View Full Version : New Item: Combo Blade (See for yourself)
Xozzen
01-11-2010, 09:45 AM
Numbers can be changed, as always
Xozzen
01-11-2010, 10:24 AM
If you vote no, please say WHY.
You must have some reason to think this item shouldn't exist, I would appreciate some constructive criticism
Xozzen
01-11-2010, 03:20 PM
Quickblade (1000) :Quickblade:
+
Ringmail(550) :Ringmail:
+
Steamstaff(900) :Steamstaff:
+
Recipe(1850)
=
Combo Blade (4300)
http://img695.imageshack.us/img695/8210/swordiconcombokopie.png
Passive Boni:
+10 Agi
+15 Dmg
+15 Attackspeed
+5 Armor
Active Ability:
(Melee only)
50 Mana
35 sec cooldown
0 casting time
Applies Golden Armor to self for 5 seconds.
Applies Combostrikes to self for 5 seconds.
Golden Armor:
Visual Effect: The character is fully cloaked in a golden armor, like Predator's Stone Hide but with a shiny golden colour.
+5 Armor
+5 Magic Armor (this magic armor stacks)
-20% debuff durations
15% Evasion (doesn't stack)
Combostrikes:
Every strike is followed by a golden flare, similar to scout's vanish/flurry or Predator's Carnivorous
+30% Basedamage
+100 Attackspeed
Expires after 3 attacks
Usage:
Gives a short but powerful combo to melee heroes who would just auto attack otherwise, a cool look to the character, and a small protective effect to maybe distract focus away from you. The effects may be slightly imbalanced, but it would be very much fun to use this item, and if you have any ideas of how to improve this item in terms of balance, please tell me.
Heroes which this item would be useful on:
:pebb: :warb: :nigh: :chro: :hamm: :ramp: :pred: :pest: and some others aswell most likely.
The name is a bit uncreative, if you can think of a better name, I would appreciate it.
I got the picture from some site and modified it a bit, I didn't create it myself
Changelog:
Changed attackspeed to +100 (like elder parasite)
changed evasion to 15% and doesn't stack
changed base damage bonus to +30%
added +10second cooldown
recipe cost increased by 800
Should be a lot more balanced now.
Kaizen`1
01-11-2010, 03:39 PM
rofl hell no
will make several melee heroes overpowered to ****
Nah, I wouldn't make an item that would make scout even more annoying and easier for him to steal kills.
Wratchet
01-11-2010, 08:24 PM
Ya, I'm thinking of Magebane and especially Scout. Now Scout gets 7 attacks out of invisibility . . .
Auto-attacking heroes do not need a boost.
Really not a good idea.
Xozzen
01-16-2010, 05:43 PM
bump!
iDrizzt
01-18-2010, 05:44 PM
Woohoo! I can see it now, Chronoscout, War Scout, Scoutage, Scout Hound, Hammer Scout! Thanks, but no thanks, you'd need to tone this down alot.
SLASHER`
01-20-2010, 04:38 PM
This is a cool item. Very usable and worth adding. It would be pretty nasty on scout though.
(btw good call on the sack of replenishment)
Xozzen
01-20-2010, 04:57 PM
I'm gonna tone this down for a lot now
It's a great concept and all, the numbers seem fairly well balanced... Except for the overall price.
3500 gold for an item like this is just nuts.You should think of a slightly more expensive build-up. 3800 - 4400 seems like a fair price to me.
Blaky039
12-18-2010, 07:35 PM
OPness! but i like the concept.
Work4TheMan
12-20-2010, 11:53 AM
Damage + reduced damage from magic and normal attacks + low mana cost + low cooldown = bad idea.
Constructive criticism is hardly possible when you post something that's just beyond imba.
Perhaps this would work if the item cost was trippled and the cooldown was 280seconds.
Hoffelcopter
12-20-2010, 12:00 PM
I have an idea to make this a little more balanced.
- After duration of Combo Blade has worn off, user gets this for 5 seconds.
-5 Armor
-5 Magic Armor
+20% Debuff Duration
-30% Base Damage
-100 Attack Speed
I think that, making the item cost more, and having a longer cooldown would make this somewhat balanced.
It would also force the user to use this item wisely, instead of popping it off in the beginning of a team fight, the user would have to use it at a time where he/she would know that the fight would be over and wouldn't have the chance of taking damage during the debuff duration.