hemp_co
01-06-2010, 03:50 PM
Solborn, the Lightmancer
http://www.guildwars.com/images/3drenderings/gw-monk1-large.jpg
http://www.playdota.com/img/site/strength.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence-c.jpg
23+1.9 | 16+1.6 | 22+2.7
Movement Speed: 295
Attack Range: 550
Base Attack Damage: 42-57
Deflector
http://www.guildwars.com/images/professions/skillicons/monk/shieldofjudgment.jpg
Sets up a deflection mirror at target location. Deflector has an infinite lifetime and will die in 3 hits (creeps will not attack). Costs 120/105/90/75 mana at, and has a cooldown of 40/30/20/10 seconds. Has a sight range of 650, will be affected by Beacon of Sol, has invisibility but will be revealed by anyone walking within 200 range of it (like a sight ward) or anybody with invisibility detection (also like wards). You may have up to 1/1/2/2 deflectors at any one time. Each time Light Beam bounces off a deflector, the resulting (reflected) beam has 200 less range than the previous incantation.
Synergy spell. Can be used as a ward early on, and later provides as a mechanic for the second spell. Deflectors themselves have individual abilities, hotkeyed to Q and W, to turn them horizontally or vertically respectively.
Light Beam
http://www.guildwars.com/images/professions/skillicons/monk/banish.jpg
Solborn channels a beam of conccentrated light towards the target location. Deals 33/66/100/133 magic damage per second to anyone inside the beam. Spell is channeled, cancelable, and lasts for 1.5/2.5/3.5/4.5 seconds. If cast on a deflector, the light beam will bounce off it, or bounce to the nearest deflector in range if possible. Costs 40/45/50/55 mana per second. Cooldown of 5/9/13/17 seconds.
Main (only) damage spell. Varying damage (maximum 99 at level 1, 600 at level 4). Has a low width (100-150, around the size of a hero). This spell bounces off the deflector when cast on it, it bounces at a angle of reflection equal to the angle of incidence (the angle between the beam and the mirror). When cast on a mirror, if there is another mirror in range of the first mirror (including the range penalty) it will automatically travel to the second mirror and then bounce normally form that. Obviously the damage is quite high, but this is because the spell is easily dodgeable, and will often only damage enemy heroes for a second or two.
Beacon of Sol
http://www.guildwars.com/images/professions/skillicons/monk/scourgehealing.jpg
Solborn bends the light around him and his allies, increasing the line of sight of any allies in a 550 radius (along with Solborn himself) by 150/200/250/300 for 10/15/20/25 seconds. Costs 140 mana. 20 second cooldown at all levels.
Solborn's support spell. Synergizes with his other abilities to make him a powerful ganker effective at supporting his allies. Scales well into end-game. Medium mana cost, decent cooldown. Can be kept up constantly if wanted.
Blink
http://www.guildwars.com/images/professions/skillicons/monk/judgesintervention.jpg
Accelerating himself to the speed of light, Solborn warps himself through space and time. Teleports to a maximum of 400/700/1100 range, and leaves an image of himself where the spell was cast for 1/2/3 seconds. Image takes 300% damage and deals 0% damage, and continues whatever animation Solborn was doing at the time. Has a cooldown of 35/25/15 seconds, costs 160/200/240 mana. If cast on a deflector, will create images alongside each deflector in range and will teleport to the deflector cast on, along with the image left behind.
Basically an escape mechanism, but can be utilized in team fights or ganking. Unlocks right around the ganking stage of the game, giving him a necessary escape but with a low range at first. Scales well, increasing in effectivity throughout the game. This spell can work well with his first two as you can set up a deflector, then (at max level) teleport BEHIND the enemy, and fire a laser which bounces giving two large streams of heavy damage to the enemy, while they all think you're standing there for a few seconds until they realize its an illusion.
http://img191.imageshack.us/img191/7978/solbornmirrorexample.png
Useful Items
http://i38.tinypic.com/nnml3n.jpghttp://i38.tinypic.com/5n51zp.jpghttp://i33.tinypic.com/2vxhv9f.jpghttp://i35.tinypic.com/172r06.jpghttp://i37.tinypic.com/f4fbdl.jpghttp://i35.tinypic.com/1iogwj.jpghttp://i33.tinypic.com/hufwk7.jpghttp://i36.tinypic.com/2hydr0o.jpg
Item Notes: I think this is one of the few heroes who could effectively use Harkon's Blade. He has higher than average strength gain (the same or even higher than puppet master's) making the lack of strength on Harkon's Blade manageable. Obviously all item builds are situationally specific so there's no clear way to make an item build I feel.
Alternative Skills
Prism
Places a prism at target location. When Light Beam is cast on the prism, he damage is spread into a 100/200/300/400 AoE around the prism.
__________________________________________________ _______________
I will/can post up more alternate spells in the coming weeks as I have a lot of ideas and I would love to see Solborn enter the game.
Please, post your suggestions for balance, changes, mechanics, etc or any questions you might have! I will answer all questions posted and try to reply to every suggestion or comment.
I think right now this hero has a good base but he needs YOUR help to polish him into the kind of quality hero that makes it into a game like Heroes of Newerth.
Thanks! PLEASE COMMENT :)
____________________________________________
Update Notes
-change (credit)
v1.0
-original release
v1.1
-changed attribute icons (War_Mech)
-balanced first skill based on suggestions (DestroTheGod)
v1.2
-updated mana costs, cooldowns, durations for all spells
-updated ultimate with new ability (yyr_)
-increased ultimate's level 3 range to meet range of light beam
-updated deflector to allow multiple deflector (check mechanics descrip)
-reworked base stats/stat gain (not sure why agi was highest LOL) (Anaklu)
v1.3
-added picture
http://www.guildwars.com/images/3drenderings/gw-monk1-large.jpg
http://www.playdota.com/img/site/strength.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence-c.jpg
23+1.9 | 16+1.6 | 22+2.7
Movement Speed: 295
Attack Range: 550
Base Attack Damage: 42-57
Deflector
http://www.guildwars.com/images/professions/skillicons/monk/shieldofjudgment.jpg
Sets up a deflection mirror at target location. Deflector has an infinite lifetime and will die in 3 hits (creeps will not attack). Costs 120/105/90/75 mana at, and has a cooldown of 40/30/20/10 seconds. Has a sight range of 650, will be affected by Beacon of Sol, has invisibility but will be revealed by anyone walking within 200 range of it (like a sight ward) or anybody with invisibility detection (also like wards). You may have up to 1/1/2/2 deflectors at any one time. Each time Light Beam bounces off a deflector, the resulting (reflected) beam has 200 less range than the previous incantation.
Synergy spell. Can be used as a ward early on, and later provides as a mechanic for the second spell. Deflectors themselves have individual abilities, hotkeyed to Q and W, to turn them horizontally or vertically respectively.
Light Beam
http://www.guildwars.com/images/professions/skillicons/monk/banish.jpg
Solborn channels a beam of conccentrated light towards the target location. Deals 33/66/100/133 magic damage per second to anyone inside the beam. Spell is channeled, cancelable, and lasts for 1.5/2.5/3.5/4.5 seconds. If cast on a deflector, the light beam will bounce off it, or bounce to the nearest deflector in range if possible. Costs 40/45/50/55 mana per second. Cooldown of 5/9/13/17 seconds.
Main (only) damage spell. Varying damage (maximum 99 at level 1, 600 at level 4). Has a low width (100-150, around the size of a hero). This spell bounces off the deflector when cast on it, it bounces at a angle of reflection equal to the angle of incidence (the angle between the beam and the mirror). When cast on a mirror, if there is another mirror in range of the first mirror (including the range penalty) it will automatically travel to the second mirror and then bounce normally form that. Obviously the damage is quite high, but this is because the spell is easily dodgeable, and will often only damage enemy heroes for a second or two.
Beacon of Sol
http://www.guildwars.com/images/professions/skillicons/monk/scourgehealing.jpg
Solborn bends the light around him and his allies, increasing the line of sight of any allies in a 550 radius (along with Solborn himself) by 150/200/250/300 for 10/15/20/25 seconds. Costs 140 mana. 20 second cooldown at all levels.
Solborn's support spell. Synergizes with his other abilities to make him a powerful ganker effective at supporting his allies. Scales well into end-game. Medium mana cost, decent cooldown. Can be kept up constantly if wanted.
Blink
http://www.guildwars.com/images/professions/skillicons/monk/judgesintervention.jpg
Accelerating himself to the speed of light, Solborn warps himself through space and time. Teleports to a maximum of 400/700/1100 range, and leaves an image of himself where the spell was cast for 1/2/3 seconds. Image takes 300% damage and deals 0% damage, and continues whatever animation Solborn was doing at the time. Has a cooldown of 35/25/15 seconds, costs 160/200/240 mana. If cast on a deflector, will create images alongside each deflector in range and will teleport to the deflector cast on, along with the image left behind.
Basically an escape mechanism, but can be utilized in team fights or ganking. Unlocks right around the ganking stage of the game, giving him a necessary escape but with a low range at first. Scales well, increasing in effectivity throughout the game. This spell can work well with his first two as you can set up a deflector, then (at max level) teleport BEHIND the enemy, and fire a laser which bounces giving two large streams of heavy damage to the enemy, while they all think you're standing there for a few seconds until they realize its an illusion.
http://img191.imageshack.us/img191/7978/solbornmirrorexample.png
Useful Items
http://i38.tinypic.com/nnml3n.jpghttp://i38.tinypic.com/5n51zp.jpghttp://i33.tinypic.com/2vxhv9f.jpghttp://i35.tinypic.com/172r06.jpghttp://i37.tinypic.com/f4fbdl.jpghttp://i35.tinypic.com/1iogwj.jpghttp://i33.tinypic.com/hufwk7.jpghttp://i36.tinypic.com/2hydr0o.jpg
Item Notes: I think this is one of the few heroes who could effectively use Harkon's Blade. He has higher than average strength gain (the same or even higher than puppet master's) making the lack of strength on Harkon's Blade manageable. Obviously all item builds are situationally specific so there's no clear way to make an item build I feel.
Alternative Skills
Prism
Places a prism at target location. When Light Beam is cast on the prism, he damage is spread into a 100/200/300/400 AoE around the prism.
__________________________________________________ _______________
I will/can post up more alternate spells in the coming weeks as I have a lot of ideas and I would love to see Solborn enter the game.
Please, post your suggestions for balance, changes, mechanics, etc or any questions you might have! I will answer all questions posted and try to reply to every suggestion or comment.
I think right now this hero has a good base but he needs YOUR help to polish him into the kind of quality hero that makes it into a game like Heroes of Newerth.
Thanks! PLEASE COMMENT :)
____________________________________________
Update Notes
-change (credit)
v1.0
-original release
v1.1
-changed attribute icons (War_Mech)
-balanced first skill based on suggestions (DestroTheGod)
v1.2
-updated mana costs, cooldowns, durations for all spells
-updated ultimate with new ability (yyr_)
-increased ultimate's level 3 range to meet range of light beam
-updated deflector to allow multiple deflector (check mechanics descrip)
-reworked base stats/stat gain (not sure why agi was highest LOL) (Anaklu)
v1.3
-added picture