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metfan
07-31-2009, 07:13 PM
both this heroes got 2 sec cd on their bash abilities.
how it was in dota: there was 15/10% basher without any cd. and it was only suitable for high atack speed melee heroes like troll/magina. so they were reworked to 25/10% with 2 sec cd so for example panda or beastmaster or any hero which is not able to make 99 hit per second was able to get basher and stun at least 1 time couse high %. so basher become suitable for melee heroes with low atack speed and not suitable for permabash. and all that time, even when it as 15/10% bot slardar and void had 25% without any cd. And making it with cd makes at least cronos very weak hero couse for him it's his only damage ability. look at him, he has no absolutly no abilities that deal damage, except bash, so in dota there was possibility to get mask of madness, and with high atack speed getting extra 70 dmg on hit and bashing few times to kill a hero. in hon cronos almost useless couse his only chance to kill is 3-4-5 sec of his ult and during this time everything he can get is 2 bashes with 140 extra dmg? if you have statistics of cronos in games look at it, i think that it's not very good couse almost any agi hero has smth that deal dmg like backstab/criticals/atackseed. and void has his bas, and cronos has almostnothing.

for pestilence cs is not so bad couse he is low atack speed hero and deals dmg couse he has ult and good 2.5/8 damaging stun, sprint so he is able to cast it several times and ult that works almost like double damage on 16 lvl. for him bashing is not so important to kill. but still slardar in dota is not very popular hero, so i think pestilence won't be popular too. As for me it's a reason at least not to make pestilence worse than slardar.

UnholyHero
07-31-2009, 07:17 PM
both this heroes got 2 sec cd on their bash abilities.
how it was in dota: there was 15/10% basher without any cd. and it was only suitable for high atack speed melee heroes like troll/magina. so they were reworked to 25/10% with 2 sec cd so for example panda or beastmaster or any hero which is not able to make 99 hit per second was able to get basher and stun at least 1 time couse high %. so basher become suitable for melee heroes with low atack speed and not suitable for permabash. and all that time, even when it as 15/10% bot slardar and void had 25% without any cd. And making it with cd makes at least cronos very weak hero couse for him it's his only damage ability. look at him, he has no absolutly no abilities that deal damage, except bash, so in dota there was possibility to get mask of madness, and with high atack speed getting extra 70 dmg on hit and bashing few times to kill a hero. in hon cronos almost useless couse his only chance to kill is 3-4-5 sec of his ult and during this time everything he can get is 2 bashes with 140 extra dmg? if you have statistics of cronos in games look at it, i think that it's not very good couse almost any agi hero has smth that deal dmg like backstab/criticals/atackseed. and void has his bas, and cronos has almostnothing.

for pestilence cs is not so bad couse he is low atack speed hero and deals dmg couse he has ult and good 2.5/8 damaging stun, sprint so he is able to cast it several times and ult that works almost like double damage on 16 lvl. for him bashing is not so important to kill. but still slardar in dota is not very popular hero, so i think pestilence won't be popular too. As for me it's a reason at least not to make pestilence worse than slardar.

Absoluty bad idea , void steel a very nice carrier , but he have a very poor early game.But with he dont die and cripe a bit he can kill most heros , in hon most than dota cause u can make , deso , lifesteal and in some cases sey.

Himura1
07-31-2009, 07:38 PM
but the cooldown on his bash and time walk does hurt him u know =\

kingcomrade
07-31-2009, 07:46 PM
Wow, they gave it a cooldown? That was why people played him, for late game permabash, and it's why he was such a hardcore carry. Now he's just mediocre in all ways.

Colinthetank
07-31-2009, 08:21 PM
Wow, they gave it a cooldown? That was why people played him, for late game permabash, and it's why he was such a hardcore carry. Now he's just mediocre in all ways.

The cooldown is only 2 seconds. How do you figure perma bash is balanced at all? Remember Naix before they fixed him? Get him sange and yasha and a basher and he could solo an entire team.

If you absolutely must have perma stun, get a basher on him and you can stun a lot more often.

People don't play Chronos because he can permabash, he is a great initiator because he can teleport in at high range and if the player is good at it, Ult the entire enemy team in a bubble giving his team to set up around it to further stun/AOE them to death.

Himura1
07-31-2009, 08:35 PM
The cooldown is only 2 seconds. How do you figure perma bash is balanced at all? Remember Naix before they fixed him? Get him sange and yasha and a basher and he could solo an entire team.

If you absolutely must have perma stun, get a basher on him and you can stun a lot more often.

People don't play Chronos because he can permabash, he is a great initiator because he can teleport in at high range and if the player is good at it, Ult the entire enemy team in a bubble giving his team to set up around it to further stun/AOE them to death.

permabash is balanced because it only can hit 1 target. in 1v1's it is imbalanced but in team fights, how is it supposed to be imba? the target cronos is hitting's teammates would help him if they are half decent =\

and i remember the old naix. i used to rape him non stop with a VS. just outdamage him and he's doomed. so bad example -.-

anyway the thing is, backtrack, the skill that saved void countless times in dota, has a cooldown here. Bash, which if void was lucky and got 2-3 in a row could turn the tides in a 1v1 fight, has a 2 second cooldown here. Compared to hero's like madman, cronos is nothing here =\

the ONLY thing he contributes to teamfights is timestop. and if he screws timestop up, and get's teammates in it, u just screwed up. I prefer the ulti of the keeper of the forest as it disables a whole AoE and it has 0 chance of disabling ur teammates also.

Lolatmrwoods
07-31-2009, 08:37 PM
Void was **** in Dota, and he is still **** in HoN, the fact that he got nerfed in HoN is rather weird same for slard I don't think he deserved a nerf at least not to his bash, bash is probably the only thing that wasn't overpowered about him.

Who ever made the decision on giving both bashes a 2sec CD was either on crack, drunk or both no sane human being would make such a ridiculous change.

Juno
08-05-2009, 02:16 AM
anyway the thing is, backtrack, the skill that saved void countless times in dota, has a cooldown here

The cooldown is ONLY for the visuals on the ability. I'm not sure if they just added that, but he can backtrack on every hit dealt.

The best use I have found for Chronos is coming late to a fight and freezing the entire other team at half health. I don't think he's totally underpowered, except in early game, when he's pretty much useless.

DusTT1
08-05-2009, 03:01 AM
Removing the cooldown on timefreeze would make Chronos overpowered and I think we're all a little fed up with perma-bash. Perma-anything shouldn't even be part of any serious conversation as it screws the entire balance up. I agree that the 2 sec cd on time freeze is a bit much though, perhaps it can have a lower cd.(same thing applies to pesti and his gore).

08-05-2009, 04:04 AM
one slight clarification. when timefreeze and gore are out of cooldown it doesnt assure that the next hit is a stun? if it doesnt then i believe the cd should be lowered because think about it. your stun is out of cd and you MAY stun your opponent now there are two things hindering your stun, the cooldown and the stun chance. if nothing about the cd can be resolved i suggest turning it into jezekiah's crit which is a sure proc every time out of cd. any thoughts on that?

good
08-05-2009, 04:38 AM
the cool down needs removed

KaliKot
08-05-2009, 04:42 AM
agreed cooldown needs to be removed

he sucks in hon seriously

brn4meplz
08-05-2009, 05:01 AM
think about that for a second. He's an agility hero-his attack speed increases with his primary stat gain, which also increases his damage. There has to be some form of Cooldown/dimishing return proc chance on the ability or he'd keep someone permastunned. I'm not saying it should be 2 seconds(thats annoying as ****) but maybe if it scaled with points into his skill like Legionaires Whirling blade does(the higher the skill the faster the cooldown)
You could also make it level based,
Stun
2seconds -3%/level at level 25 he can stun every ~.5 seconds
that woudl also mean that at level 15 it'd be every 1.1 seconds
and at level 20 it'd be every 0.8 seconds

_Archangel_
08-05-2009, 05:38 AM
The cooldown is only 2 seconds. How do you figure perma bash is balanced at all? Remember Naix before they fixed him? Get him sange and yasha and a basher and he could solo an entire team.

If you absolutely must have perma stun, get a basher on him and you can stun a lot more often.

People don't play Chronos because he can permabash, he is a great initiator because he can teleport in at high range and if the player is good at it, Ult the entire enemy team in a bubble giving his team to set up around it to further stun/AOE them to death.

Are you serious? N'aix wasn't even viable back then because everyone could just Blink away.

Chronos is poo at the moment. He was a hero that was mediocre in every single way in DotA; he's even WORSE here. I ask WHY.

Bonburner
08-05-2009, 07:19 AM
Let's bring back invincable void!: http://www.youtube.com/watch?v=JW--aFE3vwY&feature=channel_page
yaaa for backtrack!

Slardar is an amazing carry and popular IONO what you're talking about. It's just because there are so many other heroes in the game. Heck, he is very powerful throughout entire game. Level 2 stun+sprint, can get stun off twice in 1 chase easy because of low CD.

HolyEngineer
08-05-2009, 08:29 AM
the cool down needs to be removed

Totally agreed. In dota its balanced because of the small correlation coefficient(the stuns are more divided-theres a greater chance to stun 3 times in a row and not stun for 5-7 hits)

DtMage
08-05-2009, 09:24 AM
Agree. Cooldown ruins especially Chronos.

ElementUser
08-05-2009, 09:29 AM
Yeah the main thing is that Rewind/Backtrack has a 2 second cooldown here and none in DotA...

But I support the removal of cooldown for Gore/Time Freeze too

crawd
08-05-2009, 09:54 AM
just change so his bash can either be every 4th attack with no cooldown (like puppet whiplash) or 100%proc with 2sec cd.

Both solution would make his bash more reliable because atm he actually bash every 5-6sec due to his cd and % to bash

yUsoBad
08-05-2009, 10:49 AM
Some Heroes are made for 1v1 and thats all there is to it. Cronos is one of thouse heroes. like stated before the only thing he contributes to team-play is his void zone, and ONLY if the player doesn't have Downs and catches HIS team in it causeing not only the low hp heros time to escape but also a chance for them to pick off any of his low hp allys.

What has, was, and always will be the point of void? you guessed it, blinking in stunning a hero to death voiding the other team and dodgeing

EtherMage
08-05-2009, 01:58 PM
The problem lies in HON's random system. While WC3 used the pseudo random distribution, HON uses a pure random system, which makes the game too much luck based. With the pseudo random distribution, one rarely gets more than 3 stuns in a row, but with a truly random system one can get lots of stuns in a row, or also atack ten times without a single stun. I think HON should rework its random system asap. Skilled players hate having their games ruined because of luck (old ogre mage comes to mind).