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View Full Version : [Guide] List of Neutral Creeps and their skills



Kurt4
06-16-2009, 09:46 PM
Updates:
v.0.1 Added Icons of all Neutral units and skills
v.0.2 Added names
v.0.3 Added Neutral creep index stating their camps
v.0.3 Added Index with future content
v.0.4 Added Minimap showing camps
v.0.5 Added all the stats dump data without template
v.0.6 Adding all the data to the template
v.0.7 Added Critter's Icons
v.0.8 finished sorting all the data dump
v.0.9 Added inconsistencies list


Inconsistency list for Devs

I've notice some weird things like:

*Predasaurs have no health regeneration
*Dragon Master has only 300 attack range
*Dragons have a 3.80 sec cooldown on attack
*Many creeps have mana, when they dont have skills
-------------------------------

Game Version: 0.1.25.0 "Closed Beta"


Index
_1.0 Introduction [Not yet implemented]
_2.0 Neutral Creeps [Not yet implemented]
___2.1 Neutral Camps
_____2.1.1 Low Tier Camps
_____2.1.2 Mid Tier Camps
_____2.1.3 High Tier Camps
_____2.1.4 Ancients
_____2.1.5 Bosses
___2.2 Critters [Not yet implemented]
_3.0 Creeps [Not yet implemented]
___3.1 Melee [Not yet implemented]
___3.2 Ranged [Not yet implemented]
___3.3 Assault [Not yet implemented]



2.0 NEUTRAL CREEPS


*Neutral Creeps are the ones who don't belong to either the Legion or Hellbourne
*They stay at their spawn camps unless a unit comes within their aggro range
*Neutrals spawn every minute (starting at 1:00), unless there is already any unit inside their camp (corpses count aswell). Kongor is the only exception, he spawns at game start, and respawns only 10 minutes after death.
*If neutrals are pulled away from their camp a few seconds before X:00 minute mark, a new spawn will appear, creating the so called "creep stack"




2.1 NEUTRAL CAMPS
Forest of Caldavar
http://i563.photobucket.com/albums/ss71/psf_kurt/Minimapcopy.jpg
Watchtower

Low tier neutral camps:

*3 Ebulas [Gnolls]
*1 Snotterboss + 4 Snottlings [Kobolds]
*1 Werebeast [Enchanter] + 2 Werebeasts [Trolls]

Mid tier neutral camps:

*2 Wild Hunters [Mud Golems]
*2 Fire Ogres + 1 Ice Ogre [Ogres]
*1 Wolf Commander + 2 Wolves [Wolves]
*1 Minotaur + 1 Goatar [Centaurs]

High tier neutral camps:

*1 Catman Champion + 1 Catman Soldier [Ursas]
*1 Vulture Lord + 2 Screachers [Wildkins]
*1 Skeleton King + 2 Undead Warriors [Dark Trolls]
*1 Minotaur + 1 Goatar [Centaurs]

Ancients:

*1 Dragon Master + 2 Dragons [Dragons]
*2 Predasaur Crusher + 1 Predasaurs [Dragonspawns]

Bosses:

* Kongor [Roshan] [Only in Forest of Caldavar]
* Transmutanstein [Only in Watchtower]
* Zorgath [Only in Watchtower]
---------------------------------------------



2.1.1. LOW TIER NEUTRALS


Ebula
http://i563.photobucket.com/albums/ss71/psf_kurt/ebula.jpg
STATS
Health Points: 370 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 1/
Magic Armor: 0

Attack Type: Ranged (500)
Combat Type: Ranged
Damage: 30-36 (33 average)
Attack Cooldown: 1.6 seconds

Movement Speed: 270
Turnrate: 320

Bounty: 26-34 (30 average)
Experience: 41
Sight (day/night): 400/400
Aggression Range: 250

SKILLS
http://i563.photobucket.com/albums/ss71/psf_kurt/ebulaskill1.jpg
Skill 1: Toxic spit
Passive on attack, 2 damage/sec, 10 seconds duration (doesn't stack), Non-lethal



Snotter Boss
http://i563.photobucket.com/albums/ss71/psf_kurt/snotterboss.jpg
STATS
Health Points: 400 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 0
Magic Armor: 0

Attack Type: Melee (90)
Combat Type: Melee
Damage: 24-27 (25.5 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 330
Turnrate: 320

Bounty: 23-29 (26 average)
Experience: 41
Sight (day/night): 800/800
Aggression Range: 250

SKILLS
http://i563.photobucket.com/albums/ss71/psf_kurt/snotterbossskill1.jpg
Skill 1: Haste Aura
Passive, 900 AoE, +12% move speed



Snottler
http://i563.photobucket.com/albums/ss71/psf_kurt/snottling.jpg (http://i563.photobucket.com/albums/ss71/psf_kurt/snottling.jpg)
STATS
Health Points: 225 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 0
Magic Armor: 0

Attack Type: Melee (90)
Combat Type: Melee
Damage: 11-13 (12 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 255
Turnrate: 320

Bounty: 10-12 (11 average)
Experience: 25
Sight (day/night): 800/800
Aggression Range: 250



Werebeast (Enchanter)
http://i563.photobucket.com/albums/ss71/psf_kurt/werebeastenchante.jpg
STATS
Health Points: 500 (0.5 hp/sec)
Mana: 400 (0.75 mana/sec)
Armor: 1
Magic Armor: 0

Attack Type: Ranged (300)
Combat Type: Ranged
Damage: 30-35 (32.5 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 320
Turnrate: 320

Bounty: 30-40 (35 average)
Experience: 62
Sight (day/night): 800/800
Aggression Range: 250



Werebeast
http://i563.photobucket.com/albums/ss71/psf_kurt/werebeast.jpg
STATS
Health Points: 400 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 1
Magic Armor: 0

Attack Type: Melee (100)
Combat Type: Melee
Damage: 14-15 (14.5 average)
Attack Cooldown: 1.5 seconds

Movement Speed: 350
Turnrate: 320

Bounty: 20-23 (21.5 average)
Experience: 41
Sight (day/night): 800/800
Aggression Range: 250




2.1.2 MID TIER NEUTRALS


Wild Hunter
http://i563.photobucket.com/albums/ss71/psf_kurt/hunterwar.jpg
STATS
Health Points: 800 (0.5 hp/sec)
Mana: 400 (1.0 mana/sec)
Armor: 4
Magic Armor: 5.5
Transfigure: Cannot be transfigured

Attack Type: Melee (100)
Combat Type: Melee
Damage: 29-33 (31 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 270
Turnrate: 320

Bounty: 54-62 (58 average)
Experience: 119
Sight (day/night): 800/800
Aggression Range: 250



Fire Ogre
http://i563.photobucket.com/albums/ss71/psf_kurt/ogreleader.jpg
STATS
Health Points: 850 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 1
Magic Armor: 0

Attack Type: Melee (100)
Combat Type: Melee
Damage: 24-27 (25.5 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 270
Turnrate: 320

Bounty: 23-47 (35 average)
Experience: 41
Sight (day/night): 800/800
Aggression Range: 250



Ice Ogre
http://i563.photobucket.com/albums/ss71/psf_kurt/ogre.jpg
STATS
Health Points: 600 (0.5 hp/sec)
Mana: 400 (0.0 mana/sec)
Armor: 0
Magic Armor: 0

Attack Type: Melee (100)
Combat Type: Melee
Damage: 24-27 (25.5 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 270
Turnrate: 320

Bounty: 43-61 (47 average)
Experience: 62
Sight (day/night): 800/800
Aggression Range: 250



Wolf Commander
http://i563.photobucket.com/albums/ss71/psf_kurt/wolfcommander.jpg
STATS
Health Points: 600 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 3
Magic Armor: 0

Attack Type: Melee (100)
Combat Type: Melee
Damage: 30-33 (31.5 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 350
Turnrate: 320

Bounty: 37-45 (41 average)
Experience: 88
Sight (day/night): 800/800
Aggression Range: 250

SKILLS
http://i563.photobucket.com/albums/ss71/psf_kurt/wolfcommanderskill1.jpghttp://i563.photobucket.com/albums/ss71/psf_kurt/wolfcommanderskill2.jpg
Skill 1: Damage Aura
Passive Aura, 500 AoE, +30% damage

Skill 2: Critical Strike
Passive, 20% chance to inflict 2x damage



Wolf
http://i563.photobucket.com/albums/ss71/psf_kurt/wolf.jpg
STATS
Health Points: 500 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 1
Magic Armor: 0

Attack Type: Melee (90)
Combat Type:Ranged
Damage: 21.24 (22.5 average)
Attack Cooldown: 1.45 seconds

Movement Speed: 350
Turnrate: 320

Bounty: 22-26 (24 average)
Experience: 62
Sight (day/night): 800/800
Aggression Range: 250

SKILLS
http://i563.photobucket.com/albums/ss71/psf_kurt/wolfcommanderskill2.jpg
Skill 1: Critrical Strike
Passive, 20% chance to inflict 2x damage



Minotaur
http://i563.photobucket.com/albums/ss71/psf_kurt/minotaur.jpg
STATS
Health Points: 1100 (1.0 hp/sec)
Mana: 200 (0.0 mana/sec)
Armor: 4
Magic Armor: 0
immunity="TransfigureImmunity"

Attack Type: Melee (100)
Combat Type: Hero
Damage: 49-55 (52 average)
Attack Cooldown: 1.65 seconds

Movement Speed: 320
Turnrate: 320

Bounty: 66-78 (72 average)
Experience: 119
Sight (day/night): 800/800
Aggression Range: 250

SKILLS
http://i563.photobucket.com/albums/ss71/psf_kurt/minotaurskill1.jpghttp://i563.photobucket.com/albums/ss71/psf_kurt/minotaurskill2.jpg
Skill 1: Body Slam
Slams the ground, damaging and stunning nearby enemies. Deals 100 damage to targets in radius and applies body slam to her targets for 2 seconds, or 3 for any other unit.

Active, 200 AoE, 100 magic damage, -25% movement and attack speed, 2 (3 on non-heroes) seconds of stun
manacost 100, cd 20 sec

Skill 2: Attack speed Aura
Passive, 900 AoE, +15% attack speed



Goatar
http://i563.photobucket.com/albums/ss71/psf_kurt/goat.jpg
STATS
Health Points: 550 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 2
Magic Armor: 0

Attack Type: Melee (100)
Combat Type: Melee
Damage: 18-21 (19.5 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 350
Turnrate: 320

Bounty: 20-24 (22 average)
Experience: 41
Sight (day/night): 800/800
Aggression Range: 250

Kurt4
06-17-2009, 08:22 AM
2.1.2 HIGH TIER NEUTRALS


Catman Champion
http://i563.photobucket.com/albums/ss71/psf_kurt/catmanchampion.jpg
STATS
Health Points: 1100 (1.0 hp/sec)
Mana: 300 (1.0 mana/sec)
Armor: 4
Magic Armor: 0
immunity="TransfigureImmunity"

Attack Type: Melee (100)
Combat Type: Hero
Damage: 49-55 (52 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 320
Turnrate: 320

Bounty: 76-88 (82 average)
Experience: 119
Sight (day/night): 800/800
Aggression Range: 250

SKILLS
http://i563.photobucket.com/albums/ss71/psf_kurt/catmanchampionskill1.jpg
Skill 1: Wild Strike
Performs an AoE attack on all nearby enemies, dealing damage and slowing their movement and attack speed for 3 seconds.
Active, 300 AoE, 150 magic damage, -25% move and attack speed
Mana cost 100, cooldown 12 sec



Catman Warrior
http://i563.photobucket.com/albums/ss71/psf_kurt/catman.jpg
STATS
Health Points: 950 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 5
Magic Armor: 0

Attack Type: Melee (90)
Combat Type: Hero
Damage: 39-44 (41.5 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 320
Turnrate: 320

Bounty: 60-70 (65 average)
Experience: 88
Sight (day/night): 800/800
Aggression Range: 250



Skeleton King
http://i563.photobucket.com/albums/ss71/psf_kurt/skeletonboss.jpg
STATS
Health Points: 1100 (0.5 hp/sec)
Mana: 550 (0.0 mana/sec)
Armor: 1
Magic Armor: 0

Attack Type: Melee (90)
Combat Type: Ranged
Damage: 54-62 (58 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 320
Turnrate: 320

Bounty: 54-62 (58 average)
Experience: 155
Sight (day/night): 800/800
Aggression Range: 250

immunity="TransfigureImmunity"



Undead Warrior
http://i563.photobucket.com/albums/ss71/psf_kurt/skeleton.jpg
STATS
Health Points: 500 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 0
Magic Armor: 0

Attack Type: Melee (90)
Combat Type: Ranged
Damage: 24-27 (25.5 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 310
Turnrate: 320

Bounty: 26-33 (29.5 average)
Experience: 62
Sight (day/night): 800/800
Aggression Range: 250



Vulture Lord
http://i563.photobucket.com/albums/ss71/psf_kurt/vulture.jpg
STATS
Health Points: 950 (0.5 hp/sec)
Mana: 400 (0.0 mana/sec)
Armor: 4
Magic Armor: 0

Attack Type: Melee (100)
Combat Type: Hero
Damage: 50-56 (53 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 320
Turnrate: 320

Bounty: 67-87 (72 average)
Experience: 119
Sight (day/night): 800/800
Aggression Range: 250

immunity="TransfigureImmunity"

SKILLS
http://i563.photobucket.com/albums/ss71/psf_kurt/vultureskill1.jpg
Skill 1: Tornado
Summons a deadly Tornado that damages enemies in an area and slows their attack and movement speed.
Active, Channeling, 30 seconds duration
manacost 200, cooldown 120 sec

SubSkill 1: Fiercy Winds
Passive, 150 AoE 30 magic damage, 600 AoE 15 damage (45 damage within 150 range)
SubSkill 2: Slow Aura
Passive, 600 AoE, -15% move and attack speed.

Tornado is invunerable, has 130 movespeed, and a 30 second (channeled) life span.



Screacher
http://i563.photobucket.com/albums/ss71/psf_kurt/screacher.jpg (http://i563.photobucket.com/albums/ss71/psf_kurt/screacher.jpg)
STATS
Health Points: 350 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 2
Magic Armor: 0

Attack Type: Melee (100)
Combat Type: Melee
Damage: 20-25 (22.5 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 300
Turnrate: 320

Bounty: 15-20 (17.5 average)
Experience: 25
Sight (day/night): 800/800
Aggression Range: 250




2.1.3 ANCIENTS


Dragon Master
http://i563.photobucket.com/albums/ss71/psf_kurt/dragonmaster.jpg
STATS
Health Points: 2000 (2.0 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 6
Magic Armor: 0

Attack Type: Ranged (300)
Combat Type: Hero
Damage: 48-81 (64.5 average)
Attack Cooldown: 1.50 seconds

Movement Speed: 300
Turnrate: 320

Bounty: 164-234 (199 average)
Experience: 155
Sight (day/night): 800/800
Aggression Range: 250

immunity="AncientImmunity"



Dragon
http://i563.photobucket.com/albums/ss71/psf_kurt/dragon.jpg
STATS
Health Points: 950 (0.5 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 2
Magic Armor: 0

Attack Type: Ranged (500)
Combat Type: Ranged
Damage: 34-45 (39.5 average)
Attack Cooldown: 3.8 seconds

Movement Speed: 350
Turnrate: 320

Bounty: 44-56 (50 average)
Experience: 62
Sight (day/night): 800/800
Aggression Range: 250

immunity="AncientImmunity"



Predasaur Crusher
http://i563.photobucket.com/albums/ss71/psf_kurt/predasaurcrusher.jpg
STATS
Health Points: 1200 (0.5 hp/sec)
Mana: 400 (1.0 mana/sec)
Armor: 1
Magic Armor: 0

Attack Type: Melee (100)
Combat Type: Hero
Damage: 59-65 (62 average)
Attack Cooldown: 1.35 seconds

Movement Speed: 300
Turnrate: 320

Bounty: 86-98 (92 average)
Experience: 119
Sight (day/night): 800/800
Aggression Range: 250

immunity="AncientImmunity"

SKILLS
http://i563.photobucket.com/albums/ss71/psf_kurt/predasaurcrusherskill1.jpghttp://i563.photobucket.com/albums/ss71/psf_kurt/predasaurcrusherskill2.jpg
Skill 1: Predasaur's Presence
passive, 900 AoE, +3 Armor

Skill 2: Evasion
Passive, 15% evasion



Predasaur
http://i563.photobucket.com/albums/ss71/psf_kurt/predasaur.jpg
STATS
Health Points: 675 (0 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 0
Magic Armor: 0

Attack Type: Melee (90)
Combat Type: Melee
Damage: 35-42 (38.9 average)
Attack Cooldown: 1.60 seconds

Movement Speed: 320
Turnrate: 320

Bounty: 70-90 (80 average)
Experience: 70
Sight (day/night): 1400/800
Aggression Range: 250

immunity="AncientImmunity"




2.1.4 BOSSES


Kongor
http://i563.photobucket.com/albums/ss71/psf_kurt/kongor.jpg
STATS
Health Points: 7500 (20.0 hp/sec) [+50 per upgrade]
Mana: 2000 (10.0 mana/sec)
Armor: 3.5 [+0.1 per upgrade]
Magic Armor: 5.5

Attack Type: Melee (100)
Combat Type: Hero
Damage: 65 [+1 per upgrade]
Attack Cooldown: 1.00 seconds

Movement Speed: 270
Turnrate: 320

Bounty: 105-600 (352.5 average) [+200 to each memeber of the killing team]
Experience: 1789
Sight (day/night): 1400/1400
Aggression Range: 150

immunity="BossImmunity"

MISCELANOUS
Upon death, Kongor drops Revive and Cheese (doesn't drop Cheese first time he is killed)
Kills illusions upong attack
While outside his Lair, he cannot be attacked

SKILLS
Skill 1: Spell Blocking
Passive, 15 sec cd, triggers magic immunity

Skill 2: Slam
Active, 250 AoE, 70 magic damage, -50% move and attack speed
Manacost ?, cooldown 6 sec

Skill 3: Kongor Upgrade
Kongor is slowly improving his abilities in battle. Every 30 seconds, Kongor gets a permanent:
+50HP
+1 damage
+0.1 Armor



Transmutanstein
http://i563.photobucket.com/albums/ss71/psf_kurt/towerguardianicon.jpg
STATS
Health Points: 5000 (20.0 hp/sec)
Mana: 2000 (10.0 mana/sec)
Armor: 3.5
Magic Armor: 5.5

Attack Type: Melee (130)
Combat Type: Hero
Damage: 26
Attack Cooldown: 1.00 seconds

Movement Speed: 270
Turnrate: 160

Bounty: 53-300 (176.5 average) [+100 to each memeber of the killing team]
Experience: 1073
Sight (day/night): 1400/1400
Aggression Range: 150

immunity="BossImmunity"

SKILLS
Skill 1: missing
Skill 2: missing



Zorgath
http://i563.photobucket.com/albums/ss71/psf_kurt/towermastericon.jpg
STATS
Health Points: 3000 (20.0 hp/sec)
Mana: 2000 (10.0 mana/sec)
Armor: 3.5
Magic Armor: 5.5

Attack Type: Ranged (500)
Combat Type: Hero
Damage: 39
Attack Cooldown: 1.00 seconds

Movement Speed: 270
Turnrate: 320

Bounty: 53-300 (176.5 average) [+100 to each memeber of the killing team]
Experience: 715
Sight (day/night): 1400/1400
Aggression Range: 150
immunity="BossImmunity"

SKILLS
Skill 1: missing
Skill 2: missing

Kurt4
06-17-2009, 10:40 AM
2.2 CRITTERS


____Chiprel___;______Rat_____;____Squeye___;_____F rog____;_____Lizard___
http://i563.photobucket.com/albums/ss71/psf_kurt/Chiprel.jpghttp://i563.photobucket.com/albums/ss71/psf_kurt/Rat.jpghttp://i563.photobucket.com/albums/ss71/psf_kurt/Squeye.jpghttp://i563.photobucket.com/albums/ss71/psf_kurt/Frog.jpghttp://i563.photobucket.com/albums/ss71/psf_kurt/Lizard.jpg
STATS (ALL OF THE CRITTERS)
Health Points: 20 (0.0 hp/sec)
Mana: 0 (0.0 mana/sec)
Armor: 0
Magic Armor: 0

Attack Type: Ranged (350)
Combat Type: Ranged
Damage: 5-6 (5.5 average)
Attack Cooldown: 1.0 seconds

Movement Speed: 275
Turnrate: 320

Bounty: 1
Experience: 0
Sight (day/night): 1400/800
Aggression Range: 60

Notes: They do not appear in minimap

Kurt4
06-17-2009, 06:38 PM
Guys, tell me how you like it so far!

06-17-2009, 07:32 PM
great

Kurt4
06-17-2009, 09:54 PM
All neutrals are almost done.

Added Critters pictures (arent they cute? :))

S2Cracky
06-17-2009, 11:14 PM
Pretty nice setup Kurt.

rofl for using tower masters texture sheet:D

Kurt4
06-18-2009, 04:02 AM
Pretty nice setup Kurt.

rofl for using tower masters texture sheet:D
hahahah, thats the only thing ive found about him :(, geev meh an icon!!

HunteR_
06-18-2009, 11:54 AM
lol

that is really good Kurt

Kurt4
06-18-2009, 01:10 PM
Ty ^^
Any ideas on how to improve it / missing info?

altaks
06-19-2009, 11:33 AM
great work, Kurt!

Kurt4
06-28-2009, 07:08 PM
Pretty nice setup Kurt.

rofl for using tower masters texture sheet:D
Fixed with new patch textures ^^

Kurt4
06-30-2009, 10:24 AM
updated some stats and names of the new bosses from watchtower, still missing their skills

MinusTheBear
06-30-2009, 02:55 PM
Very nice guide. I've been wondering the stats and skills of the neutrals. This should help me in the jungle.

ZonDa1
07-03-2009, 01:12 PM
what 2 other bosses drop?

g0od
07-04-2009, 12:27 AM
gr8 guide ! good job (;

Kurt4
07-07-2009, 04:55 PM
what 2 other bosses drop?
Havent updated that yet.
IRRC they drop 2 items, one which grants invisible in a AoE and another that reveals like dust, both with multiple charges. have to take a look at the code/game

Hellbringe2
07-14-2009, 01:57 PM
really usefull

DrRisan
07-14-2009, 02:53 PM
woops, wrong thread.

cr0w2
07-21-2009, 03:36 PM
Great job! This will be really useful to me ^^

BigBadFerret
07-21-2009, 05:00 PM
Zorgath o.o

dewatempur
07-27-2009, 12:19 AM
im downloading this game now.
what is boss anyway?

Epic_Wizard
07-27-2009, 04:13 AM
These are neutral creeps. They'll follow for varying distances before going back to their layers but in general they are stronger than any single creep each side sends out (with the possible exception of the super creeps after you kill the enemy barracks) and the "Boss" creeps are super strong creeps that drop items on death and take a lot of effort to kill. Soloing one generally takes a specific hero. Also the "immunities" that the Ancient and Boss creeps have includes an immunity to magic damage.

Kitsunesama
07-27-2009, 05:11 AM
Super creeps have nothing but a number advantage on Neutrals. Unless you consider the Snottlings...

Sadhe
07-27-2009, 05:18 AM
The guide is great. The colors you used in 2.1 are a bit hard to differentiate though, could you change that?

Mid/High and Ancient/Boss (although the latter 2 have a size difference, but you didn't state that, which you should) look the same to me.

TheFreakcx
07-29-2009, 11:10 AM
What's the effect of the cheese Kongor drops? I solo him from time to time but never twice in the same game. Great guide for sure, definitely would be interested to know the specifics of the other boss drops as well.

Nilmesmo
07-30-2009, 09:36 PM
Great guide!! thx a lot!

Kurt4
07-31-2009, 10:26 AM
The cheese instantly heals you for 2000hp and 1000mana or something like that, for one use.
Any other suggestions or mistakes?

Tr1cKSt3R
08-04-2009, 12:14 AM
you might also note that critters can be walked on/over.
i was really pissed the first time i saw one, sittin right in a juke path till i realized that ^^

Tass1
08-04-2009, 01:05 AM
Nice script you've written (I hope it's not PHP ;))
Anyway, the XML files tell me something more about Kongor:
<onattackimpact>
<chance threshold="0.15">
<applystate name="State_Stunned" duration="1650"/>
<damage effecttype="Physical" amount="50"/>
</chance>
</onattackimpact>

Kurt4
08-04-2009, 07:52 AM
Nice script you've written (I hope it's not PHP ;))
Anyway, the XML files tell me something more about Kongor:
<onattackimpact>
<chance threshold="0.15">
<applystate name="State_Stunned" duration="1650"/>
<damage effecttype="Physical" amount="50"/>
</chance>
</onattackimpact>
I also read that, but then when you check his skills it doesnt seem to have this "15% chance to stun for 1.65sec and deal 50 damage" ^^

DropX
08-06-2009, 12:35 AM
Awesome guide, very useful! Thanks!

08-06-2009, 07:03 PM
I want to know, can Minotaur + 1 Goatar [Centaurs], High tier neutral camps
appear here, like in DotA ? http://img268.imageshack.us/img268/6268/minimapcopy.jpg

Nvm this post, it's clearly written on the guide, I'm blind...

Kurt4
08-06-2009, 08:59 PM
I want to know, can Minotaur + 1 Goatar [Centaurs], High tier neutral camps
appear here, like in DotA ?
yup, they can

Nvm this post, it's clearly written on the guide, I'm blind...
np ^^

blackAngel
08-08-2009, 06:48 AM
I was wondering what you can do with those critters... do they have any purpose? are they just "for fun"?
it isn't even possible to attack them right? even decay doesn't work^^

Kurt4
08-08-2009, 09:29 AM
I was wondering what you can do with those critters... do they have any purpose? are they just "for fun"?
it isn't even possible to attack them right? even decay doesn't work^^
I have to update them. they used to be attack-able, but now they cant be attacked nor attack. they are just decoration.

RiceFarm
08-11-2009, 11:49 PM
Does critter really give you 1 gold?! =)

majik
08-13-2009, 01:22 AM
Ok I'm a total noob at jungling. Don't think I ever have done jungling effectively before. My question is that should I start going to the yellow dots on the map and start killing the low level creeps and then once i get higher i should go to the light orange then after that go to the higher level ones? Is that how it works?

JellyHead1
08-14-2009, 12:04 PM
fight in a lane first....till about level 6 or 7. Then it all depends on what character you are playing. Some characters that have 'pets' push a lane some...then hit the jungle....then bounce right back to the lane. I've heard of some using the hand of midus just for this purpose.....so they dont spend alot of time in the jungle.

blah....blah blah....

ZACEFRON
08-14-2009, 05:36 PM
Neutrals is for noobs \o/

Popo
08-31-2009, 05:35 PM
The critters have a purpose. They usually follow anyone that comes near them, and can sometimes give away which way an opponent has fled through the forest to the savvy observer.

tapoo
09-01-2009, 11:42 AM
you should make a list of possible jungle sinse level 1 and maybe link their guide if you find any of them. Also show the way to pull and double the # of creeps. Also my last idea would but to add the best spot for wards that make the creeps not respawn + scout!
Anyway nice guide so far ^^ ty

RowSkin
01-03-2010, 06:04 PM
Hmm all the images are down...

Drasha
01-03-2010, 06:29 PM
Hmm all the images are down...
here you go
http://www.hondb.com/?creeps

Bobdoyle
01-03-2010, 06:57 PM
Update this plz