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Isin
01-08-2010, 09:16 PM
http://i45.tinypic.com/ftdnv8.png
Golden Protector:
Helm of the Black Legion (2225)
Icon of the Goddess (3300)
Total = 5525

+750 HP
+400 MP
+33% Health and Mana regen increase (includes item bonuses)
66% chance to block 50 damage and increase your max HP by 50 for 3 seconds (stacks infinitely, but the charges do not refresh)

Note: The bonus from this item would increase the regeneration bonus of Behemoth's Heart on a STR hero from 0.75% to its former 1.00%. Another example: If your total HP regen was 12, this item would increase it by 33% to 16.

Heroes: This item would be particularly good on heroes that need to stay alive in teamfights while everyone focuses them, such as Defiler, Soul Reaper, Zephyr and Sand Wraith. It also works pretty damn well on Legionnaire, since with his call and creeps you could get a pretty large HP boost in those few seconds, and Legionnaire really needs the mana boost to stay useful for extended periods of time.

It also gives an alternate from Behemoth's Heart, and an upgrade to Helm of the Black Legion which really needs an upgrade because currently it's not worth the item slot.

Icon edit by me :)

MaddMonkeyC
01-09-2010, 12:38 AM
Tanks have no late game options except Behe's heart, which is a pain to save up the 3200 esp. for tanks who have trouble creeping. Plus I agree that helm should go into something because it's useless later on. Great idea, the trick would be balancing it--I'm not sure about the 100hp gain for 3 sec--that seems opd. Desperately need more tanking items though.

Kalk5
01-09-2010, 08:16 AM
nice idea to use helm of the legion (which is a good early and midgame item but waste in lategame ..) gj thumb up

FiddleStiX
01-10-2010, 11:25 AM
33% hp regen? :O
Don't you mean 0.33%? :P I love the idea though, HotBL is useless late game and Icon of the Goddess isn't used in a lot of recipes. Nice.
T-up

Isin
01-12-2010, 12:15 AM
33% hp regen? :O
Don't you mean 0.33%? :P I love the idea though, HotBL is useless late game and Icon of the Goddess isn't used in a lot of recipes. Nice.
T-up

No, I mean 33%. It increases your current HP/sec by 33%.

For example, X hero has a health regeneration of 9 per second. With this item, he has 12. If he had 15 initially, it would become 20. If he had 60, it would become 80, and so on.

NovaX811
01-12-2010, 10:07 AM
You should probably be more clear then. I understand the effect you want, but "33% Health Regen" would restore their max HP in 3 seconds (based on the "wording rule" precedent set by Behemoth's Heart). Maybe something like "33% Regen Increase" ?

HbG1
01-12-2010, 10:44 AM
50% chance to block 100 damage and increase your max HP by 100 for 3 seconds (stacks infinitely, but the charges do not refresh)

This i dont like, i mean lets say an Madman hits you several times.
And an Madman get alot of attack speed. Say you block 4 of total 7 hits.
This will mean you blocked 400 damage +33% regen for each time +
the armor reduction on the damage Madman deals over 100. And an extra 400 hp.
Lets say you had 20 hp regen so you will regen while the blocks. This will be:

400 damage blocked + reduction on the damage dealt over 100.
400 increased hp for 3 seconds
Around 80 hp regend depends on attack speed of enemy.

Total: 880 hp

To me it sounds a bit much, for an hero that hits fast will be very weak vs this.
So + hp for each block with an 50% chance sounds to me way to good.


But will not vote yet.
My idea is that the item instead increase your HP regen for 3 sec or armor reduction.

Zoulrage
01-12-2010, 01:37 PM
i like it but going from 70% block to 50% seems odd :)

Isin
01-13-2010, 04:41 PM
You should probably be more clear then. I understand the effect you want, but "33% Health Regen" would restore their max HP in 3 seconds (based on the "wording rule" precedent set by Behemoth's Heart). Maybe something like "33% Regen Increase" ?

Clarified.

Spaztick
01-15-2010, 09:38 PM
I like the item, but the HP increase is pretty crazy. I would feel a bit more comfortable either having it as 100% chance to block 40 damage and increase your max HP by 40 (essentially reducing incoming damage by 80 if it heals). Concept is great, numbers could use some tweaking.

Hopeless1der
01-15-2010, 11:05 PM
damage block + max hp gain is too powerful. One needs to be removed or both need to be significantly reduced for this to be balanced with other late game items.

docterj208
01-16-2010, 04:02 AM
I think this might be OP...

50% chance to prevent 100 damage and add HP on top is too powerful.

Think about it, a base attack is like 100 damage at some levels. True, this is a high level item, but you are upgrading a 40 damage a hit to a 100 damage a hit.


If anything, reduce both the +hp and the damage reduction to 50. That should balance it out.

Not sure if this is the greatest item in the world, but you are right, it is certainly an upgrade for helm.

Isin
01-16-2010, 11:19 AM
Changed it to 50.

Xozzen
01-16-2010, 03:44 PM
i think 50% block is a bit low, considering even buckler has 60, you should make it at least have 60%, although the block effects are way bigger

WSLaFleur
01-16-2010, 04:16 PM
Why not simply block a straight amount of damage at 100%? Otherwise known as damage reduction. I'm reserving my vote for now.

Llama
01-16-2010, 06:01 PM
Bring back the Int carries!

Isin
01-16-2010, 08:15 PM
Why not simply block a straight amount of damage at 100%? Otherwise known as damage reduction. I'm reserving my vote for now.

Because then it'd just be another boring block item... even more useless than HotBL really, because it would do the same thing for a **** ton more money. The +HP effect is kind of the point of the item :p

evotech
01-16-2010, 08:17 PM
Sounds too good imo

Isin
01-16-2010, 08:19 PM
Well it's not balanced right now, but if you have an idea of how to balance it feel free to share.

evotech
01-16-2010, 08:33 PM
Its generally just too good for a single item that takes up one slot, it needs to be toned down alot

A HP item shouldnt be alot better then behemoths heart, then it just becomes un-proportional to the other items in the game


really needs an upgrade because currently it's not worth the item slot.

Dont really agree. Its REALLY good early game, but its balanced as it fades out later

Isin
01-16-2010, 08:55 PM
It's not really good early game because you end up delaying your farm to buy it. If you're going for protective items in general, you get a heart or a sac stone. If you're going for some quick protection, you get armor boots, strength treads or some bracers.

evotech
01-17-2010, 12:52 PM
Keep telling yourself that

Isin
01-17-2010, 09:52 PM
It's true; you've gotta be retarded if you think HotBL is worth it in the long run.

FiddleStiX
01-17-2010, 11:31 PM
No, I mean 33%. It increases your current HP/sec by 33%.

For example, X hero has a health regeneration of 9 per second. With this item, he has 12. If he had 15 initially, it would become 20. If he had 60, it would become 80, and so on.
Ah, cool. :D

Kennedy
01-18-2010, 12:10 AM
I dislike it, we're actively trying to move away from the tank carry metagame.

Isin
01-18-2010, 08:03 PM
I dislike it, we're actively trying to move away from the tank carry metagame.

Thus making heroes like defiler severely underpowered.

B4K4157
01-18-2010, 08:56 PM
I like it more for the 33% increased regen and the use of HoBL.
S2 didnt like sange (Hack -> Frostbrand) because it didnt turn into anything and didn't really accomplish what it was intended to do (a slow for strength heroes who didnt have one)
Basically it was the half of Hack and Slash that made you tankier, not the half you wanted to get.

HoBL is in a similar situation here, it doesn't upgrade into anything, isn't really all that effective (Unless your legionaire) as most heroes benifit from the +HP and the Regen, not the block (Which is deffinitly the intended purpose of the item)

While the added max HP on block may be creative, it's also quite complicated to actually figure the worth of depending on the situation.
I would suggust moving it to either 100% for a 40 block, or 70% for a 60 if you really want to make it have an impact.

Actually, a cool idea might be to have it block %Damage (say, 50% chance to take 25% less damage from an attack)

While I personally would love to add that functionality to absorbing spells, ever pyromancer and witch slayer player ever would descend upon me with a hatred most vengeful.



Edit: Sweet! I was the 50th T-up! Grats on now being popular! (That is the right number right?)

OhBob
01-18-2010, 11:26 PM
Passive ability rocks, this will go popular soon. But it still needs a tweak on numbers. Anyway, T-Up.

resp
01-19-2010, 01:21 PM
pretty nice concept. T-up
new numbers(compared to what i read thru page 1) are pretty balanced tbh, gj

KingMoscow
01-19-2010, 05:49 PM
This item could replace the Heart on Sand Wraith - extra max hp = more dissipation. Voted yes because with the right numbers this could be an amazing item.

noodle0117
01-20-2010, 12:28 AM
Its generally just too good for a single item that takes up one slot, it needs to be toned down alot

A HP item shouldnt be alot better then behemoths heart, then it just becomes un-proportional to the other items in the game



Dont really agree. Its REALLY good early game, but its balanced as it fades out later
it isn't better than behemoth's heart.
The hp gain is roughly equivalent, and unless you already have a behemoth's heart and loads of regen gear, the extra 33% regen increase won't do much.
Overall, I like the concept of the item.

Isin
01-20-2010, 05:04 PM
I'd even consider getting this item on Accursed... with your ult and people/creeps beating on you, you could heal yourself to over 9000 hp :p

gNuinez
01-20-2010, 05:13 PM
Pretty nice idea! Fix numbers and goo ahead!

Forfeit
01-20-2010, 05:16 PM
No. If you need hp on a caster, get a sac stone. If you need more hp on a caster, get a heart.

No good Sand Wraith would ever get this. People would just ignore him in teamfights. Spending 5500 on a survival item is retarded unless you get some damage too.

Only good for Defiler, Torturer, and Soul Raper. Too situational.

Isin
01-20-2010, 05:17 PM
I'm not so great with fixing the numbers... D:

Any suggestions? Or maybe S2 can do it if they decide to implement this

Teslas
01-21-2010, 06:27 PM
I voted no because you're a douche; which discredits any ideas you may have.

ma5
01-21-2010, 07:06 PM
LOL.

Sand Wraith should get this?

T-down

I2eaper1
01-21-2010, 07:24 PM
i like the idea considering when hp is increased it isnt prior to the damage you take, so that the heal u get is in proportion to the amount of hp lost. i do think that the 33% regen might be a bit much though even if it isnt total health. maybe tone it down to 20%.

SLASHER`
01-21-2010, 08:16 PM
Alright, about time this goes into popular suggestions. Love this item.

Shinta
01-22-2010, 06:08 AM
I always felt an upgrade was needed to Helm of the Black Legion. But it could use a recipe. Since this just merges 2 solely strong to now even stronger items.

J3rk
01-22-2010, 06:43 AM
How about instead of giving you 50 HP per hit, why not +1 Armor for 3 seconds or 50HP AOE heal (for allies only, not including yourself)

Isin
01-22-2010, 03:20 PM
Giving a huge armor buff could be either very useless or very overpowered... I guess the heal could work but it sounds op to me..

awayish`
01-22-2010, 03:33 PM
wtf is this item? totally imba

Isin
01-24-2010, 05:45 PM
wtf is this item? totally imba

lolol

DemiKid123
01-24-2010, 10:36 PM
"+33% Health and Mana regen increase (includes item bonuses)"
I think this is imbalance...

Lagoon7
01-25-2010, 01:25 AM
i think the regen increase should be toned down to about 20-25% since it also includes item bonuses, that can become rediculous.

Also i think that the heal should be replaced by a skill like this:

5-20% chance on hit to give physical immunity for the next attack recieved.

in other words, every once in a while you should be able to totally negate one (physical) attack.

Dunno what exact % would be balanced so i put a range of 5-20%...

OR it could be replaced with a nullstone-ish ability except it blocks only physical damage with a 25-50% reduction (instead of just cancelling it like nullstone) every about 2-4 seconds. Reason the timer is so low is because the ability would be pathetic compared to nullstone without the low timer... But this item would give your eyes seizures watching the cooldown proc alot in teamfights, they'd probably want to disable the cooldown graphics for this item... haha

Either of those ideas seems fine to me. Would need some heavy tweaking to work though.

Xozzen
01-25-2010, 01:35 AM
physical immunity for an attack sounds strong, but in fact it is evasion, which has proven to be not used very often. So i think it should rather be 20%

Isin
01-27-2010, 05:34 PM
The point of this item is to not just be another blocking upgrade, because damage block really isn't all that useful late game. The increase in max HP would help dampen the damage of fed attackspeed carries like Madman and also heavy nukers.

yyr_
01-28-2010, 05:15 PM
Helm of the black legion is amazing early mid game, and because of the survivability it imbues it has no recipe to scale it into late game. Its a trade-off, it stops you from dying early game but sets back you set items. Also you mentioned it isn't used enough, well its in the latest tourneys it was used like every game. It is considered a meta-game item. If an item is used in meta-game, it problem isn't a priority to upgrade it.

At the moment the non-strength tanks you mentioned already have item sets. Frostplate, heart, sac stone, <boots of choice> and can use other items like frostwolf/hex/radiance. I don't believe there is presently a game void for items on these heroes.

Isin
01-28-2010, 06:17 PM
HotBL is hardly "amazing" unless you get it at like 8 minutes into the game, but its benefits taper off by the 15-20 minute mark. In almost all cases there's a better item for a hero to get early game (even with Legionnaire: blink). The only situation in which I'd say HotBL would be useful is if most of the enemy team is made of carries (i.e. a low level pub).

Strills
01-29-2010, 01:45 PM
I agree with that HotBL should be a part of another item. This item seems good enough to fit in. T-up!

whistle
02-01-2010, 04:11 AM
Does this item lose the +6 hp regen from HotBL and +1 hp regen from icon of the goddess upon upgrading? If so, this item would decrease regen more than adding to it. Is that your goal?

Even if you had 100 str without the previous regen:
0.03(hp regen per str point) *100 = 3
3*0.33=1
3+1=4 (your new regen)

100 str with previous regen for comparison:
3(from str) + 6(hotbl) + 1(icon) = 10

You would lose 6 points of regen after acquiring.
10-4=6 (lol)

Or do you mean to say that the +health on block make up for this regen deficit?

Cloud
02-03-2010, 08:28 PM
great item for tanks that bought hotbl

Isin
02-03-2010, 08:41 PM
Then you buy a heart and your regen skyrockets. It's meant to be a scaling item.

Ragnarok17
02-03-2010, 11:31 PM
Concept seems good, and making/editing/providing a pic of your own is a plus :).

The % block and damage blocked will most likely need to be changed big time though, as blocking damage shouldn't scale to lategame as much as this item allows it to. Especially with the HP increase thing and the HP/MP regen bonus, this item would cover a bit too much.

And the HP/MP bonus seems very very appealing :). Especially after you get your Heart or such and want even moar regen... cause then you can get this item instead of stacking up on HP items to increase Heart's regen xD.

Does the MP regen apply to the charges from Sac Stone? (Or does any other bonus mp regen, like from Sheepstick?)

whistle
02-04-2010, 08:53 PM
Then you buy a heart and your regen skyrockets. It's meant to be a scaling item.

Oh okay, I'll just shell out another 5000 to make my previous item viable

edit:
At 3000 health with a Behemoths heart you gain 22.5 regen.

After acquiring this item you get about 30 regen from the behemoths heart's regen.

Which means you only get 1.5 more regen than having heart + hotbl without counting the 4~ you get from base regen

My point is that you don't gain any regen at all UNLESS you have a behe heart

Galneryus
02-07-2010, 05:20 PM
Epic idea. The only think you can add in your post is to say that the 50 hp received works like the "Curse of Ages agility charges".

Static
02-08-2010, 03:46 AM
I like it. Strength heroes such as legionnaire never have any sort of way to regen mana/have high mana capacity lategame short of getting a mana ring, and if they have certain roles, then it's difficult for them to get those items - and it doesn't fit in with their build. Whereas say int characters have plenty of items that boost both their HP, their damage, and their mana/mana regen, and agi characters have tons of options for HP/mana regen/damage, pretty much anything, strength characters are at a loss. in 90% of games, legionnaire ends up end game relying on a mana battery for taunting, ulting, tossing off the occasional DoT, and blinking...it's painful.

He CAN get frostfield plate which can work, but it's a goofy build. Or say devo...his mana regen is basically contained within a bottle and MAYBE a mana battery. An item like this would work wonders on him.

DarkBullet
02-08-2010, 11:31 PM
Uhhh... Love it.

Isin
02-10-2010, 06:02 PM
Oh okay, I'll just shell out another 5000 to make my previous item viable

edit:
At 3000 health with a Behemoths heart you gain 22.5 regen.

After acquiring this item you get about 30 regen from the behemoths heart's regen.

Which means you only get 1.5 more regen than having heart + hotbl without counting the 4~ you get from base regen

My point is that you don't gain any regen at all UNLESS you have a behe heart

Compare this item to Savage Mace. You don't get a lot of +100 damage procs with Savage Mace without any attackspeed items.

Similar to Hungry Spirit (or other lifesteal items), you don't regenerate a lot of HP per attack without +damage items.

Lostthegame
02-12-2010, 01:06 AM
too OP add a recipie cost of around 1000-2000

lazyfarmer
02-12-2010, 12:16 PM
= OP

Isin
02-13-2010, 08:44 AM
People who vote on numbers or even complain about them at all are mouthbreathers.

Varp
02-13-2010, 11:45 AM
Never thought of this idea, but it's a good suggestion to be able to upgrade Helm of the Black Legion.
Would help alot for int carry's like Defiler and Soul Reaper and ofcourse Legionnaire.

Cyber_Kun
02-14-2010, 12:07 AM
" 66% chance to block 50 damage and increase your max HP by 50 for 3 seconds (stacks infinitely, but the charges do not refresh)"

This is the problem I see with the item. The fact that you can punish weak but numerous attacks by making them weaker isn't the problem. The problem I see is that it would go beyond that. It would give them bizarre health for a few seconds. I understand the use but I don't like the idea for some reason.

Isin
02-14-2010, 01:08 AM
That's the point though, not only does it block the attack, it also increases your resilience to everything else cumulatively.

whistle
02-14-2010, 01:34 AM
People who vote on numbers or even complain about them at all are mouthbreathers.

i voted yes for the record, just felt like giving you a hard time

TURBORUS
02-14-2010, 08:10 AM
Good idea, needs some serious changes as right now it is incredibly powerful as well as incredibly easy to farm for.

Has my support since I'd like to see something to do with HotBL, maybe not quite this but its a great idea.

02-14-2010, 03:41 PM
Its generally just too good for a single item that takes up one slot, it needs to be toned down alot

A HP item shouldnt be alot better then behemoths heart, then it just becomes un-proportional to the other items in the game



Dont really agree. Its REALLY good early game, but its balanced as it fades out later
What he said

Isin
02-14-2010, 04:24 PM
300 t-ups :D

AndrewReily
02-16-2010, 08:42 PM
This will cause SMM turtle style to blow up again, like pre nerf to helm.

CD will become god tier once again. -_-

Jormaz
02-17-2010, 01:48 AM
If it has that kind of difference after merge, it needs a recipe. Because its already a bonus that 2 items merge to 1 without extra cost and no longer take 2 slots, so if you want it to be better aswell, you have to add recipe. I think you should just increase the hp rgen as usual instead of going for %'s. Also instead of passive hp increase on blocks, it could have an activation ability for a short while, wich would make it possible to be good as it would be temporary.

Another idea is you add recipe, but not too expensive and make it possible to level up the item by purchasing another recipe. So in the end it can be really good but also really expensive.

Aarne
02-17-2010, 02:25 AM
This item will most probalby be like riftshards, noone will buy it after its "craze" is over

wonders legi... this, behes heart, shamans and add some armour items... someone who wont die


I vote yar

Isin
02-17-2010, 05:56 PM
This will cause SMM turtle style to blow up again, like pre nerf to helm.

CD will become god tier once again. -_-

Well then it's CD who needs a nerf. Legionnaire really needs an item like this.

iSUCKatSCOUT
02-17-2010, 09:50 PM
items/abilities not normalized for attack speed make me angry

case in point: rogue vs thorns/ret aura

yes i made a wow reference f:zeph:ck you

Yurixy
02-18-2010, 09:01 AM
the idea for the item looks good.
but is very unclear... 33% of health regen of the "other" items that r u using not including the icon of the goddess ? plz explain better in first post.
50 hp stacking over and over sounds OP, maybe u can reduce this number.

But the idea is good. We need some item to compensate the lack of ancient Aegis (in dota, we used to forge aegis from shop)

TheRumIsGone
02-23-2010, 04:42 PM
If people think its too OP with the hp stacking because creeps can hit u and deal no damage but boost ur hp etc etc. why not make it like armadon's autoburst. for each 100 damage taken increase max hp by 20 for 15 seconds stackable so if you have 3.5k hp and drop to under 100 you've gone through 30 buffs 35X20 = 700 in the end will increase your max hp by 700 assuming you have a heart 1% health per sec with the 33% buff giving you an increase from 35 to 42 hp per second assuming that you dropped 3400<hp<3500 instantly and not including the hp regen which would allow u to obtain bonus stacks, so assuming that you lose 3.5k hp over a period of 10-20 seconds that would allow you to heal between 350-700 hp allowing you to obtain an extra 3-7 stacks of 20 hp, giving you about 60-140 extra hp nothing too serious which means over time you will never become "invincible" unless it takes them 30-40sec to drop your hp which is never the case. essentially compared to just having a heart with 0.75% hp regen this item would increase your base regen from about 26 to 35 assuming at both times you had 3500 hp and in the end allowing you to have a max hp of about 4200-4500 depending on how long it takes the enemy team to drop you thus increasing your regen as the battle progresses from 35 to 42-45 a nice buff of 10 hp regen without being overpowering late game, meaning you would have to take 3.5k damage in order to be able to get 10 hp regen. its just an example and maybe you could increase the hp from being 20 increase each stack to maybe 30 finding a nice number to ballance it.

in the end it does give you a nice buff in max hp and regen without being way to over the top while still being an item that can be simply countered by a nice looking soul reaper who cancel's the hp regen by standing there and can pop his ult on you before you can even get a decent buff in regen from the item but keep in mind that this was all calculated assuming as additional regeneration from JUST the heart and sheild, meaning other regeneration items like sacrifical stone, even base hp regeneration have to be put into consideration before deeming my idea as too weak

02-23-2010, 06:40 PM
@ TheRumIsGone: enter key. Press it more often please.

@ Isin: remove the mana regen and change the hp regen to 100% base.
I don't really see the point in increasing max HP by such a small amount for 3 seconds, considering the raw damage numbers a lot of carries can pull. The lower your current HP gets, the less useful it would become.

T-up for using Icon of the Goddess though, needs some love.

PUB5TAR
02-26-2010, 10:46 PM
Hey Isin. Nice item. Also gives a use to an item that right now does nothing (Icon of the Goddess). Icon of the Goddess is used in Sac. Stone and...? I think that's it.

Juular
03-02-2010, 12:35 PM
This is an amazing idea in every way.

Would LOVE to see this in the game, it would make tanks much more viable against carries, etc. late-game.

MCap
03-03-2010, 06:42 PM
A nice little modification that I would like to see.

instead of the health gain from a successful block, how about a chance to proc a sheild bash.

After a successful block (2/3 chance) has a chance to shield bash, doing a .25 second stun (1/4 chance)

Total chance to proc bash is 2/12 = 1/6 or ~17 percent chance on hit to do a mini stun against attacker

This would mean against a fast attacking carry, he will miss about one attack out of 6 due to being stunned.

Snake bracelet gives a better chance to miss, but this would have the regen bonus to make up for it.

Isin
03-04-2010, 06:41 PM
That makes the item serve a completely different purpose. You can go suggest another item that does that, sure, but I'm not going to radically change this item into a new one when over 500 people have already voted.

Enceladus
03-05-2010, 10:28 PM
Yeah, HotBL should really be on a recipe, but i always though of it mergin with shaman's headress.
anyway the concept of "gain hp from blocking" causes some heroes to be really underpowered, the fast atackers, nimphora, valkirye, madman. and does nothing with huge damage freaks like Dark lady, kraken and maliken. also, that's a lot of protection against normal damage but no protection at all from magic damage, take slither, swiftblade, zephyr, tempest, torturer, etc and your golden protector means nothing, also 33% +mana regen is lame, scarab that is a shitty item gives 50% + mana regen and costs 300 gold lol
(also, vodoo jester's ult would be totally useless against this...)
A golden protector should be an item that protects you from everything, even if its just a little, not an item that protects you a lot but only on certain situations.

Isin
03-05-2010, 11:02 PM
I'd argue that most items are intended to be situational and specialized; if an item is too versatile it is overpowered because it's good at everything, but if it's mediocre at everything it would be better to buy a specialized item.

For example you could have an item that gives a little bit of stats, a little bit of regen, a little bit of damage and a little bit of attack speed, but a specialized item like a Shieldbreaker or Wingbow would always be better for carries, and a specialized item like a Totem of Kuldra would always be better for support heroes.

This is the exact reason why Helm of the Black Legion works so well in pubs: since pubs are much more focused on a player's individual performance versus that of his team as a whole, an item that gives a little bit of everything (HP, block, regen) is much better because you have to cover all your bases in a pub. In a higher level/competitive game, specialization works much better because any good team will have a hero to fit and specialize in each role.

GGreenBass
03-06-2010, 12:47 AM
and an upgrade to Helm of the Black Legion which really needs an upgrade because currently it's not worth the item slot.

SOLD!!!
T-up!

albanoid
03-06-2010, 08:30 AM
i think its a great idea for a item.

BadAssKicker
03-10-2010, 09:20 PM
Hell yea :cool:

nakke
03-12-2010, 12:02 AM
Sounds too good

`jusatin`
03-14-2010, 11:16 AM
Nice idea, T-up and Yes! :)

gophren
03-17-2010, 04:19 AM
I voted T-up, but I also have a small suggestion concerning this part:

66% chance to block 50 damage and increase your max HP by 50 for 3 seconds (stacks infinitely, but the charges do not refresh)

You could try splitting this between hero attacks and non-hero attacks and lower the numbers for the non-hero attacks.

FiskOgHon
03-17-2010, 01:35 PM
I don't want to see any recipes including HotBL. It is suppoed to be an early game item. If you can just upgrade it later it becomes too powerful.

Paradigm_
03-19-2010, 12:03 AM
This would be too OP, imagine soul reaper or blacksmith having this item + Sac Stone. GG

Voted yes anyway. Tweak the numbers a bit more imo.

Mittsies
03-23-2010, 05:57 PM
If Helm of the Black legion upgraded into anything, it would be a support item -- not an extreme tank item. We've already got Heart and Sac-Stone, and furthermore the stats on this item are far too similar to sacrificial stone (mainly because they both use icon, but, whatever). The item is a very good concept but unfortunately I don't feel as if it's unique enough to fit in with the other items and as such Sacrificial stone will almost always be the better of the two (concept-wise) considering the "charge" effect.

T-UP because it's a good item, though.

LuLwUT
03-30-2010, 04:59 PM
Love it for so many reasons. Hope to see it in the protection recipe shop soon!

madox101
04-04-2010, 03:04 AM
too strong

ryukishu
04-04-2010, 09:45 PM
its so imba it will ruin the game play

UNF0RGIVING
04-04-2010, 11:03 PM
Just a random thing, how does a helmet and a plate looking ornament turn into another plate looking ornament that is made of gold? ^^ Nice idea though

tigrex07
04-05-2010, 02:28 AM
5525 is not worth like that
maybe make it stronger?

Reminator
04-06-2010, 06:50 AM
I voted yes but do something about
this 66% chance to block 50 damage and increase your max HP by 50 for 3 seconds (stacks infinitely, but the charges do not refresh) When swift is atacking you for like 200 damage
1. 2/3 chance to block which result in 150 damage neglected by armor = about 80 damage and then 80 - 50hp = 30 damage for first 5(6) atacks (2 atacks in sec can happend.)
2. 1/3 chance to deal 70 damage for first 5(6) atacks

This would make it super counter to madman.

EvilLost
04-07-2010, 03:11 AM
http://i45.tinypic.com/ftdnv8.png

+33% Health and Mana regen increase (includes item bonuses)
:)

I believe you are using poor wording and misleading people. When I first read this I glanced right over your mechanic and thought "33% HP regen" thats way too much!

Heart gives 0.75% of max HP worth of "HP regen"
The suggested item gives 33% of "HP regen" increase to "HP regen"; in otherwords the OP is suggesting a stat increase identical to manatube/sobi mask except for health. This stat boost type currently does not exist in the game and I think may be leading to some confusion in the replies

Tomoharu
04-07-2010, 12:56 PM
Nice idea, T-up

Akiry
04-10-2010, 11:41 AM
I voted no. I simply cannot agree on any item using Helmet Of The Black Legion as an ingrediens. The Helmet is a commonly used item by way too many people on way too many heroes in way too many games. Buffing the item like this, and yes it is a buff when the item can be used for more, is simply wrong.

As a rule of thumb, you really cannot take a rather high-priced recipe, and put it to use in an even bigger item.

The idea with gaining 50hp 2 out of 3 hits for a duration isn't bad though, it's just the wrong place to put it. With a hero like Legionaire, who always buys this item, would dance around in joy if a change like this would be put into place, and he was already quite happy with Helmet of the Black Legion alone.