Frality
01-12-2010, 07:08 AM
Frality, Master of Shadow
Confined to the slavery by the hellbourne, Frality was a master of
subtelty keeping a watchful eye over the humans. after much pain and
suffering he escaped from his hellbourne tormenters only to be driven
mad with vengeance, this vengeance can only be appeased by the
slaughter of all hellbourne.
int hero
str 17 +1.7
agi 23 +2.0
int 25 +2.9
hp: 430
mana: 280
armor: 1.4
movespeed: 310
unseen
50 mana
30/20/15/12 cooldown
Frality becomes invisible for 1/3/5/7 seconds, becoming immune to all
damage and for 1/1/1/2 seconds after the invisibility has ended,
(physical magical and true) movement cancles the effect (this includes
hook/panda flick ect)
diversion
130 mana
24/22/20/18 cooldown
frality becomes invisible for 1 second, as the invisibility ends
2/3/4/5 images of him are spawned that last 10/25/40/60 seconds these
images deal no damage and take normal damage from attacks, and 300%
from magic. true damage destroys the images.
premeditation
(passive)
Frality has true sight within 150 yards, and gains 0.2 mana regen for
every hero that dies within 900 yards and 0.01 for every creep
kill/deny, 1/2 charges are lost upon death, Frality's Attack speed is
based on 15%/30%/45%/70% of his int and 85%/70%/55%/30 of his agility. Frality's
health regeneration is increased by to 15%/30%/45%/70% of his mana
regeneration
Master of subtelty
100/200/300 mana
cooldown 150/100/70 (55 with sotm)
duration 7/10/13 seconds (20 with sotm)
Frality gains 30% slow, that can be removed by attacking him,
Frality gains 3seconds of true invisibility, for every attack he
makes, (nonstacking, refreshes the 3s), this invisibility allows
Frality to attack whilst invisibible
please post constructive criticisms and anything you want to change, please vote on concepts, not numbers
if you vote no, please post why
Confined to the slavery by the hellbourne, Frality was a master of
subtelty keeping a watchful eye over the humans. after much pain and
suffering he escaped from his hellbourne tormenters only to be driven
mad with vengeance, this vengeance can only be appeased by the
slaughter of all hellbourne.
int hero
str 17 +1.7
agi 23 +2.0
int 25 +2.9
hp: 430
mana: 280
armor: 1.4
movespeed: 310
unseen
50 mana
30/20/15/12 cooldown
Frality becomes invisible for 1/3/5/7 seconds, becoming immune to all
damage and for 1/1/1/2 seconds after the invisibility has ended,
(physical magical and true) movement cancles the effect (this includes
hook/panda flick ect)
diversion
130 mana
24/22/20/18 cooldown
frality becomes invisible for 1 second, as the invisibility ends
2/3/4/5 images of him are spawned that last 10/25/40/60 seconds these
images deal no damage and take normal damage from attacks, and 300%
from magic. true damage destroys the images.
premeditation
(passive)
Frality has true sight within 150 yards, and gains 0.2 mana regen for
every hero that dies within 900 yards and 0.01 for every creep
kill/deny, 1/2 charges are lost upon death, Frality's Attack speed is
based on 15%/30%/45%/70% of his int and 85%/70%/55%/30 of his agility. Frality's
health regeneration is increased by to 15%/30%/45%/70% of his mana
regeneration
Master of subtelty
100/200/300 mana
cooldown 150/100/70 (55 with sotm)
duration 7/10/13 seconds (20 with sotm)
Frality gains 30% slow, that can be removed by attacking him,
Frality gains 3seconds of true invisibility, for every attack he
makes, (nonstacking, refreshes the 3s), this invisibility allows
Frality to attack whilst invisibible
please post constructive criticisms and anything you want to change, please vote on concepts, not numbers
if you vote no, please post why