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SLASHER`
01-15-2010, 05:04 PM
Orb of Abaia

http://forums.heroesofnewerth.com/attachment.php?attachmentid=2843&d=1263869853

Story:

The Abaia, a powerful race of giant eels, used their strength and focus to generate an electrical protective force around themselves. This ancient orb is able to lend that same power to whoever carries it.

Role:

Heavy Damage Shield

This item offers an alternative item for intel heroes for boosting stats. This item also offers some protection from powerful carries that could otherwise easily chase down the hero.

Ingredients:

http://i35.tinypic.com/25a0qdk.jpg - Blessed Orb - 2100
http://i35.tinypic.com/10xebdy.jpg - Sustainer - 1750
http://i37.tinypic.com/2qlve5f.jpg - Glowstone - 1200
=
2841Orb of Abaia - 5,050


Attributes
+10 to all stats
+200 HP
+150 MP
+8 hp/s health regen.
+200% mana regen
*Toggle on/off passive - Toggled on will boost item attributes, but lower attack damage by 50.
Toggled On Attributes (accumulative):
- 50 damage
+10 to all stats
+400 HP
+300 MP
+10 hp/s health regen.
+250% mana regen.
* When an enemy attacker deals physical damage equal to or greater than 2.0x your max damage in a single attack (auto attack) Electric Expulsion will trigger (costing 90 mana). 3 second cooldown.

Electric Expulsion: slows attacker's movement speed by 30% for 2 seconds and blocks 30% of the attack, returning that same number in AOE magic damage in a radius of 250.

Electric Expulsion has specific effects depending on the main attribute of the wearer:
Intelligence: If attacker is melee they are knocked back (away from wearer) 200 units.
Agility: The wearer gains 20 attack speed for 10 seconds.
Strength: The enemy loses 10 agility for 10 seconds (this can stack).





Explanation:

Slowing the attacker by 30% should help to counter the effects of enemies' Frostburns and Frostwolf Skulls.

Triggered by physical attack.

Visually I was imagining that when Electric Expulsion is triggered, an effect similar to the visual from nullfire blade for just a second. I was also imagining the electricity being more of a yellow tint instead of blue.

Because triggering this is based on the wearer having significantly less attack damage than carries, this should stay balanced and only used by weak late-game heroes. This also makes this item good to use against heroes with critical strikes because they are more likely to trigger the Electric Expulsion.

This item was originally created for intel heroes, but I have made it usable for all hero classes (maybe not for agility).

This being said, I welcome ideas on how this item may be abused/over-powered by certain heroes. Thanks.


2843

__SAREK__
01-15-2010, 07:35 PM
I have been thinking of something like this for a while . . . well put

fatrend1
01-15-2010, 07:40 PM
40% seems really high, should be more like snake bracelet where its 18%. The idea behind it is good however it does seem like an item that can very very easily be incredibly overpowered. May want to consider upping the recipe cost by a bit.

T-UP for the idea tho

Gorb
01-15-2010, 08:37 PM
I like this recipe a lot. Not much else I can say on the subject, I could see the numbers being tweaked to suit balance but that's about it. I don't know enough about metagame balance to accurately say if your percentages are OTT or UP :)

SLASHER`
01-16-2010, 01:48 PM
Thanks for the comment GorbMort!

Mr_Positive
01-16-2010, 01:59 PM
Personally I am a big fan of Soul Reaper and this item seems like it would be perfect for intel heroes that have to get in the ****.

IO_ol1
01-16-2010, 03:52 PM
i think it dum

IO_ol1
01-16-2010, 09:00 PM
jajajaja jk ...it should be a great addition to the game!

SLASHER`
01-17-2010, 05:39 PM
Thank you IO_ol, but please leave comments with specific critiques/praise of the item.

BungTongueR
01-18-2010, 05:40 PM
one of the best ideas i've seen on here. nice pic too

01-18-2010, 05:44 PM
i like the stats, but they could be shifted a little. and snake bracelet is different than the posted

OhBob
01-21-2010, 12:53 PM
Knockback for ranged int heroes is great for lategame. Hope this come in game soon, this will change HoN's gameplay.

SLASHER`
01-29-2010, 05:16 PM
Version 1.2 Update

-Electric Expulsion now triggered when attacker deals physical damage equal to or greater than 2x wearer's max physical (auto attack) damage.
-Melee knockback reduced to 200 units from 220 (to account for increase in slow)
-No longer upgrade-able, now much closer to the previous upgraded version.
-Electric Expulsion now slows attacker's movement speed by 30% for 2 seconds.
-When Electric Expulsion is triggered, damage is now dealt to both melee and ranged attackers
-Electric Expulsion now has a cooldown of 3 seconds
*Recipe change
-No longer includes Apprentice's Robe or Fortified Bracelet
-Blessed orb added

Having Electric Expulsion triggered when attackers damage is 2x (or more) as much as wearers should make for some interesting balance discussion. Please leave your comment on whether or not this could work. Thanks.

01-29-2010, 07:15 PM
This is very interesting, considering it can only be triggered by someone that is doing 2x damage than the person with the orb. I can't speak much to the balance of it, but like it. T-UP.

MACHAMPION
01-31-2010, 10:42 PM
Wow finally an item to help squishy casters. Great idea.

SLASHER`
02-08-2010, 12:25 AM
bump for comments/suggestions

Powerhouse
02-09-2010, 05:06 PM
The agility of the blessed orb just disappeared... I dont know, looks weird to me. Maybe just having Neophyte's book and Mighty blade, and then adding a 100 to the recepie price would make more sense? Then that would also make a better build up.

Looks like you kind of had that build up before, but it really looks weird just dropping those 10 agi points into 5 more strength/intelligence.

SLASHER`
02-09-2010, 05:46 PM
Yeah, that's probably a good call. Thanks.

Update 1.3
*Recipe
- Removed Blessed Orb
- Added Mighty Blade and Neophyte's book.

SLASHER`
02-13-2010, 01:41 AM
bump for feedback

Runesinger
02-14-2010, 08:02 PM
Great idea ! I think since this item seems to purge ennemies it could be great in a recipe that require nullfire blade what do you think ?

SLASHER`
02-25-2010, 12:43 PM
I see what you're saying about the purge. It is not meant to be an actual purge, despite the slow and the electric effect. The goal of this item is to provide non-carries (heroes with little damage, non-agility) with some survivability late game. I think that including a nullfire blade would steer the attributes of the item away from its purpose. Thanks for the feedback Runesinger!

Please feel free to leave any comment or suggestion. Thanks.

LightofdaY
02-26-2010, 10:17 AM
I've been looking and thinking of an item like this for INTs for ages! Thank you!

Good_Dippin
02-27-2010, 10:59 PM
Very cool concept. The item balances itself. Would make a very interesting addition to HoN. t-up

Zarent
02-28-2010, 05:57 PM
Moved to Popular Suggestions.

Apostate
02-28-2010, 08:01 PM
I like it, but I find it somewhat odd that the item itself gives +int. The 15+ int the item gives means my enemies need to deal 30 more damage for the item to actually work. What if Neophytes and Mighty Blade were replaced with Pickled Brain and Beastheart?

SLASHER`
02-28-2010, 08:40 PM
that is a good point. I was thinking that the recipe should be different from Sacrificial Stone and with those ingridients it would be only one item away from it. While it is counter-productive when thinking of how the item is used, you could also consider this a way to balance the item. I think that Electric Expulsion is a pretty powerful ability that should only be useful against carries. 30 more damage seems kind of fair.

Thanks for the input, it's definitely something to consider. I just want to steer away from making the recipe too much like Sacrificial Stone.

Apostate
02-28-2010, 08:47 PM
Yeah, as I said it myself I thought of that.

Still, there could be other things besides giving mana and health that could be part of the recipe. That, or the Sustainer could be replaced. Sustainer loses usefulness in the late game, which is when this item is designed for. The recipe could include Beastheart, Pickled Brain, and then some other item.

GGreenBass
03-02-2010, 11:38 PM
I almost want to say scrap the mana cost and triple the cooldown, but that doesn't sound logical.

Mana cost:
A passive that costs mana? I mean sure, it's togglable, but either way it makes it interesting. On the one hand it can be harmful, as they can psuedo-magebane you for just a couple health (which can be vital for using, say, a Pyro ult).

Cooldown:
That seems to short for a mid-game item. I am perfectly aware you intend it to be a late-game item, but with a price like that... I'm pretty sure it'll be used as an anti-carry item by, well, other carries. Or even strength heroes with mana to spare.

Suggestion:
Maybe put the Blessed Orb back in (because it's difficult to obtain mid-game), and suck some Agi out of the opponent for a couple seconds (like Deadwood does with STR) equal to however much the orb gives you. After all, most Carries ARE AGI carries. That way you can't use it to defend yourself against something like Hammerstorm efficiently (which is a good thing for reason's I'm too tired to explain) but you've effectively countered Agi-carries with an item that's difficult to obtain mid-game unless rushed.

But that's just my opinion, sorry for the revert. I just don't think the Neo/Mighty was a good switch over just because of it's ease of purchase.


EDIT:
Not giving Agi would actually make it a turn-off to other Agi heroes, making it a more effective item.

Also, I thought about this:
AGI HEROES: Some sort of buff that isn't really worth it
STR HEROES: Buffs INT given, or maybe Mana gen. Just so it's not a STR-heavy item for them, it's a grab-it-if-you-need-it situational thing. Maybe good on Accursed?
INT HEROES: Buffs STR given, increasing survivability more.

Also, I can't help but think there's too much mana gen for the cost...

SLASHER`
03-03-2010, 12:08 AM
Thanks for the feedback ArcRadience and GGreenBass. I changed the recipe around and gave it unique qualities for the different character classes. Let me know what you think. Thanks.

Borkenbaum
03-03-2010, 01:40 AM
Is this item thought to be an anti-crit item or is it suppoesed to be for normal attacks too?
since it needs to be >="2x your max dam" this isnt going to be triggered too often in my opinion,
first since ints have high int gain=dam and int items=dam and
second for agi heros it's an anti-crit item only, if they don't just missed, that they want to deal dam ...

correct me if i don't seem to have any idea of numbers

SLASHER`
03-03-2010, 04:01 PM
Update Version 1.4

-Returned Blessed Orb to the recipe
-Removed recipe price and added a Glowstone
-200 MP and HP is now a part of the recipe as a result of the addition of the Glowstone
-There is a special effect in Electric Expulsion for each attribute type.

Saxke
03-05-2010, 03:30 PM
Great Idea.

albanoid
03-06-2010, 08:45 AM
nice idea/

bigwilly1
03-07-2010, 02:48 PM
im with borkenbaum 2x your max damage seems like this would only activate on crits imo it should be a percent chance to activate

SLASHER`
03-07-2010, 04:04 PM
the main reason that I created this item was for non-carries (mostly casters) to have a counter against carries. I am going to make a change: When the item is toggled "on," it will lower users attack damage, but increase other attributes.

tehKivi
03-07-2010, 06:41 PM
I like it, it's a great anti lol-i-just-wtf-pwned-you-by-scout item.

ethereale
03-08-2010, 09:43 PM
its like a physical dmg linkens

SLASHER`
03-09-2010, 04:34 PM
its like a physical dmg linkens

:) yes. nice analogy.

Svendetta
03-09-2010, 08:00 PM
This is pretty well thought out, and I like the components of this item. Support heroes regularly buy a sustainer and glowstone as these a great items by themselves..but have nothing but sac heart to make it into.

LightofdaY
03-10-2010, 05:55 AM
now everybody can do the electrician!

SLASHER`
03-10-2010, 06:44 AM
Hmm... That's technically impossible unless everyone did roughly the same damage and had level 4 riftshards.

nakke
03-11-2010, 11:52 PM
Sounds like " the new bloodstone" for int carries

SLASHER`
03-12-2010, 07:46 PM
hmmm.... late game, the only intelligence carries that can carry are doing huge amounts of regular damage and therefor would not benefit from this item.

Tanubis
03-12-2010, 07:59 PM
Bloodstone is nice because if you die, you are granting vision and a heal. Also, the mana regen gets more and more and more, and you lose less gold from deaths and respawn faster.

I see this new item as ridiculous on Legionnaire though. Think about it... It solves his mana and mana regen problems, gives him a great tanking item, he deals no physical damage anyhow so he's nice and low for the procs, and he has an ability that makes an AoE around him focus fire him for a few seconds. He's guaranteed to get off the electric burst at least once, probably twice, nuking the damage and armor of agi carries fairly significantly.

I actually don't mind this effect though, because Legionnaire needs a buff pretty badly. This would make him playable.

ButtsDontPee
03-24-2010, 04:46 PM
This would be good in EM. What does that mean for everything else?

MADD411
04-01-2010, 08:54 PM
thumb up, but shouldn't it get rid of more damage? like 50% instead of just 50. Alot of intel heroes reach good damage, they just don't usually have attack speed.

UNF0RGIVING
04-02-2010, 01:38 AM
It seems OP, i mean, carries are meant to be really good late game and not the intel heroes that would just buy this item mid-game and it'll be too late for the enemy team carry.

In short, carries are meant to be better late game, not intellect.

SLASHER`
04-02-2010, 01:44 AM
Thanks for the input. I am sure this item would need some balancing, but the purpose of it isn't to provide intel heroes with late game dominance, but late game survivability.

dandylion
04-02-2010, 02:03 AM
Excellent item. Incredibly useful.

GauntElakor
09-17-2010, 04:33 AM
It seems OP, i mean, carries are meant to be really good late game and not the intel heroes that would just buy this item mid-game and it'll be too late for the enemy team carry.

In short, carries are meant to be better late game, not intellect.

Well, this item stops a single well farmed scout from raping the entire team in less than 3 sec.

Also, I agree with the reduce damage by 50%, not by 50, Awesome item btw. It would make INT heroes more than gold-mines late game and gives most STR heroes an much needed edge.
T-UP

Vahn
09-17-2010, 04:42 AM
Nice concept, Stats gained on top of the effect from forming it is rather power considering it doesn't have a recipe.

Hyva
10-07-2010, 06:08 AM
Pretty OP with all this buffs/debuff for the attacker.
My suggestion is to change his active and remove the attribute gain.
Like this:
On aktivation applies protection to user.

Protection:
Mana costs: 100 additional 25/s
Cooldown: none

When attacked by an enemie apllies criplled debuff for 1s to him.


Criplled:

-50 attackspeed for 1s

GauntElakor
10-11-2010, 05:15 AM
Cant say I agree with that Hyva, the item is better as it is now and as it was supposed to be.

iLoveU
01-01-2011, 06:34 PM
Brilliant.

biggy_Style
01-01-2011, 08:59 PM
Anyhow i dont like it i dont see the use ingame!

vinrek
07-11-2011, 07:58 AM
too overpowered; needs to be nerfed; yet I support the general idea

Frozone
07-11-2011, 08:26 AM
Hello bro, I'm Tanker-Caster :) and i'll be the favourite item ever made!
Orb of DIE HARD AKA Bruce Willis

GrumpyOwl
07-11-2011, 08:30 AM
You're aware that this would nerf melee carries (you know, the horrible underpowered ones atm?) so hard it wouldn't even be funny. This is basicallly the same cost as a Nullstone. How are these remotely equivalent?

Alten
08-13-2011, 08:01 PM
Tune the numbers down a bit (gives too much for the cost... Nullstone and Sac Stone are coming to your door with machetes >.>), and I think it might be fine. The only problem lies in the fact that, it might make heroes such as Kraken or Torturer (who deal more damage based on how tanky they are) overpowered....