Tossing
01-15-2010, 04:34 AM
So my graphics card is overheating so I can't play any games so I thought I'd give this a go.... Gonna fly through this the first time and fine tune when I get some feed back. I'm pretty much getting the concept out there so I can get some ideas back from you guys.
Fugitive (need help with name) maybe Escapist? =P I'm bad with names
http://www.esquire.com/cm/esquire/images/8b/prisoner-ball-and-chain-072809-lg.jpg
Obviously he won't look like this but you get the idea.
_________________
BASIC INFORMATION
I don't know what kind of stats he should get so maybe someone can help me out with that.
Primary Attribute: Strength... maybe agility?
Attack Type: Melee
Movement Speed : 300? Slower?
Affiliation: Hellbourne
__________________
Visual
Evil looking guy that is kind of slouched over (or mabye leaning way back w/e) because he is carrying a huge iron ball that is really heavy.
__________________
Background
...
__________________
Quotes
Crookish accent (whatever that is)
On Move:
"You're never gonna catch me coppas!"
On Attack:
"I aint never goin back"
Stuff like that.
__________________
Role
Support/Carry I'm thinking. Hard to say right now.
__________________
ABILITIES
(the old) Ball and Chain:
Fugitive has been carrying around the ball and chain so long that he has become very agile. When Fugitive drops the ball his movement and attack speed are dramatically increased.
Spell: Toggle
Mana Cost: none??? suggestion?
When activated Fugitive drops his ball and chain at his feet.
Fugitive's attack speed and movement speed are increased by 10%/13%/16%/20% but he is still attached to his chain that has a range of 300/400/500/600 (chain length maybe shorter?) When Fugitive tries to move outside the range of his Ball and Chain his movement speed is decreased by 50%(more or less?) dragging the ball along with him.
To pick up his ball he simply needs to stand next to it and toggle off the ability.
Mechanics: Kind of like puppet masters Puppeteer's Hold buit doesn't pull Fugitive back when he tries to run out of range it just slows him down. When Fugitive drags the ball hes moving the whole area hes able to move around in.
Visual: When Fugitive drops his ball and chain he won't be slouched over any more so its obvious hes not carrying it. A chain attaches him to his ball that is on the ground. Maybe when hes dragging the ball some smoke comes up from the ball.
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ABILITY 2
Shot Put (better name oh plz)
MC: 100/110/120/140 I'm guessing
Cast time: .5? 0?
Damage: 110/140/170/200
Stun 1/1.3/1.6/2 sec
Slow: 50% goes down to 0% over the duration
Slow Duration: 2/2.5/3/3.5 sec (slow activates after stun duration)
(If Fugitive is carrying the Ball and Chain)
Fugitive throws his Ball and Chain at target position Knocking down and dazing anyone in its path. If ball and chain are thrown further then the Chain Length he is dragged along with it.
Range: 600
(If Fugitive is not carrying the Ball and Chain)
Fugitive pulls the chain with all his strength to send it flying. The Ball flys to the opposite side of the fugitive knocking down and dazing all enemies in its path. If ball and chain are thrown further then the Chain Length he is dragged along with it.
Range: 150% of the length between Fugitive and his ball (So if Fugitive is 600 units from his ball he will send the ball flying 900 units to the other side of him.
Projectile speed I have no idea. Pretty fast I'm assuming
Mechanics: If Fugitive is carrying the Ball and Chain this ability toggles on Ball and chain (wow confusing?) because hes not carrying it any more. also the ability is targetable so he can throw it where ever. When the ball is already on the ground he pulls it to the opposite side of him in a direct line so the ability isn't targetable. The Ball stays where it lands so the radius hes able to run around end freely is moved there. The Chain Length comes from the ability ball and chain. I have no idea what happens if you haven't gotten the ball and chain ability yet. Maybe he doesn't get any bonuses and his chain length is 300? ugh I'll figure that out later I guess.
Visual: Pretty simple ball flys through air with chain behind it. When Fugitive is dragged a dust cloud appears behind him.
______________
can't really decide between a stun or a crit chance here. or maybe some other ability???? but for now......
ABILITY 3
Tricky Attack (LOL NAME PLZ)
Over the years of being in prison Fugitive has faught in many fights and has learned to always have a trick up his sleeve.
(If Fugitive is carrying the Ball and Chain)
Whenever Fugitive has a successful attack he has a chance to stun his opponent
Spell: Passive
chance: 10%/15%/20%/25%
Damage: 40 / 50 / 60 / 70 bonus physical damage (get rid of the dmg?)
stun for 1 second
Cooldown: 1.5 sec
(lol chronos ability)
(If Fugitive is not carrying the Ball and Chain)
Whenever Fugitive has a successful attack he has a chance to shank his opponent making them bleed out.
Spell: Passive
chance 15%/20%/25%/30% (less?)
Puts Shank charge on target they stack up to ? times
Shank Charge:
Duration: 3 sec
Slow: 10% goes down to 0% over the duration
Damage 10/15/20/25 (good?)
Cooldown?
Visual: the enemy hero starts to bleed
___________________________________
ULTIMATE ABILITY
So I've been torn between 2 different abilities here 1 just reminds me too much of magmus... it would be like this... Fugitive spins with his ball and chain with a radius of his chain length. either slowing down or knocking down(don't know which) people he hits... the other ability is this...
The Magic Ball (NAMEZ PLZ)
Fugitive magically appears in is hands (if its on the ground)... removes his ball and chain and throws it at a targeted hero. When the Ball and Chain collides with the hero it magically attaches to the hero and falls to the ground.
Spell: Single Target
Manacost: 100/200/300 ???
Cooldown: 130/110/90 (more?)
Ministun
damage: 300/400/500 ???
Duration: 5/8/11 ????
When a hero is bound to the ball and chain he is able to move freely until he tries to get out of the radius of the Chain Length and will have to drag the ball along with them slowing them by 50%
Fugitive gets the bonuses from the Ball and Chain ability because he isn't carrying it any more.
After the duration the ball and chain magically appear back into Fugitive's hands attached to him.
Visual/Sound. Puff of smoke around Fugitive yelling "I'm FREE I'm FREE" as the ball flies to the targeted hero. When the ball and chain return he says "awwww shucks... The old ball and chain again"
_________________
SO OBVIOUSLY I based the hero around the ball and chain. You actually need to think when chasing someone down. You need keep track if you have the ball picked up or dropped on the ground. I hope you guys like the concept.
So yaaaa its late so I'm going to post this FEEDBACK WOULD BE AWESOME.
Fugitive (need help with name) maybe Escapist? =P I'm bad with names
http://www.esquire.com/cm/esquire/images/8b/prisoner-ball-and-chain-072809-lg.jpg
Obviously he won't look like this but you get the idea.
_________________
BASIC INFORMATION
I don't know what kind of stats he should get so maybe someone can help me out with that.
Primary Attribute: Strength... maybe agility?
Attack Type: Melee
Movement Speed : 300? Slower?
Affiliation: Hellbourne
__________________
Visual
Evil looking guy that is kind of slouched over (or mabye leaning way back w/e) because he is carrying a huge iron ball that is really heavy.
__________________
Background
...
__________________
Quotes
Crookish accent (whatever that is)
On Move:
"You're never gonna catch me coppas!"
On Attack:
"I aint never goin back"
Stuff like that.
__________________
Role
Support/Carry I'm thinking. Hard to say right now.
__________________
ABILITIES
(the old) Ball and Chain:
Fugitive has been carrying around the ball and chain so long that he has become very agile. When Fugitive drops the ball his movement and attack speed are dramatically increased.
Spell: Toggle
Mana Cost: none??? suggestion?
When activated Fugitive drops his ball and chain at his feet.
Fugitive's attack speed and movement speed are increased by 10%/13%/16%/20% but he is still attached to his chain that has a range of 300/400/500/600 (chain length maybe shorter?) When Fugitive tries to move outside the range of his Ball and Chain his movement speed is decreased by 50%(more or less?) dragging the ball along with him.
To pick up his ball he simply needs to stand next to it and toggle off the ability.
Mechanics: Kind of like puppet masters Puppeteer's Hold buit doesn't pull Fugitive back when he tries to run out of range it just slows him down. When Fugitive drags the ball hes moving the whole area hes able to move around in.
Visual: When Fugitive drops his ball and chain he won't be slouched over any more so its obvious hes not carrying it. A chain attaches him to his ball that is on the ground. Maybe when hes dragging the ball some smoke comes up from the ball.
_________________
ABILITY 2
Shot Put (better name oh plz)
MC: 100/110/120/140 I'm guessing
Cast time: .5? 0?
Damage: 110/140/170/200
Stun 1/1.3/1.6/2 sec
Slow: 50% goes down to 0% over the duration
Slow Duration: 2/2.5/3/3.5 sec (slow activates after stun duration)
(If Fugitive is carrying the Ball and Chain)
Fugitive throws his Ball and Chain at target position Knocking down and dazing anyone in its path. If ball and chain are thrown further then the Chain Length he is dragged along with it.
Range: 600
(If Fugitive is not carrying the Ball and Chain)
Fugitive pulls the chain with all his strength to send it flying. The Ball flys to the opposite side of the fugitive knocking down and dazing all enemies in its path. If ball and chain are thrown further then the Chain Length he is dragged along with it.
Range: 150% of the length between Fugitive and his ball (So if Fugitive is 600 units from his ball he will send the ball flying 900 units to the other side of him.
Projectile speed I have no idea. Pretty fast I'm assuming
Mechanics: If Fugitive is carrying the Ball and Chain this ability toggles on Ball and chain (wow confusing?) because hes not carrying it any more. also the ability is targetable so he can throw it where ever. When the ball is already on the ground he pulls it to the opposite side of him in a direct line so the ability isn't targetable. The Ball stays where it lands so the radius hes able to run around end freely is moved there. The Chain Length comes from the ability ball and chain. I have no idea what happens if you haven't gotten the ball and chain ability yet. Maybe he doesn't get any bonuses and his chain length is 300? ugh I'll figure that out later I guess.
Visual: Pretty simple ball flys through air with chain behind it. When Fugitive is dragged a dust cloud appears behind him.
______________
can't really decide between a stun or a crit chance here. or maybe some other ability???? but for now......
ABILITY 3
Tricky Attack (LOL NAME PLZ)
Over the years of being in prison Fugitive has faught in many fights and has learned to always have a trick up his sleeve.
(If Fugitive is carrying the Ball and Chain)
Whenever Fugitive has a successful attack he has a chance to stun his opponent
Spell: Passive
chance: 10%/15%/20%/25%
Damage: 40 / 50 / 60 / 70 bonus physical damage (get rid of the dmg?)
stun for 1 second
Cooldown: 1.5 sec
(lol chronos ability)
(If Fugitive is not carrying the Ball and Chain)
Whenever Fugitive has a successful attack he has a chance to shank his opponent making them bleed out.
Spell: Passive
chance 15%/20%/25%/30% (less?)
Puts Shank charge on target they stack up to ? times
Shank Charge:
Duration: 3 sec
Slow: 10% goes down to 0% over the duration
Damage 10/15/20/25 (good?)
Cooldown?
Visual: the enemy hero starts to bleed
___________________________________
ULTIMATE ABILITY
So I've been torn between 2 different abilities here 1 just reminds me too much of magmus... it would be like this... Fugitive spins with his ball and chain with a radius of his chain length. either slowing down or knocking down(don't know which) people he hits... the other ability is this...
The Magic Ball (NAMEZ PLZ)
Fugitive magically appears in is hands (if its on the ground)... removes his ball and chain and throws it at a targeted hero. When the Ball and Chain collides with the hero it magically attaches to the hero and falls to the ground.
Spell: Single Target
Manacost: 100/200/300 ???
Cooldown: 130/110/90 (more?)
Ministun
damage: 300/400/500 ???
Duration: 5/8/11 ????
When a hero is bound to the ball and chain he is able to move freely until he tries to get out of the radius of the Chain Length and will have to drag the ball along with them slowing them by 50%
Fugitive gets the bonuses from the Ball and Chain ability because he isn't carrying it any more.
After the duration the ball and chain magically appear back into Fugitive's hands attached to him.
Visual/Sound. Puff of smoke around Fugitive yelling "I'm FREE I'm FREE" as the ball flies to the targeted hero. When the ball and chain return he says "awwww shucks... The old ball and chain again"
_________________
SO OBVIOUSLY I based the hero around the ball and chain. You actually need to think when chasing someone down. You need keep track if you have the ball picked up or dropped on the ground. I hope you guys like the concept.
So yaaaa its late so I'm going to post this FEEDBACK WOULD BE AWESOME.