Chiller123
01-13-2010, 11:02 PM
The main reason I'm posting here in Sandbox rather than just going straight to a Hero post is because I'm not sure if this is easy enough to code to be worth it. Basically, I was thinking about taking the Twin Dragon from Dota and porting him over, but each of his abilities enhances all the others, like Wildsoul's Natural Attunement, or Defiler's Power in Death.
(Note: Because this is just the sandbox and I'm asking about ideas regarding this style of creating a hero, I'm refraining from getting into Stats, or creating a different "kind" of hero. Therefore, for argument's sake, we'll just use Dota's Jakiro as a template from here out)
Here's our current Twin Head Dragon:
Dual Breath
http://www.playdota.com/img/hero/46/skill-0.jpg
Level 1/2/3/4:
Mana Cost: 135/140/155/170
Cooldown: 10 Seconds
Range: 500
Duration: 4 Seconds
Effect: 70/140/210/280 Damage, 5/10/15/20 fire damage per sec, -30% Movespeed/20% IAS
Ice Path
http://www.playdota.com/img/hero/46/skill-1.JPG
Level 1/2/3/4:
Mana Cost: 75
Cooldown: 16/15/14/13
Range: 1100
Effect: Frozen for 1/1.3/1.6/2 Seconds
Liquid Fire
http://www.playdota.com/img/hero/46/skill-2.JPG
Level 1/2/3/4:
Cooldown: 20/15/10/5 Seconds
AOE: 175
Duration: 5 Seconds
Effect: 10/20/30/40 damage per second, -20/30/40/50% IAS
Macropyre
http://www.playdota.com/img/hero/46/skill-3.JPG
Level 1/2/3
Mana Cost: 220/330/440
Cooldown: 60 Seconds
Range: 600/750/900
Duration: 5 Seconds
Effects: 75/125/175 Damage per Second
Here's my proposal....
Dual Breath
http://www.playdota.com/img/hero/46/skill-0.jpg
Level 1/2/3/4
Active:
Mana Cost: 135/145/155/165
Cooldown: 16 Seconds
Range: 300
Duration: 2 Seconds
Effect: 75/150/225/300 Damage, 5/10/15/20 fire damage per sec, -30% Movespeed/20% IAS
Passive:
Ice Path's Slow (After freeze effect) -5/10/15/20% Movespeed
Liquid Flame deals +10/20/30/40 Damage Per Second
Macropyre deals +15/30/45/60 Damage Per Second
Ice Path
http://www.playdota.com/img/hero/46/skill-1.JPG
Level 1/2/3/4:
Active:
Mana Cost: 60/65/70/75
Cooldown: 18
Range: 700/850/1000/1150
Effect: Frozen for 1 Second, Afterwards Slows hero by -5% Movespeed for 1 Second
Passive:
Dual Breath gets an extra +75/150/225/300 Range
Liquid Flame gets an extra +25/50/75/100 AOE
Macropyre gets an extra +100/200/300/400 Range
Liquid Flame
http://www.playdota.com/img/hero/46/skill-2.JPG
Level 1/2/3/4:
Passive
Cooldown: 20/15/10/5 Seconds
AOE: 100
Duration: 3 Seconds
Effect: 10 damage per second, -20/30/40/50% IAS
Dual Breath's Cooldown decreased by 2/4/6/8
Ice Path's Cooldown decreased by 2/4/6/8
Macropyre's Cooldown decreased by 5/10/15/20
Macropyre
http://www.playdota.com/img/hero/46/skill-3.JPG
Level 1/2/3:
Active:
Mana Cost: 175/250/350
Cooldown: 70 Seconds
Range: 600
Duration: 3/4/5 Seconds
Effects: 75/100/125 Damage per Second
Passive:
Dual Breath's duration increased by 1/2/3/ Seconds
Ice Path's freeze duration increased by .5/1/1.5 Seconds, Slow duration increased by 1/2/3 Seconds
Liquid Flame's duration increased by 1/2/3 Seconds
As you can see, this simply takes a simple hero and makes him... well, complicated. For what purpose? Well, as we all know, INT heroes shine early game but their abilities fade as the game progresses. Without heroes like OD, we have very few late game INT heroes. The idea of this hero remake is to give HoN a late-game Nuker. Although he starts out much weaker than his Dota counterpart, this version of Jakiro ends up much more powerful after ALL of his skills have been maxed out; in theory, making him shine around level 16.
Anyway, hope you enjoy. Let me know what you think. Thanks!
(Note: Because this is just the sandbox and I'm asking about ideas regarding this style of creating a hero, I'm refraining from getting into Stats, or creating a different "kind" of hero. Therefore, for argument's sake, we'll just use Dota's Jakiro as a template from here out)
Here's our current Twin Head Dragon:
Dual Breath
http://www.playdota.com/img/hero/46/skill-0.jpg
Level 1/2/3/4:
Mana Cost: 135/140/155/170
Cooldown: 10 Seconds
Range: 500
Duration: 4 Seconds
Effect: 70/140/210/280 Damage, 5/10/15/20 fire damage per sec, -30% Movespeed/20% IAS
Ice Path
http://www.playdota.com/img/hero/46/skill-1.JPG
Level 1/2/3/4:
Mana Cost: 75
Cooldown: 16/15/14/13
Range: 1100
Effect: Frozen for 1/1.3/1.6/2 Seconds
Liquid Fire
http://www.playdota.com/img/hero/46/skill-2.JPG
Level 1/2/3/4:
Cooldown: 20/15/10/5 Seconds
AOE: 175
Duration: 5 Seconds
Effect: 10/20/30/40 damage per second, -20/30/40/50% IAS
Macropyre
http://www.playdota.com/img/hero/46/skill-3.JPG
Level 1/2/3
Mana Cost: 220/330/440
Cooldown: 60 Seconds
Range: 600/750/900
Duration: 5 Seconds
Effects: 75/125/175 Damage per Second
Here's my proposal....
Dual Breath
http://www.playdota.com/img/hero/46/skill-0.jpg
Level 1/2/3/4
Active:
Mana Cost: 135/145/155/165
Cooldown: 16 Seconds
Range: 300
Duration: 2 Seconds
Effect: 75/150/225/300 Damage, 5/10/15/20 fire damage per sec, -30% Movespeed/20% IAS
Passive:
Ice Path's Slow (After freeze effect) -5/10/15/20% Movespeed
Liquid Flame deals +10/20/30/40 Damage Per Second
Macropyre deals +15/30/45/60 Damage Per Second
Ice Path
http://www.playdota.com/img/hero/46/skill-1.JPG
Level 1/2/3/4:
Active:
Mana Cost: 60/65/70/75
Cooldown: 18
Range: 700/850/1000/1150
Effect: Frozen for 1 Second, Afterwards Slows hero by -5% Movespeed for 1 Second
Passive:
Dual Breath gets an extra +75/150/225/300 Range
Liquid Flame gets an extra +25/50/75/100 AOE
Macropyre gets an extra +100/200/300/400 Range
Liquid Flame
http://www.playdota.com/img/hero/46/skill-2.JPG
Level 1/2/3/4:
Passive
Cooldown: 20/15/10/5 Seconds
AOE: 100
Duration: 3 Seconds
Effect: 10 damage per second, -20/30/40/50% IAS
Dual Breath's Cooldown decreased by 2/4/6/8
Ice Path's Cooldown decreased by 2/4/6/8
Macropyre's Cooldown decreased by 5/10/15/20
Macropyre
http://www.playdota.com/img/hero/46/skill-3.JPG
Level 1/2/3:
Active:
Mana Cost: 175/250/350
Cooldown: 70 Seconds
Range: 600
Duration: 3/4/5 Seconds
Effects: 75/100/125 Damage per Second
Passive:
Dual Breath's duration increased by 1/2/3/ Seconds
Ice Path's freeze duration increased by .5/1/1.5 Seconds, Slow duration increased by 1/2/3 Seconds
Liquid Flame's duration increased by 1/2/3 Seconds
As you can see, this simply takes a simple hero and makes him... well, complicated. For what purpose? Well, as we all know, INT heroes shine early game but their abilities fade as the game progresses. Without heroes like OD, we have very few late game INT heroes. The idea of this hero remake is to give HoN a late-game Nuker. Although he starts out much weaker than his Dota counterpart, this version of Jakiro ends up much more powerful after ALL of his skills have been maxed out; in theory, making him shine around level 16.
Anyway, hope you enjoy. Let me know what you think. Thanks!