bax
01-12-2010, 10:11 PM
Been modifying a suggestion I came across keeping in mind that there are no true illusion heroes in HoN. So I am making considerations to Naga Siren in dota and a hero in Mini-Dota that I like. Trying to make something interesting and original. But really its credit to the original heros
I will add pics / pretty the story up if I decide to go ahead based on feed back here. This character is too look like half women half snake. "Lamia" is a half woman/half snake in greek mythology. She has two Aoe abilities and a passive. Her ult is the interesting part allowing her to create an area where her AOE effects are duplicated if she remains within range of where she has cast her ult.
Her ult is invisible and invunerable. To signify to the opposition that she is within range of her ult, her model will glow and have two heads instead of one. (This plays into the story about her twin ).
Range: 100 | Move Speed: 320
Primary: AGI
Str: 21 + 2.3 | Agi: 21 + 2.75 | Int: 18 + 1.65
Damage: 51-53 | HP: 549 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.61
Attack Speed: 1.34 | Armor: 6
(Naga's Base Stats)
Once born a twin of royal descent, Lamia detested her sister considering her a rival and nothing else.
When her sister fell in love, that was the final straw for Lamia murdering her in cold blood. Lamia was cast out from the kingdom
and turned into a snake to serve as a reminder of the wickedness of her behaviour. Townsfolk tell stories about
her piercing Green eyes, which are synonomyous with jealously.
Ability 1: Grudge
Ability Type: Targeted AOE nuke
Explanation: Lamia unleashes her resentment on an area, ripping the very life and mana from anyone caught in her wrath.
Mana Cost = 80/100/120/140
Cooldown = 12/10/8/6 seconds
Area of Effect = 325 unit radius
Cast Range = 500 units
Level 1 - enemies lose 50 life and mana
Level 2 - enemies lose 100 life and mana
Level 3 - enemies lose 150 life and mana
Level 4 - enemies lose 200 life and mana
Ability 2: Jaundiced Gaze
Ability Type: Targeted AOE Move Buff/Debuff
Explanation: Lamia uses her piercing green eyes to demotivate the enemy, temporarily weakening them
Mana Cost = 120
Cooldown = 15
Area of Effect = 325 unit radius
Level 1 - Holds target for x seconds & 20% lowered magic resistance for 5 seconds
Level 2 - Holds target for x seconds& 30% lowered magic resistance for 5 seconds
Level 3 - Holds target for x seconds & 40% lowered magic resistance for 5 seconds
Level 4 - Holds target for x seconds & 50% lowered magic resistance for 5 seconds
Not really happy about this skill, I would prefer Andromeda to do the debuffing and this character have something different. Would provide for a better team character.
Ability 3: Sadistic Reverly
Ability Type: Passive, aura
Explanation: Lamia thirsts for the pain and anguish in others - when other units (friend or foe) near Lamia or her BonD get dealt damaged a small portion of the suffering sustains Lamia.
Cooldown = n/a
AOE = 600 unit radius (around Lamia and around her Focal)
Level 1 - Whenever a unit near Lamia or her Token is damaged 1% of damage dealt is gained in life by Lamia.
Level 2 - Whenever a unit near Lamia or her Bond is damaged 2% of damage dealt is gained in life by Lamia.
Level 3 - Whenever a unit near Lamia or her Bond is damaged 3% of damage dealt is gained in life by Lamia.
Level 4 - Whenever a unit near Lamia or her Bond is damaged 4% of damage dealt is gained in life by Lamia.
Ultimate: Brink of Return
Ability Type: Active, point target
Explanation: <Skill Story> Lamia's actions are duplicated at the target area. Only her actions are duplicated and she must remain in range.
Mana Cost = 240/300/360
Cooldown = 60/40/20 seconds
Radius: 325
Attributes: 400 Range Revealed on target area.
Level 1 - creation range 1000 units
Level 2 - creation range 2000 units
Level 3 - creation range 3000 units
Creation range is how far away the ultimate can be created, she will also need to remain within ie. level 1 .. 1000 units for the target/ultimate area for her spells to be duplicated. If she moves out of this point, the ultimates point remains but her spells arn't duplicated. She can only have one of these duplicated areas at a time.
Credit to the original heros, I am basically just reposting this here with a few adjustments.
I will add pics / pretty the story up if I decide to go ahead based on feed back here. This character is too look like half women half snake. "Lamia" is a half woman/half snake in greek mythology. She has two Aoe abilities and a passive. Her ult is the interesting part allowing her to create an area where her AOE effects are duplicated if she remains within range of where she has cast her ult.
Her ult is invisible and invunerable. To signify to the opposition that she is within range of her ult, her model will glow and have two heads instead of one. (This plays into the story about her twin ).
Range: 100 | Move Speed: 320
Primary: AGI
Str: 21 + 2.3 | Agi: 21 + 2.75 | Int: 18 + 1.65
Damage: 51-53 | HP: 549 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.61
Attack Speed: 1.34 | Armor: 6
(Naga's Base Stats)
Once born a twin of royal descent, Lamia detested her sister considering her a rival and nothing else.
When her sister fell in love, that was the final straw for Lamia murdering her in cold blood. Lamia was cast out from the kingdom
and turned into a snake to serve as a reminder of the wickedness of her behaviour. Townsfolk tell stories about
her piercing Green eyes, which are synonomyous with jealously.
Ability 1: Grudge
Ability Type: Targeted AOE nuke
Explanation: Lamia unleashes her resentment on an area, ripping the very life and mana from anyone caught in her wrath.
Mana Cost = 80/100/120/140
Cooldown = 12/10/8/6 seconds
Area of Effect = 325 unit radius
Cast Range = 500 units
Level 1 - enemies lose 50 life and mana
Level 2 - enemies lose 100 life and mana
Level 3 - enemies lose 150 life and mana
Level 4 - enemies lose 200 life and mana
Ability 2: Jaundiced Gaze
Ability Type: Targeted AOE Move Buff/Debuff
Explanation: Lamia uses her piercing green eyes to demotivate the enemy, temporarily weakening them
Mana Cost = 120
Cooldown = 15
Area of Effect = 325 unit radius
Level 1 - Holds target for x seconds & 20% lowered magic resistance for 5 seconds
Level 2 - Holds target for x seconds& 30% lowered magic resistance for 5 seconds
Level 3 - Holds target for x seconds & 40% lowered magic resistance for 5 seconds
Level 4 - Holds target for x seconds & 50% lowered magic resistance for 5 seconds
Not really happy about this skill, I would prefer Andromeda to do the debuffing and this character have something different. Would provide for a better team character.
Ability 3: Sadistic Reverly
Ability Type: Passive, aura
Explanation: Lamia thirsts for the pain and anguish in others - when other units (friend or foe) near Lamia or her BonD get dealt damaged a small portion of the suffering sustains Lamia.
Cooldown = n/a
AOE = 600 unit radius (around Lamia and around her Focal)
Level 1 - Whenever a unit near Lamia or her Token is damaged 1% of damage dealt is gained in life by Lamia.
Level 2 - Whenever a unit near Lamia or her Bond is damaged 2% of damage dealt is gained in life by Lamia.
Level 3 - Whenever a unit near Lamia or her Bond is damaged 3% of damage dealt is gained in life by Lamia.
Level 4 - Whenever a unit near Lamia or her Bond is damaged 4% of damage dealt is gained in life by Lamia.
Ultimate: Brink of Return
Ability Type: Active, point target
Explanation: <Skill Story> Lamia's actions are duplicated at the target area. Only her actions are duplicated and she must remain in range.
Mana Cost = 240/300/360
Cooldown = 60/40/20 seconds
Radius: 325
Attributes: 400 Range Revealed on target area.
Level 1 - creation range 1000 units
Level 2 - creation range 2000 units
Level 3 - creation range 3000 units
Creation range is how far away the ultimate can be created, she will also need to remain within ie. level 1 .. 1000 units for the target/ultimate area for her spells to be duplicated. If she moves out of this point, the ultimates point remains but her spells arn't duplicated. She can only have one of these duplicated areas at a time.
Credit to the original heros, I am basically just reposting this here with a few adjustments.