SuzukaHina
01-01-2010, 01:59 AM
Numbers can be changed comment on concept
Divine Maiden
A very Powerful Maiden, adapt supporting her allies. Support hero
http://www.hiveworkshop.com/forums/resource_images/5/icons_4112_pas.jpg
Attributes
Strength: 16 + 1.5
Agility: 17 + 1.5
Intelligence: 21 + 3
Range: Melee
http://www.hiveworkshop.com/forums/resource_images/7/icons_6517_btn.jpg
Life Restoration
(Mystical Palm Technique) This Power spell allows the user to speed up the body's natural healing process by sending mana from their hands into a wound or afflicted body part. By sending an excess amount of mana into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. Divine Maiden sends her mana to the target unit. If its an ally unit, it will have increased regeneration for a time. If used on an enemy unit, the unit will be knocked unconscious for a short duration.
Level 1- Ally Heroes: +18 HP Regen and +10% MP Regen for 12 Seconds.
Enemy Heroes: 1 Second Stun; -4 Armor for Duration.
Level 2- Ally Heroes: +24 HP Regen and +20% MP Regen for 12 Seconds.
Enemy Heroes: 1.5 Second Stun; -6 Armor for Duration.
Level 3- Ally Heroes: +30 HP Regen and +30% MP Regen for 12 Seconds.
Enemy Heroes: 2 Second Stun; -8 Armor for Duration.
Level 4- Ally Heroes: +36 HP Regen and +40% MP Regen for 12 Seconds.
Enemy Heroes: 2.5 Second Stun; -10 Armor for Duration.
CT: .1
MC: 100/120/140/160
CD: 30/28/26/24
Range: 700
http://www.hiveworkshop.com/forums/resource_images/7/icons_6941_btn.jpg
Enhanced Strength
This is a jutsu in which the user focuses their magic into their hands or feet to greatly enhance their strength. The user has enough strength to easily make large craters or kill opponents with single strikes. When active, Divine Maiden will do additional melee damage and gain the ability to deal damage in an AoE, dazing enemy units. Enhanced Strength will drain mana over time.
Level 1- Targets in AoE take 10% Melee Damage and are Slowed by 15% for 3 Seconds.
+10% Melee Damage.
Level 2- Targets in AoE take 15% Melee Damage and are Slowed by 20% for 3 Seconds.
+20% Melee Damage.
Level 3- Targets in AoE take 20% Melee Damage and are Slowed by 25% for 3 Seconds.
+30% Melee Damage.
Level 4- Targets in AoE take 25% Melee Damage and are Slowed by 30% for 3 Seconds.
+40% Melee Damage.
CT: 0
MC(Activation): 20/30/40/50
MC(Per Second): 15/20/25/30
CD(Ability): 0
CD(Orb): 10/9/8/7
AoE(Orb): 300
http://www.hiveworkshop.com/forums/resource_images/7/icons_6656_pas.jpg
Divine Mana Control(Passive)
When leveled, Divine Mana Control allows Divine Maiden to store chakra in a second mana pool. Whenever Divine Maiden has full mana, the excess mana regeneration will fill the second mana pool. The mana pool will also regenerate by itself, but at a very slow rate.
Learns Mana Release. Leveling up Divine Mana Control Levels up Mana release
Level 1- MAX Mana: 25% Of Maiden's Total Mana.
Divine Mana Control Mana Pool will Regenerate .25 MP per Second.
Level 2- MAX Mana: 50% Of Maiden's Total Mana.
Divine Mana Control Mana Pool will Regenerate .50 MP per Second.
Level 3- MAX Mana: 75% Of Maiden's Total Mana.
Divine Mana Control Mana Pool will Regenerate .75 MP per Second.
Level 4- MAX Mana: 100% Of Maiden's Total Mana.
Divine Mana Control Mana Pool will Regenerate 1.0 MP per Second.
http://www.hiveworkshop.com/forums/resource_images/7/icons_6969_btn.jpg
Mana Release
When Mana Release is activated, the stored mana from Divine Mana control begins draining back into Maiden's normal mana pool. Should her mana pool be filled, the chakra will instead heal Maiden over time. Clicking Mana Release again, will deactivate the ability. Activating/ Deactivating Sōzō Saisei will not interrupt any actions, including casting and channeling.
Level 1- 2% MP Transferred per Second.
1 MP = .4 HP.
Level 2- 4% MP Transferred per Second.
1 MP = .6 HP.
Level 3- 6% MP Transferred per Second.
1 MP = .8 HP.
Level 4- 8% MP Transferred per Second.
1 MP = 1 HP.
CT: 0
CD: 0
http://www.hiveworkshop.com/forums/resource_images/7/icons_6131_btn.jpg
Mana Heal Technique
All damaged ally heroes will begin healing a % of Maiden's Mana Pool every second. The ability will automatically end when Maiden's mana reaches 0. [I]Maiden is unable to regenerate mana from the fountain while this is active.
Level 1- Up to 4% MP Transferred per Second between Ally Heroes.
1 MP = 1.1 HP.
Level 2- Up to 6% MP Transferred per Second between Ally Heroes.
1 MP = 1.3 HP.
Level 3- Up to 8% MP Transferred per Second between Ally Heroes.
1 MP = 1.5 HP.
CT: 1
MC: 0
Channeling: Infinite
CD: 150/145/140
AoE: Global
Divine Maiden
A very Powerful Maiden, adapt supporting her allies. Support hero
http://www.hiveworkshop.com/forums/resource_images/5/icons_4112_pas.jpg
Attributes
Strength: 16 + 1.5
Agility: 17 + 1.5
Intelligence: 21 + 3
Range: Melee
http://www.hiveworkshop.com/forums/resource_images/7/icons_6517_btn.jpg
Life Restoration
(Mystical Palm Technique) This Power spell allows the user to speed up the body's natural healing process by sending mana from their hands into a wound or afflicted body part. By sending an excess amount of mana into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. Divine Maiden sends her mana to the target unit. If its an ally unit, it will have increased regeneration for a time. If used on an enemy unit, the unit will be knocked unconscious for a short duration.
Level 1- Ally Heroes: +18 HP Regen and +10% MP Regen for 12 Seconds.
Enemy Heroes: 1 Second Stun; -4 Armor for Duration.
Level 2- Ally Heroes: +24 HP Regen and +20% MP Regen for 12 Seconds.
Enemy Heroes: 1.5 Second Stun; -6 Armor for Duration.
Level 3- Ally Heroes: +30 HP Regen and +30% MP Regen for 12 Seconds.
Enemy Heroes: 2 Second Stun; -8 Armor for Duration.
Level 4- Ally Heroes: +36 HP Regen and +40% MP Regen for 12 Seconds.
Enemy Heroes: 2.5 Second Stun; -10 Armor for Duration.
CT: .1
MC: 100/120/140/160
CD: 30/28/26/24
Range: 700
http://www.hiveworkshop.com/forums/resource_images/7/icons_6941_btn.jpg
Enhanced Strength
This is a jutsu in which the user focuses their magic into their hands or feet to greatly enhance their strength. The user has enough strength to easily make large craters or kill opponents with single strikes. When active, Divine Maiden will do additional melee damage and gain the ability to deal damage in an AoE, dazing enemy units. Enhanced Strength will drain mana over time.
Level 1- Targets in AoE take 10% Melee Damage and are Slowed by 15% for 3 Seconds.
+10% Melee Damage.
Level 2- Targets in AoE take 15% Melee Damage and are Slowed by 20% for 3 Seconds.
+20% Melee Damage.
Level 3- Targets in AoE take 20% Melee Damage and are Slowed by 25% for 3 Seconds.
+30% Melee Damage.
Level 4- Targets in AoE take 25% Melee Damage and are Slowed by 30% for 3 Seconds.
+40% Melee Damage.
CT: 0
MC(Activation): 20/30/40/50
MC(Per Second): 15/20/25/30
CD(Ability): 0
CD(Orb): 10/9/8/7
AoE(Orb): 300
http://www.hiveworkshop.com/forums/resource_images/7/icons_6656_pas.jpg
Divine Mana Control(Passive)
When leveled, Divine Mana Control allows Divine Maiden to store chakra in a second mana pool. Whenever Divine Maiden has full mana, the excess mana regeneration will fill the second mana pool. The mana pool will also regenerate by itself, but at a very slow rate.
Learns Mana Release. Leveling up Divine Mana Control Levels up Mana release
Level 1- MAX Mana: 25% Of Maiden's Total Mana.
Divine Mana Control Mana Pool will Regenerate .25 MP per Second.
Level 2- MAX Mana: 50% Of Maiden's Total Mana.
Divine Mana Control Mana Pool will Regenerate .50 MP per Second.
Level 3- MAX Mana: 75% Of Maiden's Total Mana.
Divine Mana Control Mana Pool will Regenerate .75 MP per Second.
Level 4- MAX Mana: 100% Of Maiden's Total Mana.
Divine Mana Control Mana Pool will Regenerate 1.0 MP per Second.
http://www.hiveworkshop.com/forums/resource_images/7/icons_6969_btn.jpg
Mana Release
When Mana Release is activated, the stored mana from Divine Mana control begins draining back into Maiden's normal mana pool. Should her mana pool be filled, the chakra will instead heal Maiden over time. Clicking Mana Release again, will deactivate the ability. Activating/ Deactivating Sōzō Saisei will not interrupt any actions, including casting and channeling.
Level 1- 2% MP Transferred per Second.
1 MP = .4 HP.
Level 2- 4% MP Transferred per Second.
1 MP = .6 HP.
Level 3- 6% MP Transferred per Second.
1 MP = .8 HP.
Level 4- 8% MP Transferred per Second.
1 MP = 1 HP.
CT: 0
CD: 0
http://www.hiveworkshop.com/forums/resource_images/7/icons_6131_btn.jpg
Mana Heal Technique
All damaged ally heroes will begin healing a % of Maiden's Mana Pool every second. The ability will automatically end when Maiden's mana reaches 0. [I]Maiden is unable to regenerate mana from the fountain while this is active.
Level 1- Up to 4% MP Transferred per Second between Ally Heroes.
1 MP = 1.1 HP.
Level 2- Up to 6% MP Transferred per Second between Ally Heroes.
1 MP = 1.3 HP.
Level 3- Up to 8% MP Transferred per Second between Ally Heroes.
1 MP = 1.5 HP.
CT: 1
MC: 0
Channeling: Infinite
CD: 150/145/140
AoE: Global