Padawanabee
01-01-2010, 11:28 PM
The Mana Sink
Speed: 300
Range: 550
Affiliation: Legion
(or neutral, if you're making a neutral tavern at any time)
Stats
STR: 17+1.8 [Average]
AGI: 18+1.9 [Average]
INT: 24+2.7 [High]
Average Str, below average agi, and high int. Pretty standard.
The numbers don't have to be exact, but his int should be pretty high, and his str should be below 2.0 for gain. Somewhat fragile, but with a hefty mana pool to draw from. Agility hardly matters, so I'm setting it at about the average.
Story
Whether the Mana Sink was originally a Beast or a man who trained with them is unknown. What is known is that his reckless use of powerful magics eventually got the better of him, turning him into what he is today: A creature that sustains itself on the constant influx and outpouring of magical energies. A creature hungry enough to fight the Hellbourne, so long as they have some "food" on them.
Sound and Visual Design
I couldn't find a picture that looked like what I wanted (admittedly I didn't try too hard), so I'll try to talk about it here.
As per his story, his form would be vaguely man-shaped, but with outlines obscured by a blue-white glow. The closest I can think of is KotL from DotA, a ghostly archmage. But instead of ghostly, more elemental, such as with Tempest's elementals.
Since his spells revolve around mana, I mostly suggested blueish beams with flecks of mana, such as the visuals you already have with similar-themed heroes and items. If you don't know what I mean, go hit a ranged creep with Magebane.
His chatter would fluctuate between wizened and desperate, since he's some powerful archmage that has turned into a creature dependent on mana. He should also sound exhasted, and constantly in search of his next meal.
Select
Hm?
Will work... for food
Move
Where are... my opponents?
Lead this horse... to water
Attack
Give me... what I need
Multiple selects
One day, you're just a simple guy
The next, you're off battling demons to get your next meal, *sigh
Starcraft: Power... Overwhelming
Warcraft 3: I thirst... for mana
Gauntlet: Wizard needs food... badly.
Role
Babysitter, ganker, supporter. He has a broad range of abilities, but they mesh well in those three roles. He doesn't have any sort of AoE stun for team fights, but he has AoE damage and single target stuns in addition to his passive. He brings more utility to a team fight than power.
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http://www.playdota.com/img/hero/93/skill-0.jpg (http://img190.imageshack.us/i/32pxinvweaponshortblade.png/) http://img190.imageshack.us/img190/32pxinvweaponshortblade.png/1/w32.png (http://g.imageshack.us/img190/32pxinvweaponshortblade.png/1/)Mana Bolt (q)
The Mana Sink unleashes a torrent of lethal energy.
Deals magical damage to enemies in a line. Upon reaching its destination, the bolt will automatically target a random enemy within 500 units and travel through them, dealing half its original damage.
Skill Type: AoE nuke
Damage Type: Magical
Mana: 85/100/115/130
Cooldown: 9
Range: 500
1. Deals 80 damage.
2. Deals 120 damage.
3. Deals 180 damage.
4. Deals 240 damage.
Secondary skill - Charged Bolt (w)
Works similarly to Mana Bolt, with three differences.
Mana: 300
Cooldown: 4 seconds
When the secondary bolt reaches its destination, a third bolt dealing half the original damage (not half of the secondary damage) will target a random enemy within 500 units.
Usage: Each bolt takes one second to travel. So if a level 7 Mana Sink cast Charged bolt, the original bolt would travel from the Mana Sink to a destination 500 units away, dealing 240 damage to each unit it passed through. After one second, the bolt would search for an enemy within 500 units to travel 500 units toward, dealing 120 to each unit it passed through. After one second, the bolt would look for an enemy with 500 units to travel 500 units toward, dealing 120 damage to any units it passes through. It could do up to 480 magic damage over 3 seconds, with a bit of luck.
Visual: A slender blue beam with flecks of mana surrounding it shoots from the Mana Sink's hands toward the designated point over one second.
Balance: Both skills are fairly high-damage AoE nukes, but they do nothing but damage. The range is short, and the mana cost is high.
__________________________________________________ __________________________________________________
http://www.playdota.com/img/hero/57/skill-0.gifhttp://img8.imageshack.us/img8/32pxabilityhuntersniper.png/1/w32.png (http://g.imageshack.us/img8/32pxabilityhuntersniper.png/1/) Altered Counterspell
The Mana Sink has altered this spell he knew as a mage so that he may feed his addiction on the magic he negates.
The Mana Sink can occasionally block an opponents spell cast within 900 range. The cost of the spell is added to the Mana Sink's mana.
Skill Type: Passive Aura
Cooldown: 35/30/25/20 seconds
Usage: Would work similar to a Null Stone crossed with Vindicater's passive. Whenever an enemy within 900 units would cast a spell, it would be negated and its mana cost would be added to the Mana Sink's mana total, triggering the abilities cooldown.
Visual: The spell wouldn't cast, and a blow glow would appear around the Mana Sink
Balance: A powerful but easily countered ability. While some opponents might waste an ultimate, giving the Mana Sink 500 mana, smart enemies would, for example, have Armadon use Snot Storm to put the ability on it's 20 second cooldown so that they may cast their spells.
__________________________________________________ __________________________________________________
http://www.playdota.com/img/hero/18/skill-2.JPG (http://img10.imageshack.us/i/32pxabilitywarriorchall.png/)http://img10.imageshack.us/img10/32pxabilitywarriorchall.png/1/w32.png (http://g.imageshack.us/img10/32pxabilitywarriorchall.png/1/) Power Infusion (e)
The Mana Sink infuses a hero with excessive amounts of pure energy, causing their body to spasm even as it recharges their systems.
Targeted hero is slowed and disarmed for a short time, but gains hp/mana every second as their system recharges.
Skill Type: Single target slow/disarm/heal
Mana: 80
Cooldown: 26/22/18/14
Range: 800
Duration: 4 seconds
1. Targets movespeed is slowed by 10%, and they are disarmed. They also gain 5% of missing health and mana/sec for the duration.
2. Targets movespeed is slowed by 15%, and they are disarmed. They also gain 5% of missing health and mana/sec for the duration.
3. Targets movespeed is slowed by 20%, and they are disarmed. They also gain 5% of missing health and mana/sec for the duration.
4. Targets movespeed is slowed by 25%, and they are disarmed. They also gain 5% of missing health and mana/sec for the duration.
Example: If a hero had 400/600 health, this spell would give them 10 hp/second for 4 seconds, for a total of 40 hp.
Usage: Slows and disarms the target while giving them health and mana. Can be used on allied or enemy heroes, but both uses can backfire if used incorrectly.
Visual: Blue flecks of mana swirl around the character while they are affected.
Balance: A powerful skill to use on a friend while babysitting, or on an enemy in a fight. Synergizes quite well with Counterspell.
__________________________________________________ __________________________________________________
http://www.playdota.com/img/hero/110/skill-3.jpg (http://img10.imageshack.us/i/32pxspellholysealofwrat.png/) http://img10.imageshack.us/img10/32pxspellholysealofwrat.png/1/w32.png (http://g.imageshack.us/img10/32pxspellholysealofwrat.png/1/)Sunder Mana (r)
The Mana Sink tears away a targets life force momentarily, causing their mana to replace their health. The life force then returns, filling the vacancy left by their mana.
Swaps a target heroes' mana and health percentages. The target is stunned while the swap occurs. The target's health cannot fall below a certain percentage in this way.
Skill Type: Single Target
Mana: 250
Cooldown: 80/70/60
Range: 300/450/600
1. Target's health cannot fall below 25%. Stuns for 1.5 seconds at all levels.
2. Target's health cannot fall below 20%. Stuns for 1.5 seconds at all levels.
3. Target's health cannot fall below 15%. Stuns for 1.5 seconds at all levels.
Usage: Can be used on any hero, friendly or unfriendly. The actual swap occurs at the beginning of the 1.5 seconds, despite the visual.
Balance: Counterable by not having extremely low mana, but the versatility of the ability makes it useful in many situations.
Visual: Over the course of 1.5 seconds, a green glow erupts from the victim, they then flash blue, and the green returns to the hero.
Speed: 300
Range: 550
Affiliation: Legion
(or neutral, if you're making a neutral tavern at any time)
Stats
STR: 17+1.8 [Average]
AGI: 18+1.9 [Average]
INT: 24+2.7 [High]
Average Str, below average agi, and high int. Pretty standard.
The numbers don't have to be exact, but his int should be pretty high, and his str should be below 2.0 for gain. Somewhat fragile, but with a hefty mana pool to draw from. Agility hardly matters, so I'm setting it at about the average.
Story
Whether the Mana Sink was originally a Beast or a man who trained with them is unknown. What is known is that his reckless use of powerful magics eventually got the better of him, turning him into what he is today: A creature that sustains itself on the constant influx and outpouring of magical energies. A creature hungry enough to fight the Hellbourne, so long as they have some "food" on them.
Sound and Visual Design
I couldn't find a picture that looked like what I wanted (admittedly I didn't try too hard), so I'll try to talk about it here.
As per his story, his form would be vaguely man-shaped, but with outlines obscured by a blue-white glow. The closest I can think of is KotL from DotA, a ghostly archmage. But instead of ghostly, more elemental, such as with Tempest's elementals.
Since his spells revolve around mana, I mostly suggested blueish beams with flecks of mana, such as the visuals you already have with similar-themed heroes and items. If you don't know what I mean, go hit a ranged creep with Magebane.
His chatter would fluctuate between wizened and desperate, since he's some powerful archmage that has turned into a creature dependent on mana. He should also sound exhasted, and constantly in search of his next meal.
Select
Hm?
Will work... for food
Move
Where are... my opponents?
Lead this horse... to water
Attack
Give me... what I need
Multiple selects
One day, you're just a simple guy
The next, you're off battling demons to get your next meal, *sigh
Starcraft: Power... Overwhelming
Warcraft 3: I thirst... for mana
Gauntlet: Wizard needs food... badly.
Role
Babysitter, ganker, supporter. He has a broad range of abilities, but they mesh well in those three roles. He doesn't have any sort of AoE stun for team fights, but he has AoE damage and single target stuns in addition to his passive. He brings more utility to a team fight than power.
__________________________________________________ __________________________________________________
http://www.playdota.com/img/hero/93/skill-0.jpg (http://img190.imageshack.us/i/32pxinvweaponshortblade.png/) http://img190.imageshack.us/img190/32pxinvweaponshortblade.png/1/w32.png (http://g.imageshack.us/img190/32pxinvweaponshortblade.png/1/)Mana Bolt (q)
The Mana Sink unleashes a torrent of lethal energy.
Deals magical damage to enemies in a line. Upon reaching its destination, the bolt will automatically target a random enemy within 500 units and travel through them, dealing half its original damage.
Skill Type: AoE nuke
Damage Type: Magical
Mana: 85/100/115/130
Cooldown: 9
Range: 500
1. Deals 80 damage.
2. Deals 120 damage.
3. Deals 180 damage.
4. Deals 240 damage.
Secondary skill - Charged Bolt (w)
Works similarly to Mana Bolt, with three differences.
Mana: 300
Cooldown: 4 seconds
When the secondary bolt reaches its destination, a third bolt dealing half the original damage (not half of the secondary damage) will target a random enemy within 500 units.
Usage: Each bolt takes one second to travel. So if a level 7 Mana Sink cast Charged bolt, the original bolt would travel from the Mana Sink to a destination 500 units away, dealing 240 damage to each unit it passed through. After one second, the bolt would search for an enemy within 500 units to travel 500 units toward, dealing 120 to each unit it passed through. After one second, the bolt would look for an enemy with 500 units to travel 500 units toward, dealing 120 damage to any units it passes through. It could do up to 480 magic damage over 3 seconds, with a bit of luck.
Visual: A slender blue beam with flecks of mana surrounding it shoots from the Mana Sink's hands toward the designated point over one second.
Balance: Both skills are fairly high-damage AoE nukes, but they do nothing but damage. The range is short, and the mana cost is high.
__________________________________________________ __________________________________________________
http://www.playdota.com/img/hero/57/skill-0.gifhttp://img8.imageshack.us/img8/32pxabilityhuntersniper.png/1/w32.png (http://g.imageshack.us/img8/32pxabilityhuntersniper.png/1/) Altered Counterspell
The Mana Sink has altered this spell he knew as a mage so that he may feed his addiction on the magic he negates.
The Mana Sink can occasionally block an opponents spell cast within 900 range. The cost of the spell is added to the Mana Sink's mana.
Skill Type: Passive Aura
Cooldown: 35/30/25/20 seconds
Usage: Would work similar to a Null Stone crossed with Vindicater's passive. Whenever an enemy within 900 units would cast a spell, it would be negated and its mana cost would be added to the Mana Sink's mana total, triggering the abilities cooldown.
Visual: The spell wouldn't cast, and a blow glow would appear around the Mana Sink
Balance: A powerful but easily countered ability. While some opponents might waste an ultimate, giving the Mana Sink 500 mana, smart enemies would, for example, have Armadon use Snot Storm to put the ability on it's 20 second cooldown so that they may cast their spells.
__________________________________________________ __________________________________________________
http://www.playdota.com/img/hero/18/skill-2.JPG (http://img10.imageshack.us/i/32pxabilitywarriorchall.png/)http://img10.imageshack.us/img10/32pxabilitywarriorchall.png/1/w32.png (http://g.imageshack.us/img10/32pxabilitywarriorchall.png/1/) Power Infusion (e)
The Mana Sink infuses a hero with excessive amounts of pure energy, causing their body to spasm even as it recharges their systems.
Targeted hero is slowed and disarmed for a short time, but gains hp/mana every second as their system recharges.
Skill Type: Single target slow/disarm/heal
Mana: 80
Cooldown: 26/22/18/14
Range: 800
Duration: 4 seconds
1. Targets movespeed is slowed by 10%, and they are disarmed. They also gain 5% of missing health and mana/sec for the duration.
2. Targets movespeed is slowed by 15%, and they are disarmed. They also gain 5% of missing health and mana/sec for the duration.
3. Targets movespeed is slowed by 20%, and they are disarmed. They also gain 5% of missing health and mana/sec for the duration.
4. Targets movespeed is slowed by 25%, and they are disarmed. They also gain 5% of missing health and mana/sec for the duration.
Example: If a hero had 400/600 health, this spell would give them 10 hp/second for 4 seconds, for a total of 40 hp.
Usage: Slows and disarms the target while giving them health and mana. Can be used on allied or enemy heroes, but both uses can backfire if used incorrectly.
Visual: Blue flecks of mana swirl around the character while they are affected.
Balance: A powerful skill to use on a friend while babysitting, or on an enemy in a fight. Synergizes quite well with Counterspell.
__________________________________________________ __________________________________________________
http://www.playdota.com/img/hero/110/skill-3.jpg (http://img10.imageshack.us/i/32pxspellholysealofwrat.png/) http://img10.imageshack.us/img10/32pxspellholysealofwrat.png/1/w32.png (http://g.imageshack.us/img10/32pxspellholysealofwrat.png/1/)Sunder Mana (r)
The Mana Sink tears away a targets life force momentarily, causing their mana to replace their health. The life force then returns, filling the vacancy left by their mana.
Swaps a target heroes' mana and health percentages. The target is stunned while the swap occurs. The target's health cannot fall below a certain percentage in this way.
Skill Type: Single Target
Mana: 250
Cooldown: 80/70/60
Range: 300/450/600
1. Target's health cannot fall below 25%. Stuns for 1.5 seconds at all levels.
2. Target's health cannot fall below 20%. Stuns for 1.5 seconds at all levels.
3. Target's health cannot fall below 15%. Stuns for 1.5 seconds at all levels.
Usage: Can be used on any hero, friendly or unfriendly. The actual swap occurs at the beginning of the 1.5 seconds, despite the visual.
Balance: Counterable by not having extremely low mana, but the versatility of the ability makes it useful in many situations.
Visual: Over the course of 1.5 seconds, a green glow erupts from the victim, they then flash blue, and the green returns to the hero.