BIGFATnalle
01-03-2010, 11:15 PM
The World Breaker
http://www.spellforce.com/images/races/titans/titan_dwarf.gif
Story: A vicious beast known for destroying worlds and drain the power source who was weakend by Sol himself and was stranded in Newerth.
A hellbourne warlock took the beast to the home of the vicious Hellbournes and now the World Breaker is fighting alongside hellbourne to destroy the legion and destroy Sol's followers!
Death animation: Vines from the earth will pull him down into the ground.
Int melee hero:
Damage:45-51
Str: 20 (1.8pLvl)
Int: 23 (2.3pLvl)
Agi: 14 (1.3pLvl)
range: 120
ms: 300
First spell:http://images4.wikia.nocookie.net/gw/images/3/30/Glowstone.jpg
Underground Grip:
The world breaker puts down a hole point making the next Hero enemy target walking over this hole get caught for a small amount of time. This spell deals a small amount of damage also.
damage:40/60/80/100 magic damage
Root: 0.5/1/1.5/2 seconds
Castrange 500/600/700/800
Cooldown: 18 seconds
Mana Cost: 120
Hole point radius: 200
(note: Root is similar to :keep: root meaning you can cast, blink and dispell this effect. NOT superior magic though.)
Second Spell:
Mangling Pulse:http://images4.wikia.nocookie.net/gw/images/6/60/Crystal_Wave.jpg
The World Breaker sends away a Pulse dealing a large amount of damage and ministuns the target
ministun: 0.07/0.08/0.09/0.1 seconds
Damage: 112/164/218/270 magic damage
Cooldown:43/38/33/28 seconds.
Range: 450
mana cost: 150
Third Spell:
Power sense!:http://images2.wikia.nocookie.net/gw/images/1/14/Stone_Striker.jpg
Passive.
Any time an enemy Hero gets caught in one of World Breakers spell the World Breaker senses it and gets miracously fast.
Buff: 10/20/30/40% attack speed, 5/10/15/20% move speed for 3/4/5/6 seconds. If an hero is killed within 700 yards of the hero caught or world breaker he will restore 5% of his total mana and 5% of his total Hp.
Fourth Spell(ultimate):http://images3.wikia.nocookie.net/gw/images/9/9e/Stone_Sheath.jpg
Gravel Bombardment!
World Breaker starts to hurl and flick and throw stones towards targeted location
dealing damage every 0.25 seconds for a small amount of time and every stone
45 magic damage.Channel abillity and every stone will slow the target by 60% for a short period of time.
Channel time: 2.5/3.5/4.5
Slow: 1/2/3 seconds
Radius:250
cooldown:120seconds
mana cost: 300
Staff effect: increases damage by per stone by 2, NEW cd on 60s, radius 275.
(tele key)early/mid works great
http://www.heroesofnewerth.com/images/items/Item_PortalKey.jpg
(Ghost Marchers)early bonus movement speed and damage
http://www.heroesofnewerth.com/images/items/Item_EnhancedMarchers.jpg
(icebrand)early good slow that works good after first hit with Underground Grip
http://honwiki.net/w/images/a/a8/Icebranditem.gif
(frostburn)mid same as frostbrand but gives more damage and movement speed
http://honwiki.net/w/images/e/e9/Frostburnitem.gif
(talisman of exile)early though ofcourse this is optional in start just like when you play pebbles spells will drain alot in start.
http://honwiki.net/w/images/b/b5/Talisman_of_Exileitem.gif
(Great Arcana)early good start to build up for hellflower
http://honwiki.net/w/images/5/5e/Great_Arcanaitem.gif
(hellflower)late silence enemies though this is mostly for the damage at end of effect will work awesome with nukes and damage
http://honwiki.net/w/images/3/38/Hellfloweritem.gif
(assassins shroud)mid/late instead of tele key this is something good to have
http://honwiki.net/w/images/2/2a/Assassin%27s_Shrouditem.gif
(icon of the godess)mid more Hp more survivability getting a sacrificial stone will help at end game
http://honwiki.net/w/images/8/8a/Icon_of_the_Goddessitem.gif
(behemoths heart)late for more hp and hp reg will also help with damage.
http://honwiki.net/w/images/4/47/Behemoth%27s_Heartitem.gif
Hero synergy: For laning with Two People.
Probably a babysitter will work well Nymph for example
Also another good hero to lane with will probably be high damage agillities like swiftblade and scout.
Spell synergy
1st spell + 2nd spell will be a good trap the other way around is possible to
hellflower + 2nd spell will result in High Damage nuke
soloing lanes: If you start with Underground grip youll probably be able to pull him to you without any problems.
Please leave constructive comments and i also want you all to know that these spells have been tested in Wc3 world editor not that its the same like this me and my friend who came up with the idea to test it in Wc3 WE thought it would ensure the spells being makeable Ty ximzak for testing in WE :D.
First,second and third abillity is remade! Also he is now an int hero!
STAFF! Movement speed red by 5! pLvl stats added! Voice track Removed! (ill leave it to profs ;) )
ty for your time. http://i7.photobucket.com/albums/y299/thriteenthmonkey/AwesomeSmileySmall.png
http://www.spellforce.com/images/races/titans/titan_dwarf.gif
Story: A vicious beast known for destroying worlds and drain the power source who was weakend by Sol himself and was stranded in Newerth.
A hellbourne warlock took the beast to the home of the vicious Hellbournes and now the World Breaker is fighting alongside hellbourne to destroy the legion and destroy Sol's followers!
Death animation: Vines from the earth will pull him down into the ground.
Int melee hero:
Damage:45-51
Str: 20 (1.8pLvl)
Int: 23 (2.3pLvl)
Agi: 14 (1.3pLvl)
range: 120
ms: 300
First spell:http://images4.wikia.nocookie.net/gw/images/3/30/Glowstone.jpg
Underground Grip:
The world breaker puts down a hole point making the next Hero enemy target walking over this hole get caught for a small amount of time. This spell deals a small amount of damage also.
damage:40/60/80/100 magic damage
Root: 0.5/1/1.5/2 seconds
Castrange 500/600/700/800
Cooldown: 18 seconds
Mana Cost: 120
Hole point radius: 200
(note: Root is similar to :keep: root meaning you can cast, blink and dispell this effect. NOT superior magic though.)
Second Spell:
Mangling Pulse:http://images4.wikia.nocookie.net/gw/images/6/60/Crystal_Wave.jpg
The World Breaker sends away a Pulse dealing a large amount of damage and ministuns the target
ministun: 0.07/0.08/0.09/0.1 seconds
Damage: 112/164/218/270 magic damage
Cooldown:43/38/33/28 seconds.
Range: 450
mana cost: 150
Third Spell:
Power sense!:http://images2.wikia.nocookie.net/gw/images/1/14/Stone_Striker.jpg
Passive.
Any time an enemy Hero gets caught in one of World Breakers spell the World Breaker senses it and gets miracously fast.
Buff: 10/20/30/40% attack speed, 5/10/15/20% move speed for 3/4/5/6 seconds. If an hero is killed within 700 yards of the hero caught or world breaker he will restore 5% of his total mana and 5% of his total Hp.
Fourth Spell(ultimate):http://images3.wikia.nocookie.net/gw/images/9/9e/Stone_Sheath.jpg
Gravel Bombardment!
World Breaker starts to hurl and flick and throw stones towards targeted location
dealing damage every 0.25 seconds for a small amount of time and every stone
45 magic damage.Channel abillity and every stone will slow the target by 60% for a short period of time.
Channel time: 2.5/3.5/4.5
Slow: 1/2/3 seconds
Radius:250
cooldown:120seconds
mana cost: 300
Staff effect: increases damage by per stone by 2, NEW cd on 60s, radius 275.
(tele key)early/mid works great
http://www.heroesofnewerth.com/images/items/Item_PortalKey.jpg
(Ghost Marchers)early bonus movement speed and damage
http://www.heroesofnewerth.com/images/items/Item_EnhancedMarchers.jpg
(icebrand)early good slow that works good after first hit with Underground Grip
http://honwiki.net/w/images/a/a8/Icebranditem.gif
(frostburn)mid same as frostbrand but gives more damage and movement speed
http://honwiki.net/w/images/e/e9/Frostburnitem.gif
(talisman of exile)early though ofcourse this is optional in start just like when you play pebbles spells will drain alot in start.
http://honwiki.net/w/images/b/b5/Talisman_of_Exileitem.gif
(Great Arcana)early good start to build up for hellflower
http://honwiki.net/w/images/5/5e/Great_Arcanaitem.gif
(hellflower)late silence enemies though this is mostly for the damage at end of effect will work awesome with nukes and damage
http://honwiki.net/w/images/3/38/Hellfloweritem.gif
(assassins shroud)mid/late instead of tele key this is something good to have
http://honwiki.net/w/images/2/2a/Assassin%27s_Shrouditem.gif
(icon of the godess)mid more Hp more survivability getting a sacrificial stone will help at end game
http://honwiki.net/w/images/8/8a/Icon_of_the_Goddessitem.gif
(behemoths heart)late for more hp and hp reg will also help with damage.
http://honwiki.net/w/images/4/47/Behemoth%27s_Heartitem.gif
Hero synergy: For laning with Two People.
Probably a babysitter will work well Nymph for example
Also another good hero to lane with will probably be high damage agillities like swiftblade and scout.
Spell synergy
1st spell + 2nd spell will be a good trap the other way around is possible to
hellflower + 2nd spell will result in High Damage nuke
soloing lanes: If you start with Underground grip youll probably be able to pull him to you without any problems.
Please leave constructive comments and i also want you all to know that these spells have been tested in Wc3 world editor not that its the same like this me and my friend who came up with the idea to test it in Wc3 WE thought it would ensure the spells being makeable Ty ximzak for testing in WE :D.
First,second and third abillity is remade! Also he is now an int hero!
STAFF! Movement speed red by 5! pLvl stats added! Voice track Removed! (ill leave it to profs ;) )
ty for your time. http://i7.photobucket.com/albums/y299/thriteenthmonkey/AwesomeSmileySmall.png