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Lupeys
01-02-2010, 08:36 PM
Eidolon

http://img.photobucket.com/albums/v640/Lupeys/DreamLord.png




The Story
Eidolon are an ancient race that span back since the creation of the universe, they are the epitome of thought and dreams. They care not for the physical beings that roam Newerth, they live for dreams and nothing more. However the Hellbournes influence began to corrupt the Eidolons' very realm and thus they join the Legion in hopes of banishing the Hellbourne if not from the physical world, from theirs.

The Role
Eidolon is pretty much a glass cannon, anti-ganker, and anti-carry, not because he is strong, but because of his incredible disables. His main disable, a cone effect sleep, is also a double edged sword. The target CAN be targeted by spells and melee while asleep but does not take damage. He is a situational nuker as his second skill can either do 250 dmg or 400 dmg depending on the enemies debuff. His ultimate is a extremely situational, it can either be used while his target is asleep for the true ultimate, or not and cause a 4/5/6 second disable. His third skill will be invaluable since he is extremely squishy, allowing him a chance to run away from ganks, or pesky carries like scout, madman, chronos, predator, etc.

The Attributes



http://img.photobucket.com/albums/v640/Lupeys/strength.jpg http://img.photobucket.com/albums/v640/Lupeys/agility.jpg http://img.photobucket.com/albums/v640/Lupeys/intelligence-c.jpg



Strength | Agility | Intelligence
17+(1.8) 20+(1.2) 30+(2.8)




Additional Info

MS: 285 (Super slow)
Attack Range: 450~~
Attack Speed: 0.7 atk/s
Attack Animation: 0.3 (important)
Attack Missile: a wisp coming FROM target*

*I wanted the animation to look like he was stealing a dream so instead of the missile going TOWARDS the target it's coming FROM the target into the Dream Lord, that's why the 0.3 cast animation is important, it'll look like he attacks fast, but in reality the attack animation will slow him down. It would kind of look like the Soul Stealers soul drain.

The Voice
*Creepy, Wispy, Wraithy voice*

Movement: "Yes Yes..." / "Im already there..." /"Soon..."
Attack: "Eternal slumber awaits!" / "Fear the ethereal!" / "Huah!"
Killing taunt: "Goodnight..." / "Succulent dreams!"
On death: "Brothers! I have failed..." / "AUGhhh!"
Funny: "What do the boogeyman, sandman, and I have in common? We prey on children at night! bahaha" / "If you keep touching me, I will visit you in your sleep!" / "Have you ever had a dream where you felt like you were falling? Well you were..."



The Spells!


Feedback (Q) ~~
http://img.photobucket.com/albums/v640/Lupeys/icons_7551_btn.jpg


Eidolon infiltrates his enemies minds corrupting it and stealing their dreams on his way out damaging their spirits

Skill Mechanics: (single target nuke): Targets touched by feedback lose their mana and health equal to the mana burnt. True dmg is dealt and if the target is under the effects of Sleep Walk the skill thus gains a 400 AoE burning those with mana around the target.

Skill Type: Magic
Skill Range: 475
Mana Cost: 80/120/160/200
Cooldown: 30/26/22/18

[1]: The target unit will be burned for 80 mana, and dealt 80 true dmg. Gains 400 AoE if target is Sleep Walking.
[2]: The target unit will be burned for 120 mana, and dealt 120 true dmg. Gains 400 AoE if target is Sleep Walking.
[3]: The target unit will be burned for 160 mana, and dealt 160 true dmg. Gains 400 AoE if target is Sleep Walking.
[4]: The target unit will be burned for 200 mana, and dealt 200 true dmg. Gains 400 AoE if target is Sleep Walking.

Pretty simple and basic skill but there are no real mana burns in HoN except maybe Succubus ult, or magebanes manaburn, or witch slayers mana drain, but theres no true mana burn, and I got my inspiration from Nerubian Assassins mana burn, which was an amazing harrasing skill.


Good: Kick ass harrass spell, adding a much needed targetable manaburn
Balance: The spell using true dmg is better than just magic dmg as the mana burn is quite low and it really is his only good harrasing skill untill he gets his ultimate, and it has a high mana cost eventually
Bad: High mana cost, and cooldown, and infuriatingly short range, one must enter into deadly melee range to make this effective.

{Animation}

a small blue nova ontop of the targets head or comming from the targets body, and a wisp comming from the target into the dream lord. If the target is under sleepwalk, the nova should be much larger and wisps come from each target affected.

Waking Nightmare (W) ~~
http://img.photobucket.com/albums/v640/Lupeys/icons_9756_btn.jpg





Eidolon conjures an ethereal effigy of terror within the minds of his enemies, those caught within its wake are dealt pain and put into a panic.

Skill Mechanics: (AoE dmg/fear); Units caught within the aoe are dealt meager damage and are scared* for a short period. Interupts channeling. Used in synergy with Dominion, instantly waking them up and doing double dmg.

Skill Type: Magic
Skill Range: 450
Aoe Radius: 250/300/350/400
Mana Cost: 100/150/200/250
Cooldown: 30 sec all levels

[1] Units caught in the nightmare are dealt 100 dmg and are scared for 0.75 seconds.
[2] Units caught in the nightmare are dealt 125 dmg and are scared for 1 seconds.
[3] Units caught in the nightmare are dealt 175 dmg and are scared for 1.25 seconds.
[4] Units caught in the nightmare are dealt 200 dmg and are scared for 1.5 second.

Alternatly if used on targets who are Sleep Walking dmg is doubled and instantly wakes up the sleeping targets. **

[1] dealt 200 dmg and are sped up by 50% for 0.5 sec and then stunned for 1 sec.
[2] dealt 250 dmg and are sped up by 50% for 0.75 sec and then stunned for 1.25 sec.
[3] dealt 350 dmg and are sped up by 50% for 1 sec and then stunned for 1.75 sec.
[4] dealt 400 dmg and are sped up by 50% for 1.25 sec and then stunned for 2 sec. ~~

*Scared: units gain 50% MS, lose control of their character and run in a random direction for the duration, disarmed, silenced, perplexed.(Much like malikens ult)


** This spell is obviously supposed to be used in conjuction with Slumber, so if you manage to pull off a slumber+waking nightmare, the enemy deserves to take the high dmg nuke.

?? The ministun or the stunning afterwards will confuse the living daylights out of the enemy, and disrupt channels, and team battles, and chasers to a certain degree, even escapers. (But in reality, if your running really fast out of fear, your going to have to stop for breath =D)

Good: This is perfect for disrupting ganks and initiating a team battle
Balance: The low range means you have to put your squishy self into the thick of battle to pull it off.
Bad: high mana cost, and only nuke the Dream Lord has. Can be dodged.

{Animation}

I wanted this to be an AWESOME skill that actually changes as you level the skill up. For instance Level 1 Waking Nightmare would summon a measly skeleton. Level 2 Waking Nightmare would summon a dragon or a hellhound, Level 3 Waking Nightmare would summon a reaper, and level 4 Waking Nightmare would summon the balrog err... malphis or a demon like that. Once summoned it would do its little animation, (Roar, click, swipe) and then dissapear.

Ethereal (E)
http://img.photobucket.com/albums/v640/Lupeys/banish.gif

Eidolon is not of this world so he can slip into the realm of dreams to escape his enemies and not bound by physical reality he moves swiftly across Newerth.

Skill Mechanics: (self buff/dmg immunity/autocast) The Dream Lord turns himself and those closely around him ethereal* to avoid any dmg and gains maximum movement speed for a short period.

Skill Type: Magic
Mana Cost: 50/75/100/125
Cooldown: 35/30/25/20 secs

[1] The Dream Lord slips into his realm, becoming ethereal and gaining max movement speed for 1 secs.
[2] The Dream Lord slips into his realm, becoming ethereal and gaining max movement speed for 1.5 secs.
[3] The Dream Lord slips into his realm, becoming ethereal and gaining max movement speed for 2 secs.
[4] The Dream Lord slips into his realm, becoming ethereal and gaining max movement speed for 2.5 secs. ~~

*Ethereal: The dream lord becomes immune to all dmg, is silenced, and disarmed.

? This makes the dream lord a godlike character, able to avoid death by carries such as scout, chronos, and chasers that wish to kill the dream lord. This makes him possibly one of the only INT heroes that can initate team battles. E.G. Blink in, Dominion, wait for allies to come in, Waking Nightmare.

** Im debating wether or not to make him unitwalk + terrain walk because he isn't part of the physical world when ethereal and even if it was like that its only two seconds at max level, and again the dream lord is EXTREMELY squishy.

Good: This makes him able to survive gankers like scout, who can 4 shot INTS, but not this guy, as this spell can be turned onto autocast and the moment he is hit, will turn ethereal. Also helps him run away after casting his ultimate when he is vulnerable.
Balance: High cooldown makes this unspammable, and low spell duration will stop a lot of people from crying "IMBA!" and very low AoE
Bad: Very weak in the beginning, low duration, high mana cost eventually

{Animation}

Turns the Dream Lord ethereal much like in DotA, or maybe a visible stealth (Like how one can turn invisible and allies can see where he is)


Sleep Walking (R) ~~
http://img.photobucket.com/albums/v640/Lupeys/sleep.gif

Eidolon has gained unimaginable knowledge in the dream world and these secrets allow him to dominate the minds of his enemies and put them to sleep out right.

Skill Mechanics: (large aoe disable) Eidolon puts enemies under asleep for the duration of the spell, they are attracted to Eidolon's pressence thus they walk slowly towards him**. The targets are then immune to all dmg sources except the dream lords spells. If targeted by waking nightmare while asleep, they will instantly wake up.

Skill Type: Superior magic
Range: 400/500/600
Mana Cost: 200/300/400
Cooldown: 120


[1] The Dream Lord forces enemy units under asleep* putting them to sleep for 2 seconds, they will then slowly walk towards you. Enemy gains well rested after spell ends.
[2] The Dream Lord forces enemy units under asleep* putting them to sleep for 4 seconds, they will then slowly walk towards you. Enemy gains well rested after spell ends.
[3] The Dream Lord forces enemy units under asleep* putting them to sleep for 6 seconds, they will then slowly walk towards you. Enemy gains well rested after spell ends.

* Asleep: Units are silenced, disarmed, perplexed. Immune to all dmg sources.
** Well Rested: immune to sleep effects for 10 seconds.


*This spell will work how I intended slumber/sleep walking to work originally. The target is immune to all dmg except waking nightmare,
and can be targeted by any spells or attacks, but does not receive the dmg or the orb effects.

** Those under the effects of dominion will slowly walk towards the dream lord where ever they are mostly so that he can pull off a Waking Nightmare.

?? This will definately help prevent imbalanced late game carries such as scout, predator, or chronos from dominating the game and give your team a chance. It will also prevent backdooring e.g. Scout attackin your tower? Blink in, dominion, your team mates will do the rest. Or blink in, dominion + waking nightmare + dominion = super nuke.

? Dmg will be done equal to Waking Nightmares Alternate DMG e.g. 200-300-400

Good: Awesome "save your ass" spell for yourself and your ally, and sets up your attack OR allows the use of Waking Nightmare, allows the dreamwalker to initiate a team battle.
Balance: Much like sirens skill in dota, it does absolutely nothing except disable, and makes them immune to dmg.
Bad: High mana cost eventually and long cooldown.

{Animation}

The Dream lord would lift his hands into the air and expel an AOE of thin or targeted missiles, e.g. like soul stealers ult, but they actually hit the targets.



And thats my hero idea folks! Please vote on wether or not you would like this hero implemented, and constructive criticism and feedback would help a lot! WILL NOT RESPOND TO TROLLY TROLLS!

Changes v.3.2



All changes are marked with an ~~
Name is now Eidolon (V.3.2)
AoE removed from Ethereal (V.3.1)
Dominion changed! (V.3)
Sleep Walking changed to Feedback. (V.3)
Changed duration Sleep Walking (V.3)
Changed duration of waking nightmare on a sleeping target. (V.2)
Changed AoE of Ethereal. (V.2)
STR and AGI stat gains reversed (STR 17+1.8) (AGI 20+1.2)
Dream Lords attack range increase to 450 (Sightly higher than TB munkey)

Changed Dominion -> Sleep Walking. Now AoE disable that IS targetable but still immune to all dmg except the dream lords
Changed Waking Nightmares dmg a bit and its duration, now speeds up instead of slows, and ministuns/stuns if used while the person is sleep walking
Ethereal is now given to allies in a tiny AoE, and is slightly longer
Sleep Walk slightly tweaked so that it can't be used with refresh orb on the same targets (Well Rested).

Lupeys
01-02-2010, 08:40 PM
Ah hell, I accidently made it a public poll =(! I don't want my idea to be scrapped, Save me Nomes wisdom!

yyr_
01-02-2010, 08:53 PM
I like the hero, the first skill is nice, its like an AoE stun, but more interesing.

Second skill leaves me conflicted. It does 500 damage, but requires synergy from the first spell. i dont like 500 on one spell, but it requires the first to land, so its really like 250 from each... so anyway ignore that little rant, its a good spell.

Third = escape mech, so its balanced =)

I like the idea of stealing them away in their dreams, its strong theme work and thats cool. but dominion seems a bit imba. If you steal tempest and make him blow his ulti on nothing, but in hindsight your ulti is a MASSIVE c/d. I dont know, stealing tree popping his ulti-refresh-ulti in 2 seconds kinda would annoy most people or same idea with hellbringer. But i like the idea so its T-up from me.

Lupeys
01-02-2010, 08:58 PM
oh the refresh part, you can't do, since items are locked on both characters, otherwise there would be item drop abuse.

yyr_
01-02-2010, 09:29 PM
If items are lock it should be all sweet. =)

Also your stat gains

At the moment
Used the conversion 1 str = 19hp, 1 int = 13 mana. Assumed base of 0/0.
Lvl X: Hp/mana
1 : 323/390
10: 551/754
16: 726/998
25: 1273/1560
(Including the +2 stats skills at lvl 15, 16>)
Your hero without extra stat items will be bait for nukers pretty much the entire game. Id buff his base strength up to 23 at least if your going to give him a really low strength gain. Also as your hero doesnt really have any carry spells, id give him high base armour (Blacksmith style) like of 4. And swap his agi/str. This means his IAS will be bad, but he is cast orientated so its fine. Also it means he gets and extra .6str per level, which will give him a couple of hundred more hp at lvl 25 =)

Any chance of getting feedback on my hero Chor, im low on feedback /sadface

Lupeys
01-03-2010, 12:48 AM
Hmm thanks a lot for your feedback yyr, lol that is an unbelievably low stat gain haha. But then again he is supposed to be squishy so ya gotta build him like a tank. but hmm...

yyr_
01-03-2010, 12:49 AM
No probs, my hero has the opposite problem, im just waiting for someone to slam it =)

HamsterXD
01-03-2010, 09:54 AM
hero looks good, skill sticks with it's theme.

but the skills to me is abit...erm...lets just say im speechless about it.

skill 1, basically i think you're trying to say that it looks like defiler's wave =)

the idea is good, as YYR says, its like a stun, but u tweak it. BUT, i dont like the effect. The prob is, at level 1, 0.5 seconds is reli nth, including the fact that u CANT damage the affected unit but targable, reli does not make sense. Yes it's original, but there is nothing much to it, i think its just for the synergy for the 2nd skill. Make it have a longer duration, like 1/2/3/4 seconds and applies 'drowsiness' after that for 2 seconds, drowsiness does slow,etc

2nd skill is OP especially when the unit is sleeping. IMO, it should be something other than a damage AOE skill. Keep the initial damage, and change the 2nd effect. More like, if the unit is sleeping, does DPS WHILE it is still sleeping, and after that is scared, but if the unit is not sleeping, will apply something like 'yawn', which make's it sleep if it stand's still for X seconds depending on the level of 'SLUMBER'

i love 3rd skill, but i would increase the duration and make it castable on allies.

ULTI is a big no no for me, i would personally love to have a global sleep skill that makes your allies and enemies sleep tho

Overall this hero you have here is VERY original, but the problem it has are the effects of the skill (other than 3rd) and the durations. Durations of all skill are ridiculously low.

Im holding my vote, so if you make changes, be sure to inform me =)

Lupeys
01-03-2010, 04:24 PM
wow thank you for the feed back. Hmm... if I reworked him, I would have to change his mechanics, because he now he is basically an initiator squishy int hero with range...

But what your suggesting makes me want to change him into melee or TB range. hmm... ty im going to rework some of the spells.

Lupeys
01-03-2010, 05:31 PM
changed a lot of the skills, I just need help on his ultimate. I really wish It could posses other heros, but then im also thinking...

"Target hero is forced into a waking nightmare, and attempts to run into his allies for help, in turn any units he runs into are also put into a panic, and they run into other allies, etc."

Manveru1
01-03-2010, 06:37 PM
Hmmm... Very decent theme and ideas here

1st skill:
Like the idea. Very good disable and quite balanced although i would consider lowering the cd.

2nd skill:
Also a very good disable and i like the idea of multiplying the damage when cast after the first skill. A bit forced synergy there but i like the overall idea.

3rd skill:
Nice one and i like it. You can add there unit and tree walking. Don't think that it would make the skill op. and most of all i would lover the cd. Puck has 6sec cd on his phase shift and he can be "invisible" for 3 sec so a cd reduction on this skill would be nice. Not a 6 sec but something like 10-12 sec to make it more reliable.

Ult
Not bad idea of the control taking and it would be also very decent disable as a stand out skill but the damage depending on another skill is strange here but if no one points that out i won't either

T-up for the concept ;)

Lupeys
01-04-2010, 10:48 AM
Hey hamster I updated the skills a bit, and as for the ultimate, im considering calling it Night terror, or Waking nightmare and changing it a bit, but im not completely sure yet.

Lupeys
01-05-2010, 06:27 PM
Need help on ultimate >_<

HamsterXD
01-06-2010, 09:57 AM
good job on first skill tho i think the duration should be 1 /1.5/2/2.5 and have a constant cooldown since it takes alot of mana

as for second skill, its nice to see that you lower the damage, and the stunning after running is an awesome idea, love it, and again, change duration of effect to be 1/1.5/2/2.5 for those who are not sleep walking.

3rd skill, you just made it AoE, which i dont think is that much of a difference, as it may interfere during war. I think it should be more like void talisman, make it usable on self, allies and enemies. Allies and self gamin movement speed, but enemies lose movement speed , and ofcourse, -magic armor

Ulti, still to be, should be a global sleep skill that affects enemies and allies, or just the one that Naga siren has in DotA (check out ultimate - http://www.playdota.com/heroes/naga-siren)

Overall good job, continue upgrading and cleaning up this hero, it would be awesome because there is no 'sleep' theme yet ;)

Lupeys
01-06-2010, 11:43 PM
OOH! Siren! I totally forgot her! ahaha, that may be an interesting ultimate, but then that would be like sleep walking... hmm... OH ma gawd. >=D You gave me a good idea, going to work on it tomorrow or the weekend. =D

Lupeys
01-07-2010, 04:57 PM
kk changed his ultimate, finally makes sense now ;D maybe need to rename but thats about it...

And his first skill im not sure what to change it with.

Lupeys
01-08-2010, 02:24 PM
Done first skill, but any good suggestions to replace it and I definately will.

Maybe a nuke or a passive, or Aura skill =D not enough auras in this game XD

Lupeys
01-10-2010, 02:04 AM
so many views but no votes Or feedback =(

Manveru1
01-10-2010, 01:57 PM
Nice changes there :) Wonder in what direction the entire skillset would turn :)

Lupeys
01-10-2010, 10:09 PM
Im still not 100% happy with his first skill, but I love the ultimate, especially that it moves them towards you slowly, instead of making them immune to everything and just stand in one spot.

The third skill I love, the second one too.

Its just that darned first one, and im considering turning it into an aura or an attack modifier much like puppets, except in reverse... dunno yet.

Lupeys
01-12-2010, 10:55 AM
In WC3 There was a map called... Age of Myths, and it was also an AoS (Aeon of Strife) map which basically means, like dota, but there was a hero in that map that if you targeted a particular area or a particular hero the effect would change

E.G. You target an AGI hero, their AS and MS were significantly affected, but if you targeted an INT hero, their mana was burned, if it was a STR hero their life regen and max life dropped.

Do you think S2 could do that in HoN?

Lupeys
01-13-2010, 03:05 PM
=D No more feedback?

Lupeys
01-18-2010, 05:22 PM
Bump for feedback?

Lupeys
01-20-2010, 12:01 AM
Yay! I finally came up with an awesome first skill!

However, now im contemplating on making sleep walking a second skill and making his second skill an ultimate.

FEEDBACK PLEASE!

Lupeys
01-20-2010, 10:45 PM
Anyone liking the hero so far? =D

Garche
01-20-2010, 10:57 PM
Where did the pic come from? It looks awesome.

Lupeys
01-20-2010, 11:11 PM
Theres an MMORTS called Dream Lords lol. I didn't come up with the idea because of that, I came up with it after, and googled "Dream Lord" to find an appropriate picture XD

Lupeys
01-22-2010, 03:01 PM
wewt everyone likes my idea =] But no feedback =(

Lupeys
01-23-2010, 02:51 PM
thanks for the votes but I could use feedback >=D

Lupeys
01-25-2010, 01:11 AM
bump

Izual
01-25-2010, 01:22 AM
This hero has negative team synergy in half of its spells.

Skill 3 prevents teammates nearby when the DL wants to run/chase to render themselves useless while DL flees. If you cannot see how this is problematic then I am sorry for you.

Skill 4 prevents teammates from helping in fights save for if they want to end DL's disable. This would allow DL to become the kill steal king. If you don't see how this could be problematic then that is bad as well. Not to mention the no damage source would allow fail to many AoE skills.

I'm sorry but if this hero was implemented I would never want them on my team.

Lupeys
01-25-2010, 04:04 PM
Thank you for your feedback!

I removed the AoE from ethereal again.

And the ultimate. I find no need to change it, as it is a double edged sword which can seriously disrupt team ganks, but at the same time a good dream lord would ultimate and his team mates would position themselves so that they COULD gank them with AoE.

As for the killstealing, cmon that can't seriously be a big problem, why waste his ultimate on a single hero kill? Pretty much only his first skill can be used without waking up the heroes, however his second skill instantly wakes them up so that they can continue fighting with a slight debuff.

As for the kill stealing again, there are plenty of heros with kill stealing skills, such as pollywog priests first skill, hammerstorm's stun, Witch slayer and Pyromancers ultimate.

A bad dream lord would use his ultimate to KS but then a vital life saving skill and enemy disrupting skill would go on cooldown.

But that did give me an idea, I should increase the CD on Sleep Walking, whats your suggestion?

Lupeys
01-25-2010, 11:51 PM
aww no one feedbacks

Lupeys
01-31-2010, 07:46 PM
Bump?

Pedey
01-31-2010, 09:13 PM
Give ethereal unit/Tree/Terrain walking.

It isn't as strong as blink, and is see no problem in giving it the small buff. it is like Puck's phase shift in DotA, but it has a longer CD, shorter duration and he can move.

I like the Hero

T-Up!

Lupeys
02-02-2010, 12:25 PM
Thanks the feedback =)

Lupeys
02-03-2010, 08:12 PM
bump ;D

D0ri
02-04-2010, 04:39 AM
This is awesome.
Only problem I see with this guy is that his theme is more or less being used by Succubus already.
Also kinda reminds me of Dragon Age... hmm...

Lupeys
02-04-2010, 10:36 AM
lol thanks Dori, but hey! Think of Witch slayer and Pyromancer! ;D

Lupeys
02-04-2010, 08:33 PM
=D We needs moar feedback

Lupeys
02-05-2010, 02:14 PM
anyone else like ma idea?

Lupeys
02-13-2010, 06:17 PM
bump

Lupeys
02-16-2010, 10:18 PM
bump!

LonJAXsoN
02-17-2010, 01:37 PM
Situation:
ult catches 3 enemies close together
Waking Nightmare 2 enemies = 400dmg + 2s stun
Feedback the last sleeper = 200 manaburn + 200 true damage to all 3
ethereal out if necessary

The two that got hit by waking nightmare would incur 400dmg + 2 second stun + 200 manaburn + 200 true damage. Seems kind of strong.. but I like the concept. It would take skill to maximize the potential.

I think 2 escape mechanisms might be too much :\ you can escape a gank every 2 minutes with ult.. or every 20s with ethereal. DO NOT MAKE IT CLIFFWALK/TREEWALK.

Lupeys
02-17-2010, 01:53 PM
Situation:
ult catches 3 enemies close together
Waking Nightmare 2 enemies = 400dmg + 2s stun
Feedback the last sleeper = 200 manaburn + 200 true damage to all 3
ethereal out if necessary

The two that got hit by waking nightmare would incur 400dmg + 2 second stun + 200 manaburn + 200 true damage. Seems kind of strong.. but I like the concept. It would take skill to maximize the potential.

I think 2 escape mechanisms might be too much :\ you can escape a gank every 2 minutes with ult.. or every 20s with ethereal. DO NOT MAKE IT CLIFFWALK/TREEWALK.

Thanks for the feedback!

The beauty of his two escape mechanisms is that they don't last long, and they have a long cooldown! + hes really squishy, you stun him and catch him off guard, HE'S SCREWED!

Damage
02-17-2010, 02:28 PM
1) Name spelled wrong in your sig.
2) I don't like the time on the ult. 3/4.5/6 or 4/5/6 seconds would be better. 2 seconds is really just low for a 120 second CD ult.

Blyth
02-19-2010, 07:34 AM
I like the sleep/nightmare concept :p Seems ur suggestion is kinda voted down, maybe u should create a new one and use all the feedback u got on this one :p

Btw u have 2 "my" in your signature :p

Lupeys
02-19-2010, 06:25 PM
lol thanks!

Lexxxy
02-19-2010, 11:30 PM
t-up, comment on mine

TehAl
02-25-2010, 06:21 AM
I like it, though it needs plenty of balancing. As already mentioned his escape capabilities seem excessive, even in laning phase - Just one second of total invulnerability and max move speed will make him perfectly ungankeable in laning phase, and will far outdo even blink heroes mid/lategame in escape capabilities. Combined with an 800 damage nuke combo and a low CD 6 second disable perfect for setting up a tempest/behe ult and you got somewhat of a gamebreaker.

I would probably reduce his direct glasscannon capabilities considering his surviveability, and then focus on the disable aspect. Right now I want to compare him to puppet master, and in that regard this guy wins out on everything but farming.

Lupeys
02-25-2010, 02:44 PM
I like it, though it needs plenty of balancing. As already mentioned his escape capabilities seem excessive, even in laning phase - Just one second of total invulnerability and max move speed will make him perfectly ungankeable in laning phase, and will far outdo even blink heroes mid/lategame in escape capabilities. Combined with an 800 damage nuke combo and a low CD 6 second disable perfect for setting up a tempest/behe ult and you got somewhat of a gamebreaker.

I would probably reduce his direct glasscannon capabilities considering his surviveability, and then focus on the disable aspect. Right now I want to compare him to puppet master, and in that regard this guy wins out on everything but farming.

Hate to break it to ya, but Silithice, or Naga Siren, (from whom I mildly based his ultimate upon) has a 13 second disable; a 5 second disable net, and a 8 second disable ultimate.

My hero isn't game breaking lmao.

If you guys actually got cluster ****ed by all those AoE's then well... you deserve to get raped. Thats like saying "Tempest is imba because forsaken archer and magmus used their aoes at the same time!"

Thats exactly what he is supposed to be used for, initiating or running away. 1 stun and he is TOTALLY screwed, because he has such a low health pool, kinda like nymph.

Now lets go onto his third skill. Imba my butt! Madman pretty much has the same skill, except he is invisible, and it is much longer, and you don't even know which direction he is comming from or running away. With my skill a 1 second max movement speed can only get you atleast 300 units away. 2.5 atleast 1000 units away. Which is exactly the same amount as a blink, even less for that matter. It is also on a super long cooldown, 20 seconds! If your trying to runaway from magebane, and successfully juked him once with the skill, theres no way you could do it again, because his blink CD is only 8 seconds.

and its only a 600 dmg nuke once every 2 minutes, otherwise its a 400 dmg nuke every 30 seconds. Which isn't bad considering Succubus can do that amount virtually every time. Heck Soulstealer does 900 dmg with his skillls! That isn't imba? My dmg requires skill and timing to use effectivly, otherwise you would never be able to kill anyone.

Now lets think the skill build through... you can't get a 600 dmg nuke right away. Lets see... first I put a skill into manaburn, because that hurts, then I put one into waking nightmare, OOH 180 dmg at level 2! Ouch! then I put another skill into mana burn, and by then my mana pool is still pretty low. then maybe another skill into waking nightmare for a stronger punch at level 4. Level 5 I make the hard decision to get a shitty escape mechanism or more dmg. I take the dmg instead (think about how noobs always take the dmg first) as 0.5 seconds wont do squat. level 6 I finally come to my full potential, I go roaming I see allies plague rider and pebbles bottom, time to rape! So I hide in the FoW and tell em to prepare their gank. I run in, and attempt to sleep, they both get hit, now that they're are in position, I quickly use waking nightmare for a nice 250 dmg, + 160 (410 dmg) dmg to only one of them because waking nightmare woke them up. possibly killing one, and subjecting death to the other guy buy plague and pebbles.

You could EASILY take the Same scenario and use tempest. They will both die regardless.

My guy is just another way to kill people!

Nuffsaid.