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BIGFATnalle
01-03-2010, 11:15 PM
The World Breaker
http://www.spellforce.com/images/races/titans/titan_dwarf.gif
Story: A vicious beast known for destroying worlds and drain the power source who was weakend by Sol himself and was stranded in Newerth.
A hellbourne warlock took the beast to the home of the vicious Hellbournes and now the World Breaker is fighting alongside hellbourne to destroy the legion and destroy Sol's followers!



Death animation: Vines from the earth will pull him down into the ground.

Int melee hero:
Damage:45-51
Str: 20 (1.8pLvl)
Int: 23 (2.3pLvl)
Agi: 14 (1.3pLvl)
range: 120
ms: 300

First spell:http://images4.wikia.nocookie.net/gw/images/3/30/Glowstone.jpg
Underground Grip:
The world breaker puts down a hole point making the next Hero enemy target walking over this hole get caught for a small amount of time. This spell deals a small amount of damage also.
damage:40/60/80/100 magic damage
Root: 0.5/1/1.5/2 seconds
Castrange 500/600/700/800
Cooldown: 18 seconds
Mana Cost: 120
Hole point radius: 200
(note: Root is similar to :keep: root meaning you can cast, blink and dispell this effect. NOT superior magic though.)

Second Spell:
Mangling Pulse:http://images4.wikia.nocookie.net/gw/images/6/60/Crystal_Wave.jpg
The World Breaker sends away a Pulse dealing a large amount of damage and ministuns the target
ministun: 0.07/0.08/0.09/0.1 seconds
Damage: 112/164/218/270 magic damage
Cooldown:43/38/33/28 seconds.
Range: 450
mana cost: 150


Third Spell:
Power sense!:http://images2.wikia.nocookie.net/gw/images/1/14/Stone_Striker.jpg
Passive.
Any time an enemy Hero gets caught in one of World Breakers spell the World Breaker senses it and gets miracously fast.
Buff: 10/20/30/40% attack speed, 5/10/15/20% move speed for 3/4/5/6 seconds. If an hero is killed within 700 yards of the hero caught or world breaker he will restore 5% of his total mana and 5% of his total Hp.

Fourth Spell(ultimate):http://images3.wikia.nocookie.net/gw/images/9/9e/Stone_Sheath.jpg
Gravel Bombardment!
World Breaker starts to hurl and flick and throw stones towards targeted location
dealing damage every 0.25 seconds for a small amount of time and every stone
45 magic damage.Channel abillity and every stone will slow the target by 60% for a short period of time.
Channel time: 2.5/3.5/4.5
Slow: 1/2/3 seconds
Radius:250
cooldown:120seconds
mana cost: 300
Staff effect: increases damage by per stone by 2, NEW cd on 60s, radius 275.

(tele key)early/mid works great
http://www.heroesofnewerth.com/images/items/Item_PortalKey.jpg
(Ghost Marchers)early bonus movement speed and damage
http://www.heroesofnewerth.com/images/items/Item_EnhancedMarchers.jpg
(icebrand)early good slow that works good after first hit with Underground Grip
http://honwiki.net/w/images/a/a8/Icebranditem.gif
(frostburn)mid same as frostbrand but gives more damage and movement speed
http://honwiki.net/w/images/e/e9/Frostburnitem.gif
(talisman of exile)early though ofcourse this is optional in start just like when you play pebbles spells will drain alot in start.
http://honwiki.net/w/images/b/b5/Talisman_of_Exileitem.gif
(Great Arcana)early good start to build up for hellflower
http://honwiki.net/w/images/5/5e/Great_Arcanaitem.gif
(hellflower)late silence enemies though this is mostly for the damage at end of effect will work awesome with nukes and damage
http://honwiki.net/w/images/3/38/Hellfloweritem.gif
(assassins shroud)mid/late instead of tele key this is something good to have
http://honwiki.net/w/images/2/2a/Assassin%27s_Shrouditem.gif
(icon of the godess)mid more Hp more survivability getting a sacrificial stone will help at end game
http://honwiki.net/w/images/8/8a/Icon_of_the_Goddessitem.gif
(behemoths heart)late for more hp and hp reg will also help with damage.
http://honwiki.net/w/images/4/47/Behemoth%27s_Heartitem.gif

Hero synergy: For laning with Two People.
Probably a babysitter will work well Nymph for example
Also another good hero to lane with will probably be high damage agillities like swiftblade and scout.

Spell synergy
1st spell + 2nd spell will be a good trap the other way around is possible to
hellflower + 2nd spell will result in High Damage nuke

soloing lanes: If you start with Underground grip youll probably be able to pull him to you without any problems.

Please leave constructive comments and i also want you all to know that these spells have been tested in Wc3 world editor not that its the same like this me and my friend who came up with the idea to test it in Wc3 WE thought it would ensure the spells being makeable Ty ximzak for testing in WE :D.

First,second and third abillity is remade! Also he is now an int hero!
STAFF! Movement speed red by 5! pLvl stats added! Voice track Removed! (ill leave it to profs ;) )

ty for your time. http://i7.photobucket.com/albums/y299/thriteenthmonkey/AwesomeSmileySmall.png

Sknurt
01-03-2010, 11:38 PM
mmm... this hero seems really really overpowered but awesome concept his ulti just would rape the whole team.... and stun them aswell wth? mmmmm i voted yes but he needs some work :P hes more op then panda at ganking!

BIGFATnalle
01-03-2010, 11:46 PM
Ty that was helping alot i thought the numbers were to OP to me it just seemed like Magmus ulti but on range and mini stun should be replaced with somekind of slow.


Changed Damage on ultimate from 60 Magic Damage to 45 and replaces Mini-stun with slow.

Sknurt
01-03-2010, 11:51 PM
wow that is a nice idea to balance out the mini stun =D i really like that

BIGFATnalle
01-04-2010, 10:10 AM
bump

qwert_yuiop
01-04-2010, 10:12 AM
I like this suggestion its the ulti seemed Op until you changed ult

ximzak22
01-04-2010, 10:22 AM
nice idea, seems like all said the things to fix so its just to vote yes lol =)

BIGFATnalle
01-05-2010, 04:11 PM
Bumpzz!

BIGFATnalle
01-05-2010, 06:48 PM
9 yeses and no Nos Love it :D though i would like some constructive thoughts on voice.
Also ive considered moving this character to intelligence since Blacksmith seems to be such a lonely melee and this guy seems rather usefull as an intelligence with.
What do you think please leave a comment!

Lupeys
01-05-2010, 06:57 PM
LOVE IT! Heroes of Neweth needs more elemental heros, like magmus, but then... there is already a stone creature (pebbles) but the spells are awesome and unique, the first one is kind of like pudges hook, scales nicely and isn't imba!

Good job =D

BIGFATnalle
01-05-2010, 06:59 PM
ty.

Though i thought since there are two trees one in each team i thought what if hellbourne got a stone :)

BIGFATnalle
01-05-2010, 07:38 PM
First spell:
Underground Grip:
After putting down a hole point a enemy unit who walks on it when The World Breaker uses it will be instantly teleported to The World Eater and stunned for a small amount of time.
When the enemy unit who was teleported shows up at World Eater The World Breaker will be buffed making his next damaging attack deal a decent more amount of damage.
Cannot be used while in Tarpit or within 200 yards of a Tower. And the World Eater cannot use any other abillities while using Underground Grip.
Stuns for 0.3/0.4/0.5/0.6 seconds.
Castrange 500/700/900/1100
Earthpulse(buff): next damaging attack deals 35/40/45/50 bonus damage.
Cooldown: 18 seconds
Mana Cost: 120Suggestion for first spell:

Removing stun adding a slow, reducing MA(magic armor), removing bonus damage and makin your next attack deal magic damage?

War_Mech
01-05-2010, 10:02 PM
All looks nice and fun but for the third ability, would you appear on the back of the enemy even if you hit them from there, or in the direct opposite side you were from them (You hit them in the back, you proc and go in the front). Seems rather meaningless to increase the ministun on it if its for something so small as 0.02sec.
What would happen if this procs on a creep while lanning on as well? It would be rather bad to have it proc then get stuck in a crowd of creeps getting killed (or while harrasing), maybe make it toggeable or something like that.

Seems like a fun hero overall though, T-up!

BIGFATnalle
01-06-2010, 07:00 AM
All looks nice and fun but for the third ability, would you appear on the back of the enemy even if you hit them from there, or in the direct opposite side you were from them (You hit them in the back, you proc and go in the front). Seems rather meaningless to increase the ministun on it if its for something so small as 0.02sec.
What would happen if this procs on a creep while lanning on as well? It would be rather bad to have it proc then get stuck in a crowd of creeps getting killed (or while harrasing), maybe make it toggeable or something like that.

Seems like a fun hero overall though, T-up!

The third spell is to go behind the enemy wherever your standing this is because i thought we all have a weakpoint on the back of the neck and a quick hit there should silence the target :D The mini stun is just for interrupting a channel as if some1 was to tele away for example it doesnt need more.

BIGFATnalle
01-06-2010, 08:34 AM
Please leave atleast a small comment if you like it to so i dont have to Bump all the time..

This is optional Ofc.

BIGFATnalle
01-06-2010, 03:03 PM
bumpzz!

BIGFATnalle
01-07-2010, 06:33 AM
Bump i knew this would happen.....

BIGFATnalle
01-08-2010, 07:30 AM
baump

tenzen03
01-08-2010, 07:39 AM
its great hero??..

But how long we will wait 2 see him on game?

BIGFATnalle
01-09-2010, 04:45 PM
I do not know S2 will probably just Implent dota ports :S

Izual
01-10-2010, 05:06 PM
Is the second spell AoE from self? Because if it is, 700 range might be a bit too far...

BIGFATnalle
01-10-2010, 09:31 PM
Bump: ANd if voting No leave a comment why to help me improve!

BIGFATnalle
01-11-2010, 05:42 PM
Is the second spell AoE from self? Because if it is, 700 range might be a bit too far...

you mean Earth Pulse? Yes its an AoE but only when its hitting the clicked position its like pebbles Stalagmites :)

01-11-2010, 06:16 PM
OP and the voice phrases are kinda clich?(eg. "I shall never fail!", "I ...have ...failed"). Sorry, I have nothing better to say.

`jusatin`
01-11-2010, 06:22 PM
I really like the hero idea and skills, T-up and voted Yes :)

BIGFATnalle
01-12-2010, 04:13 PM
OP and the voice phrases are kinda clich?(eg. "I shall never fail!", "I ...have ...failed"). Sorry, I have nothing better to say.

your not helping me improve just give me negativity ? Be more constructive or dont reply something at all...

ximzak22
01-14-2010, 01:19 PM
Hi all who reads this suggestion.

Im the one who helped do this hero and i just want to tell that the first spell (underground grip) is like rotten grasp but insteed of disable it teleport to the user (world breaker). just said it cuze it seems like it doesent say so in the text, btw it says world eater at some places insteed of breaker ... :p

BIGFATnalle
01-18-2010, 11:31 AM
Bump! :D

BIGFATnalle
01-19-2010, 01:55 PM
Bump again....

BIGFATnalle
01-23-2010, 01:32 PM
Bumpzzzzzz

FunkyMonkey
01-24-2010, 05:15 PM
How big is that hole point? ;o

BIGFATnalle
01-27-2010, 12:10 PM
How big is that hole point? ;o

Thx for reminding me of that hole point is now 200-250 radius :D

Caeltos1
01-27-2010, 03:04 PM
your not helping me improve just give me negativity ? Be more constructive or dont reply something at all...

Read again. He said they were clich?. Which they are.

Skip the dialogues please, leave it to proper voice actors and writers.

Nytemair
01-28-2010, 05:03 AM
Nice idea, but way too overpowered.
His first skill, an instant teleport to you and your awaiting team mates. Then a strike that deals bonus damage? All of the single target moving abilities require aiming, and deal less damage without the bonus attack.
Devourer: Must be aimed, long cooldown, high mana cost early game - however it DOES have a high damage.
Valkyrie: Doesn't move the target, must be aimed. Deals less damage overall, stuns for a long duration but becomes obsolete if you and your team doesn't capitalise on it.
The only spell to move a target straight to where you are is Andro's ultimate. And it is an ultimate - even so, Andro must move straight into the enemies waiting arms for it to be balanced.
Second spell: Seems too much like a PBAoE (Point Blank Area of Affect) version of Maliken's Sword Throw ability. Deals more damage (without his buff) and slows for more, without the diminishing return. Balance or be T-Downed.
Third Spell: I don't understand how it triggers. It doesn't say whether it's on spell cast, attack, being attacked, being targeted by a spell etc. Plus, it's damage is overpowered. A passive chance to deal 13% of your missing HP? Let's do some calculations:
Maximum HP: 3000
Missing HP: 2700
The ability procs, dealing 13% of 2700.
2700 x 13% = 351 damage, a silence and an interrupt with a 1 second cooldown? Let's compare to other abilities:
Rampage: around 170 damage at level four with less items, around 2 second stun, with a 1.5 second or so cooldown, plus it knocks the target back meaning you have to move. Hello rupture opportunity ;P
Andromeda: An active stun, deals less damage, much longer cooldown and has no silence. The only upside is the stun duration.
Again, this spell seems very overpowered later on.
Ultimate: Seems very balanced, compared to the other skills.
Overall: I like this hero, but he needs lots of balancing. I'll save my vote for the moment, but the concept is nice.

FulgoreSama
01-28-2010, 05:42 AM
LOVE IT! Heroes of Neweth needs more elemental heros, like magmus, but then... there is already a stone creature (pebbles) but the spells are awesome and unique, the first one is kind of like pudges hook, scales nicely and isn't imba!

Good job =D

:keep: :dead:

Need I say more?

Give :pebb: a brother!

And Nytemair I couldnt have said it better myself big time.

BIGFATnalle
02-06-2010, 09:38 AM
Nice idea, but way too overpowered.
His first skill, an instant teleport to you and your awaiting team mates. Then a strike that deals bonus damage? All of the single target moving abilities require aiming, and deal less damage without the bonus attack.
Devourer: Must be aimed, long cooldown, high mana cost early game - however it DOES have a high damage.
Valkyrie: Doesn't move the target, must be aimed. Deals less damage overall, stuns for a long duration but becomes obsolete if you and your team doesn't capitalise on it.
The only spell to move a target straight to where you are is Andro's ultimate. And it is an ultimate - even so, Andro must move straight into the enemies waiting arms for it to be balanced.
Second spell: Seems too much like a PBAoE (Point Blank Area of Affect) version of Maliken's Sword Throw ability. Deals more damage (without his buff) and slows for more, without the diminishing return. Balance or be T-Downed.
Third Spell: I don't understand how it triggers. It doesn't say whether it's on spell cast, attack, being attacked, being targeted by a spell etc. Plus, it's damage is overpowered. A passive chance to deal 13% of your missing HP? Let's do some calculations:
Maximum HP: 3000
Missing HP: 2700
The ability procs, dealing 13% of 2700.
2700 x 13% = 351 damage, a silence and an interrupt with a 1 second cooldown? Let's compare to other abilities:
Rampage: around 170 damage at level four with less items, around 2 second stun, with a 1.5 second or so cooldown, plus it knocks the target back meaning you have to move. Hello rupture opportunity ;P
Andromeda: An active stun, deals less damage, much longer cooldown and has no silence. The only upside is the stun duration.
Again, this spell seems very overpowered later on.
Ultimate: Seems very balanced, compared to the other skills.
Overall: I like this hero, but he needs lots of balancing. I'll save my vote for the moment, but the concept is nice.

Thanks for letting me know ive done ALOT of changes hope you all like them!

ximzak22
02-06-2010, 10:26 AM
Nice idea, but way too overpowered.
His first skill, an instant teleport to you and your awaiting team mates. Then a strike that deals bonus damage? All of the single target moving abilities require aiming, and deal less damage without the bonus attack.
Devourer: Must be aimed, long cooldown, high mana cost early game - however it DOES have a high damage.
Valkyrie: Doesn't move the target, must be aimed. Deals less damage overall, stuns for a long duration but becomes obsolete if you and your team doesn't capitalise on it.
The only spell to move a target straight to where you are is Andro's ultimate. And it is an ultimate - even so, Andro must move straight into the enemies waiting arms for it to be balanced.
Second spell: Seems too much like a PBAoE (Point Blank Area of Affect) version of Maliken's Sword Throw ability. Deals more damage (without his buff) and slows for more, without the diminishing return. Balance or be T-Downed.
Third Spell: I don't understand how it triggers. It doesn't say whether it's on spell cast, attack, being attacked, being targeted by a spell etc. Plus, it's damage is overpowered. A passive chance to deal 13% of your missing HP? Let's do some calculations:
Maximum HP: 3000
Missing HP: 2700
The ability procs, dealing 13% of 2700.
2700 x 13% = 351 damage, a silence and an interrupt with a 1 second cooldown? Let's compare to other abilities:
Rampage: around 170 damage at level four with less items, around 2 second stun, with a 1.5 second or so cooldown, plus it knocks the target back meaning you have to move. Hello rupture opportunity ;P
Andromeda: An active stun, deals less damage, much longer cooldown and has no silence. The only upside is the stun duration.
Again, this spell seems very overpowered later on.
Ultimate: Seems very balanced, compared to the other skills.
Overall: I like this hero, but he needs lots of balancing. I'll save my vote for the moment, but the concept is nice.


i know voodoo changed the hero but if he have like 300 hp of 3000 then he wont have much attack speed + he will be dead in like 2 hits (if he wont have 3000 hp in start ofc -.-')

ximzak22
02-06-2010, 10:30 AM
might put out attack speed? and i think it wuld be slow like 1 hit per 2 seconds else he will **** ppl with earth dive

BIGFATnalle
02-10-2010, 10:43 AM
Bump

kol3mather
02-10-2010, 11:45 AM
its like a carry magmus

BIGFATnalle
02-10-2010, 03:26 PM
its like a carry magmus

Ye might be but i dont understand Magmus is good ALL THE TIME!
Then this hero will only be good late game :P

BIGFATnalle
02-20-2010, 09:36 AM
bump

RiftShards
02-20-2010, 12:18 PM
Very nice hero. but please be more detailed on his first skill.

How many roots can you put down?

/5/7/9/12/ is the best i can come up with.

BIGFATnalle
03-30-2010, 06:12 PM
1 at a time
This was actually quite OP while testing ;)

Kelendros
03-31-2010, 12:04 AM
I do not know S2 will probably just Implent dota ports :S

=\ T-up even though comments like this make me a sad panda.

Kelendros
03-31-2010, 12:07 AM
Added a post for this character to be moved to Popular Suggestions as it meets the criteria.