/100/125 damage to a target. Chains up to 2/3/4/5 nearby targets within 500 range. Chained units share 15/20/25/30% of damage taken with each other.
Relatively straightforward, works very similar to Warlock's Fatal Bonds from DotA.
Skill 2:
Signal Flare [W]
AoE: 700/800/900/1000
Cast Range: 600
Mana Cost: 135/130/125/120
Cooldown: 30 seconds at all levels
Duration: 15 seconds at all levels
Launches a signal flare into the air, giving all allied units unobstructed vision for 700/800/900/1000 AoE around the flare. Increases invisibility fade time by 0.5/0.75/1/1.25 seconds for all enemy units within the AoE.
Skill 3:
Tripwire [E]
AoE: 150/200/250/300
Cast Range: 150
Mana Cost: 120 at all levels
Cooldown: 30 seconds at all levels
Duration: Indefinite
Creates a tripwire at a target location that lasts until tripped by an enemy hero. When tripped instantly applies the "Nerve Toxin" debuff on any enemy units within 150/200/250/300 AoE of the tripwire. Can lay up to 1/2/3/4 Tripwires. Tripwires give 100 vision around the placed Tripwire.
Nerve Toxin
Duration: 2.5/3.5/4.5/5.5 seconds
Increases mana cost of spells by 20/30/40/50%, gives vision of unit. Does not reveal the unit. Slows for 50/60/70/80% for 2.5 seconds.
-Basically the point is that these Tripwires do not give vision of the map and cannot be used as wards but as traps to engage or give warning of incoming heroes.
-Invisible enemy heroes cannot activate the tripwires unless they are revealed or visible.
-Only gives sight of units with Nerve Toxin, does not reveal them.
Mana Ward
AoE: 700/800/900/1000
Cast Range: 250
Mana Cost: 150/200/250
Cooldown: 120 seconds
Duration: 10 seconds at all levels
Creates a Mana Ward that heals all allied units for 15/25/35% of the mana cost of any spells cast by enemy heroes within the AoE. If an enemy hero drops below 10/15/20% of their maximum mana pool, they will be afflicted with "Exhausted". Mana Ward grants 50/75/100% mana regen to all allied units within the AoE.
Exhausted
Duration: 2.5/3.5/4.5 seconds
Lowers mana regen to 0 for the duration. If they drop below 5% of their maximum mana pool, they will be stunned for 1.5 seconds.
Affiliation: Legion
Main Attribute: Agility
Attack: 450
Projectile Speed: 1000
Move: 305
Base Stats:
Strength - 18 (+1.7)
Agility - 20 (+2.5)
Intellect - 17 (+1.5)
Story: WORK IN PROGRESS
Skill 1:
Chain Shot [Q]
AoE: 500, centered around a target.
Cast Range: 650
Mana Cost: 100/110/120/130
Cooldown: 22/19/16/13 seconds
Duration: 7.5 seconds at all levels
Deals 50/75/100/125 damage to a target. Chains up to 2/3/4/5 nearby targets within 500 range. Chained units share 15/20/25/30% of damage taken with each other.
Relatively straightforward, works very similar to Warlock's Fatal Bonds from DotA.
Skill 2:
Signal Flare [W]
AoE: 700/800/900/1000
Cast Range: 600
Mana Cost: 135/130/125/120
Cooldown: 30 seconds at all levels
Duration: 15 seconds at all levels
Launches a signal flare into the air, giving all allied units unobstructed vision for 700/800/900/1000 AoE around the flare. Increases invisibility fade time by 0.5/0.75/1/1.25 seconds for all enemy units within the AoE.
Skill 3:
Tripwire [E]
AoE: 150/200/250/300
Cast Range: 150
Mana Cost: 120 at all levels
Cooldown: 30 seconds at all levels
Duration: Indefinite
Creates a tripwire at a target location that lasts until tripped by an enemy hero. When tripped instantly applies the "Nerve Toxin" debuff on any enemy units within 150/200/250/300 AoE of the tripwire. Can lay up to 1/2/3/4 Tripwires. Tripwires give 100 vision around the placed Tripwire.
Nerve Toxin
Duration: 2.5/3.5/4.5/5.5 seconds
Increases mana cost of spells by 20/30/40/50%, gives vision of unit. Does not reveal the unit. Slows for 50/60/70/80% for 2.5 seconds.
-Basically the point is that these Tripwires do not give vision of the map and cannot be used as wards but as traps to engage or give warning of incoming heroes.
-Invisible enemy heroes cannot activate the tripwires unless they are revealed or visible.
-Only gives sight of units with Nerve Toxin, does not reveal them.
Mana Ward
AoE: 700/800/900/1000
Cast Range: 250
Mana Cost: 150/200/250
Cooldown: 120 seconds
Duration: 10 seconds at all levels
Creates a Mana Ward that heals all allied units for 15/25/35% of the mana cost of any spells cast by enemy heroes within the AoE. If an enemy hero drops below 10/15/20% of their maximum mana pool, they will be afflicted with "Exhausted". Mana Ward grants 50/75/100% mana regen to all allied units within the AoE.
Exhausted
Duration: 2.5/3.5/4.5 seconds
Lowers mana regen to 0 for the duration. If they drop below 5% of their maximum mana pool, they will be stunned for 1.5 seconds.