Hyaenodon
01-05-2010, 06:23 PM
Dr Jekyll and Mr Hyde ( Alchemist Port)
http://www.bruceglidewell.com/images/hyde.jpghttp://www.bruceglidewell.com/images/jeckyll.jpg
Speed: 300
Range: Melee
Affiliation: Hellbourne
Primary Stat: STR
Sound and Visual Design
Exactly like the picture
Story
coming soon..
Role
tanking/supportive/semi-dps/semi-carry
Stats
STR: 25 + 1.9
AGI: 11 + 1.2
INT: 25 + 1.8
http://images4.wikia.nocookie.net/warhammeronline/images/7/76/Tactic_Green_Vortex.png
Smoke bomb
Dr Jekyll always carries a bomb filled with smoke that he collects from his backpack fusion pistol
exhaust
He casts a smoke bomb to a targeted area which makes all enemies in that same area take mixed damage
per second and have their armor reduced.
1.8 damage/second, reduces armor by 3
2.16 damage/second, reduces armor by 4
3.24 damage/second, reduces armor by 5
4.32 damage/second, reduces armor by 6
Mana cost:160
Cooldown:22
Casting range:900
AoE:775
Duration:16
Balance:made it a 1:1 copy of Acid Spray
Visual: Jekyll throws a cask of smoke to an area , pretty much the same as acid dough this is smoke
Notes:
Damage type: mixed
This ability can hit magic immune units.
The actual AoE of this ability is significantly larger than the visual effect.
__________________________________________________
http://images2.wikia.nocookie.net/warhammeronline/images/7/71/Tactic_Green_Flame.png
Fusion Gun
His latest work the fusion gun takes some time to activate
He charges his fusion pistol for 5 seconds each second increasing the guns potency, after 5 seconds
a small smoke puff appears and if Jekyll doesn't fire the gun soon after he will suffer the same
damage and stun like he was hit. The beam can blow in mid air if fired too late.
1.Up to 150 damage and 1 second stun
2.Up to 200 damage and 2 second stun
3.Up to 250 damage and 3 second stun
4.Up to 300 damage and 4 second stun
Mana cost:90
Cooldown:16
Casting range:775
Duration:5
Balance:i made this a 1:1 copy of the 6.65v change.I think its way more fun
Visual:While charging Jekyll backpack just starts to rumble and smoke starts to pour from the small valves and everything just starts to overload. When the launch phase begins Jekyll takes the gun and
fires it in mid air.
Notes:
Damage type: physical
While charging the gun, Jekyll can still move around and take action.
A timer above Jekyll's head will indicate the remaining charging time on the gun.
Before launching the beam, it will blow up if channeled for more than 7 seconds, checking at 0.5 second
intervals (allows up to 7.5 seconds charge time)
After launching the concoction, it will blow up 7 seconds after charging started, checking every 0.02 seconds.
The beam moves at 900 speed, and provides 400/400 sight range.
If the beam explodes mid air, it will affect an enemy unit within 200 AoE around its position.
Beam is blocked by Null Stone .
__________________________________________________
http://images3.wikia.nocookie.net/warhammeronline/images/7/7f/Tactic_Green_Gear.png
Droid
Another one of Jekyll's projects
A small droid that can be used like a courier that also picks runes that can only be used Dr Jekyll.
1.Movement speed:250 HP:100 Has an inventory
2.Movement speed:300 HP:125 Has an inventory
3.Movement speed:350 HP:150 Has an inventory and can pick up runes
4.Movement speed:400 HP:175 Has an inventory and can pick up runes
Mana cost:150
Cooldown:120
Balance:I think this will go well with the whole concept and i think a great gameplay bonus
Visual:same like the picture
Notes:
Has the return home and deliver as well as "Extract rune" feature
He cannot carry a bottle
__________________________________________________
http://images2.wikia.nocookie.net/warhammeronline/images/0/0f/Tactic_Green_Skull.png
The Hyde potion
Dr Jekyll drinks the potion and unleashes Mr Hyde
This increases his BAT cooldown as well as giving him increased HP and HP regeneration, improves MS also
Descriptors: [ ]
1.Mana cost:50 1.45 BAT, 350 Bonus HP, and 15 HP/3 Mana Bonus Regeneration, +30 Movespeed
2.Mana cost:100 1.35 BAT, 700 Bonus HP, and 30 HP/7.5 Mana Bonus Regeneration, +40 Movespeed
3.Mana cost:150 1.20 BAT, 1050 Bonus HP, and 60 HP/12 Mana Bonus Regeneration, +60 Movespeed
Cooldown:120
Duration:35
Balance:I compensated the duration with the transformation time
Visual:Jekyll starts to shake and transform into Hyde at the end he rips his clothes off and his muscular figure just pops out enraged
Notes:
Has a 2.0 second transformation time.
http://www.bruceglidewell.com/images/hyde.jpghttp://www.bruceglidewell.com/images/jeckyll.jpg
Speed: 300
Range: Melee
Affiliation: Hellbourne
Primary Stat: STR
Sound and Visual Design
Exactly like the picture
Story
coming soon..
Role
tanking/supportive/semi-dps/semi-carry
Stats
STR: 25 + 1.9
AGI: 11 + 1.2
INT: 25 + 1.8
http://images4.wikia.nocookie.net/warhammeronline/images/7/76/Tactic_Green_Vortex.png
Smoke bomb
Dr Jekyll always carries a bomb filled with smoke that he collects from his backpack fusion pistol
exhaust
He casts a smoke bomb to a targeted area which makes all enemies in that same area take mixed damage
per second and have their armor reduced.
1.8 damage/second, reduces armor by 3
2.16 damage/second, reduces armor by 4
3.24 damage/second, reduces armor by 5
4.32 damage/second, reduces armor by 6
Mana cost:160
Cooldown:22
Casting range:900
AoE:775
Duration:16
Balance:made it a 1:1 copy of Acid Spray
Visual: Jekyll throws a cask of smoke to an area , pretty much the same as acid dough this is smoke
Notes:
Damage type: mixed
This ability can hit magic immune units.
The actual AoE of this ability is significantly larger than the visual effect.
__________________________________________________
http://images2.wikia.nocookie.net/warhammeronline/images/7/71/Tactic_Green_Flame.png
Fusion Gun
His latest work the fusion gun takes some time to activate
He charges his fusion pistol for 5 seconds each second increasing the guns potency, after 5 seconds
a small smoke puff appears and if Jekyll doesn't fire the gun soon after he will suffer the same
damage and stun like he was hit. The beam can blow in mid air if fired too late.
1.Up to 150 damage and 1 second stun
2.Up to 200 damage and 2 second stun
3.Up to 250 damage and 3 second stun
4.Up to 300 damage and 4 second stun
Mana cost:90
Cooldown:16
Casting range:775
Duration:5
Balance:i made this a 1:1 copy of the 6.65v change.I think its way more fun
Visual:While charging Jekyll backpack just starts to rumble and smoke starts to pour from the small valves and everything just starts to overload. When the launch phase begins Jekyll takes the gun and
fires it in mid air.
Notes:
Damage type: physical
While charging the gun, Jekyll can still move around and take action.
A timer above Jekyll's head will indicate the remaining charging time on the gun.
Before launching the beam, it will blow up if channeled for more than 7 seconds, checking at 0.5 second
intervals (allows up to 7.5 seconds charge time)
After launching the concoction, it will blow up 7 seconds after charging started, checking every 0.02 seconds.
The beam moves at 900 speed, and provides 400/400 sight range.
If the beam explodes mid air, it will affect an enemy unit within 200 AoE around its position.
Beam is blocked by Null Stone .
__________________________________________________
http://images3.wikia.nocookie.net/warhammeronline/images/7/7f/Tactic_Green_Gear.png
Droid
Another one of Jekyll's projects
A small droid that can be used like a courier that also picks runes that can only be used Dr Jekyll.
1.Movement speed:250 HP:100 Has an inventory
2.Movement speed:300 HP:125 Has an inventory
3.Movement speed:350 HP:150 Has an inventory and can pick up runes
4.Movement speed:400 HP:175 Has an inventory and can pick up runes
Mana cost:150
Cooldown:120
Balance:I think this will go well with the whole concept and i think a great gameplay bonus
Visual:same like the picture
Notes:
Has the return home and deliver as well as "Extract rune" feature
He cannot carry a bottle
__________________________________________________
http://images2.wikia.nocookie.net/warhammeronline/images/0/0f/Tactic_Green_Skull.png
The Hyde potion
Dr Jekyll drinks the potion and unleashes Mr Hyde
This increases his BAT cooldown as well as giving him increased HP and HP regeneration, improves MS also
Descriptors: [ ]
1.Mana cost:50 1.45 BAT, 350 Bonus HP, and 15 HP/3 Mana Bonus Regeneration, +30 Movespeed
2.Mana cost:100 1.35 BAT, 700 Bonus HP, and 30 HP/7.5 Mana Bonus Regeneration, +40 Movespeed
3.Mana cost:150 1.20 BAT, 1050 Bonus HP, and 60 HP/12 Mana Bonus Regeneration, +60 Movespeed
Cooldown:120
Duration:35
Balance:I compensated the duration with the transformation time
Visual:Jekyll starts to shake and transform into Hyde at the end he rips his clothes off and his muscular figure just pops out enraged
Notes:
Has a 2.0 second transformation time.