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View Full Version : Siren (AoE Support, Tentacle Rape!... sort of)



NoobishNoob
01-04-2010, 12:44 AM
Numbers are viable to change, so please focus on concept.


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SIREN





http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence-c.jpg
22+2.5 | 12+1.2| 25+2.6


http://www.playdota.com/img/site/as.gif
Health: 568
Mana: 325

Movement Speed: 300
Attack Range: Melee
Damage: 48 - 52
Armor: 3.8

Attack Animation: 0.3/0.5
Cast Animation: 0.3/0.5
Base Attack Time: 1.7

Learns Wrap, Piercing Scream, Siren's Hymn and Lullaby
http://www.playdota.com/img/site/addinfo.jpg





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WRAP



Siren lunges at a target unit and coils around it, following it whenever it goes and applies Wrapped effects. If it is an ally, she will receive damage for it instead, if it is an enemy, it will deal damage over time. Siren is considered standing still and can channel Piercing Scream unless interrupted.

Skill Mechanics (Single Target-Active): Clicking this skill on an allied target allows you to be LITERALLY on top of it, you cannot move however and the target will do the moving for you, but, spells that require you to stand still isn't an issue anymore since your target helps you move around whilst you charge up your second skill.

Cast Range of 400/500/600/700

Lasts up to 5/6/7/8 seconds, anytime she can click at the skill again to unlatch from the target

Ally: Damage received by the target will transfer to Siren instead,

Enemy: Performs a mini-stun and deals 20/25/30/35 Magic Damage per second

Any disable done on the target via Hex, Cyclone will be done to you instead and will interrupt Wrap effect.

Wrapped Effects (Target)
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Silenced
Perplexed
Revealed

Wrapped Effects (You)
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Follows target
Disarmed

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Manacost: 90
Cooldown: 20

[Synergy] Wrap a allied hero, then charge up a Piercing Scream while your target piggybacks you up close to the enemy, just in time to release your fully charged Scream at them, no need to worry about standing still anymore.
Cool as might this skill does, it DOES silence and perplex your target, so make sure your target must've use all of its spells before you wrap him.
[Visual] Siren lunges at the target then coils its body around its snakelike body while your upper half is standing directly above it.

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[B]PIERCING SCREAM



Siren's voice are both soothing and destructive, she will begin to charge up to a specified time, while holding in place, after which she can release a deafening blast which covers a large area, damaging nearby enemies depending on how long she has channeled.

Skill Mechanics (Channeling-Charge Nuke):

Base Range of 500

Width of 300

Channels up to 5 seconds, building up 30/45/60/75 Magic Damage and 20/30/40/50 additional range per second channel. If it reaches up to the specified channel or is actively interrupted by clicking on the skill again, Siren has a 1.5 second timer to release the blast to a target location but she can move around a bit, or else the charge will be cancelled.

Manacost: 120/130/140/150
Cooldown: 15

[Synergy] With Scream alone, Siren will have to stand still to charge, but with Wrap, your target will move for you, with you still considered to be standing still.
Wrapped enemy target cannot be damaged by Scream, and without Wrap, you have to stand still, plus with a short timer, a simple disable can quickly prevent you from screaming at all, thereby wasting mana and cd
[Visual]



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[B]Siren's Hymn



Siren begins to hymn, nearby units who is near her gets a gradual increase or decrease in their attack and movement speed, but is immediately worn off once they leave the AoE.

Skill Mechanics (Active AoE haste/slow status effect): Gains two sub-skills upon leveling this. Siren can either use a boost atk and move speed to nearby allies which stacks together

Radius of 500

Invigoration: +6/8/10/12 Attack Speed and +2%/3%/4%/5% Move Speed every 2 seconds

Distortion: -6/8/10/12 Attack Speed and -2%/3%/4%/5% Move Speed every 2 seconds

Cap of +/- 50% Attack Speed and +/- 20% Move Speed

Cooldown: 0
Manacost: 35/50/65/80 initial + 6/9/12/15 per second

[Synergy] Wrap a target to ensure that it receives the full buff/debuff from the skill, if using Wrap around an ally with Distortion on, it acts as a slow aura to anyone around it, or an enemy and use Invigoration to boost allied heroes' speed to chase it down faster.
[Balance] It depletes a huge mana pool and only stacks per 2 seconds, Siren will have to stick close to her targets at all times or it to reach the cap buff/debuff, and once the target is out of AoE, its effects will automatically remove from it.
[Visual]




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LULLABY

Siren sings a soothing song, causing nearby enemy units to fall asleep for a short duration.

Skill Mechanics (Pseudo-channeling,Active directional AoE nuke):

Cast Delay of 0.5 second

Range of 1000/1500/2000

Applies Lullaby effects to nearby enemy units for 6/7/8 seconds

Lullaby Effects
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Silenced
Perplexed
Disarmed
Immobilized
Invulnerable

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Manacost: 200
Cooldown: 120

[Synergy] Lullaby all enemy heroes together, turn on Siren's Hymn and stack them all with slows and charge up a Piercing Scream, if timed well, once they wake up, they will receive a powerful blast. Then Wrap anyone who tries to escape, especially key heroes with escape abilities
It does make them invulnerable to anything including DoTs, so timing is key
[Visual]

[B]________________________________________

epikarus
01-04-2010, 12:55 AM
The first skill is a bit wierd. Your hero is a int hero, not really a tank, so takeing damage in some other heros stead is kinda ouch...

NoobishNoob
01-04-2010, 05:15 AM
The first skill is a bit wierd. Your hero is a int hero, not really a tank, so takeing damage in some other heros stead is kinda ouch...

I'm not finished yet :D, you'll see why in the meantime