Thrift
07-31-2009, 03:02 AM
Firstly I'm not sure if this should be in the balance section but I'm posting it here given that probably tactics could fix my problem.
I've been having marked success with SwiftBlade lately but if the game drags on past my opponents LVL 20 mark he has an increasingly hard time making an impact.
I understand that Swiftblade is a early-mid game carry hero but even when I own the match early, once i'm 20-25 level there's little I can do to similar level heroes. It gets worse once I hit level 25, if the game drags on and their team catches up he's just a run of the mill character if not weak.
His bladespin does less damage than his standard attack while not giving the vital benefits of lifesteal leaving him very vulnerable to physical attack. Although it does provide magic immunity which makes it an escape move of sorts. His Ulti (Omnilash) loses most of it's potency, while still doing well against some intelligence heroes (if their stupid enough to be caught alone) most it wont even dent.
How can I make Swift Blade a more effective late game carry?
I've been having marked success with SwiftBlade lately but if the game drags on past my opponents LVL 20 mark he has an increasingly hard time making an impact.
I understand that Swiftblade is a early-mid game carry hero but even when I own the match early, once i'm 20-25 level there's little I can do to similar level heroes. It gets worse once I hit level 25, if the game drags on and their team catches up he's just a run of the mill character if not weak.
His bladespin does less damage than his standard attack while not giving the vital benefits of lifesteal leaving him very vulnerable to physical attack. Although it does provide magic immunity which makes it an escape move of sorts. His Ulti (Omnilash) loses most of it's potency, while still doing well against some intelligence heroes (if their stupid enough to be caught alone) most it wont even dent.
How can I make Swift Blade a more effective late game carry?