Persequor
01-13-2010, 07:38 PM
http://i34.tinypic.com/200qn2p.jpg Helm of the victim (950)
http://i36.tinypic.com/ibxlz4.jpg Guardian Ring (175)
http://i36.tinypic.com/ibxlz4.jpg Guardian Ring (175)
http://i38.tinypic.com/ofvxad.jpg Recipe (400)
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http://i.thottbot.com/ic/32/inv_helmet_130.jpg Windbourne Regalia (1700)
10 Armor
2 hp regen
Windbourne - 15 mana. For every charge on Windbourne regalia, grants 0.1 seconds of invisibility and 1 hp regen for 10 seconds. gains a charge every 4 seconds, maximum of 10 charges. 8 second cooldown.
This item provides a lot of armor and survival ability for a relatively low cost. the downside is that there are no offensive stats on the item, which makes it a thoughtful choice for heroes who might use it for ganking, or a interesting defensive choice for chasing heroes and squishy int heroes who can juke.
Changelog:
doubled potential charge, halved charge time, net effect of doubling invis time.
http://i36.tinypic.com/ibxlz4.jpg Guardian Ring (175)
http://i36.tinypic.com/ibxlz4.jpg Guardian Ring (175)
http://i38.tinypic.com/ofvxad.jpg Recipe (400)
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http://i.thottbot.com/ic/32/inv_helmet_130.jpg Windbourne Regalia (1700)
10 Armor
2 hp regen
Windbourne - 15 mana. For every charge on Windbourne regalia, grants 0.1 seconds of invisibility and 1 hp regen for 10 seconds. gains a charge every 4 seconds, maximum of 10 charges. 8 second cooldown.
This item provides a lot of armor and survival ability for a relatively low cost. the downside is that there are no offensive stats on the item, which makes it a thoughtful choice for heroes who might use it for ganking, or a interesting defensive choice for chasing heroes and squishy int heroes who can juke.
Changelog:
doubled potential charge, halved charge time, net effect of doubling invis time.