PDA

View Full Version : Jereziah's shield.



Shino
07-31-2009, 07:45 AM
Ok I get that this isn't dota etc etc, but Omniknights shield was never this broken. Jereziah's shield stops anything except physical damage which includes Defilers ghosts who should still beat his face in, and Voodoo shamans ward that should be doing physical damage.

FYI: Chaos damage in dota is exactly the same as hero damage except hero damage does 25% more damage to structures. So in all essence the ward should be doing physical damage.

Jereziah's shield makes you completely impervious to all spells. Even if they arent doing spell damage. He is ok I suppose but in dota he got nerfed so that you wouldn't have to perma ban him in league. Lower ms so that healing next to you isn't as easy and the cd on heal was increased. Having a hero who can be permanently magic immune and has a very decent heal AND has high ms is a little OP. A 10 ms nerf should be fine. Also the the aforementioned ulties should still damage him.

HonStinks
07-31-2009, 08:28 AM
I'm pretty sure Defilers ghosts eat him alive, shield or no shield, the thing that stops the ghosts is his ult. I mean, come on, did you think something as insignificant as complete magic immunity would stop something as ridiculous as Defilers ghosts?

Even if it did stop the ghosts you would need to have it on 24/7 because Defiler sure as hell is going to have her ghosts on 24/7 since someone forgot that maybe a skill of that magnitude would require a cooldown or a manacost.

Paragon
07-31-2009, 08:45 AM
Defiler's ultimate deals physical damage. Repel does not block it.


Defiler sure as hell is going to have her ghosts on 24/7 since someone forgot that maybe a skill of that magnitude would require a cooldown or a manacostIt does have a cooldown and mana cost, and neither is negligable. Almost all Defiler players build for Sacrificial Stone, however, and rarely have mana issues past early game as a result. That doesn't make her broken. Like almost all dominant heroes, stopping her farming is the key to defeating her; and that usually means that you have to control the runes better than she does.

Jereziah does not need a nerf. He is almost 100% incapable of killing anyone on his own, since he's trivially easy to run away from. Nerfing his MS would be a major blow to his already subpar chasing ability.

Soulspawn
07-31-2009, 09:08 AM
the cleave attack is a sad replacement for degen aura which was to be honest simple broken no hero could out run you.

Newface
07-31-2009, 09:12 AM
I agree Jereziah isn't OP in any way... His slow splash thingy I though would be better then the old omni aura at first... but then I realized it wasn't as far as chasing goes...

Guile
07-31-2009, 09:16 AM
the cleave attack is a sad replacement for degen aura which was to be honest simple broken no hero could out run you.

thats funny because that skill was never picked up early in competitive play

hmm?

raiz265
07-31-2009, 09:25 AM
"PubBasher"

:>

Killroy
07-31-2009, 09:31 AM
If the shield does block stuff like death ward, rhasta's ward, defilers ulti, etc... then the shield is too strong. It should only block magical damage. So this is an interesting find if this is true.

About the cleave being a sad replacement. The cleave is what makes kunkka in dota so great. It is an early game harass skill that deals pure damage. I find this scary on jereziah. Late game it is 1 heal and 1 cleave and the whole creepwave is gone. Fun fun fun.

Jereziah is definitely a top pick in the current line up.

Kapli
07-31-2009, 10:42 AM
****ing nerf this ****

Nidhogg
07-31-2009, 12:32 PM
Electrician can purge it. Pretty sure Nullfire blade can do the same. If you QQ about it, there are your solutions.

treefingers
07-31-2009, 03:19 PM
Other things ive noticed jeriziah bubble is immune to:

Armadon Snot

Pebbles Stalagmites/Throwing

SuperStanos
07-31-2009, 03:21 PM
thats funny because that skill was never picked up early in competitive play

hmm?

Yes that means it's not strong later on because all the professional DoTA players didn't get it first

StormFlock
07-31-2009, 03:25 PM
[QUOTE=Paragon;77074
Jereziah does not need a nerf. He is almost 100% incapable of killing anyone on his own, since he's trivially easy to run away from. Nerfing his MS would be a major blow to his already subpar chasing ability.[/QUOTE]


I agree. He's still a support hero, but now he can at least defend himself while hes alone. An MS nerf would destroy him, he would be so shitty. All he would turn into a str spell caster.

Rojer
07-31-2009, 03:51 PM
dont forget arachnid's slow arrow hits him THROUGH the magic immune shield... which is stupid

Paragon
07-31-2009, 04:01 PM
Arachna's slow is probably intended to be physical, which means that it can and should penetrate Repel. One could perhaps make the same argument about Snot, so it might be nice to know if this is intended behavior or a bug.

The thing about Jereziah's Cleave is that it stacks with things like Runed Axe. If you choose to farm for this item, a cleave will instantly kill a normal ranged creep. It turns him into an incredible farming hero once lategame hits and his heal loses much of its potency. Lategame Omniknight in DotA remains very weak because he has no offensive skills to back up whatever item build he chooses.

Jereziah is well designed, but I don't think he's overpowered or that he needs a nerf.

antigrav
07-31-2009, 04:17 PM
Arachna's slow is probably intended to be physical, which means that it can and should penetrate Repel. One could perhaps make the same argument about Snot, so it might be nice to know if this is intended behavior or a bug.

This is how orbs work with magic immunity:

Manual casting will fail against abilities like Stone Hide, Repel, Shrunken Head.

When set to autocast they will still apply their shot to such magic immune targets.