RageHero
01-13-2010, 04:16 PM
So I started this hero on a school computer.
Realized they are AWFUL comptuers. Should have just done it on my phoen this thing is slow I don't want to bother trying.
I'll just get this post done then beef it up later and make it look way better on my phone.
Int Ranged.
Based loosely off of Wind Runner
Astral Plane- 100% dodge, run speed (Wind Walk)
Banishment- Makes enemy run super slow, silenced, unable to attack, immune to physical, and take bonus magic damage.
Spirit Allignment- "meditation" type skill- AoE healing of Health and Mana that requires you and other heroes to stand still channelling, You initiate others can join by holding within Range
Arcane Missile Barage- Basically, unleash a barrage of ranged attacks (channeling) on a unit. Based off of your damage and attack speed, you deal magic damage. (So your attack becomes magic)
Sounds pretty cool huh?
Banishment > Arcane Missile Barage
Astral Plane to catch or evade
Int Ranged Carry
Realized they are AWFUL comptuers. Should have just done it on my phoen this thing is slow I don't want to bother trying.
I'll just get this post done then beef it up later and make it look way better on my phone.
Int Ranged.
Based loosely off of Wind Runner
Astral Plane- 100% dodge, run speed (Wind Walk)
Banishment- Makes enemy run super slow, silenced, unable to attack, immune to physical, and take bonus magic damage.
Spirit Allignment- "meditation" type skill- AoE healing of Health and Mana that requires you and other heroes to stand still channelling, You initiate others can join by holding within Range
Arcane Missile Barage- Basically, unleash a barrage of ranged attacks (channeling) on a unit. Based off of your damage and attack speed, you deal magic damage. (So your attack becomes magic)
Sounds pretty cool huh?
Banishment > Arcane Missile Barage
Astral Plane to catch or evade
Int Ranged Carry