PDA

View Full Version : The Arcanist



volcan33
01-14-2010, 09:44 AM
The Arcanist

http://www.wizards.com/mtg/images/daily/features/11_JaceBeleren.jpg


Foreword: Turtle games annoy you? so here is the answer, an INT hero that can deal a massive burst on any carrier,and also has a precise aoe magic armor reduction,making ur INT friends much more happy :D!
Ppl that vote T-up or T-down, whatever, pls tell me why u like/dislike this hero,it is very important :D

Affiliation: Legion

Attributes
Main Attribute: INT
Attack range: 600
Move Speed: 305
Base Stats:
INT: 21+2.6 per level
AGL: 14+1.6 per level
STR: 18+1.9 per level



Voice sound: Something like Silencer from DOTA.
Summon: "They shall fell my wrath"
Walk: "Flowing" ; "Seens logic" ; "Unpredictable"; "Okie Dokie".
Attack: "Your magic is weak!" ; "Fall!" ; "Bow before me!" ; "Vanish from my sight!"


Abilities


http://wiki.guildwars.com/images/1/19/Holy_Strike.jpg
Ability 1: Magic Bolt
Ability Type: Active.
Explanation: Sends a bolt imbued with pure arcane magic. Dealing damage and slowing movement speed.
Mana cost = 80/100/120/140
Range = 610
Cooldown = 8 seconds

Level 1- Deals 80 damage and 10% slow.
Level 2- Deals 150 damage and 10% slow.
Level 3- Deals 220 damage and 20% slow.
Level 4- Deals 290 damage and 20% slow.

Slow lasts 3.5 seconds, and can stack with images' Magic bolts.
Cast time is 0.5 seconds.
Damage type is magical.



http://wiki.guildwars.com/images/3/37/Zealot%27s_Fire.jpg
Ability 2: Arcane Nova
Ability Type: Active.
Explanation: Creates a powerful explosion around the caster, dealing damage and reducing enemies magic armor.
Mana cost = 150
Cooldown = 11 seconds
Damage area = 650

Level 1- Deals 60 damage to all enemies, -0.5 magic armor.
Level 2- Deals 120 damage to all enemies, -1.0 magic armor.
Level 3- Deals 180 damage to all enemies, -1.5 magic armor.
Level 4- Deals 240 damage to all enemies, -2.0 magic armor.

Cast time is 0.7 seconds
Magic armor reduction lasts 9 seconds.
Damage type is magical.


http://wiki.guildwars.com/images/2/24/Overload.jpg
Ability 3: Counter-Spell
Ability Type: Passive.
Explanation: Gives the ability to counter hero's attacks with one of arcanist's spells. Ranged attacks will be countered with Magic Bolt, and melee with Arcane Nova. Also increase Arcanist Armor based on his intellect. Spells Casted by this ability has its effects and damage reduced by 25%.
Mana cost = 0
Cooldown = 5/5/4/4 seconds.

Level 1- 10% to counter a attack, 0.2 armor per 10 intellect point.
Level 2- 15% to counter a attack, 0.4 armor per 10 intellect point.
Level 3- 20% to counter a attack, 0.6 armor per 10 intellect point.
Level 4- 25% to counter a attack, 0.8 armor per 10 intellect point.

Don't trigger the cooldown of the spells.
Arcane nova and Magic Bolt damage and effects are based on their level.
The real armor gain is: 0.02/0.04/0.06/0.08 per intellect point.



Ultimate
http://wiki.guildwars.com/images/d/d5/Ghostmirror_Light.jpg
Ability Name here: Mirror Image.
Ability Type: Active.
Explanation: Creates images of self, coping every movement Arcanist do, this includes spell casts, attacks and items (if used on enemies). Images last 26 seconds.
Cooldown = 70 seconds.
Mana Cost = 100/150/200

Level 1- Creates 1 image.
Level 2- Creates 2 images.
Level 3- Creates 3 images.

Images take 33% more damage and deals 43% less damage from all sources, but they got the same stats, items and spells that Arcanist has.
Images can't go further 340 range from caster, if happens, they got instantly teleported to Arcanist side.
There is no cast delay between images casts and Arcanist's, or attack or item uses, they will try repeat every movement at same time,may not repeat at same second, due to range or disabling effects.
Images are not directly controlled, they will just follow Arcanist.
Disabling any of the images, dont make other images and Arcanist disabled, but if some movement is made, the disabled image won't copy, of course, depends on what kind of movement executed.
An EXAMPLE (http://www.youtube.com/watch?v=wVCM7yZXAtE&feature=related) how it should be (they wont cast insanely over and over like on vid)



Chronology
??/12/2009 - added to "Sandbox"
??/12/2009 - Minor change on skills
28/12/2009 - Nerfed Mirror Image[cooldown(+10sec), damage taken(+8%) and done(-10%) by images, rune effects won't be shared, imgs/Arcanist won't copy counter spell proc.]
14/1/2010 - Hero Added to "Heroes"
15/1/2010 - Due to balancing issues, now spells casted by Counter-spell has its damage and effects reduced by 25%.

Valvaris
01-14-2010, 10:20 AM
I personally like this idea! Though the Ulti feels abit like PL in DOTA where the images will throw 'Spirit Lance' when the real one casted it!

But I like the concept! Especially The third skill (Passive) and Ultimate! it's really creative! It's like spells counter and "Multicast". But wouldn't the third skill be abit imbalance if it counters the same damage as ur spell? That's like... whoa.. very very pain XD haha...

& Do the images Counterspell as well? That's like... wow.. Double Counterspell = Multicast..haha =P

Other than that, love the concept! :D

volcan33
01-14-2010, 02:38 PM
I personally like this idea! Though the Ulti feels abit like PL in DOTA where the images will throw 'Spirit Lance' when the real one casted it!

But I like the concept! Especially The third skill (Passive) and Ultimate! it's really creative! It's like spells counter and "Multicast". But wouldn't the third skill be abit imbalance if it counters the same damage as ur spell? That's like... whoa.. very very pain XD haha...

& Do the images Counterspell as well? That's like... wow.. Double Counterspell = Multicast..haha =P

Other than that, love the concept! :D

Thx for feedback!

Well, counter attack from swiftblade is much more op than it, i think...
these days i were playing with puppet master, and got killed by a swift blade that did nothing,his counter attack procs a lot, coz it has no cooldown.
So i can say that this counter spell,is not that way OP, coz it still had cooldown.

That's the point here... the imgs will counter spell too, but if one counter spell, this doesnt mean all imgs will trigger counter spell,this can happen with all images got damaged at same time. But if only one got attacked and trigger counter spell,all images wont copy that movement.

This hero is an answer for late game AGI carriers, due to def gain based on int,slow effect and a huge decrease on their magic armor,making them much more vulnarable to other nukers or even for Aron.

Dario93
01-14-2010, 03:39 PM
I like the idea, heavy burst ^^ and i am sad of there is no illu hero ingame yet ^^

i think the passiv reflection is REALLY strong, it will be nearly imba in early (level seven scout attacks you after 4 secs it procs 2nd time and you gave him a cast= 290+290+290 + imba slow xD )

Izual
01-14-2010, 06:23 PM
I like the idea of the hero as well!

First two spells are ideal nuke spells for any intel hero.

Ult fits good with these, kind of like Ogre Magi but not based on %. I think though since you have it like this, perhaps you should have images stand out from normal hero, or have a % chance they will mimic spell cast because that may be too imbalanced in certain situations, just something to think about.

For your 3rd skill, I like it but I think it should only be when Aron is either targeted by a spell or affected by spell, not on auto attacks. This could be potentially very bad as you could image, run in and tank and have 8 nukes that you cast, followed by 25% of your enemies attacks on you x8 nukes. If you don't want to change the initiation of the spell, maybe have it share a cool down with your spells? Say if you use one of them then it cannot be triggered until the cooldown is over. Or perhaps have it cost mana to trigger these spells as well. Just some suggestions to think about.

Good job though, T-up!

volcan33
01-15-2010, 05:55 AM
I like the idea, heavy burst ^^ and i am sad of there is no illu hero ingame yet ^^

i think the passiv reflection is REALLY strong, it will be nearly imba in early (level seven scout attacks you after 4 secs it procs 2nd time and you gave him a cast= 290+290+290 + imba slow xD )

Thx for feedback
Me too, i love playing PL on dota...

I've been thinking to reduce also the effects from imgs and counter spell,instead of dealing 20%, something like 10%.
As an int hero he is still a bit fragile... so he gotta be really offensive.


I like the idea of the hero as well!

First two spells are ideal nuke spells for any intel hero.

Ult fits good with these, kind of like Ogre Magi but not based on %. I think though since you have it like this, perhaps you should have images stand out from normal hero, or have a % chance they will mimic spell cast because that may be too imbalanced in certain situations, just something to think about.

For your 3rd skill, I like it but I think it should only be when Aron is either targeted by a spell or affected by spell, not on auto attacks. This could be potentially very bad as you could image, run in and tank and have 8 nukes that you cast, followed by 25% of your enemies attacks on you x8 nukes. If you don't want to change the initiation of the spell, maybe have it share a cool down with your spells? Say if you use one of them then it cannot be triggered until the cooldown is over. Or perhaps have it cost mana to trigger these spells as well. Just some suggestions to think about.

Good job though, T-up!

Thx :D
The diference between Blacksmith and this one is that bs is always active with his ult, and Aron gotta use it on right moment.

What i can do about counter spell is to reduce the damage and effects done by spells cast,that's the only way. If they share cooldown, this hero will become a random hero, that only target who target him. He is not rolled as a tanker,remember he is still an int hero.

volcan33
01-15-2010, 11:26 AM
I really would like to know who is voting T-down :D
and the reasons...ofc


bump

Izual
01-15-2010, 04:44 PM
I was just letting you know some potential situations :) in case you missed them.

D0ri
01-21-2010, 04:56 AM
Turn down the ult. He should have max 2 illus. My suggestion would be to make it so that he can always have at least on illu up and sometimes 2 (maybe for 10 seconds/teamfights). That would be a nice touch.

Other than that, I like it.
a lot.

Kalk5
01-21-2010, 05:54 AM
nice idea i like it

volcan33
01-22-2010, 08:48 PM
Since some ppl are complaining about his ult...
i may show another option tomorrow...

the ult,now, will create new images whenever he cast a spell or/and uses a damaging item.
this will be kind fun,and will remember PL a bit :)

if ppl accept this new ultimate, i may decrease the cooldown from his first skills.



i really appreciate ppl votes and good suggestions!
thx a lot!

yyr_
01-22-2010, 09:16 PM
Good hero

Only issue is the burst damage maybe too high with 3 clones up. But due to the recent blacksmith buff im not sure...

All in all a solid hero, id love new intel heroes. T-up from me.

volcan33
01-23-2010, 06:40 AM
Good hero

Only issue is the burst damage maybe too high with 3 clones up. But due to the recent blacksmith buff im not sure...

All in all a solid hero, id love new intel heroes. T-up from me.

thx...
i will try to fix that :)

Jaycoob
01-23-2010, 07:46 PM
everything looks fine, so t-up!

buuut, for Arcane Nova, I think u should remove the dmg there, since his Magic Bolt is already enough nuke to deal massive damage with the minus magic armor. then increase the magic armor reduction to umm, let say, 2,5,6,8. :)

or if u want the dmg to stay, lower it a bit to 50,100,150,200.

volcan33
01-24-2010, 07:02 AM
everything looks fine, so t-up!

buuut, for Arcane Nova, I think u should remove the dmg there, since his Magic Bolt is already enough nuke to deal massive damage with the minus magic armor. then increase the magic armor reduction to umm, let say, 2,5,6,8. :)

or if u want the dmg to stay, lower it a bit to 50,100,150,200.

i will think about... maybe a reduction in dmg wouldn't be bad.
abour magic armor reduction... it stacks with other imgs, so at lv 16 the real reduction is 8...

volcan33
01-25-2010, 06:47 AM
bump!!

volcan33
01-25-2010, 05:54 PM
bump, again!

OhBob
01-25-2010, 06:42 PM
Since mirror image is the hero's ult, I think there's no problem on increasing another skills' numbers, specially armor increase.

Nice hero, anyway, it would be nice to play.

volcan33
01-26-2010, 06:11 AM
Since mirror image is the hero's ult, I think there's no problem on increasing another skills' numbers, specially armor increase.

Nice hero, anyway, it would be nice to play.

thx :)

volcan33
01-26-2010, 07:40 PM
bump lfm feedback

volcan33
01-27-2010, 05:17 AM
bump!
where are ppl from f4f? wth

volcan33
01-28-2010, 10:00 AM
bump

volcan33
01-29-2010, 05:21 AM
bump

OhBob
01-29-2010, 05:28 AM
I guess you should work on the passive skill. Counter attack is really nice, but if you send chance to attack impact, that you sinergize with the ult (4 heroes using spells, and using spells when hitting would explode some guys), and wouldn't be OP at all, you could just send a nice area stun, because they're all close together.

volcan33
01-29-2010, 07:44 PM
I guess you should work on the passive skill. Counter attack is really nice, but if you send chance to attack impact, that you sinergize with the ult (4 heroes using spells, and using spells when hitting would explode some guys), and wouldn't be OP at all, you could just send a nice area stun, because they're all close together.

thx,for ur feedback
i think the slow effect is enough as a disable,since imgs, will slow too,at lv 16 u can get 80% on someone which is pretty high for a meele carrier, at least to him get to u,or even chase...
since the imgs use skills together,a stun would be pointless,cause it wont stack,and slow will...

volcan33
01-30-2010, 06:16 AM
bump

Nytemair
01-30-2010, 07:28 AM
dammit i clicked t-down instead ;(
ill log over to an alt acc and fix it ;D

volcan33
01-30-2010, 04:03 PM
dammit i clicked t-down instead ;(
ill log over to an alt acc and fix it ;D

=/ a no right now adds more % than a yes...
but its ok, xD

volcan33
01-31-2010, 08:39 PM
bump